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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee ok. found it.. wow had no idea. Thanks

      JohnnyCatJ 1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @JohnnyCat
        last edited by

        @beelee. OMG I just saw that @Trout's USA attacked my peaceful Japanese zen masters!

        That reminds me to ask: Is there one place where all the PU Bonuses and penalties are listed?

        Like I just noticed somewhere that the Japs have to avoid taking French Indo China or lose 10 PU per turn. Wow. and now I cannot even find that again.

        QUESTION: what is the consequences of USA attacking Japan turn 1? Any triggers for equipment or money?

        T B 3 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Yes, a bunch of bonuses kick in. Although one US bonus is if I have Philippines, which you took away on Turn 1 so I didn't get that one. It's still not a terrible decision but the main advantage for J of not attacking on J1 is to keep USA from getting their wartime bonuses.

          Game History

          Round: 1
          
              Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
          
              Combat Move - ANZAC
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
          
              Combat - ANZAC
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 aaGun moved from New South Wales to Queensland
          
              Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
          
              Combat Move - French
                  1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                  1 infantry moved from Algeria to Morocco
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from French West Africa to French Central Africa
                  1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                  1 destroyer moved from 72 Sea Zone to 79 Sea Zone
          
              Combat - French
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - French
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-f1.tsvg

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            USA can't attack JPN J1 unless JPN has DOW on UK or USA. If JPN DOW UK only, then USA can DOW on Turn 1 and attack.

            The Objectives Tab shows most Bonuses but not all. Any other Bonuses you achieve will list at end of Turn or they're supposed too. Works on Windows but not on linux anymore.

            I have to check History now.

            Edit
            National Guard kicks in page 31

            Screenshot from 2026-01-24 08-30-18.png

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat If this new information would have changed your decision, you can redo your J1 turn. The bonuses for USA when they are at war are:

              1. +14 every turn regardless of circumstances from the House Rules Expanded Production
              2. +5 for Philippines
              3. +10 if control Homeland USA territories
              4. +5 if control Alaska, Hawaii, Aleutians, Johnston Island, Line Island
              5. +5 if control Mexico, SE Mexico, Central America, West Indies
              6. +10 for Japan if at peace with USA

              So total of +39 or +34 if Philippines taken once USA at war in addition to -10 for Japan since they lose the peacetime bonus. There's also a one-time National Guard rule whenever J attacks USA which you can see above. If USA attacks J, then no National Guard bonus. In OOB games, all of the bonuses apply except the +14 and the National Guard, yet J1 attack is very common OOB strategy because you can get started right away in taking those juicy territories like DEI, Hong Kong, and Philippines. But in HRE, not as common

              The French Indochina bonus is only for playing Pacific 1940 instead of Global 1940

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout cool. Thanks for that.

                So I can take French Indo China and not get penalized?

                In our game 1 I noticed that you did not take that territory when you could have many turns.

                Why was that?

                And no I’ll keep going. No need to take over jap 1 as I need to learn this game.

                B T 2 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  No you lose the 10 Bucks Peacetime bonus if JPN attacks FIC. There is a +30 USA bonus in the Pacific only game he may have been referring to

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Yes, you should always take FIC after attacking Allies, since it's an easy 2$ pickup and no penalty

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout German 2 I am bombing London with a bunch of junk.

                      Do you fly up to meet said junk?

                      1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMAN 2.tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Nope - no intercept. Can't afford to lose anymore RAF planes the rest of the game

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          German Turn 2

                          I spend more time looking up the various abilities of all these units. Some cannot ever ride of boats... Whaaaaaaaat?

                          why not?

                          2026-1-22-Global-40-Expansion-UHD_Trout_Cat_Game_2_GERMANY_2 NOTES.txt

                          This is the saved game:

                          1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMANY_Turn_2.tsvg

                          B 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                            Some cannot ever ride of boats...

                            yea the ss boys get seasick 🙂 It's for gameplay/balance is my guess and some of the Heavy German Armor can't use Naval Trprt either if I remember right. They can all use Rail movement though.

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                              I spend more time looking up the various abilities of all these units.

                              yep that's what I did too when I first started playing. Still need to sometimes 🙂 So does the Captain for that matter 🙂

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee James Bond has reported directly to the King of England and Mr. Churchill that he has a Code Red situation and that German production has been diverted to maximum production of transports. British are extremely worried and Mr. Churchill has ordered all available manpower to be trained for Home Defense.

