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    • B
      beelee @newenr85 last edited by

      @newenr85

      heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

      N 1 Reply Last reply Reply Quote 0
      • N
        newenr85 last edited by

        TripleA Manual Gamesave Post: Russians round 2

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 2
        
            Purchase Units - Russians
                Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Ukraine
                1 artillery moved from Volgograd to Rostov
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 Russian_Rail and 1 artillery moved from Russia to Ukraine
                1 fighter moved from Russia to Novgorod
                1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                1 Soviet_Commisar moved from Russia to Ukraine
                1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                1 fighter moved from Novgorod to Ukraine
                1 tactical_bomber moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Ukraine
                1 armour moved from Russia to Bryansk
        
            Place Units - Russians
                2 infantry placed in Novgorod
                2 infantry placed in Ukraine
                2 infantry placed in Volgograd
                1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd
                1 mech_infantry and 7 mine_unarmeds placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • N
          newenr85 @beelee last edited by

          @beelee Lest try this way 🙂 i will form Corps next move

          B 1 Reply Last reply Reply Quote 1
          • B
            beelee @newenr85 last edited by beelee

            @newenr85

            yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".

            You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo 🙂

            Just wanted to show the mechanics of how to do it 🙂

            I'll bust JPN out and then probably nap time again 🙂 Never know, might catch my second wind or third at this point lol

            Edit
            Nice clean turn 👍

            So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.

            But as stated earlier, no need to concern yourself with it at this point 🙂

            Game History

            Round: 2
            
                Purchase Units - Japanese
                    Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    1 infantry moved from Chahar to Suiyuyan
                          Japanese take Suiyuyan from Chinese
                    1 infantry moved from Chahar to Hopei
                          Japanese take Hopei from Chinese
                    1 infantry moved from Anhwe to Kweichow
                          Japanese take Kweichow from Chinese
                    1 artillery and 4 infantry moved from Kwangsi to Yunnan
                    2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                    1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            
                Combat - Japanese
                    Battle in Yunnan
                        Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                        Chinese defend with 2 infantry
                            Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits
                            Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Japanese lost in Yunnan
                            2 infantry owned by the Chinese lost in Yunnan
                        Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 2 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                    1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                    2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                    1 artillery and 3 infantry moved from Hunan to Kweichow
                    1 armour moved from Kwangsi to Kweichow
                    2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                    1 J_Rail moved from Kiangsu to Korea
                    1 J_Rail and 1 infantry moved from Korea to Kwangsi
                    1 J_Rail moved from Kiangsu to Jehol
                    1 J_Rail and 1 artillery moved from Jehol to Kwangsi
                    1 aaGun and 6 infantry moved from Jehol to Chahar
                    1 transport moved from 36 Sea Zone to 37 Sea Zone
                    2 infantry moved from Siam to 37 Sea Zone
                    2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                    2 infantry moved from 36 Sea Zone to Kwangsi
                    2 transports moved from 36 Sea Zone to 19 Sea Zone
                    1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                    2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                    EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
            
                Place Units - Japanese
                    1 harbour placed in Kwangsi
                    2 transports placed in 6 Sea Zone
                    3 armour placed in Shantung
                    1 Japanese_LCV, 1 elite and 1 infantry placed in Japan
            
                Turn Complete - Japanese
                    Japanese collect 33 PUs; end with 33 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 0.33
            Japanese regular : -1.17
            

            EXP Game 1 newenr J 2.tsvg

            There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.

            Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.

            Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

            In Game Notes

            Screenshot from 2026-01-18 04-29-20.png

            Edit 2
            Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.

            Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.

            Edit 3
            It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure 🙂

            Edit 4
            The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

            You can also download saves of previous games here and look at them through History.

            Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102

            1 Reply Last reply Reply Quote 0
            • N
              newenr85 last edited by

              TripleA Manual Gamesave Post: Italians round 2

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 2
              
                  Purchase Units - Italians
              

              Combat Hit Differential Summary :

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @newenr85 last edited by

                @newenr85

                Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

                So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

                Or just do a different build.

                Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

                N 1 Reply Last reply Reply Quote 0
                • N
                  newenr85 @beelee last edited by

                  @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @newenr85 last edited by

                    @newenr85

                    yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

                    I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

                    N 1 Reply Last reply Reply Quote 0
                    • N
                      newenr85 @beelee last edited by

                      @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @newenr85 last edited by beelee

                        @newenr85

                        I activated it for ya 🙂 here's fix. I will do Italia directly

                        EXP game 1 newenr UK 2 Fix.tsvg

                        Edit
                        So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

                        N 1 Reply Last reply Reply Quote 0
                        • N
                          newenr85 @beelee last edited by

                          @beelee Thanks!

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            beelee @newenr85 last edited by beelee

                            @newenr85

                            Game History

                            Round: 2
                            
                                Purchase Units - Italians
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by British from India: 2 mine_unarmeds
                                    EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                                    EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                                    EDIT: Changing ownership of Sumatra from Dutch to British
                                    EDIT: Adding units owned by British to Sumatra: 1 infantry
                                    EDIT: Removing units owned by British from India: 1 infantry
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Changing PUs for British from 44 to 50
                                    EDIT: Turning off Edit Mode
                                    Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                            
                                Combat Move - Italians
                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                    Turning on Edit Mode
                                        EDIT: Italians takes Syria from French
                                        EDIT: Turning off Edit Mode
                                    2 fighters moved from Southern Italy to Greece
                                    1 armour moved from Yugoslavia to Greece
                                    2 infantry moved from Albania to Greece
                                    EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                                    EDIT: 1 italian_para moved from Southern Italy to Greece
                                    EDIT: Italians undo move 5.
                                    EDIT: 1 italian_para moved from Southern Italy to Syria
                                    1 transport moved from 98 Sea Zone to 96 Sea Zone
                                    1 bomber moved from Tobruk to Egypt
                                    2 transports moved from 98 Sea Zone to 96 Sea Zone
                                    1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                                    1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                                    1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                                    1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                                    1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                                    1 infantry moved from Kenya to Belgian Congo
                                          Italians take Belgian Congo from British
                                    1 infantry moved from Kenya to Anglo Egyptian Sudan
                                          Italians take Anglo Egyptian Sudan from British
                                    1 infantry moved from Kenya to Tanganyika Territory
                                          Italians take Tanganyika Territory from British
                            
                                Combat - Italians
                                    Battle in Greece
                                        Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                                        Neutral_Allies defend with 4 infantry
                                        Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                                        Casualties for Italians: 1 Italian_LCV
                                        Casualties for Neutral_Allies: 4 infantry
                                    Battle in Egypt
                                        Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                                        British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                                        Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                                        Casualties for Italians: 2 infantry
                                        Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Italians
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                                    1 bomber moved from Egypt to Southern Italy
                                    2 fighters moved from Greece to Southern Italy
                                    2 infantry moved from Southern Italy to Northern Italy
                                    1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                            
                                Place Units - Italians
                                    1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                                    2 armour and 1 infantry placed in Northern Italy
                            
                                Turn Complete - Italians
                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                    Italians collect 21 PUs; end with 21 PUs
                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                            

                            EXP Game 1 newenr I 2.tsvg

                            Forgot I was in Dice Roller mode so just bombed it out lol

                            Edit
                            So much for my nap ha ha ha

                            1 Reply Last reply Reply Quote 0
                            • N
                              newenr85 last edited by

                              TripleA Manual Gamesave Post: French round 2

                              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 2
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 infantry moved from New Guinea to Dutch New Guinea
                                            ANZAC take Dutch New Guinea from Dutch
                                      1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                                      1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                                      1 submarine moved from 60 Sea Zone to 41 Sea Zone
                                      1 cruiser moved from 56 Sea Zone to 41 Sea Zone
                              
                                  Combat - ANZAC
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 infantry moved from 42 Sea Zone to Java
                                            ANZAC take Java from Dutch
                                      1 artillery moved from 42 Sea Zone to Java
                              
                                  Place Units - ANZAC
                                      1 fighter placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 14 PUs; end with 15 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                              
                                  Combat Move - French
                                      1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                                      1 infantry moved from Tunisia to Libya
                                            French take Libya from Italians
                                      1 infantry moved from French Central Africa to French Equatorial Africa
                                      1 infantry moved from Tunisia to Libya
                                      1 infantry moved from Algeria to Tunisia
                                      1 fighter moved from United Kingdom to Algeria
                                      1 infantry moved from United Kingdom to Scotland
                              
                                  Combat - French
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Savegame

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