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    EXP G40 Game 3 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat said in EXP G40 Game 3 Trout vs JCat:

      Either way I am having a gallant time

      RightArm.png

      Rock On !!!.png

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Make me regret it! You are the bad guys remember. Attacking poor Filipino grannies on 1st turn no less. Game History

        Round: 3
        
            Purchase Units - Americans
                Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 carrier, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 usa_fighter moved from 26 Sea Zone to 6 Sea Zone
                1 usa_tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 Heavy_BB moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
        
            Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 2 Japan_destroyers, 2 cruisers and 6 submarines
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                        Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Units damaged: 1 Heavy_BB owned by the Americans
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        5 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                        2 Japan_destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for Americans: 1 destroyer and 2 submarines
                    Casualties for Japanese: 2 Japan_destroyers, 2 cruisers and 6 submarines
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                2 carriers moved from 10 Sea Zone to 7 Sea Zone
                1 carrier moved from 26 Sea Zone to 7 Sea Zone
                5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from 6 Sea Zone to Aleutian Islands
                1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                3 usa_fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 Rail and 1 elite moved from Eastern United States to Western United States
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 usa_fighters moved from Eastern United States to 91 Sea Zone
                1 Rail and 1 artillery moved from Eastern United States to Western United States
        
            Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 NavyFighters placed in 10 Sea Zone
                1 elite and 1 usa_fighter placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 ArmoredInfantry and 1 infantry placed in Western United States
                1 ArmoredInfantry and 1 infantry placed in Eastern United States
        
            Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar
        
            Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                        1 infantry owned by the Japanese lost in Chahar
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                1 fighter moved from Chahar to Shensi
        
            Place Units - Chinese
                5 infantry placed in Shensi
        
            Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
        
            Purchase Units - British
                British buy 2 Fortifications, 1 UK_LCV, 1 factory_minor, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 artillery moved from Kenya to 72 Sea Zone
                1 uk_armour moved from Kenya to 72 Sea Zone
                1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                1 uk_armour moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 uk_tactical_bomber moved from Egypt to Iraq
                2 uk_fighters moved from Egypt to Iraq
                1 bomber moved from Anglo Egyptian Sudan to Iraq
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Burma to Shan State
                1 uk_tactical_bomber moved from India to Shan State
                2 uk_fighters moved from India to Shan State
        
            Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                2 uk_fighters moved from Shan State to India
                1 uk_tactical_bomber moved from Shan State to India
                2 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 uk_tactical_bomber moved from Iraq to Egypt
                2 uk_fighters moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
        
            Place Units - British
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                1 factory_minor placed in Egypt
                2 Fortifications placed in Sumatra
                4 infantry and 1 uk_armour placed in India
                2 infantry and 1 uk_armour placed in Union of South Africa
                1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,1,3,5,2,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4,3,5,1,6
                British collect 34 PUs (9 lost to blockades); end with 36 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -0.83
        Americans regular : -2.67
        Japanese regular : -0.17
        Neutral_Axis regular : -1.00
        British regular : -3.17
        

        1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat What to do with the Corleones. Yes, it's a mystery a bit. In OOB, if UK has a successful Taranto Raid, they are often reduced quickly to playing defense in Italy and assisting in defense of France. Along with can-opener attacks in Russia - meaning kill the infantry or two defending a territory so that German panzers can blitz through on their turn. It's possible because with turn order, the Axis can do a 1-2 punch with Italy followed by Germany with only ANZAC far away from their theater between them.

          Thankfully HRE gives them more possibilities. I am far from an expert but here's roughly what I see and you are too good sir for me to detail out what you can do with each one of them since I am under pressure in the Med in our current game.

