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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout cool. Thanks for that.

      So I can take French Indo China and not get penalized?

      In our game 1 I noticed that you did not take that territory when you could have many turns.

      Why was that?

      And no I’ll keep going. No need to take over jap 1 as I need to learn this game.

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      • B
        beelee @JohnnyCat last edited by

        @johnnycat

        No you lose the 10 Bucks Peacetime bonus if JPN attacks FIC. There is a +30 USA bonus in the Pacific only game he may have been referring to

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        • T
          Trout @JohnnyCat last edited by

          @johnnycat Yes, you should always take FIC after attacking Allies, since it's an easy 2$ pickup and no penalty

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          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout German 2 I am bombing London with a bunch of junk.

            Do you fly up to meet said junk?

            1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMAN 2.tsvg

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            • T
              Trout @JohnnyCat last edited by

              @johnnycat Nope - no intercept. Can't afford to lose anymore RAF planes the rest of the game

              JohnnyCat 1 Reply Last reply Reply Quote 0
              • JohnnyCat
                JohnnyCat @Trout last edited by

                @trout

                German Turn 2

                I spend more time looking up the various abilities of all these units. Some cannot ever ride of boats... Whaaaaaaaat?

                why not?

                2026-1-22-Global-40-Expansion-UHD_Trout_Cat_Game_2_GERMANY_2 NOTES.txt

                This is the saved game:

                1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMANY_Turn_2.tsvg

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                • B
                  beelee @JohnnyCat last edited by

                  @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                  Some cannot ever ride of boats...

                  yea the ss boys get seasick 🙂 It's for gameplay/balance is my guess and some of the Heavy German Armor can't use Naval Trprt either if I remember right. They can all use Rail movement though.

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                  • B
                    beelee @JohnnyCat last edited by

                    @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                    I spend more time looking up the various abilities of all these units.

                    yep that's what I did too when I first started playing. Still need to sometimes 🙂 So does the Captain for that matter 🙂

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                    • T
                      Trout @beelee last edited by

                      @beelee James Bond has reported directly to the King of England and Mr. Churchill that he has a Code Red situation and that German production has been diverted to maximum production of transports. British are extremely worried and Mr. Churchill has ordered all available manpower to be trained for Home Defense.

                      Game History

                      Round: 2
                      
                          Purchase Units - Russians
                              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                              Russians buy 1 Soviet_Commisar, 2 armour, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      
                          Combat - Russians
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia
                              2 russian_paras moved from Russia to Novgorod
                              1 mech_infantry moved from Belarus to Novgorod
                              2 aaGuns, 1 armour and 9 infantry moved from Belarus to Eastern Poland
                              3 armour moved from Russia to Belarus
                              1 Soviet_Commisar moved from Russia to Belarus
                              1 infantry moved from Western Ukraine to Eastern Poland
                              2 aaGuns moved from Bryansk to Belarus
                              2 infantry moved from Novgorod to Baltic States
                              1 infantry moved from Smolensk to Belarus
                              10 mine_unarmeds moved from Russia to Bryansk
                              1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                              1 artillery moved from Novgorod to Baltic States
                              1 Russian_Rail moved from Russia to Bryansk
                              1 Russian_Rail and 1 artillery moved from Bryansk to Eastern Poland
                              5 infantry moved from Yakut S.S.R. to Yenisey
                              1 R_Europe_Rail moved from Russia to Sakha
                              1 R_Europe_Rail and 1 infantry moved from Sakha to Karelia
                              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                              1 submarine moved from 111 Sea Zone to 105 Sea Zone
                      
                          Place Units - Russians
                              1 armour and 1 artillery placed in Novgorod
                              1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 45 PUs
                      

                      d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

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