TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First Game Newenr

    Scheduled Pinned Locked Moved Play By Forum
    154 Posts 2 Posters 19.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        No Sweat 🙂

        1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85
          last edited by

          TripleA Manual Gamesave Post: British round 3

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 3
          
              Purchase Units - Americans
                  Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
          
              Place Units - Americans
                  Units in Western United States being upgraded or consumed: 1 factory_minor
                  1 factory_upgrade placed in Western United States
                  1 bomber and 1 usa_fighter placed in Central United States
                  2 destroyers and 1 transport placed in 101 Sea Zone
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
          
              Combat - Americans
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Americans
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 usa_armour moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
                  2 carriers moved from 10 Sea Zone to 13 Sea Zone
                  2 usa_fighters moved from Western United States to 13 Sea Zone
                  2 usa_fighters moved from Eastern United States to 13 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                  1 bomber moved from Central United States to Western United States
                  1 usa_fighter moved from Central United States to Western United States
                  2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
                  2 usa_fighters moved from Guam to Wake Island
                  1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  11 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Sikang to Shensi
                  3 infantry moved from Kansu to Shensi
                  1 fighter moved from Kansu to Shensi
          
              Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 15 infantry
                      Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                          Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                          Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                          4 infantry owned by the Chinese lost in Shensi
                          3 infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                          Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                          4 infantry owned by the Chinese lost in Shensi
                          3 infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                          Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                          Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                          2 infantry owned by the Chinese lost in Shensi
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                          Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 artillery owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                          2 infantry owned by the Chinese lost in Shensi
                          1 artillery owned by the Japanese lost in Shensi
                      1 fighter owned by the Chinese retreated
                      Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                      Casualties for Chinese: 15 infantry
                      Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Shensi to Burma
          
              Place Units - Chinese
                  3 infantry placed in Sikang
          
              Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
          
              Purchase Units - British
                  British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 bomber moved from United Kingdom to France
                  1 bomber moved from United Kingdom to Normandy Bordeaux
                  1 bomber moved from United Kingdom to France
          
              Combat - British
                  Strategic bombing raid in Normandy Bordeaux
                          Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                      Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Normandy Bordeaux causes 6 damage total. 
                  Strategic bombing raid in France
                          Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                          Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                      Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                      Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                      Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  1 bomber moved from Normandy Bordeaux to United Kingdom
                  1 bomber moved from France to Gibraltar
                  1 bomber moved from France to United Kingdom
                  1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                  1 submarine moved from 71 Sea Zone to 83 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  2 infantry moved from Shan State to Malaya
                  1 artillery moved from India to Burma
                  1 uk_armour moved from India to Burma
                  1 infantry moved from India to Burma
                  1 uk_tactical_bomber moved from India to Burma
          
              Place Units - British
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  1 harbour placed in Ontario
                  1 uk_armour placed in Union of South Africa
                  2 infantry, 1 uk_armour and 1 uk_fighter placed in India
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
                  British collect 38 PUs (5 lost to blockades); end with 44 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -0,50
          Japanese regular : -1,50
          Germans AA : -0,50
          

          Savegame

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @newenr85
            last edited by

            @newenr85 Persia..... i need to slow down my game....

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @newenr85
              last edited by

              @newenr85 and base omg such bad move for GB….

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @newenr85
                last edited by

                @newenr85

                I will activate Persia for you. What Base did you want ?

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee remove that ship base that i put in Canada 12 bucks 😄 i was thinking i can create ships there.....

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85
                    Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

                    Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

                    It doesn't affect anything

                    Edit
                    Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

                    newenr85N 1 Reply Last reply Reply Quote 1
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee lol i was thinking that i played good turn.... omg just got that you saved me 30+ bucks...

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by beelee

                        @newenr85

                        You had 6 PUs left for UK too so that's 18 bucks. @ more Tanks for S AF and a couple Paras be a good buy.

                        You just wanna go ahead and redo it ? Or Ican just edit the above suggestions.

                        A DD for Quebec good too then you can kill that u-boat with a Bmbr

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by newenr85

                          @beelee said in First Game Newenr:

                          na go ahead and redo it ? Or Ican just edit the abov

                          DD Canada, omg i did not see that factory.....

