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    • B Offline
      beelee
      last edited by

      @newenr85

      so to form a Soviet Corps I'll go through a hypothetical with are game.

      A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

      For Arty Commisar 2

      Inf Commisar1

      You would have to edit in 1 and 2.

      SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

      Screenshot from 2026-01-17 04-38-03.png

      Screenshot from 2026-01-17 04-39-28.png

      We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

      Screenshot from 2026-01-17 04-41-21.png

      Then move your dudes to 1st Corps Box.

      Note
      Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

      Screenshot from 2026-01-17 04-44-11.png

      Screenshot from 2026-01-17 04-44-45.png

      Now I will move them to 1st Corps Box

      Screenshot from 2026-01-17 04-46-28.png

      And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

      Screenshot from 2026-01-17 04-48-11.png

      then I move the token to belarus

      Screenshot from 2026-01-17 04-48-59.png

      and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

      Screenshot from 2026-01-17 04-51-13.png

      newenr85N 1 Reply Last reply Reply Quote 0
      • newenr85N Offline
        newenr85 @beelee
        last edited by

        @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

        1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85
          last edited by

          TripleA Manual Gamesave Post: Russians round 2

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 2
          
              Purchase Units - Russians
                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                  Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Place Units - Russians
                  1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                  1 artillery placed in Novgorod
                  1 infantry placed in Volgograd
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  1 Soviet_Commisar moved from Russia to Volgograd
                  1 mech_infantry moved from Russia to Volgograd
                  1 armour moved from Russia to Vologda
                  1 artillery and 3 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Rostov to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  1 infantry moved from Caucasus to Rostov
          
              Combat - Russians
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                  3 infantry moved from Vyborg to Karelia
                  EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                  EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                  EDIT: 3 infantry moved from Volgograd to 1st Corps
                  EDIT: 1 artillery moved from Volgograd to 1st Corps
                  EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                  1 mine_unarmed moved from Russia to Bryansk
                  1 mine_unarmed moved from Russia to Smolensk
                  1 air_transport and 1 artillery moved from Russia to Caucasus
                  1 mine_unarmed moved from Russia to Bryansk
                  1 mine_unarmed moved from Russia to Smolensk
                  1 mine_unarmed moved from Russia to Bryansk
                  1 mine_unarmed moved from Russia to Smolensk
                  1 armour moved from Russia to Volgograd
          
              Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs
          

          Combat Hit Differential Summary :

          Savegame

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @newenr85
            last edited by

            @newenr85 said in First Game Newenr:

            TripleA Manual Gamesave Post: Russians round 2

            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 2
            
                Purchase Units - Russians
                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                    Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Place Units - Russians
                    1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                    1 artillery placed in Novgorod
                    1 infantry placed in Volgograd
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    1 Soviet_Commisar moved from Russia to Volgograd
                    1 mech_infantry moved from Russia to Volgograd
                    1 armour moved from Russia to Vologda
                    1 artillery and 3 infantry moved from Bryansk to Ukraine
                    1 infantry moved from Rostov to Ukraine
                    1 infantry moved from Western Ukraine to Ukraine
                    1 infantry moved from Caucasus to Rostov
            
                Combat - Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Turning on Edit Mode
                    EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                    3 infantry moved from Vyborg to Karelia
                    EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                    EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                    EDIT: 3 infantry moved from Volgograd to 1st Corps
                    EDIT: 1 artillery moved from Volgograd to 1st Corps
                    EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                    1 mine_unarmed moved from Russia to Bryansk
                    1 mine_unarmed moved from Russia to Smolensk
                    1 air_transport and 1 artillery moved from Russia to Caucasus
                    1 mine_unarmed moved from Russia to Bryansk
                    1 mine_unarmed moved from Russia to Smolensk
                    1 mine_unarmed moved from Russia to Bryansk
                    1 mine_unarmed moved from Russia to Smolensk
                    1 armour moved from Russia to Volgograd
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            Savegame

            Please check if I made any illegal move

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @newenr85
              last edited by

              @newenr85

              Good Morning

              Or at least I think that's what time it is over there 🙂

              So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

              Screenshot from 2026-01-17 20-45-05.png

              Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.

              I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.

              Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.

              Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.

              Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.

              Uggh still trying to snap out of yesterday lol Too old for all nighters 🙂

              newenr85N 2 Replies Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @beelee
                last edited by

                @beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.

