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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout wow. I love it. you fell right into this trap

      no eggs

      hahaha. OK so not being cocky but, unless there is some new (new to me) rule... I am thinking that you will regret this move.

      Then again, I dont even know what to do with the Mafia so maybe I could be mistaken wrong. Either way I am having a gallant time

      B T 3 Replies Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat said in EXP G40 Game 3 Trout vs JCat:

        Either way I am having a gallant time

        RightArm.png

        Rock On !!!.png

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Make me regret it! You are the bad guys remember. Attacking poor Filipino grannies on 1st turn no less. Game History

          Round: 3
          
              Purchase Units - Americans
                  Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 carrier, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 bomber moved from Hawaiian Islands to 6 Sea Zone
                  1 usa_fighter moved from 26 Sea Zone to 6 Sea Zone
                  1 usa_tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                  1 Heavy_BB moved from 26 Sea Zone to 6 Sea Zone
                  1 battleship moved from 26 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                  2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
          
              Combat - Americans
                  Battle in 6 Sea Zone
                      Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                      Japanese defend with 2 Japan_destroyers, 2 cruisers and 6 submarines
                          Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                          Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                      Units damaged: 1 battleship owned by the Americans
                          Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                      Units damaged: 1 Heavy_BB owned by the Americans
                          1 submarine owned by the Americans lost in 6 Sea Zone
                          5 submarines owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                          Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
                          Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                          Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                          2 Japan_destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 49
                      Casualties for Americans: 1 destroyer and 2 submarines
                      Casualties for Japanese: 2 Japan_destroyers, 2 cruisers and 6 submarines
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                  2 carriers moved from 10 Sea Zone to 7 Sea Zone
                  1 carrier moved from 26 Sea Zone to 7 Sea Zone
                  5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                  1 bomber moved from 6 Sea Zone to Aleutian Islands
                  1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                  3 usa_fighters moved from Western United States to Hawaiian Islands
                  2 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 Rail and 1 elite moved from Eastern United States to Western United States
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 transport moved from 91 Sea Zone to 86 Sea Zone
                  1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  2 usa_fighters moved from Eastern United States to 91 Sea Zone
                  1 Rail and 1 artillery moved from Eastern United States to Western United States
          
              Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                  2 NavyFighters placed in 10 Sea Zone
                  1 elite and 1 usa_fighter placed in Eastern United States
                  1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 ArmoredInfantry and 1 infantry placed in Western United States
                  1 ArmoredInfantry and 1 infantry placed in Eastern United States
          
              Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  2 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Shensi to Chahar
          
              Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Chinese lost in Chahar
                          1 infantry owned by the Japanese lost in Chahar
                          Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Chahar to Shensi
          
              Place Units - Chinese
                  5 infantry placed in Shensi
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 7 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
          
              Purchase Units - British
                  British buy 2 Fortifications, 1 UK_LCV, 1 factory_minor, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 artillery moved from Kenya to 72 Sea Zone
                  1 uk_armour moved from Kenya to 72 Sea Zone
                  1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                  1 uk_armour moved from 80 Sea Zone to Iraq
                  2 infantry moved from Persia to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 uk_tactical_bomber moved from Egypt to Iraq
                  2 uk_fighters moved from Egypt to Iraq
                  1 bomber moved from Anglo Egyptian Sudan to Iraq
                  1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                  2 infantry moved from Burma to Shan State
                  1 uk_tactical_bomber moved from India to Shan State
                  2 uk_fighters moved from India to Shan State
          
              Combat - British
                  Battle in Iraq
                      British attack with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                          British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                          3 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in Shan State
                      British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Japanese defend with 2 infantry
                          British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                          Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                          1 infantry owned by the Japanese lost in Shan State
                          British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                          Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  2 uk_fighters moved from Shan State to India
                  1 uk_tactical_bomber moved from Shan State to India
                  2 infantry moved from Burma to India
                  1 artillery moved from Burma to India
                  1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                  1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  1 uk_tactical_bomber moved from Iraq to Egypt
                  2 uk_fighters moved from Iraq to Egypt
                  1 bomber moved from Iraq to Egypt
                  1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
          
