TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Hey JC. I am unclear. Did you want to revise your J4, keep it as is, or should I edit it on my end when doing my turn?

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout hmm

        If there is a transport sitting in zone 6 with 3 mines then just move them back. But I thought I fixed that.

        T 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat said in EXP G40 Game 3 Trout vs JCat:

          @trout Mr hitler, much like Mr Trump from his future, NEVER LIES

          This is the second time you have brought current politics into the game.

          That is inappropriate. We are here to play the Game. We don't care who you are or what you look like. What your political preferences are.

          So make fun of Tojo Uncle Joe and Adolph all you want. You can throw the cripple Roosevelt in to if you want.

          But current events are not why we're here. People get plenty of that as is.

          Game Only

          Thank You

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee wow. Testee

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by Trout

              @johnnycat Good morning. Scramble from Tokyo? Or let the transport die alone? 521dd252-55a6-46e8-b231-7958deb7cd2a-trout-cat-game-3-uk4.tsvg Oops! I had grabbed the wrong file. Turn finished. Mafia up.
              Game History

              Round: 4
              
                  Purchase Units - Americans
                      EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 NavalMines and 1 transport
                      EDIT: Adding units owned by Japanese to Japan: 3 NavalMines
                      EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
                      EDIT: Turning off Edit Mode
                      Americans buy 2 Escorts, 1 Heavy_BB, 1 battleship, 1 carrier, 1 elite, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; 
              
                  Place Units - Americans
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              
                  Combat - Americans
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                      2 infantry moved from Brazil to 86 Sea Zone
                      2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                      2 infantry moved from 91 Sea Zone to Gibraltar
                      1 transport moved from 91 Sea Zone to 102 Sea Zone
                      1 infantry moved from Eastern United States to 101 Sea Zone
                      1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                      1 ArmoredInfantry, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                      1 infantry moved from 91 Sea Zone to Gibraltar
                      1 ArmoredInfantry moved from 91 Sea Zone to Gibraltar
                      1 transport moved from 102 Sea Zone to 101 Sea Zone
                      1 usa_fighter moved from 91 Sea Zone to United Kingdom
                      1 usa_fighter moved from Eastern United States to 91 Sea Zone
                      1 elite moved from Western United States to 10 Sea Zone
                      1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                      1 infantry moved from Western United States to 10 Sea Zone
                      1 artillery moved from Western United States to 10 Sea Zone
                      1 ArmoredInfantry, 2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                      1 artillery moved from 26 Sea Zone to Hawaiian Islands
                      1 ArmoredInfantry moved from 26 Sea Zone to Hawaiian Islands
                      1 elite moved from 26 Sea Zone to Hawaiian Islands
                      1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      3 carriers, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
                      1 bomber moved from Aleutian Islands to Hawaiian Islands
                      1 Rail and 1 elite moved from Eastern United States to Western United States
              
                  Place Units - Americans
                      1 elite and 1 usa_fighter placed in Eastern United States
                      1 Escort and 1 carrier placed in 101 Sea Zone
                      1 Escort, 1 Heavy_BB, 1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                      Americans collect 52 PUs; end with 52 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 3 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      16 infantry moved from Shensi to Szechwan
                            Chinese take Szechwan from Japanese
                      1 fighter moved from Shensi to Sikang
              
                  Combat - Chinese
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              
                  Place Units - Chinese
                      1 infantry placed in Sikang
                      2 infantry placed in Szechwan
              
                  Turn Complete - Chinese
                      Chinese collect 6 PUs; end with 7 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
              
                  Purchase Units - British
                      Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                      Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                      British buy 1 UndergroundMinr, 3 infantry, 1 mech_infantry and 6 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      Units in Egypt being upgraded or consumed: 1 factory_minor
                      1 UndergroundMinr placed in Egypt
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                          EDIT: British takes Holland Belgium from Germans
                          EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                          EDIT: British takes Holland Belgium from Germans
                          EDIT: Turning off Edit Mode
                      2 artilleries, 12 infantry and 2 uk_armours moved from India to Burma
                            British take Burma from Japanese
                      1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      1 uk_fighter moved from India to 37 Sea Zone
                      EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              
                  Combat - British
                      Battle in 37 Sea Zone
                          British attack with 1 destroyer and 1 uk_fighter
                          Japanese defend with 1 submarine
                              British roll dice for 1 destroyer and 1 uk_fighter in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              1 submarine owned by the Japanese lost in 37 Sea Zone
                          British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 submarine
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                      1 uk_fighter moved from 37 Sea Zone to Sumatra
                      1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                      1 mech_infantry moved from Kenya to Egypt
                      1 uk_armour moved from Union of South Africa to Belgian Congo
                      1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      1 bomber moved from Egypt to India
                      3 aaGuns moved from India to Burma
                      1 uk_fighter moved from India to Szechwan
              