          1. They are useful for the ways mentioned in OOB strategy threads. There's multiple threads on the forum discussing what to do with the weakling Italy and all of the suggestions apply in HRE also.
          2. Italy is able to build LCVs and Paratroopers both of which can be quite useful for attacking:
            a. Caucasus across the Black Sea from Greece
            b. Syria from Italy as a gateway to the lucrative Middle East territories.
            c. Gibraltar from S. France
          3. Since U-Boats are so powerful in HRE and Italy gets a bit more money, the Axis can often clear the Med from UK Navy which then gives Italy some possibilities to rebuild their navy.

          Looks like you have already figured out alot of this by the moves you are making but that's about it except that in HRE, you also have a very powerful one-time move called the Italian Takeover. I'll let you figure that one out yourself since you are already advanced in your playing skills. Well - have a swell time with the Mafia - no more help on that topic! đŸ™‚

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          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout said in EXP G40 Game 3 Trout vs JCat:

            1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

            Trout-cat-game3-ITALY_3.tsvg

            T 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by

              @trout might not seem like a lot but the extra 3 bucks for Italia is essentially a 30% increase from OOB

              but yea I agree with everything you said. Especially the part about

              you are too good sir for me to detail out what you can do with each one of them

              đŸ™‚

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              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 3
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
                
                    Combat Move - ANZAC
                        1 fighter moved from Java to 45 Sea Zone
                        2 fighters moved from Queensland to 46 Sea Zone
                
                    Combat - ANZAC
                        Battle in 45 Sea Zone
                            ANZAC attack with 1 fighter
                            Japanese defend with 1 transport
                                ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                1 transport owned by the Japanese lost in 45 Sea Zone
                            ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 transport
                        Battle in 46 Sea Zone
                            ANZAC attack with 2 fighters
                            Japanese defend with 2 transports
                                ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                Japanese roll dice for 2 transports in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                2 transports owned by the Japanese lost in 46 Sea Zone
                            ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                            Casualties for Japanese: 2 transports
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        2 fighters moved from 46 Sea Zone to Queensland
                        1 fighter moved from 45 Sea Zone to Java
                        1 infantry moved from New South Wales to Queensland
                        1 aaGun moved from New South Wales to Queensland
                
                    Place Units - ANZAC
                        1 infantry placed in New South Wales
                        1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
                
                    Turn Complete - ANZAC
                        Total Cost from Convoy Blockades: 4
                            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                        ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs
                        Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - French
                        Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                        1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                        1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : 0.00
                ANZAC regular : 1.50
                

                ff07e1bf-03a6-4353-ab45-d5d9960028c3-trout-cat-game-3-f3.tsvg

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout said in EXP G40 Game 3 Trout vs JCat:

                  ff07e1bf-03a6-4353-ab45-d5d9960028c3-trout-cat-game-3-f3.tsvg

                  Trout-cat-game-3-GERMANY_4.tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 4
                    
                        Purchase Units - Russians
                            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 guard_infantrys; Remaining resources: 16 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Politics - Russians
                            Russians takes Political Action: Political Action Russians To War With Germans
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            1 infantry moved from Eastern Poland to Poland
                                  Russians take Poland from Germans
                            1 mech_infantry moved from Belarus to Romania
                                  Russians take Romania from Germans
                    
                        Combat - Russians
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                            1 infantry moved from Caucasus to Northwest Persia
                                  Russians take Northwest Persia from Neutral_Allies
                            3 infantry moved from Rostov to Caucasus
                            EDIT: 1 Soviet_Commisar moved from Rostov to 1st Corps
                            EDIT: 2 armour moved from Rostov to 1st Corps
                            EDIT: 1 mech_infantry moved from Rostov to 1st Corps
                            EDIT: 1 1stCorps moved from 1st Corps to Caucasus
                            EDIT: 1 Tank_General moved from Russia to 1st Tank
                            EDIT: 5 armour moved from Russia to 1st Tank
                            EDIT: 1 1stTankArmy moved from 1st Tank to Eastern Poland
                            2 artilleries moved from Belarus to Eastern Poland
                            4 aaGuns moved from Belarus to Eastern Poland
                            1 elite moved from Belarus to Eastern Poland
                            1 Russian_Rail and 1 elite moved from Russia to Novgorod
                            1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                            1 armour moved from Bryansk to Belarus
                            1 infantry moved from Belarus to Novgorod
                            13 infantry moved from Belarus to Eastern Poland
                            4 infantry moved from Yenisey to Timguska
                            1 armour moved from Urals to Yenisey
                            1 armour moved from Russia to Western Ukraine
                            1 infantry moved from Belarus to Novgorod
                            3 infantry moved from Belarus to Eastern Poland
                            1 infantry moved from Ukraine to Western Ukraine
                            EDIT: 1 russian_minor moved from Ukraine to Bryansk
                            1 artillery moved from Russia to Bryansk
                    