                          1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85
                            last edited by

                            @beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              yea AI will do a buncha illegal moves. It doesn't really work well for this.

                              Here's a link to the OOB rules. Global ones are at the bottom.

                              https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                              Here's Europe too

                              https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

                              Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.

                              Edit
                              Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others.

                              https://axisallies.com/global-1940-second-edition-rules/

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee Yes i will play from your last move.

                                1 Reply Last reply Reply Quote 1
                                • newenr85N Offline
                                  newenr85
                                  last edited by

                                  TripleA Manual Gamesave Post: British round 3

                                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 3
                                  
                                      Purchase Units - Americans
                                          Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  
                                      Combat - Americans
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                          2 usa_fighters moved from Western United States to 10 Sea Zone
                                          2 usa_fighters moved from Eastern United States to 10 Sea Zone
                                          1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                          2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
                                          1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                          2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
                                  
                                      Place Units - Americans
                                          1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                                          1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                                  
                                      Turn Complete - Americans
                                          Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                          Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                          Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                          Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                          Americans collect 52 PUs; end with 54 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                          Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          2 infantry moved from Suiyuyan to Chahar
                                          1 fighter moved from Kansu to Chahar
                                          1 infantry moved from Suiyuyan to Chahar
                                          1 infantry moved from Suiyuyan to Chahar
                                  
                                      Combat - Chinese
                                          Battle in Chahar
                                              Chinese attack with 1 fighter and 4 infantry
                                              Japanese defend with 1 elite
                                                  Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits
                                                  Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                                                  1 infantry owned by the Chinese lost in Chahar
                                                  1 elite owned by the Japanese lost in Chahar
                                              Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                                              Casualties for Chinese: 1 infantry
                                              Casualties for Japanese: 1 elite
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                          2 Rails and 2 infantry moved from Kansu to Sikang
                                          4 infantry moved from Suiyuyan to Kansu
                                          1 fighter moved from Chahar to Kansu
                                  
                                      Place Units - Chinese
                                          3 infantry placed in Tsinghai
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 5 PUs; end with 6 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                  
                                      Purchase Units - British
                                          British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          1 bomber moved from United Kingdom to Normandy Bordeaux
                                          2 bombers moved from United Kingdom to France
                                  
                                      Combat - British
                                          Strategic bombing raid in Normandy Bordeaux
                                                  Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                              Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                                              Bombing raid in Normandy Bordeaux causes 5 damage total. 
                                          Strategic bombing raid in France
                                                  Germans roll AA dice in France : 0/2 hits, 0,33 expected hits
                                              Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
                                              Bombing raid in France causes 6 damage total. 
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                          1 bomber moved from Normandy Bordeaux to United Kingdom
                                          2 bombers moved from France to United Kingdom
                                          1 artillery moved from Quebec to New Brunswick Nova Scotia
                                          1 uk_fighter moved from Gibraltar to Libya
                                          1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                          1 battleship moved from 39 Sea Zone to 41 Sea Zone
                                          1 uk_armour moved from India to Burma
                                          1 uk_tactical_bomber moved from India to Burma
                                          1 infantry moved from India to Burma
                                          1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                          1 infantry moved from Eastern Persia to Persia
                                                British take Persia from Neutral_Allies
                                          2 infantry moved from Union of South Africa to Rhodesia
                                  
                                      Place Units - British
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone
                                          1 uk_armour placed in Union of South Africa
                                          1 infantry, 1 mech_infantry and 2 uk_armours placed in India
                                  
                                      Turn Complete - British
                                          Total Cost from Convoy Blockades: 12
                                              Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1
                                              Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1
                                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6
                                          British collect 33 PUs (12 lost to blockades); end with 33 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : 0,83
                                  Japanese regular : 0,33
                                  Germans AA : -0,50
                                  

                                  Savegame

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @newenr85
                                    last edited by

                                    @beelee still did not read all rules but i think it was not bad move 😄

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @newenr85
                                      last edited by

                                      @newenr85

                                      Good Morning

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 air_transport, 2 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                                              1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                                              1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                                              1 bomber and 2 fighters moved from Southern Italy to Libya
                                              EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Libya
                                      