              Place Units - British
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                  1 factory_minor placed in Egypt
                  2 Fortifications placed in Sumatra
                  4 infantry and 1 uk_armour placed in India
                  2 infantry and 1 uk_armour placed in Union of South Africa
                  1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 9
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,1,3,5,2,2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4,3,5,1,6
                  British collect 34 PUs (9 lost to blockades); end with 36 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -0.83
          Americans regular : -2.67
          Japanese regular : -0.17
          Neutral_Axis regular : -1.00
          British regular : -3.17
          

          1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat What to do with the Corleones. Yes, it's a mystery a bit. In OOB, if UK has a successful Taranto Raid, they are often reduced quickly to playing defense in Italy and assisting in defense of France. Along with can-opener attacks in Russia - meaning kill the infantry or two defending a territory so that German panzers can blitz through on their turn. It's possible because with turn order, the Axis can do a 1-2 punch with Italy followed by Germany with only ANZAC far away from their theater between them.

            Thankfully HRE gives them more possibilities. I am far from an expert but here's roughly what I see and you are too good sir for me to detail out what you can do with each one of them since I am under pressure in the Med in our current game.

            1. They are useful for the ways mentioned in OOB strategy threads. There's multiple threads on the forum discussing what to do with the weakling Italy and all of the suggestions apply in HRE also.
            2. Italy is able to build LCVs and Paratroopers both of which can be quite useful for attacking:
              a. Caucasus across the Black Sea from Greece
              b. Syria from Italy as a gateway to the lucrative Middle East territories.
              c. Gibraltar from S. France
            3. Since U-Boats are so powerful in HRE and Italy gets a bit more money, the Axis can often clear the Med from UK Navy which then gives Italy some possibilities to rebuild their navy.

            Looks like you have already figured out alot of this by the moves you are making but that's about it except that in HRE, you also have a very powerful one-time move called the Italian Takeover. I'll let you figure that one out yourself since you are already advanced in your playing skills. Well - have a swell time with the Mafia - no more help on that topic! đŸ™‚

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP G40 Game 3 Trout vs JCat:

              1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

              Trout-cat-game3-ITALY_3.tsvg

              T 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee
                last edited by

                @trout might not seem like a lot but the extra 3 bucks for Italia is essentially a 30% increase from OOB

                but yea I agree with everything you said. Especially the part about

                you are too good sir for me to detail out what you can do with each one of them

                đŸ™‚

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 3
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
                  
                      Combat Move - ANZAC
                          1 fighter moved from Java to 45 Sea Zone
                          2 fighters moved from Queensland to 46 Sea Zone
                  
                      Combat - ANZAC
                          Battle in 45 Sea Zone
                              ANZAC attack with 1 fighter
                              Japanese defend with 1 transport
                                  ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                  1 transport owned by the Japanese lost in 45 Sea Zone
                              ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 transport
                          Battle in 46 Sea Zone
                              ANZAC attack with 2 fighters
                              Japanese defend with 2 transports
                                  ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                  Japanese roll dice for 2 transports in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                  2 transports owned by the Japanese lost in 46 Sea Zone
                              ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                              Casualties for Japanese: 2 transports
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          2 fighters moved from 46 Sea Zone to Queensland
                          1 fighter moved from 45 Sea Zone to Java
                          1 infantry moved from New South Wales to Queensland
                          1 aaGun moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          1 infantry placed in New South Wales
                          1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          Total Cost from Convoy Blockades: 4
                              Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                          ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs
                          Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - French
                          Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                          1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                          1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                          1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : 0.00
                  ANZAC regular : 1.50
                  

                  ff07e1bf-03a6-4353-ab45-d5d9960028c3-trout-cat-game-3-f3.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    ff07e1bf-03a6-4353-ab45-d5d9960028c3-trout-cat-game-3-f3.tsvg

                    Trout-cat-game-3-GERMANY_4.tsvg

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 4
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                              Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                              Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                              Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                              Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                              Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 guard_infantrys; Remaining resources: 16 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Politics - Russians
                              Russians takes Political Action: Political Action Russians To War With Germans
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              1 infantry moved from Eastern Poland to Poland
                                    Russians take Poland from Germans
                              1 mech_infantry moved from Belarus to Romania
                                    Russians take Romania from Germans
                      