                Good morning 🙂

                1 Reply Last reply Reply Quote 1
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee I will play again last move

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @newenr85
                    last edited by

                    @newenr85

                    heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85
                      last edited by

                      TripleA Manual Gamesave Post: Russians round 2

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 2
                      
                          Purchase Units - Russians
                              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                              Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      
                          Combat - Russians
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                              1 infantry moved from Caucasus to Rostov
                              1 infantry moved from Rostov to Ukraine
                              1 artillery moved from Bryansk to Ukraine
                              2 infantry moved from Bryansk to Ukraine
                              2 infantry moved from Volgograd to Rostov
                              1 mech_infantry moved from Volgograd to Ukraine
                              1 artillery moved from Volgograd to Rostov
                              1 armour moved from Volgograd to Ukraine
                              1 mech_infantry moved from Russia to Ukraine
                              1 Russian_Rail and 1 artillery moved from Russia to Ukraine
                              1 fighter moved from Russia to Novgorod
                              1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                              1 Soviet_Commisar moved from Russia to Ukraine
                              1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                              1 fighter moved from Novgorod to Ukraine
                              1 tactical_bomber moved from Russia to Novgorod
                              1 tactical_bomber moved from Russia to Ukraine
                              1 armour moved from Russia to Bryansk
                      
                          Place Units - Russians
                              2 infantry placed in Novgorod
                              2 infantry placed in Ukraine
                              2 infantry placed in Volgograd
                              1 mech_infantry placed in Russia
                              1 mech_infantry placed in Volgograd
                              1 mech_infantry and 7 mine_unarmeds placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 37 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • newenr85N Offline
                        newenr85 @beelee
                        last edited by

                        @beelee Lest try this way 🙂 i will form Corps next move

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @newenr85
                          last edited by beelee

                          @newenr85

                          yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".

                          You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo 🙂

                          Just wanted to show the mechanics of how to do it 🙂

                          I'll bust JPN out and then probably nap time again 🙂 Never know, might catch my second wind or third at this point lol

                          Edit
                          Nice clean turn :thumbs_up:

                          So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.

                          But as stated earlier, no need to concern yourself with it at this point 🙂

                          Game History

                          Round: 2
                          
                              Purchase Units - Japanese
                                  Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                          
                              Combat Move - Japanese
                                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                  1 infantry moved from Chahar to Suiyuyan
                                        Japanese take Suiyuyan from Chinese
                                  1 infantry moved from Chahar to Hopei
                                        Japanese take Hopei from Chinese
                                  1 infantry moved from Anhwe to Kweichow
                                        Japanese take Kweichow from Chinese
                                  1 artillery and 4 infantry moved from Kwangsi to Yunnan
                                  2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                          
                              Combat - Japanese
                                  Battle in Yunnan
                                      Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                                      Chinese defend with 2 infantry
                                          Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits
                                          Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the Japanese lost in Yunnan
                                          2 infantry owned by the Chinese lost in Yunnan
                                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                      Casualties for Chinese: 2 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Japanese
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                  1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                                  2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                                  1 artillery and 3 infantry moved from Hunan to Kweichow
                                  1 armour moved from Kwangsi to Kweichow
                                  2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                                  1 J_Rail moved from Kiangsu to Korea
                                  1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                  1 J_Rail moved from Kiangsu to Jehol
                                  1 J_Rail and 1 artillery moved from Jehol to Kwangsi
                                  1 aaGun and 6 infantry moved from Jehol to Chahar
                                  1 transport moved from 36 Sea Zone to 37 Sea Zone
                                  2 infantry moved from Siam to 37 Sea Zone
                                  2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                                  2 infantry moved from 36 Sea Zone to Kwangsi
                                  2 transports moved from 36 Sea Zone to 19 Sea Zone
                                  1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                                  EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
                          
                              Place Units - Japanese
                                  1 harbour placed in Kwangsi
                                  2 transports placed in 6 Sea Zone
                                  3 armour placed in Shantung
                                  1 Japanese_LCV, 1 elite and 1 infantry placed in Japan
                          
                              Turn Complete - Japanese
                                  Japanese collect 33 PUs; end with 33 PUs
                                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                          

                          Combat Hit Differential Summary :

                          Chinese regular : 0.33
                          Japanese regular : -1.17
                          

                          EXP Game 1 newenr J 2.tsvg

                          There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.

                          Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.

                          Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                          In Game Notes

                          Screenshot from 2026-01-18 04-29-20.png

                          Edit 2
                          Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.

                          Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.

                          Edit 3
                          It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure 🙂

                          Edit 4
                          The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

                          You can also download saves of previous games here and look at them through History.

