First Game Newenr
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@beelee I ant to attack on north army, do i need to move your units from top board to field?
I see that battle was not correct now, i removed all your units and all my units are there
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Yea, so if you want to attack a TTy that has units in Boxes, you need to move All the defenders from there Boxes to the TTy before you move any Attackers in or triple will ignore the defenders that get moved in later.
Post a save at end of Combat Move and I will check it.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 5 Russian_Rocketss, 1 armour, 2 artilleries, 3 guard_infantrys and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Volgograd to Caucasus Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 3 GermanUBoats and 1 Wolfpack 1 submarine owned by the Russians submerged 1 Wolfpack owned by the Germans lost in 115 Sea Zone Germans winGermans win with 3 GermanUBoats and 1 Wolfpack remaining with 3 GermanUBoats remaining. Battle score for attacker is 0 Casualties for Germans: 1 Wolfpack Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 2,17 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bessarabia 3 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 Panzer_Grndrs and 2 german_paras Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 german_paras in Caucasus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Caucasus 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 Panzer_Grndrs in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 2 german_paras Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Caucasus to Russia 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 14 infantry moved from Novgorod to Archangel 1 Soviet_Commisar moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 armour moved from Urals to Archangel 2 infantry moved from Belarus to Smolensk 1 Tank_General moved from Russia to Bryansk 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 1 mine_unarmed moved from Belarus to Smolensk 1 mine_unarmed moved from Belarus to Smolensk 1 mine_unarmed moved from Bryansk to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 guard_infantrys placed in Russia 5 Russian_Rocketss and 1 armour placed in Russia 1 artillery placed in Volgograd 1 artillery placed in Ukraine 3 infantry placed in Russia Turning on Edit Mode Turn Complete - Russians EDIT: Russians collect 34 PUs; end with 34 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 3,67 -
@newenr85 lol again i need to activate mines... omg
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heh heh you almost got AG North right
You leave the Inactive PG, the Blue dot one, and just move the active red dot one, PG 3. Also you move the AG North icon to it's Box and send the Active Flag. If you hover on the units it will tell you what they are.Also, you shoulda saved 20 bucks as I suggested because you can't max out the Conscripts now. You can only buy them once. That's what keeps SSR from getting steamrolled early on

You should concentrate your Armor with the TG, need 5, to form 1st Tank. Otherwise the TG just an expensive Tank. You still want to leave 1 Tank with 1st Corps so an additional build was needed.
Finally, you need to block in Belarus. LMs and a couple dudes. Italy can open the way for G to, so got to make sure you have enough Force

It's OK You'll figure it all out. Learning is half the fun

Edit
So I'd Arm 4 LMs against E POL and the other 3 at Baltic STs. Sick a couple Inf in Belarus to block the Italians in case he trys to run the minefield. Remember his Bmbr can hit too.I'd probably leave an AA Gun to but this just a practice game.
Go ahead and move the Tank from Arch to hook up with the TG. That gives you 5 then.Get rid of the Inf Arty and Rockets. well at least 1 rocket or 4 and then you can buy a Elite Inf with 1 Rocket.
Gives you 52 for the Conscript build.
Edit 2
If you move the TG back to Moscow you probably dont't need the blockers. Still Arm the LMs though. If he sends his fast movers to Byansk, he pretty much in a Kill zone then.Well Idk. hard to say lol. Those SS fanatics are pretty badass on defense lol
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So Bryansk and Smolensk both defend against Belarus for the LMs then ?
I will tweak your build and remove the 3 Inf 2 Arty and 1 Rocket. That sound good ? Remember this game is a test/learning game
The goal is for you to see how triplea implements the Captain's mod.Obviously we all still wanna win too

Edit
Reminder once SSR at War with the Reich they can move there Fctrys with Rail. 1 space per Rail. So you could move Lenningrad Fctry to Arch and UKR to Bryansk. Evacuate UKR.Or probably leave some poor bastard who drew the short straw for token resistance. That's what I like todo but alot of folks in the OOB game don't.
I can see it both ways but you got 26 Conscripts coming next turn so I think it's better to leave a sacrificial Inf


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@beelee omg bro you are writing books....
you put me in fire with first game, a lot of things is happening and this needs a lot of time to think....Regarding LM yes
Rockets yes
Win
sure in 6 moth we will paly then we will see 
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heh heh yea total immersion might not be the best way to learn but that's how we been doing it with everyone

