EXP G40 Game 3 Trout vs JCat
-
There are 20 units in the 1st AG in POL. An additional 5 Inf are outside the AG in POL
Edit
learning moving in and out of the Boxes is one of the most difficult things for triplea play. It usually takes 2-3 games before one starts to get comfortable with it.You are starting at a greater learning curve due to the limited number of OutOfBox game experience you have. So you are learning those rules as well, which will make it more difficult initially.
You are improving

The AG symbol next to AG 1 in the Boxes is AG 2. Has the same characteristics as AG 1
-
@Trout @beelee
I have read through page 18,19 etc about paratroopers but I cannot find any information in the rules for the word, "Boost" so I do not understand why paratroops turn into two guys: A regular guy and a doppelgänger guy with a big red circle (I recall this being called a boost).Can you please tell me where to find this information or what to search for?
-
@johnnycat Yes, no problem changing your Italy turn
-
@beelee OK yes 20 NOT 23 like I said. I keep getting fooled by that other group up there that is actually in the Caucasus
-
ParaBoost is explained in in Game Notes

it is unique to triplea as it is what triplea uses to give the Para a +1 in the first round combat for Attack and Defense.
Captain's Rules page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
-
@beelee said in EXP G40 Game 3 Trout vs JCat:
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
Right but NO MENTION of the term "boost" in the Captains rules.
I just assumed that TripleA knew what to do when rolling dice.
OK now I have to wonder why there ever was those paratrooper units with the red dot still on the map. What I just read in the Game Notes (something I had not even thought to check OMG) it states that these are just first turn markers that get automagically removed - but they did not get removed so is that a known bug or a Mac thing?
-
@trout Much the same turn but now knowing about those upper boxes some obvious changes...
PS I guess we have to hunt down all those paratrooper boost units and remove them - or is that a Mac thing? Do you ever see the red boost guys still sticking around the map like I do? How do you handle those?
trout-cat-game-3-ITALY_5_REDONE.tsvg
Look at Trans Jordan to see what I am referring to. There is a new paratrooper guy there in red but he should have done away right?
-
yea the red boost is for triplea only. They auto remove during phases and reappear. That is when they are by themselves or only a AA Gun present, as any other unit negates there 1st rd +1 combat bonus.
So if you end your turn with only Para units, triplea will automatically deploy the red boost so you will defend correctly if attacked without anyone then having to do anything.
Offensively they behave the same. Paras only and the red boost will show up.
e.g. if you have 2 Paras and 2 Tanks in S Italy the red Boost will not showup. If the 2 Paras attack Syria by themselves you need to add a red Boost at start of CM and then move them to Syria to attack.
Basically, you need to move the red boost when attacking with Paras only to get the bonus.
Defense pretty much auto works
Edit
You don't take the red boost as a hit. It will auto die after first rd of combat and then respawn after combat if conditions are metEdit 2
Yes so Jordan is correct. triplea auto spawned red Boost so if the Para gets attacked, it will automatically get it's defensive bonus of +1Note that if other axis non Italian units show up in Jordan, it will not negate red Boost and you will heve to edit him out as your Allies have to be Para units only also or it negates the Bonus.
For the most part they work pretty good and you don't need to do much
Attacking with Paras only is risky because if they miss they only attack at 1. That's why i like to send air with them or LCV support.
Defense they just basically work except for the rare above circiumstance with their Allies present.
-
@beelee OK thanks that makes sense now
Is there some way that I could help to teach this wonderful game because without you helping me I doubt I could have made sense of half of this.
-
heh heh
When modding for triplea I read the rules at least once everyday for 3 years. Yep I got a life
The last year I may have had to take both shoes off to count the number of days I didn't read them but I didn't have to drop my trousers 
I have a few examples at the other site. Ideally one would make a Tutorial similar to what triplea has but for HRE specific.
Edit
You can download the tutorial in download maps
It's an idea that I haven't really put any effort into yet

Edit 2
But with the number of new players showing up it's something i should probably do. You know how these things go, start small and then boom a buncha people are playing.So a tutorial would be best I think. That and isolated situations of which of I have a few.
-
@johnnycat Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Italians to Neutral EDIT: Turning off Edit Mode ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from India to Java 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
26b3c6f9-b972-4eab-864d-c80576033bca-trout-cat-game-3-f5.tsvg