                  Place Units - British
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      4 uk_armours placed in India
                      1 infantry and 2 uk_armours placed in Egypt
                      2 infantry and 1 mech_infantry placed in Union of South Africa
              
                  Turn Complete - British
                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                      British collect 45 PUs; end with 45 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
              

              Combat Hit Differential Summary :

              Japanese regular : -0.17
              British regular : 1.17
              

              ad5945ed-f25d-4837-baa6-8b6a52fdec0a-trout-cat-game-3-uk4.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout said in EXP G40 Game 3 Trout vs JCat:

                ad5945ed-f25d-4837-baa6-8b6a52fdec0a-trout-cat-game-3-uk4.tsvg

                Trout-cat-game-3-ITALY_4.tsvg

                Thanks for all that. Hey I think these Landing Craft are the BEST! They open up so many doors to new strategies !!! And I still think Naval Mines rock and I cannot wait to buy and plant fifty of the little suckers all over the place !

                PS. I have a BIG SURPRISE for Turn 5 which I think you will love šŸ™‚

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Well, let's see it then! Turn 5 begins!
                  Game History

                  Round: 4
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          1 fighter moved from Java to India
                          1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                          1 infantry moved from New South Wales to Queensland
                          1 transport moved from 62 Sea Zone to 54 Sea Zone
                  
                      Place Units - ANZAC
                          1 artillery and 2 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 15 PUs
                          Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 13 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - French
                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  a160491b-b584-4c59-bec9-48f7b50a2e74-trout-cat-game-3-f4.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    a160491b-b584-4c59-bec9-48f7b50a2e74-trout-cat-game-3-f4.tsvg

                    Trout-cat-game-3-GERMANY_5.tsvg

                    Russia declared war right? If so my fleet is attacking your two floating objects in the Baltic Sea

                    In which case you can send out planes I guess. But why would you ? But go ahead and send your Shturmoviks to the bottom of the sea heehee

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat No scramble today. It's cold and the propellers freezing up on the comrades

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout Trout-cat-game-3-GERMANY_5.tsvg

                        WOW Running the Bad Guys is FUN !!! So many fun toys

                        When do I get the Plasma Canons and Warp Drive?

                        QUESTION: The turn announced some Waffle House Halftrack thingie with a defense of 4 but the actual unit says 3... whatzup wi dat matey?

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Game History

                          Round: 5
                          
                              Purchase Units - Russians
                                  Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                                  Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                                  Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                  Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                  Russians buy 26 Army_Conscripts; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Russians to Novgorod: 2 russian_paraBoosts
                                      EDIT: Russians takes Bulgaria from Germans
                                      EDIT: Turning off Edit Mode
                                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                  2 russian_paras moved from Novgorod to Slovakia Hungary
                                  2 russian_paraBoosts moved from Novgorod to Slovakia Hungary
                                  2 fighters moved from Novgorod to 115 Sea Zone
                                  1 tactical_bomber moved from Novgorod to 115 Sea Zone
                                  1 infantry moved from Novgorod to Karelia
                                        Russians take Karelia from Germans
                                  1 armour moved from Western Ukraine to Romania
                                  1 elite moved from Eastern Poland to Romania
                                  1 artillery moved from Eastern Poland to Romania
                                  2 infantry moved from Eastern Poland to Romania
                                  3 armour moved from Belarus to Poland
                                  1 Soviet_Commisar moved from Belarus to Poland
                                  1 1stTankArmy moved from Eastern Poland to Poland
                                  1 artillery moved from Eastern Poland to Poland
                                  14 infantry moved from Eastern Poland to Poland
                          