                                          Combat - Italians
                                              Battle in Gibraltar
                                              Battle in Libya
                                                  Italians attack with 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para
                                                  British defend with 1 uk_fighter; French defend with 2 infantry
                                                      Italians roll dice for 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para in Libya, round 2 : 2/6 hits, 2.17 expected hits
                                                      French roll dice for 2 infantry and 1 uk_fighter in Libya, round 2 : 2/3 hits, 1.33 expected hits
                                                      1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Libya
                                                      2 infantry owned by the French lost in Libya
                                                      Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 italian_para in Libya, round 3 : 3/5 hits, 2.00 expected hits
                                                      French roll dice for 1 uk_fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                                                      1 uk_fighter owned by the British lost in Libya
                                                  Italians win, taking Gibraltar from British, taking Libya from French with 1 bomber, 2 fighters, 1 infantry and 1 italian_para remaining. Battle score for attacker is 9
                                                  Casualties for Italians: 1 Italian_LCV and 1 infantry
                                                  Casualties for French: 2 infantry
                                                  Casualties for British: 1 uk_fighter
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Italians
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              1 transport moved from 98 Sea Zone to 99 Sea Zone
                                              1 armour and 1 infantry moved from Greece to 99 Sea Zone
                                              1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                              1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                                              1 infantry moved from Anglo Egyptian Sudan to Egypt
                                              1 italian_para moved from Syria to Iraq
                                                    Italians take Iraq from Neutral_Axis
                                              1 artillery moved from Kenya to Anglo Egyptian Sudan
                                              2 fighters moved from Libya to Tobruk
                                              1 bomber moved from Libya to Southern Italy
                                              2 infantry moved from Northern Italy to Southern France
                                              2 armour moved from Northern Italy to Romania
                                              1 Europe_Rail moved from Southern Italy to Yugoslavia
                                              1 Europe_Rail and 1 artillery moved from Yugoslavia to Greece
                                              1 aaGun moved from Yugoslavia to Romania
                                              1 infantry moved from Northern Italy to Yugoslavia
                                      
                                          Place Units - Italians
                                              2 italian_paras placed in Southern Italy
                                              1 air_transport, 2 armour and 4 infantry placed in Northern Italy
                                      
                                          Turn Complete - Italians
                                              Italians collect 23 PUs; end with 23 PUs
                                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                                              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                      

                                      Combat Hit Differential Summary :

                                      French regular : 0.00
                                      Italians regular : 0.83
                                      

                                      EXP Game 1 newenr I 3.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85
                                        last edited by

                                        TripleA Manual Gamesave Post: French round 3

                                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 3
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                1 infantry moved from Java to 42 Sea Zone
                                                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                                                1 infantry moved from 44 Sea Zone to Celebes
                                                      ANZAC take Celebes from Dutch
                                        
                                            Place Units - ANZAC
                                                1 carrier placed in 62 Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 17 PUs; end with 22 PUs
                                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
                                        
                                            Combat Move - French
                                                1 infantry moved from Trans-Jordan to Syria
                                                      French take Syria from Italians
                                                1 fighter moved from Algeria to Tunisia
                                        
                                            Combat - French
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @newenr85
                                          last edited by beelee

                                          @newenr85

                                          Submerge in 115 ?

                                          Screenshot from 2026-01-21 11-19-40.png

                                          EXP game 1 newenr G 4 Submerge 10 PU Place .tsvg

                                          You also get 10 bucks for G attack and can place in any Non Combat TTy e.g. 2 tanks in Belarus or Bryansk etc ... Units that can only be produced in Moscow have to be placed there, LMs, Commisars etc ..

                                          We usually just do it at the start of SSR turn but technically it could affect G NCM I guess 🙂

                                          Note the scramble doesn't matter as you have no DD for your planes to attack with.

                                          Also, I formed AG Center just so you could see it in action. Normally the dudes would already be in the Box, but not always, as was the case here.

                                          And notice the Panzer Army is active, red dot Tiger, and the SS Army inactive, regular Oberst not the Oberst3
                                          The 10 land Units are the Inf and PnzrGrndrs

                                          AG has to be intact at start of turn. That's why AG North couldn't form.

                                          Edit
                                          You can put the 10 bucks in the bank too if you want

                                          newenr85N 1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by

                                            @beelee Yes.

                                            newenr85N 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 1 / 8
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums