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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 1
      
          Purchase Units - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                  Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 transports
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Mexico to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Mexico to Western United States
              1 USAbomber moved from Central United States to Hawaiian Islands
      
          Place Units - Americans
              1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 elite placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              2 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Kweichow to Shensi
              2 infantry moved from Suiyuyan to Shensi
              3 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              5 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      
          Purchase Units - British
              Trigger Seafire: buySeafire added to productionBritish
              British buy 1 Repair_BB, 1 UndrgroundFctry, 1 elite, 4 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in United Kingdom being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in United Kingdom
              1 Repair_BB placed in 110 Sea Zone
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 unit repaired.
              Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone
              1 battleship moved from 110 Sea Zone to 111 Sea Zone
              1 uk_fighter moved from Scotland to 111 Sea Zone
              2 uk_fighters moved from United Kingdom to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 uk_fighter moved from Malta to 97 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 uk_fighter moved from Gibraltar to 96 Sea Zone
              1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Burma to Shan State
              1 uk_fighter moved from Burma to Shan State
              1 uk_tactical_bomber moved from India to Shan State
              1 uk_fighter moved from India to Shan State
      
          Combat - British
              Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 111 Sea Zone
                  British attack with 1 battleship and 1 uk_fighter
                  Germans defend with 1 GermanUBoat and 1 battleship
                  Units damaged: 1 battleship owned by the British
                  British win with 1 battleship and 1 uk_fighter remaining. Battle score for attacker is 19
                  Casualties for Germans: 1 GermanUBoat and 1 battleship
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 uk_fighter
                  Italians defend with 1 destroyer and 1 transport
                  British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Units damaged: 1 battleship owned by the Italians
                  Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -38
                  Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                  Casualties for Italians: 1 cruiser and 2 fighters
              Battle in Shan State
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                  British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
              1 uk_tactical_bomber moved from Shan State to India
              2 uk_fighters moved from Shan State to India
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              4 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from India to Burma
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    British take Sumatra from Dutch
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 uk_fighter moved from 96 Sea Zone to Malta
              1 uk_fighter moved from 111 Sea Zone to United Kingdom
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 infantry moved from Quebec to 106 Sea Zone
              1 uk_armour moved from Quebec to 106 Sea Zone
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
              1 uk_armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Alexandria to Egypt
              1 uk_armour moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 elite, 2 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom
              1 infantry and 1 uk_armour placed in India
              1 infantry and 1 uk_armour placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,5,4,2
              British collect 45 PUs (2 lost to blockades); end with 45 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
      

      Well, your Italians scored a major victory in that your scramble paid off. You successfully fought off the Taranto Raid and in doing so killed the majority of the RAF. The U-Boat not submerging didn't pay off but killing the RAF hurts Mr. Churchill badly. Will need to munch about 100 additional cigars to help salve the pain of that. Speaking of Italy, Mafia up

      85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

        85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

        DAMMIT

        So what does one do when the darn pieces don't do what I thought? I tried to take Malta and only 1 of the 4 guys landed... I pressed shift and only 1 tank landed and not all 4 attackers. I guess I missed it?

        Anyway check it out? Maybe Master @beelee could give us some advice on this one?

        1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-I1.tsvg

        EDIT

        I figured out what to do from the axis allies group here in San Jose.

        They said to “just do what you would do if playing the board game!”

        Which makes sense.
        So they say to just finish the intended battle before closing the turn.

        So we save the one tank destroyed by your guy but have to roll the other tank and 2 inf.

        Other things to consider are you might have even scored another hit so we have to check that. And does the BB get to do that barrage thing or probably not cause there was a fleet battle?

        Anyway, I just don’t know how to do this extra roll stuff.

        How you think ?

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @JohnnyCat
          last edited by

          @johnnycat

          These small TTys can be easy to miss sometimes as the Units will overflow into the SZ. There's a couple ways to do it but you being on a mac it might do it different as Idk what shift does.

          On linux I click on an empty space in the TTy or SZ and it will list my Units.

          Screenshot from 2026-01-24 07-01-37.png

          You then select the ones you want to move and move them to the TTy.

          Screenshot from 2026-01-24 07-05-16.png

          Or you can manually click on each unit and then move them to the TTy.

          Anyway your Tank missed and UK got 2 hits. Since I'm a neutral party, I will roll it out with the Dice Roller. If your opponent should not agree for some reason, then you would want to use Dicebot.

          Seeing how this is a Gentleman's game, I will use the dice roller.

          So we need to roll for 2 Inf and 1 Tank that didn't land. The first 2 dice are for the Inf.

          Screenshot from 2026-01-24 07-11-26.png

          1 Tank gets a hit. So UK takes the AA Gun as casualty and the 2 Italian Inf are killed for the 2 hits that UK got.

          That leaves 2 Tanks against a Inf and a Ftr The first two dice are the Tanks then Inf Ftr

          Screenshot from 2026-01-24 07-14-49.png

          So 1 Tank gets a hit and the Inf and Ftr miss leaving 2 tanks against 1 Ftr

          Screenshot from 2026-01-24 07-16-22.png

          Both Tanks hit and the Ftr misses again. Italy takes Malta with 2 Tanks.

          At start of NCM use edit to remove the UK Units and change Ownership to Malta. Add 2 Tanks to Malta. Remove the unlanded Units and Trprts, otherwise triplea won't let you remove them and then add the 2 Trprts back in.

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee OK. THANK YOU

            So should we know how to do separate dice rolls? I don't yet see how to do that.

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat
              I just did the rolls for you using the dice roller.

              Edit
              Dice Roller is under "game" top left

              Dicebot is here https://www.axisandallies.org/forums/topic/42075/game-1-global-40-exp-alexander-allies-vs-panzer-axis/228?_=1769262358738

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout
                Mafia turn 1 complete. Aussies (and French) next; show me how to run the ANZAC correctly cause I had no idea in our first game and had you not let me snipe a Jap Transport I would not have known what to do with them. They are more pathetic than Italy.

                Thanks to @beelee for fixing that amphibious landing problem (and also my new group of 18 AA players here in San Jose).

                1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes MAFIA 1.txt

                So as the game notes state, there is very little Italy can do early on - only 10 PUs ! Wow that is tiny, can Germany lend them some cash?

                I do have my first ever NAVAL MINE - I can't wait to deploy that somewhere cool, like off the coast of New York.

                1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-MAFIA1.tsvg

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee ok. found it.. wow had no idea. Thanks

                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @JohnnyCat
                    last edited by

                    @beelee. OMG I just saw that @Trout's USA attacked my peaceful Japanese zen masters!

                    That reminds me to ask: Is there one place where all the PU Bonuses and penalties are listed?

                    Like I just noticed somewhere that the Japs have to avoid taking French Indo China or lose 10 PU per turn. Wow. and now I cannot even find that again.

                    QUESTION: what is the consequences of USA attacking Japan turn 1? Any triggers for equipment or money?

                    T B 3 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Yes, a bunch of bonuses kick in. Although one US bonus is if I have Philippines, which you took away on Turn 1 so I didn't get that one. It's still not a terrible decision but the main advantage for J of not attacking on J1 is to keep USA from getting their wartime bonuses.

                      Game History

                      Round: 1
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                              1 infantry moved from New Guinea to Dutch New Guinea
                                    ANZAC take Dutch New Guinea from Dutch
                      
                          Combat - ANZAC
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              2 infantry moved from New South Wales to 62 Sea Zone
                              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                              2 infantry moved from 42 Sea Zone to Java
                                    ANZAC take Java from Dutch
                              2 fighters moved from New Zealand to Queensland
                              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                              1 aaGun moved from New South Wales to Queensland
                      
                          Place Units - ANZAC
                              1 transport placed in 62 Sea Zone
                              1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 15 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                      
                          Combat Move - French
                              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                              1 infantry moved from Algeria to Morocco
                              1 infantry moved from Syria to Trans-Jordan
                              1 infantry moved from French West Africa to French Central Africa
                              1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                      
                          Combat - French
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - French
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-f1.tsvg

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                      • B Online
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        USA can't attack JPN J1 unless JPN has DOW on UK or USA. If JPN DOW UK only, then USA can DOW on Turn 1 and attack.

                        The Objectives Tab shows most Bonuses but not all. Any other Bonuses you achieve will list at end of Turn or they're supposed too. Works on Windows but not on linux anymore.

                        I have to check History now.

