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    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: Italians round 2

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 2
      
          Purchase Units - Italians
      

      Combat Hit Differential Summary :

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

        So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

        Or just do a different build.

        Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

            I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by

              @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @newenr85
                last edited by beelee

                @newenr85

                I activated it for ya 🙂 here's fix. I will do Italia directly

                EXP game 1 newenr UK 2 Fix.tsvg

                Edit
                So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee Thanks!

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85

                    Game History

                    Round: 2
                    
                        Purchase Units - Italians
                            Turning on Edit Mode
                            EDIT: Removing units owned by British from India: 2 mine_unarmeds
                            EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                            EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                            EDIT: Changing ownership of Sumatra from Dutch to British
                            EDIT: Adding units owned by British to Sumatra: 1 infantry
                            EDIT: Removing units owned by British from India: 1 infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Changing PUs for British from 44 to 50
                            EDIT: Turning off Edit Mode
                            Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            Turning on Edit Mode
                                EDIT: Italians takes Syria from French
                                EDIT: Turning off Edit Mode
                            2 fighters moved from Southern Italy to Greece
                            1 armour moved from Yugoslavia to Greece
                            2 infantry moved from Albania to Greece
                            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                            EDIT: 1 italian_para moved from Southern Italy to Greece
                            EDIT: Italians undo move 5.
                            EDIT: 1 italian_para moved from Southern Italy to Syria
                            1 transport moved from 98 Sea Zone to 96 Sea Zone
                            1 bomber moved from Tobruk to Egypt
                            2 transports moved from 98 Sea Zone to 96 Sea Zone
                            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                            1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                            1 infantry moved from Kenya to Belgian Congo
                                  Italians take Belgian Congo from British
                            1 infantry moved from Kenya to Anglo Egyptian Sudan
                                  Italians take Anglo Egyptian Sudan from British
                            1 infantry moved from Kenya to Tanganyika Territory
                                  Italians take Tanganyika Territory from British
                    
                        Combat - Italians
                            Battle in Greece
                                Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                                Neutral_Allies defend with 4 infantry
                                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                                Casualties for Italians: 1 Italian_LCV
                                Casualties for Neutral_Allies: 4 infantry
                            Battle in Egypt
                                Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                                British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                                Casualties for Italians: 2 infantry
                                Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                            1 bomber moved from Egypt to Southern Italy
                            2 fighters moved from Greece to Southern Italy
                            2 infantry moved from Southern Italy to Northern Italy
                            1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                    
                        Place Units - Italians
                            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                            2 armour and 1 infantry placed in Northern Italy
                    
                        Turn Complete - Italians
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Italians collect 21 PUs; end with 21 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                    

                    EXP Game 1 newenr I 2.tsvg

                    Forgot I was in Dice Roller mode so just bombed it out lol

                    Edit
                    So much for my nap ha ha ha

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                    • newenr85N Offline
                      newenr85
                      last edited by

                      TripleA Manual Gamesave Post: French round 2

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                              1 infantry moved from New Guinea to Dutch New Guinea
                                    ANZAC take Dutch New Guinea from Dutch
                              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                              1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                              1 submarine moved from 60 Sea Zone to 41 Sea Zone
                              1 cruiser moved from 56 Sea Zone to 41 Sea Zone
                      
                          Combat - ANZAC
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              1 infantry moved from 42 Sea Zone to Java
                                    ANZAC take Java from Dutch
                              1 artillery moved from 42 Sea Zone to Java
                      
                          Place Units - ANZAC
                              1 fighter placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 15 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                      
                          Combat Move - French
                              1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                              1 infantry moved from Tunisia to Libya
                                    French take Libya from Italians
                              1 infantry moved from French Central Africa to French Equatorial Africa
                              1 infantry moved from Tunisia to Libya
                              1 infantry moved from Algeria to Tunisia
                              1 fighter moved from United Kingdom to Algeria
                              1 infantry moved from United Kingdom to Scotland
                      