                        Place Units - Russians
                            1 Soviet_Commisar, 2 armour, 1 elite and 6 guard_infantrys placed in Russia
                    
                        Turn Complete - Russians
                            Russians collect 42 PUs; end with 58 PUs
                            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 69 PUs
                    

                    Churchill is so desperate that he smoked three cigars in a row to calm himself down then he called those Commies and begged for help. It is unclear what he promised them but they agreed to declare war on the Fuehrer.

                    3068d48a-3831-4b39-a3b8-3cc09f208195-trout-cat-game-3-r4.tsvg

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout said in EXP G40 Game 3 Trout vs JCat:

                      3068d48a-3831-4b39-a3b8-3cc09f208195-trout-cat-game-3-r4.tsvg

                      what is the number 5 and the number 2 at the Philippines mean?

                      Same question on the Celebes: a 3 and 4 ? WTF?

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        OK so this turn is NOT COMPLETE just yet.

                        I have no idea how to place those naval mines - so I ran a transport to zone 6 and picked them up - my goal is to install them in that sea zone across the obvious border but how to do this ?

                        NAVAL MINES ROCK !!!

                        trout-cat-game-3-JAPAN_4.tsvg

                        B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          Hi Cat

                          Page 25 explains the Pacific Island bonuses

                          https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                          Screenshot from 2026-02-04 13-55-09.png

                          Check the in game Notes also.

                          Only Escorts can sow Naval Mines. That is PlayerEnforced.

                          Screenshot from 2026-02-04 13-58-36.png

                          https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

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                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee OMG. So the game lets us purchase something we cannot even use.

                            Sloppy but ok... I will fix.

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                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by

                              @johnnycat trout-cat-game-3-JAPAN_4.tsvg

                              Don't worry about those pyramids. we not going there... shhh it's all fine

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                                beelee @JohnnyCat
                                last edited by

                                @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                @beelee OMG. So the game lets us purchase something we cannot even use.

                                Sloppy but ok... I will fix.

                                yes triplea can't enforce all of the rules. It is up to you to know them and follow them.

                                Screenshot from 2026-02-04 14-14-35.png

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                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Boy that’s a relief. The Royal Family is visiting there next year to see those big desert monstrosities. Hopefully Mr. Hitler will be a man of his word so no unfortunate international incidents

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout you do know (I hope) that the real reason I play this game is your AMAZING HUMOR !!!

                                    I will fix this today. Thanks.

                                    This is what I need to fully learn this game.

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout Mr hitler, much like Mr Trump from his future, NEVER LIES

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                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Hey JC. I am unclear. Did you want to revise your J4, keep it as is, or should I edit it on my end when doing my turn?

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout hmm

                                          If there is a transport sitting in zone 6 with 3 mines then just move them back. But I thought I fixed that.

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                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                            @trout Mr hitler, much like Mr Trump from his future, NEVER LIES

                                            This is the second time you have brought current politics into the game.

                                            That is inappropriate. We are here to play the Game. We don't care who you are or what you look like. What your political preferences are.

                                            So make fun of Tojo Uncle Joe and Adolph all you want. You can throw the cripple Roosevelt in to if you want.

                                            But current events are not why we're here. People get plenty of that as is.

                                            Game Only

                                            Thank You

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