EXP G40 Game 3 Trout vs JCat
-
@trout so I converted a panzer general to SS panzer general right?
So far so good
But I recall the game said I can’t have 5 SS panzer tanks so how i make that?
Was my other warden group correct?
-
@johnnycat The SS Panzer Army is SS PG and three SS Panzers
-
@johnnycat That army rolls 8 dice attacking at 4 and defending at 5. Very potent unit
-
@trout now I understand why I see you building them every game
But regular panzer army is one panzer general
And 5 regular tanks so it’s easy to forget. Hence the reason to use the upper boxes. Duh. Now I see the sense in that.I just home so I’ll see if we can salvage this. Another option is to just stay in Europe. But what’s the fun in That ?
-
@johnnycat Ha Ha! Yes, the allure of conquering Africa and the Middle East is a strong temptation for Axis each game. But have to be careful to defend the homeland also.
-
I am reading and still need to ask
what is a Waffen PG and how is it used?
so 6 tanks for the panzer armies but only 4 units for the waffen guys?
Who leads the waffen guys:
The oberst obviously but maybe this guy can lead too? I cannot find rules for this Waffen PG. THANKS
, -
Turns out that German turn 8 is when I broke the rules and sent nazi fanatics on boats and that would have resulted in the end of the universe as we know it -

So it appears that I might be able to salvage this game by just redoing that turn.
-
@johnnycat Yes, that was my suggestion. Just go back to G8 and play from there. There was something I wanted to change in my US8 turn anyway so I don't mind just going back to G8 and we play forward from that point. There is a rulebook for the Waffen Panzer General in the same location as all of the other rulebooks.
-
OK how about this then. For me to start at G8 means that I sort of don't coordinate the mafia turn immediately prior that and in this game I can see how that pair is intimate so I propose restarting at Italy 7 - the photo here is after Italy 7 currently so I would redo that and also get this nazi fanatics back into their cages.
Or we could just play checkers.

-
@johnnycat That’s fine
-
OK. I will do that
-
Right arm
on the Takeover. I'm still gonna do an example for others. Actually I'm gonna do examples for all the complicated stuff. I have a few done but most need updating.Anyway, the ss boys are scared of the water. They get seasick. However they are fearless in the skies so they can use Air Trprt. Remember the reich is the only player that can Air Trprt Armor units.
According to the Captain the reason for no naval transport for ss is game balance and the realism justification is they had much more equipment than their corresponding Wehrmacht units.
-
Take 38
nothing special this time. Hopefully this game will develop