                                Game History

                                Round: 2
                                
                                    Purchase Units - Russians
                                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                        Russians buy 1 Soviet_Commisar, 2 armour, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                
                                    Combat - Russians
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia
                                        2 russian_paras moved from Russia to Novgorod
                                        1 mech_infantry moved from Belarus to Novgorod
                                        2 aaGuns, 1 armour and 9 infantry moved from Belarus to Eastern Poland
                                        3 armour moved from Russia to Belarus
                                        1 Soviet_Commisar moved from Russia to Belarus
                                        1 infantry moved from Western Ukraine to Eastern Poland
                                        2 aaGuns moved from Bryansk to Belarus
                                        2 infantry moved from Novgorod to Baltic States
                                        1 infantry moved from Smolensk to Belarus
                                        10 mine_unarmeds moved from Russia to Bryansk
                                        1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                        1 artillery moved from Novgorod to Baltic States
                                        1 Russian_Rail moved from Russia to Bryansk
                                        1 Russian_Rail and 1 artillery moved from Bryansk to Eastern Poland
                                        5 infantry moved from Yakut S.S.R. to Yenisey
                                        1 R_Europe_Rail moved from Russia to Sakha
                                        1 R_Europe_Rail and 1 infantry moved from Sakha to Karelia
                                        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                                        1 submarine moved from 111 Sea Zone to 105 Sea Zone
                                
                                    Place Units - Russians
                                        1 armour and 1 artillery placed in Novgorod
                                        1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 45 PUs
                                

                                d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                  d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

                                  There was a huge Yard Sale in Burma and the emperor sent us there to BUY EVERYTHING.

                                  SUMMARY: Very standard Jap 2 turn I would imagine. Took some islands... too advantage of your Burma move - dude I made that move and regretted it and lost India. remember? I will remember always to not over-expose the brits outside India.

                                  1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes JAPAN 2.txt

                                  So we swept everything up in Burma and now it is clean.

                                  1769278237749-d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-J2.tsvg
                                  .....
                                  India will be next sir.

                                  Next up is the EVIL COLONIAL Americans...

                                  Then those, according to Mein Fuhrer, faggots and gypsies. No defense will be good enough... mooohahahahahaaaaaa

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 2
                                    
                                        Purchase Units - Americans
                                            Americans buy 1 Heavy_BB, 2 NavyFighters, 2 carriers, 2 destroyers, 1 elite and 2 transports; Remaining resources: 2 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    
                                        Combat - Americans
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                    
                                        Non Combat Move - Americans
                                            Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                            2 infantry moved from Brazil to 86 Sea Zone
                                            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                                            2 infantry moved from 89 Sea Zone to Central America
                                            1 Rail and 1 artillery moved from Eastern United States to Western United States
                                            1 Rail and 1 elite moved from Eastern United States to Western United States
                                            4 infantry moved from Western United States to 10 Sea Zone
                                            1 usa_fighter moved from Western United States to 10 Sea Zone
                                            2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                                            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                                            2 infantry moved from 54 Sea Zone to Queensland
                                            1 Heavy_BB, 1 carrier, 4 infantry, 2 transports and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone
                                            1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                                            4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                    
                                        Place Units - Americans
                                            1 elite placed in Eastern United States
                                            1 Heavy_BB, 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
                                            2 NavyFighters placed in 10 Sea Zone
                                    
                                        Turn Complete - Americans
                                            Americans collect 52 PUs; end with 54 PUs
                                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                            1 infantry moved from Yunnan to Kweichow
                                            1 fighter moved from Shensi to Kweichow
                                    
                                        Combat - Chinese
                                            Battle in Kweichow
                                                Chinese attack with 1 fighter and 1 infantry
                                                Japanese defend with 1 mech_infantry
                                                1 fighter owned by the Chinese retreated
                                                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                                Casualties for Chinese: 1 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                    
                                        Non Combat Move - Chinese
                                            Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            1 infantry moved from Yunnan to Szechwan
                                            1 fighter moved from Kweichow to Szechwan
                                            13 infantry moved from Shensi to Szechwan
                                    
                                        Place Units - Chinese
                                            2 artilleries and 3 infantry placed in Szechwan
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 6 PUs; end with 7 PUs
                                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                                    
                                        Purchase Units - British
                                            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                            British repair damage of 4x airfield; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            British buy 1 Fortification, 1 UndrgroundFctry, 1 carrier, 1 destroyer, 6 infantry and 1 uk_fighter; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Place Units - British
                                            Units in India being upgraded or consumed: 1 factory_major
                                            1 UndrgroundFctry placed in India
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            Turning on Edit Mode
                                                EDIT: British takes Norway from Germans
                                                EDIT: Turning off Edit Mode
                                            2 uk_fighters moved from United Kingdom to 113 Sea Zone
                                            EDIT: 1 uk_para moved from United Kingdom to Norway
                                            1 uk_tactical_bomber moved from India to 38 Sea Zone
                                            2 uk_fighters moved from India to 38 Sea Zone
                                    