You and your buddy might wanna start at one of the lower levels

I'll make the edits and have JPN after bit
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 Escorts, 4 Fortifications, 1 air_transport, 2 armour, 1 carrier, 1 elite, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 armour and 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Jehol to Chahar 2 bombers moved from Kwangsi to Chahar 1 infantry moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 artillery and 2 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Shensi to Tsinghai 1 armour moved from Hopei to Sikang 1 armour moved from Hopei to Kansu 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Shensi to Sikang 1 artillery and 2 infantry moved from Shensi to Tsinghai 1 artillery, 3 infantry and 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sikang 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Chahar Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Chahar, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 3 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kansu Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/11 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 4/6 hits, 2.33 expected hits 4 infantry owned by the Japanese lost in Kansu 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/7 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 5 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 6/8 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 1 aaGun moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 2 bombers moved from Chahar to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Kwangsi 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer, 1 carrier and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 russian_minor moved from Novgorod to Archangel EDIT: 1 Soviet_Commisar, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys, 1 russian_minor and 1 tactical_bomber moved from Ukraine to Bryansk EDIT: 1 armour moved from Smolensk to Bryansk EDIT: 1 armour moved from Russia to Bryansk EDIT: 1 armour moved from Archangel to Bryansk EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Bryansk to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Archangel to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Archangel Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 airfield and 1 harbour EDIT: Removing units owned by Russians from Smolensk: 3 mine_unarmeds EDIT: Adding units owned by Changer to Smolensk: 3 russian_mines EDIT: Removing units owned by Russians from Bryansk: 4 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 4 R_mine_Bryansk_Belaruss EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_2 EDIT: Turning off Edit Mode 4 Fortifications placed in Caroline Islands 2 Escorts and 1 carrier placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 1 air_transport, 1 elite and 3 mine_unarmeds placed in Japan COMMENT: 3 R LMs in Smolensk Armed at Belarus Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 38 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.50So I adjusted the E Front a little. You can kill Bases and Fctrys at any time with SSR, so I dusted the Lenningrad ones. Also your rail can move Fctrys. 1 Rail per space. Only SSR can Rail Fctrys. So I moved the Novgorod and UKR.
I also adjusted your build as mentioned earlier by deleting the 3 Inf and 2 Arty. 1 in UKR and Volgograd each. And 1 Rocket. So you got 52 bucks now

The LMs in Smolensk don't have a specific one so I put it in the Comment Log that they are defending Belarus.
Hmm ... I thought there was something else. Well no biggie. This a learning game

Oh yea so are you and your buddy gonna play FaceToFace on the real board or with triplea ?
If triplea, you can deselect most game Options before the game starts, so if you guys wanna start at level 2 or 3 you can. Level 1 does some stuff a little different, so I'd start at 2 at least
Prost as Panzer says
He's a cool dude. You'll meet him soon
Said if your from near Belgrade that they drink beer too, so you'll be a good player 

Edit
Only SSR can dust it's Bases and Fctrys at any time. Everyone else gotta pay to do it
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@beelee So weekend starts :), i will spend more time playing this with you.
I will try with him to play triple A as he is in another city.
Thanks for tips, i will need to review it all.
I am not from Belgrade i am from Sarajevo its like 4h driving.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 20 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 3 usa_fighters and 1 usa_tactical_bomber moved from 31 Sea Zone to 26 Sea Zone Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States 1 infantry and 1 usa_armour placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 72 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 86 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 uk_tactical_bomber; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 battleship, 1 destroyer and 1 transport moved from 121 Sea Zone to 106 Sea Zone Combat - British Battle in 106 Sea Zone British attack with 1 battleship, 1 destroyer and 1 transport Germans defend with 1 GermanUBoat British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_armour moved from Union of South Africa to Rhodesia 1 cruiser moved from 88 Sea Zone to 101 Sea Zone 1 submarine moved from 83 Sea Zone to 88 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 77 Sea Zone to 39 Sea Zone 2 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone Place Units - British Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 cruiser and 1 destroyer placed in 106 Sea Zone 1 infantry placed in Union of South Africa 1 artillery, 2 infantry and 1 uk_tactical_bomber placed in India Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,2,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,2,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 36 PUs (9 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -0,67 British regular : -3,00 -
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@beelee lol
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@beelee This is fucking rabbit hole
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Hi
Nice clean turn. You doing good

Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 air_transport, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Trans-Jordan from British EDIT: Italians takes Alexandria from British EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 1 italian_para moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Southern Italy to Tunisia 2 fighters moved from Tobruk to Tunisia 1 infantry and 1 italian_para moved from Libya to Tunisia EDIT: 2 italian_paras moved from Southern Italy to Tunisia EDIT: 1 armour moved from Egypt to Alexandria EDIT: 1 armour moved from Alexandria to Egypt EDIT: Italians undo move 11. EDIT: Italians undo move 10. EDIT: 1 armour moved from Egypt to Trans-Jordan EDIT: 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British Combat - Italians Battle in Syria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras French defend with 1 fighter and 1 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 3 italian_paras in Tunisia, round 2 : 2/7 hits, 2.33 expected hits French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the French and 1 fighter owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras remaining. Battle score for attacker is 12 Casualties for French: 1 fighter and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Tunisia to Southern Italy 2 fighters moved from Tunisia to Tobruk 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar 1 air_transport and 1 infantry moved from Northern Italy to Gibraltar 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 2 armour moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 Escort placed in 97 Sea Zone 1 air_transport, 1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. 1 air_transport and 1 infantry placed in Southern Italy 1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Italians collect 25 PUs; end with 25 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
French regular : -1.33 Italians regular : 0.17Note
when moving Paras it will sometimes take a route that conquers unintended TTys. Just edit them back to there last control. In this case I was gonna take them anyway, so no big deal. Just wanted to point it out. -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 battleship and 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 battleship and 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs] Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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You got a dude chillin in the Carribean in 89. Did you want to move him to Brazil and activate them for the yanks ?
Also, those Hvy BBs are probably the best bang for your buck when it comes to Naval Units.
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@beelee said in First Game Newenr:
buck when it comes to Naval Units
yes yes pls and send me save file
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@newenr85 OK I'll send him to Brazil. I just finished test. Be up in 10-15
Edit
So you had a 20 spot leftover. You wanna just drop that on a Hvy BB and put off W Coast ? They are Badass 3 HitPointers with double shots at 5.
I will go ahead and do that and you can change if you were gonna do something different.
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans Trigger SP Artillery: buySP_Artillery added to productionGermans Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 Panzer_Grndrss, 2 SP_Artillerys, 1 UndrgroundFctry, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 armour, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Western Germany Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Romania to Novgorod 1 bomber moved from Finland to Novgorod 1 elite moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 1 artillery and 8 infantry moved from Army Group North to Baltic States EDIT: 1 infantry moved from Baltic States to Novgorod EDIT: 1 ArmyGroupCentre moved from Eastern Poland to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 Panzer_Grndrss and 8 infantry moved from Army Group Centre to Eastern Poland EDIT: 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 3 tactical_bombers moved from Romania to Western Ukraine Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 115 Sea Zone Germans attack with 3 GermanUBoats, 3 Wolfpacks and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 GermanUBoats in 115 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone 3 Wolfpacks owned by the Germans lost in 115 Sea Zone Germans win with 3 GermanUBoats and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Casualties for Germans: 3 Wolfpacks Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 bombers, 1 elite and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 elite and 2 infantry in Novgorod, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Non Combat Move - Germans Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Romania 1 tactical_bomber moved from Romania to Western Germany 1 fighter and 3 tactical_bombers moved from Western Ukraine to Eastern Poland 2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Romania EDIT: 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 7 infantry moved from Baltic States to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 Panzer_Grndrss and 6 infantry moved from Eastern Poland to Belarus EDIT: 1 aaGun moved from Eastern Poland to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus 1 aaGun moved from Finland to Norway 1 artillery, 1 elite and 7 infantry moved from Finland to Karelia 1 ElitePanzer moved from Germany to Baltic States 3 infantry moved from Poland to Eastern Poland 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Eastern Poland EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 3rd Waffen 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Germany to Poland 1 Panzer_Grndrs moved from Western Germany to Poland EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar 1 G_air_transport moved from Egypt to Western Germany Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 2 Panzer_Grndrss, 1 SP_Artillery, 1 armour, 1 elite, 2 german_paras and 2 infantry placed in Germany Germans undo move 2. 1 ElitePanzer, 2 Panzer_Grndrss, 2 SP_Artillerys, 1 armour, 1 elite, 2 german_paras and 1 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00I activated Brazil for USA and gave em a Hvy BB off W Coast.
You can click through History and see the moves. When Edit comes on in History you need to click on History top right to see what happened in detail as you click through.
I try to do most edits at once for that reason, but it doesn't always work out that well

As you can see I disbanded the AGs so I could use their individual Units in other attacks and then reformed AG Center at the end of NCM.
Once you get more experienced you can skip some of that and just pull the dudes you need for example if the others gonna end back up there anyway.
I don't find it a big deal either way and that's how you'd play it on the real board

Edit
Oh yea so for Conscription you can place 20 in Moscow and 6 in Volgograd. You can place 3 each in Bryansk and Arch. Still can have only 26 total so any configuration of the above.If the Stalingrad Fctry moves you can still place 6 wherever it ends up.
Depending on how many get placed and where, some will auto change to regular Inf. Doesn't matter though. They hit the same. It's just for space.
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@beelee I fucked up this move, need to play it again EDIT is so confusing i dont know when i need to edit something
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