-
@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.1777446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg
-
@trout said in EXP G40 Game 3 Trout vs JCat:
77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg
-
@johnnycat Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras; Remaining resources: 22 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 mech_infantry moved from Caucasus to Persia Russians take Persia from Germans 1 artillery, 1 elite and 6 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 1stTankArmy, 1 2ndCorps, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 guard_infantrys moved from Western Ukraine to Romania 3 fighters moved from Belarus to Romania 1 tactical_bomber moved from Belarus to Romania 1 2ndTankArmy moved from Western Ukraine to Eastern Poland 7 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Western Ukraine to Eastern Poland 1 FighterAce moved from Russia to Baltic States 2 tactical_bombers moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States Combat - Russians Battle in Romania Russians attack with 3 fighters, 2 guard_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians win, taking Romania from Germans with 3 fighters, 2 guard_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 FighterAce, 1 infantry and 3 tactical_bombers Germans defend with 1 mech_infantry Russians win, taking Baltic States from Germans with 1 FighterAce, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry Germans defend with 1 infantry Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 Russian_Rail and 1 elite moved from Russia to Caucasus 1 artillery moved from Bryansk to Belarus 1 armour moved from Urals to Archangel 1 Elitearmour moved from Russia to Belarus 4 armour moved from Russia to Belarus 1 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Romania to Belarus 1 fighter moved from Romania to Belarus 1 fighter moved from Romania to Belarus 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Romania to Belarus 3 tactical_bombers moved from Baltic States to Belarus 1 FighterAce moved from Baltic States to Belarus 2 armour moved from Russia to Volgograd 1 armour moved from Yenisey to Buryatia Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia 1 TankDestroyerFS placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 66 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 71 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 77 PUsLooks like you are getting the hang of this now! Forming Panzer Armies, setting up your Waffen Armies and not needing to ask any questions at all. Over to Japan now.
d6127436-8b2c-425d-bef6-4b533773c179-trout-cat-game-3-r8.tsvg
-
trout-cat-game-3-JAPAN_8_FEB24.tsvg
Added a Naval Mine to the border between zone 6 and 17
So there are two there now and one between 6 and 16 where that red nosed Cruiser is.
-
@johnnycat Happy Tuesday sir. I see three naval mines in Sea Zone 33. What borders are they on?? Never mind, I found them in your notes. Border between 33 & 48
-
@trout They are actually attached to the hulls of our carriers - and I have the remote controls moo hahaha.
-
@johnnycat Game History
Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 Escort, 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 6 TotalWar_Tanks, 1 USA_Hvy_Bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 pacific_submarine moved from 31 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone 2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone 1 elite moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 4 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 Heavy_BB, 1 battleship, 2 cruisers and 1 pacific_cruiser moved from 31 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 31 Sea Zone to Caroline Islands 4 NavyFighters, 4 carriers and 1 pacific_carrier moved from 31 Sea Zone to 33 Sea Zone 1 elite moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in 17 Sea Zone Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 Escort Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 16 Sea Zone Americans attack with 1 bomber, 1 pacific_submarine and 2 usa_fighters Japanese defend with 1 pacific_cruiser Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 pacific_cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 pacific_submarine and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_cruiser Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 4 infantry and 3 usa_fighters Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 6 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers and 1 pacific_cruiser in Caroline Islands, round 2 : 3/6 hits, 3.83 expected hits Americans roll dice for 1 artillery, 1 elite, 4 infantry and 3 usa_fighters in Caroline Islands, round 2 : 3/10 hits, 3.17 expected hits Japanese roll dice for 6 Fortifications, 2 aaGuns and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Americans lost in Caroline Islands 4 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 elite, 2 infantry and 3 usa_fighters in Caroline Islands, round 3 : 6/8 hits, 2.83 expected hits Japanese roll dice for 6 Fortifications and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 4 Fortifications owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Caroline Islands, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits 2 Fortifications owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 elite, 1 infantry and 3 usa_fighters remaining. Battle score for attacker is 25 Casualties for Americans: 3 infantry Casualties for Japanese: 6 Fortifications, 2 aaGuns and 6 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 3 usa_fighters moved from Caroline Islands to 33 Sea Zone 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 2 usa_fighters moved from 17 Sea Zone to 33 Sea Zone 3 destroyers moved from 31 Sea Zone to 33 Sea Zone 2 Escort_Convoys moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 Hvycarrier moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 ArmoredInfantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Western United States to 26 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 usa_para moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 2 ArmoredInfantrys moved from Quebec to 106 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 3 ArmoredInfantrys, 1 artillery, 5 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar 2 carriers moved from 109 Sea Zone to 91 Sea Zone 1 FighterAceUSA moved from 109 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone 1 usa_fighter moved from Gibraltar to 91 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 6 TotalWar_Tanks placed in Central United States 1 USA_Hvy_Bomber placed in Eastern United States 1 Escort and 1 Hvycarrier placed in 10 Sea Zone 1 Heavy_Transport placed in 101 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 infantry placed in Eastern United States Americans undo move 1. 6 TotalWar_Tanks placed in Eastern United States Trigger AmericansTotalWarTankPlaceEUS: has removed 6 TotalWar_Tanks owned by Americans in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarTankPlaceEUS: Americans has 6 usa_armours placed in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 3 artilleries and 12 infantry moved from Szechwan to Yunnan 2 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 12 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/15 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Sikang to Szechwan Place Units - Chinese 3 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 UK_Hvy_Bomber, 2 artilleries, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV moved from United Kingdom to Holland Belgium EDIT: 2 infantry moved from United Kingdom to Holland Belgium 4 uk_fighters moved from United Kingdom to Holland Belgium 1 uk_armour moved from Burma to Shan State British take Shan State from Japanese 1 uk_armour moved from Shan State to Yunnan 1 infantry moved from West India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 uk_fighters moved from India to Eastern Persia 1 uk_tactical_bomber moved from India to Eastern Persia 1 uk_armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 uk_armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 uk_armour moved from Trans-Jordan to Egypt Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 2 infantry and 4 uk_fighters Germans defend with 2 Atlantic_Walls and 3 infantry British roll dice for 1 UK_LCV, 2 infantry and 4 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 Atlantic_Walls and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_LCV, 2 infantry and 4 uk_fighters in Holland Belgium, round 3 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 Atlantic_Walls and 2 infantry in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 infantry and 4 uk_fighters in Holland Belgium, round 4 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 Atlantic_Walls and 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Holland Belgium 2 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 5 Casualties for Germans: 2 Atlantic_Walls and 3 infantry Casualties for British: 1 UK_LCV and 1 infantry Battle in Eastern Persia British attack with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 infantry British roll dice for 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from Eastern Persia to India 1 uk_tactical_bomber moved from Eastern Persia to India 2 uk_fighters moved from Eastern Persia to India 1 infantry moved from Burma to Shan State 3 aaGuns, 3 artilleries, 12 infantry and 6 uk_armours moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 3 infantry moved from India to Burma 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 4 uk_fighters moved from Holland Belgium to United Kingdom 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 UK_Hvy_Bomber placed in United Kingdom 1 artillery, 3 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 artillery and 2 uk_armours placed in Egypt Turn Complete - British British collect 43 PUs; end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 2.50 Japanese regular : -2.00 Japanese AA : -0.50 Germans regular : -1.17 British regular : -3.50fb9af4fd-3db0-451b-86cc-56a7bcf6861f-trout-cat-game-3-uk8.tsvg