                          Combat - Russians
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                              1 infantry moved from Caucasus to Northwest Persia
                                    Russians take Northwest Persia from Neutral_Allies
                              3 infantry moved from Rostov to Caucasus
                              EDIT: 1 Soviet_Commisar moved from Rostov to 1st Corps
                              EDIT: 2 armour moved from Rostov to 1st Corps
                              EDIT: 1 mech_infantry moved from Rostov to 1st Corps
                              EDIT: 1 1stCorps moved from 1st Corps to Caucasus
                              EDIT: 1 Tank_General moved from Russia to 1st Tank
                              EDIT: 5 armour moved from Russia to 1st Tank
                              EDIT: 1 1stTankArmy moved from 1st Tank to Eastern Poland
                              2 artilleries moved from Belarus to Eastern Poland
                              4 aaGuns moved from Belarus to Eastern Poland
                              1 elite moved from Belarus to Eastern Poland
                              1 Russian_Rail and 1 elite moved from Russia to Novgorod
                              1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                              1 armour moved from Bryansk to Belarus
                              1 infantry moved from Belarus to Novgorod
                              13 infantry moved from Belarus to Eastern Poland
                              4 infantry moved from Yenisey to Timguska
                              1 armour moved from Urals to Yenisey
                              1 armour moved from Russia to Western Ukraine
                              1 infantry moved from Belarus to Novgorod
                              3 infantry moved from Belarus to Eastern Poland
                              1 infantry moved from Ukraine to Western Ukraine
                              EDIT: 1 russian_minor moved from Ukraine to Bryansk
                              1 artillery moved from Russia to Bryansk
                      
                          Place Units - Russians
                              1 Soviet_Commisar, 2 armour, 1 elite and 6 guard_infantrys placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 42 PUs; end with 58 PUs
                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 69 PUs
                      

                      Churchill is so desperate that he smoked three cigars in a row to calm himself down then he called those Commies and begged for help. It is unclear what he promised them but they agreed to declare war on the Fuehrer.

                      3068d48a-3831-4b39-a3b8-3cc09f208195-trout-cat-game-3-r4.tsvg

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        3068d48a-3831-4b39-a3b8-3cc09f208195-trout-cat-game-3-r4.tsvg

                        what is the number 5 and the number 2 at the Philippines mean?

                        Same question on the Celebes: a 3 and 4 ? WTF?

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          OK so this turn is NOT COMPLETE just yet.

                          I have no idea how to place those naval mines - so I ran a transport to zone 6 and picked them up - my goal is to install them in that sea zone across the obvious border but how to do this ?

                          NAVAL MINES ROCK !!!

                          trout-cat-game-3-JAPAN_4.tsvg

                          B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            Hi Cat

                            Page 25 explains the Pacific Island bonuses

                            https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                            Screenshot from 2026-02-04 13-55-09.png

                            Check the in game Notes also.

                            Only Escorts can sow Naval Mines. That is PlayerEnforced.

                            Screenshot from 2026-02-04 13-58-36.png

                            https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee OMG. So the game lets us purchase something we cannot even use.

                              Sloppy but ok... I will fix.

                              B 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @JohnnyCat
                                last edited by

                                @johnnycat trout-cat-game-3-JAPAN_4.tsvg

                                Don't worry about those pyramids. we not going there... shhh it's all fine

                                T 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                  @beelee OMG. So the game lets us purchase something we cannot even use.

                                  Sloppy but ok... I will fix.

                                  yes triplea can't enforce all of the rules. It is up to you to know them and follow them.

                                  Screenshot from 2026-02-04 14-14-35.png

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                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Boy that’s a relief. The Royal Family is visiting there next year to see those big desert monstrosities. Hopefully Mr. Hitler will be a man of his word so no unfortunate international incidents

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout you do know (I hope) that the real reason I play this game is your AMAZING HUMOR !!!

                                      I will fix this today. Thanks.

                                      This is what I need to fully learn this game.

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout Mr hitler, much like Mr Trump from his future, NEVER LIES

                                        B 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Hey JC. I am unclear. Did you want to revise your J4, keep it as is, or should I edit it on my end when doing my turn?

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout hmm

                                            If there is a transport sitting in zone 6 with 3 mines then just move them back. But I thought I fixed that.

                                            T 1 Reply Last reply Reply Quote 0

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