                              Combat - Russians
                                  Battle in Romania
                                      Russians attack with 1 armour, 1 artillery, 1 elite and 2 infantry
                                      Germans defend with 2 infantry
                                      Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6
                                      Casualties for Germans: 2 infantry
                                  Battle in Slovakia Hungary
                                      Russians attack with 2 russian_paras and 2 russian_paraBoosts
                                      Germans defend with 1 infantry
                                      Russians win, taking Slovakia Hungary from Germans with 1 russian_para remaining. Battle score for attacker is -1
                                      Casualties for Russians: 1 russian_para and 2 russian_paraBoosts
                                      Casualties for Germans: 1 infantry
                                  Battle in Poland
                                      Russians attack with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry
                                      Germans defend with 1 infantry
                                      Russians win, taking Poland from Germans with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in 115 Sea Zone
                                      Russians attack with 2 fighters and 1 tactical_bomber
                                      Germans defend with 4 GermanUBoats, 1 Wolfpack, 1 cruiser and 1 transport
                                      4 GermanUBoats owned by the Germans submerged
                                      Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                                      Casualties for Russians: 2 fighters
                                      Casualties for Germans: 1 Wolfpack, 1 cruiser and 1 transport
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                  1 tactical_bomber moved from 115 Sea Zone to Novgorod
                                  EDIT: 1 1stTankArmy moved from Poland to 1st Army Group
                                  EDIT: 3 armour moved from Poland to 2nd Corps
                                  EDIT: 1 Soviet_Commisar moved from Poland to 2nd Corps
                                  EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group
                                  EDIT: 1 ArmyGroupActive moved from 1st Army Group to Poland
                                  EDIT: 1 artillery moved from Poland to 1st Army Group
                                  EDIT: 7 infantry moved from Poland to 1st Army Group
                                  EDIT: 2 infantry moved from Poland to 1st Army Group
                                  1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                  4 aaGuns moved from Eastern Poland to Poland
                                  1 elite moved from Bryansk to Belarus
                                  1 artillery moved from Bryansk to Belarus
                                  1 infantry moved from Western Ukraine to Eastern Poland
                                  1 Soviet_Commisar moved from Russia to Belarus
                                  2 armour moved from Russia to Belarus
                                  2 guard_infantrys moved from Russia to Belarus
                                  2 guard_infantrys moved from Russia to Western Ukraine
                                  2 guard_infantrys moved from Russia to Volgograd
                                  1 infantry moved from Northwest Persia to Caucasus
                                  1 Russian_Rail moved from Russia to Urals
                                  1 Russian_Rail and 1 armour moved from Urals to Eastern Poland
                                  1 armour moved from Yenisey to Buryatia
                                  4 infantry moved from Timguska to Novosibirsk
                          
                              Place Units - Russians
                                  3 Army_Conscripts placed in Novgorod
                                  3 Army_Conscripts placed in Bryansk
                                  3 Army_Conscripts placed in Volgograd
                                  17 Army_Conscripts placed in Russia
                                  Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod
                                  Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia
                                  Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod
                                  Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia
                          
                              Turn Complete - Russians
                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                  Russians collect 46 PUs; end with 63 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 68 PUs
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 80 PUs
                          

                          Your Kriegsmarine rolled snake eyes and killed my Russian aircraft šŸ˜ž 0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout said in EXP G40 Game 3 Trout vs JCat:

                            0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

                            That's the least of your worries mate. Unless there is some intervention I don't know of, you are about to lose your three US carries. And I don't even have to make any magical carriers to collect my fighters tho I might still do that. heehee

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by

                              @Trout Speaking of which, how did you pull that off last game? Because I have carriers that can reach I don't have to worry about it maybe but I may want to send out more fighters and buy some new carriers anyway so in cases like that is the game smart enough to read my production and allow for the new carrier?

                              I'd have to check our old game to see but I recall thinking that you could not reach my transports for that sneaky Sea Lion Operation I was going to do, but then you were able to send your fighters out during combat phase and somehow land them on carriers that were not there until placement???

                              I really need to understand how you did that since I seem to be able to do pretty much the same thing here.

                              Thanks

                              T 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout Wow so this is Russia's big growth phase.

                                What is the difference between regular ing and those conscripts? And why. does the game show 17 regular inf in Russia but the notes say 17 conscripts?

                                I guess I need to know how that tank army works too - the one in Poland.. Can we not use the little tags and top boxes? Or at last can I change that into real pieces for this turn?

                                I never understood that top box thing anyway. This is not an actual boardgame so it's not like we'd run out of space or the cat will knock over the pieces, lol. What am I missing?

                                Cheers

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Best to let you figure out any tricks. After all, you have already shown you know a few yourself šŸ™‚ But for conscripts, they are the same as infantry for all intents and purposes after they are deployed. Also you had a question about panzer grenadiers, you can build 4 Hitler fanatics for those and they pack a bigger punch on offense and defense than the regulars. But for all Waffen, you have to build a regular and then upgrade them the next turn. But they have to be in Berlin when they get upgraded so that Fuehrer can brainwash them before they go into combat

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout ok well I just have an important procedural question: does the TripleA engine properly roll the dice for all these special armies and other units or do we need to do something special ?

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Yes - only things needed special are the Panzer and SS Armies. Along with the paratroopers that need to attack with a para boost. But they only attack and defend with a para boost if they are doing so alone. Read the rules for paratroopers if you want to understand why that is

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout I’m trying to get through japans turn but stumped at some rules-issues

                                        I think I need to wipe out your Carriers so how does that work
                                        In terms of order of loss?

                                        In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB

                                        In this case they are all alone so how is this handled ?

                                        Ideally your carriers would take hits first and they are two hit right ?

                                        T 2 Replies Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.

                                            1. Carrier (two hits)
                                            2. Tac B then one fighter
                                            3. Next carrier
                                            4. Two more fighters
                                            5. Carrier (one hit)
                                            6. Two more fighters
                                            7. Last carrier

                                            Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better šŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 28
                                            • 29
                                            • 3 / 29
                                            • First post
                                              Last post
                                            Copyright Ā© 2016-2018 TripleA-Devs | Powered by NodeBB Forums