                          Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102

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                          • newenr85N Offline
                            newenr85
                            last edited by

                            TripleA Manual Gamesave Post: Italians round 2

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 2
                            
                                Purchase Units - Italians
                            

                            Combat Hit Differential Summary :

                            Savegame

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @newenr85
                              last edited by

                              @newenr85

                              Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

                              So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

                              Or just do a different build.

                              Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

                                  I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @newenr85
                                      last edited by beelee

                                      @newenr85

                                      I activated it for ya 🙂 here's fix. I will do Italia directly

                                      EXP game 1 newenr UK 2 Fix.tsvg

                                      Edit
                                      So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

                                      newenr85N 1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee Thanks!

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by beelee

                                          @newenr85

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - Italians
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by British from India: 2 mine_unarmeds
                                                  EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                                                  EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                                                  EDIT: Changing ownership of Sumatra from Dutch to British
                                                  EDIT: Adding units owned by British to Sumatra: 1 infantry
                                                  EDIT: Removing units owned by British from India: 1 infantry
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Changing PUs for British from 44 to 50
                                                  EDIT: Turning off Edit Mode
                                                  Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Italians
                                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                  Turning on Edit Mode
                                                      EDIT: Italians takes Syria from French
                                                      EDIT: Turning off Edit Mode
                                                  2 fighters moved from Southern Italy to Greece
                                                  1 armour moved from Yugoslavia to Greece
                                                  2 infantry moved from Albania to Greece
                                                  EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                                                  EDIT: 1 italian_para moved from Southern Italy to Greece
                                                  EDIT: Italians undo move 5.
                                                  EDIT: 1 italian_para moved from Southern Italy to Syria
                                                  1 transport moved from 98 Sea Zone to 96 Sea Zone
                                                  1 bomber moved from Tobruk to Egypt
                                                  2 transports moved from 98 Sea Zone to 96 Sea Zone
                                                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                                                  1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                                                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                                                  1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                                                  1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                                                  1 infantry moved from Kenya to Belgian Congo
                                                        Italians take Belgian Congo from British
                                                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                                                        Italians take Anglo Egyptian Sudan from British
                                                  1 infantry moved from Kenya to Tanganyika Territory
                                                        Italians take Tanganyika Territory from British
                                          
                                              Combat - Italians
                                                  Battle in Greece
                                                      Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                                                      Neutral_Allies defend with 4 infantry
                                                      Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                                                      Casualties for Italians: 1 Italian_LCV
                                                      Casualties for Neutral_Allies: 4 infantry
                                                  Battle in Egypt
                                                      Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                                                      British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                                                      Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                                                      Casualties for Italians: 2 infantry
                                                      Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          
                                              Non Combat Move - Italians
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                                                  1 bomber moved from Egypt to Southern Italy
                                                  2 fighters moved from Greece to Southern Italy
                                                  2 infantry moved from Southern Italy to Northern Italy
                                                  1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                                          
                                              Place Units - Italians
                                                  1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                                                  2 armour and 1 infantry placed in Northern Italy
                                          
                                              Turn Complete - Italians
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Italians collect 21 PUs; end with 21 PUs
                                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                                          

                                          EXP Game 1 newenr I 2.tsvg

                                          Forgot I was in Dice Roller mode so just bombed it out lol

                                          Edit
                                          So much for my nap ha ha ha

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                                          • newenr85N Offline
                                            newenr85
                                            last edited by

                                            TripleA Manual Gamesave Post: French round 2

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 infantry moved from New Guinea to Dutch New Guinea
                                                          ANZAC take Dutch New Guinea from Dutch
                                                    1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                                                    1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                                                    1 submarine moved from 60 Sea Zone to 41 Sea Zone
                                                    1 cruiser moved from 56 Sea Zone to 41 Sea Zone
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    1 infantry moved from 42 Sea Zone to Java
                                                          ANZAC take Java from Dutch
                                                    1 artillery moved from 42 Sea Zone to Java
                                            
                                                Place Units - ANZAC
                                                    1 fighter placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 14 PUs; end with 15 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                            
                                                Combat Move - French
                                                    1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                                                    1 infantry moved from Tunisia to Libya
                                                          French take Libya from Italians
                                                    1 infantry moved from French Central Africa to French Equatorial Africa
                                                    1 infantry moved from Tunisia to Libya
                                                    1 infantry moved from Algeria to Tunisia
                                                    1 fighter moved from United Kingdom to Algeria
                                                    1 infantry moved from United Kingdom to Scotland
                                            
                                                Combat - French
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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