                        Edit
                        National Guard kicks in page 31

                        Screenshot from 2026-01-24 08-30-18.png

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                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat If this new information would have changed your decision, you can redo your J1 turn. The bonuses for USA when they are at war are:

                          1. +14 every turn regardless of circumstances from the House Rules Expanded Production
                          2. +5 for Philippines
                          3. +10 if control Homeland USA territories
                          4. +5 if control Alaska, Hawaii, Aleutians, Johnston Island, Line Island
                          5. +5 if control Mexico, SE Mexico, Central America, West Indies
                          6. +10 for Japan if at peace with USA

                          So total of +39 or +34 if Philippines taken once USA at war in addition to -10 for Japan since they lose the peacetime bonus. There's also a one-time National Guard rule whenever J attacks USA which you can see above. If USA attacks J, then no National Guard bonus. In OOB games, all of the bonuses apply except the +14 and the National Guard, yet J1 attack is very common OOB strategy because you can get started right away in taking those juicy territories like DEI, Hong Kong, and Philippines. But in HRE, not as common

                          The French Indochina bonus is only for playing Pacific 1940 instead of Global 1940

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout cool. Thanks for that.

                            So I can take French Indo China and not get penalized?

                            In our game 1 I noticed that you did not take that territory when you could have many turns.

                            Why was that?

                            And no I’ll keep going. No need to take over jap 1 as I need to learn this game.

                            B T 2 Replies Last reply Reply Quote 0
                            • B Online
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              No you lose the 10 Bucks Peacetime bonus if JPN attacks FIC. There is a +30 USA bonus in the Pacific only game he may have been referring to

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                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Yes, you should always take FIC after attacking Allies, since it's an easy 2$ pickup and no penalty

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout German 2 I am bombing London with a bunch of junk.

                                  Do you fly up to meet said junk?

                                  1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMAN 2.tsvg

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Nope - no intercept. Can't afford to lose anymore RAF planes the rest of the game

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      German Turn 2

                                      I spend more time looking up the various abilities of all these units. Some cannot ever ride of boats... Whaaaaaaaat?

                                      why not?

                                      2026-1-22-Global-40-Expansion-UHD_Trout_Cat_Game_2_GERMANY_2 NOTES.txt

                                      This is the saved game:

                                      1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMANY_Turn_2.tsvg

                                      B 2 Replies Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                        Some cannot ever ride of boats...

                                        yea the ss boys get seasick 🙂 It's for gameplay/balance is my guess and some of the Heavy German Armor can't use Naval Trprt either if I remember right. They can all use Rail movement though.

                                        1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                          I spend more time looking up the various abilities of all these units.

                                          yep that's what I did too when I first started playing. Still need to sometimes 🙂 So does the Captain for that matter 🙂

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee James Bond has reported directly to the King of England and Mr. Churchill that he has a Code Red situation and that German production has been diverted to maximum production of transports. British are extremely worried and Mr. Churchill has ordered all available manpower to be trained for Home Defense.

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                                    Russians buy 1 Soviet_Commisar, 2 armour, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            
                                                Combat - Russians
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia
                                                    2 russian_paras moved from Russia to Novgorod
                                                    1 mech_infantry moved from Belarus to Novgorod
                                                    2 aaGuns, 1 armour and 9 infantry moved from Belarus to Eastern Poland
                                                    3 armour moved from Russia to Belarus
                                                    1 Soviet_Commisar moved from Russia to Belarus
                                                    1 infantry moved from Western Ukraine to Eastern Poland
                                                    2 aaGuns moved from Bryansk to Belarus
                                                    2 infantry moved from Novgorod to Baltic States
                                                    1 infantry moved from Smolensk to Belarus
                                                    10 mine_unarmeds moved from Russia to Bryansk
                                                    1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                                    1 artillery moved from Novgorod to Baltic States
                                                    1 Russian_Rail moved from Russia to Bryansk
                                                    1 Russian_Rail and 1 artillery moved from Bryansk to Eastern Poland
                                                    5 infantry moved from Yakut S.S.R. to Yenisey
                                                    1 R_Europe_Rail moved from Russia to Sakha
                                                    1 R_Europe_Rail and 1 infantry moved from Sakha to Karelia
                                                    1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                                                    1 submarine moved from 111 Sea Zone to 105 Sea Zone
                                            
                                                Place Units - Russians
                                                    1 armour and 1 artillery placed in Novgorod
                                                    1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Russians collect 37 PUs; end with 45 PUs
                                            

                                            d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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