                                        Combat - British
                                            Battle in 38 Sea Zone
                                                British attack with 2 uk_fighters and 1 uk_tactical_bomber
                                                Japanese defend with 1 transport
                                                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                                                Casualties for Japanese: 1 transport
                                            Battle in 113 Sea Zone
                                                British attack with 2 uk_fighters
                                                Germans defend with 14 transports
                                                British win with 2 uk_fighters remaining. Battle score for attacker is 84
                                                Casualties for Germans: 14 transports
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                                            2 uk_fighters moved from 113 Sea Zone to 110 Sea Zone
                                            1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                            1 Rail and 1 uk_armour moved from Union of South Africa to Egypt
                                            2 infantry moved from Persia to 80 Sea Zone
                                            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                                            2 infantry moved from 81 Sea Zone to Egypt
                                            1 battleship moved from 39 Sea Zone to 76 Sea Zone
                                            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                                            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                                            1 infantry moved from Persia to Northwest Persia
                                                  British take Northwest Persia from Neutral_Allies
                                            1 uk_tactical_bomber moved from 38 Sea Zone to India
                                            2 uk_fighters moved from 38 Sea Zone to India
                                    
                                        Place Units - British
                                            Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                            1 carrier and 1 destroyer placed in 110 Sea Zone
                                            1 uk_fighter placed in United Kingdom
                                            5 infantry placed in India
                                            1 Fortification placed in Sumatra
                                            1 infantry placed in Union of South Africa
                                    
                                        Turn Complete - British
                                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            Total Cost from Convoy Blockades: 3
                                                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                                            British collect 47 PUs (3 lost to blockades); end with 48 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
                                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
                                    

                                    Actually the Fuehrer will be furious with his General Staff who didn't tell him that Churchill could play an evil trick and sink his transports by building an aircraft carrier for them to land in. Not sure how the RAF can fly a mission and land on a carrier that wasn't around when they departed their airfields but as they say in Alabama & Mississippi "dem's the rules by golly". More than makes up for that debacle in the Mediterranean where Churchill lost a battle that was over 95% odds of winning which has allowed Italy to kick around his Tommies in the Med ever since. J is having a bunch of fun in East Asia I see. Hopefully the Chinese can get a bit of revenge before their inevitable demise comes along. Mafia up!

                                    5953fbae-5884-4ea9-980d-61a999dc4a93-exp-game-2-jc-uk2.tsvg

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout you kidding ?

                                      Hahahahah

                                      Then no use playing this game.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout I don’t have a computer near me but if that wipes out those transports then I suggest we just start over. I studied this a million times and figured I beat you cause you didn’t plan for that hahaha

                                        Dude I tried defending uk every way. Fleet. Mix of fleet and def troops.

                                        Always Uk lose 95% of the time.

                                        I had no idea the game has that mechanic. That seems broken to me. @beelee what the Big Bee think ?

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat I'm with you on Sea Lion being very powerful. In truth, the only games I have beaten Beelee in have been with that. Yes, we can play again if you want. We can start fresh or after R1 if you want to change your J1. If you want to keep your J1, then I suggest we begin with me re-doing UK1. So I am okay with any of these choices:

                                          1. Go back to your J1 for a restart
                                          2. Go back to my USA/China/UK1 for a restart
                                          3. Start over from G1
                                          4. Start over with you being Allies

                                          All are fine with me sir.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout. Na I don’t want that. That’s getting into that weird territory I was trying to get you to go to do in “playing out” our previous game.

                                            I suggest we make a policy of any broken games get dropped in their entirety. So no going back to turn-special-to-me cause it’s prob not special to you. Ok?

                                            So I’ll just start another game.

                                            This game is just null and void for many reasons including I got screwed (by my lack of knowledge) on not even knowing the USA could attack those peaceful nippon women on turn 1. You freaking MONSTER YOU !

                                            And this nonesense about magical carriers is another thing I did not know and is stupid.

                                            On top of that I get the feeling that you were unhappy with one of your turns. Sorry mate but I rarely look at your turns since I’m so overwhelmed as it is with this stuff.

                                            You could probably edit in an entire SS panzer division (to the yanks) and I wouldn’t know.

                                            So that brings me to a very important issue that I’m surprised took this long to address: I generally avoid wide-range luck games.

                                            So when I play the ai I’ll set things to low luck.

                                            I recall seeing that in the game options for play by email too but I don’t know if that info really gets conveyed to our widely-accepted-as-sucky marti dice server.

                                            @beelee do you know if we can compress the luck range ?

                                            I first heard about this topic from @beelee and @thedog and others when I first found this group last year.

                                            They told me that they are so bored with playing the ai that they prefer the wide luck swings to “make the game more fun.” And I get that.

                                            But no way I want that playing a person.

                                            So can we get some sort of less luck thing going? I’m cool with things like +-10%. Maybe even 15 …

                                            But having a 80% win turn into a complete loss even once seems not fun to me.

                                            T B 2 Replies Last reply Reply Quote 0

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