                          Combat - French
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Savegame

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        Good Morning

                        Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

                        G after bit

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee Good morning.
                          I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
                          i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

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                          • B Offline
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

                            Doing G now

                            Game History

                            Round: 3
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                    triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                    triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                    Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Germans
                                    Units in Western Germany being upgraded or consumed: 1 airfield
                                    1 airfield_Hvy placed in Western Germany
                                    Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                                    1 Waffen_Oberst and 1 waffen_infantry placed in Germany
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                    2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                                    1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                                    2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                            
                                Combat - Germans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            
                                Non Combat Move - Germans
                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                                    EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                                    EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                                    EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                                    EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                                    1 fighter moved from Northern Italy to Romania
                                    2 german_paras moved from Germany to Romania
                                    2 tactical_bombers moved from Western Germany to Romania
                                    2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                                    1 infantry moved from Romania to Slovakia Hungary
                                    1 G_Rail and 1 German_LCV moved from Germany to Romania
                                    1 elite and 1 infantry moved from Norway to Finland
                                    1 artillery and 1 elite moved from Germany to 113 Sea Zone
                                    1 artillery and 1 elite moved from 113 Sea Zone to Norway
                                    1 infantry moved from Germany to Poland
                                    1 mech_infantry moved from Normandy Bordeaux to Western Germany
                                    1 G_Rail moved from Germany to Bulgaria
                                    1 G_Rail and 1 infantry moved from Bulgaria to Poland
                                    3 infantry moved from Bulgaria to Romania
                                    1 infantry moved from Slovakia Hungary to Poland
                                    1 infantry moved from Slovakia Hungary to Poland
                                    2 infantry moved from Romania to Slovakia Hungary
                                    1 infantry moved from Western Germany to France
                                    1 infantry moved from Western Germany to Germany
                            
                                Place Units - Germans
                                    1 destroyer placed in 113 Sea Zone
                                    1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                                    1 G_air_transport and 2 infantry placed in Western Germany
                                    1 infantry placed in Western Germany
                                    1 infantry placed in Germany
                            
                                Turn Complete - Germans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Germans collect 42 PUs; end with 42 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                            

                            Combat Hit Differential Summary :

                            EXP Game 1 newenr G 3.tsvg

                            Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

                            Edit
                            lol I forgot to move the Panzers 🙂

                            EXP Game 1 newenr G 3edit.tsvg

                            newenr85N 1 Reply Last reply Reply Quote 0
                            • newenr85N Offline
                              newenr85 @beelee
                              last edited by newenr85

                              @beelee How do i activate mine?

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @newenr85
                                last edited by beelee

                                @newenr85

                                LMs require a lot of edit. Check the in Game Notes

                                Screenshot from 2026-01-19 03-16-36.png

                                basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                                For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                                Screenshot from 2026-01-19 03-21-45.png

                                add the correct amount. Then when you hover on it you can see where it's defending

                                Screenshot from 2026-01-19 03-23-52.png

                                Edit
                                Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                                Edit 2
                                So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

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                                • newenr85N Offline
                                  newenr85 @beelee
                                  last edited by

                                  @beelee So, option only that are define by changer are available?
                                  My Baltic mine and Caucasus is not? Right or?
                                  ce5938a2-c652-445c-9129-91b6f47d7999-image.png

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                                  • B Offline
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    Not quite. I will post a save using our game.

                                    Edit
                                    LM Example.tsvg

                                    So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                                    Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                                    Edit 2
                                    When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                                    newenr85N 1 Reply Last reply Reply Quote 1
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee Thanks got it, this is total manual work thanks.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @newenr85
                                        last edited by

                                        @newenr85

                                        yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                                        If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                                        newenr85N 1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by newenr85

                                          @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                                          c412775d-f26d-42a8-a56b-c5c654628947-image.png
                                          Should i finish my NCM then edit?

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @newenr85
                                            last edited by beelee

                                            @newenr85

                                            Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                                            Edit
                                            Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                                            https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                            Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                                            🙂

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