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    EXP G40 Game 3 Trout vs JCat

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    • T
      Trout @JohnnyCat last edited by

      @johnnycat If you are still not getting it, then I can try to re-post my F5 turn and break out everybody in the box. In other words, I can remove the 1st AG box and put all of the units and the two armies there. Will that help?

      JohnnyCat 1 Reply Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @Trout last edited by

        @trout Screenshot 2026-02-09 at 12.00.05 PM.png

        Here is what shows on my Mac. I could switch to PC if I am missing things.

        But I had no idea until now that those 9 inf and 1 art were even ON THE BOARD !

        And so where is "1st corps" ?

        I still don't understand what is under the marker in Poland. Nor what is under the marker in the Caucuass

        T 2 Replies Last reply Reply Quote 0
        • JohnnyCat
          JohnnyCat @Trout last edited by

          @trout

          sorry for the posts --- too many and we are crossing signals..

          I will start with this one response and I am ok with learning how to do this - I just need to understand why I cannot see any markers on my game or if I am just not understanding things the way you are.

          As I said please lets start with just helping me understand what is under the marker in the Caucuses?
          Screenshot 2026-02-09 at 12.03.36 PM.png

          B T 2 Replies Last reply Reply Quote 0
          • B
            beelee @JohnnyCat last edited by beelee

            @johnnycat

            So for Cauc it shows a "1st Corps" symbol. You hover on the unit and it gives more information.

            Screenshot from 2026-02-09 14-23-03.png

            That tells us "1st Corps Russians". So we move up to the Russian 1st Corps Box to see what is in it.

            Screenshot from 2026-02-09 14-23-46.png

            Shows a Mech 2 Tanks and a Commisar. Note that the Commisar is not active. When moved to the game board it will need to be activated.

            Will explain that in a moment. First here are the Captain's rules regarding how the off board Boxes work. Beginning on Page 8

            https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

            The triplea Boxes essentially replicate this.

            Edit
            The way triplea creates the "2-dice roll" is by having a active Commisar that will then roll 2 dice in combat as well as boosting one of the units in it's Corps to roll 2 also.

            In this case, the Tank is the most powerful unit in the Corps so that is the one to boost. You need to leave the inactive Commisar, the one currently in the Box in it's Box. And move a "Soviet_Commisar_3" from the "Overflow Box" to activate the Tank to roll 2 dice.

            Screenshot from 2026-02-09 14-37-55.png

            You can also edit the correct unit into the Box or board space and some you will have too but the ones that are used the most are in the Overflow Box.

            I find it best to move it to the Box it represents and then move all the Corps together on to the board.

            Screenshot from 2026-02-09 14-43-08.png

            Screenshot from 2026-02-09 14-43-30.png

            and move the 1st Corps symbol back to it's box.

            Screenshot from 2026-02-09 14-43-44.png

            Edit
            Remember you can only move in edit when in CM or NCM

            and most importantly any Defenders must be moved into the TTy before any Attackers. Otherwise they'll show up but they won't roll.

            All of this is explained in the Game Notes

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            • T
              Trout @JohnnyCat last edited by

              @johnnycat Commissar/Mech Infantry/two Tanks

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              • T
                Trout @JohnnyCat last edited by

                @johnnycat What do you see in your 1st Army Group box? In your screenshot, it's all there.

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                • T
                  Trout @JohnnyCat last edited by

                  @johnnycat Game History

                  Round: 5
                  
                      Purchase Units - ANZAC
                          ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                  
                      Combat Move - ANZAC
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 transport moved from 54 Sea Zone to 63 Sea Zone
                          1 infantry moved from New Zealand to 63 Sea Zone
                          1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                          1 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                          2 infantry moved from 46 Sea Zone to New Guinea
                          EDIT: 1 1stSovietAG moved from Poland to 1st Army Group
                          EDIT: 1 1stTankArmy moved from 1st Army Group to Poland
                          EDIT: 1 2ndCorps moved from 1st Army Group to Poland
                          EDIT: 9 infantry moved from 1st Army Group to Poland
                          EDIT: 1 artillery moved from 1st Army Group to Poland
                  
                      Combat - ANZAC
                          Battle in New Guinea
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                          Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          1 fighter moved from India to Java
                          1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                          2 infantry moved from New South Wales to Queensland
                          1 artillery moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          1 transport placed in 62 Sea Zone
                          2 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 15 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                          Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  74778a5e-82b5-4914-85eb-241761424359-trout-cat-game-3-f5.tsvg
                  Here is the F5 turn with the AG back in its box and showing the two armies plus the 14 dudes and one arty. Hope this helps

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