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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout This is why I don't want to use that upper box thing - I get the idea of the group - so just include the marker - but having the pieces "sort of hidden" (hidden to me) is something I have not understood.

      I can try but even now I only see those 5 tanks and tank general

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      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout I think the entire problem is this marker.

        Screenshot 2026-02-09 at 11.51.53 AM.png

        I do not see it anywhere in the boxes and thought it was the 1st tank thing

        Screenshot 2026-02-09 at 11.48.38 AM.png

        Are you telling me that ALL THOSE PIECES are in the marker? Well Holy Fk Me Senseless - that CHANGES EVERYTHING hahahahahaha

        1st corps and 1st tank and 2nd corps are ALL THERE?

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Some free advice. Your six Hitler fanatics defend at a 4 and can't cross the seas into ME or Caucasus anyway since they fanatically love their Fatherland. They could all move back to Berlin, then you could RR two dudes from Normandy to Berlin and have the two mechs in Northern Italy rumble over to Berlin. That with moving the three fighters and putting ten land units purchased into Berlin plus moving some dudes back from GSG are all things you can do easily without effecting your push from Greece into ME which is your obvious primary strategy.

          JohnnyCatJ 3 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat 1st Tank, 2nd Corps plus 9 comrades and 1 arty are all in 1st AG. You can see it there in the 1st AG box

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout OK OK. thank you - I had no idea that those guys defended with 4!

              I am stunned by the complexity of this game still.

              But first things first I need to understand how many pieces are under that 1AG marker

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              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout yea I do NOT have a 1st AG box!

                Is this missing in my Mac version or am I just not seeing what is there?

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout lets start with who is inside that little box in the Caucasus. It says 1st
                  and that needs to be defined as well

                  Screenshot 2026-02-09 at 11.51.53 AM.png

                  And again, if the purpose of these groupings are to just get more dice rolls I still would say to not bother and just always assume that such units are grouped into the Army Group thing...

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat If you are still not getting it, then I can try to re-post my F5 turn and break out everybody in the box. In other words, I can remove the 1st AG box and put all of the units and the two armies there. Will that help?

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Screenshot 2026-02-09 at 12.00.05 PM.png

                      Here is what shows on my Mac. I could switch to PC if I am missing things.

                      But I had no idea until now that those 9 inf and 1 art were even ON THE BOARD !

                      And so where is "1st corps" ?

                      I still don't understand what is under the marker in Poland. Nor what is under the marker in the Caucuass

                      T 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        sorry for the posts --- too many and we are crossing signals..

                        I will start with this one response and I am ok with learning how to do this - I just need to understand why I cannot see any markers on my game or if I am just not understanding things the way you are.

                        As I said please lets start with just helping me understand what is under the marker in the Caucuses?
                        Screenshot 2026-02-09 at 12.03.36 PM.png

                        B T 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          So for Cauc it shows a "1st Corps" symbol. You hover on the unit and it gives more information.

                          Screenshot from 2026-02-09 14-23-03.png

                          That tells us "1st Corps Russians". So we move up to the Russian 1st Corps Box to see what is in it.

                          Screenshot from 2026-02-09 14-23-46.png

                          Shows a Mech 2 Tanks and a Commisar. Note that the Commisar is not active. When moved to the game board it will need to be activated.

                          Will explain that in a moment. First here are the Captain's rules regarding how the off board Boxes work. Beginning on Page 8

                          https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                          The triplea Boxes essentially replicate this.

                          Edit
                          The way triplea creates the "2-dice roll" is by having a active Commisar that will then roll 2 dice in combat as well as boosting one of the units in it's Corps to roll 2 also.

                          In this case, the Tank is the most powerful unit in the Corps so that is the one to boost. You need to leave the inactive Commisar, the one currently in the Box in it's Box. And move a "Soviet_Commisar_3" from the "Overflow Box" to activate the Tank to roll 2 dice.

                          Screenshot from 2026-02-09 14-37-55.png

                          You can also edit the correct unit into the Box or board space and some you will have too but the ones that are used the most are in the Overflow Box.

                          I find it best to move it to the Box it represents and then move all the Corps together on to the board.

                          Screenshot from 2026-02-09 14-43-08.png

                          Screenshot from 2026-02-09 14-43-30.png

                          and move the 1st Corps symbol back to it's box.

                          Screenshot from 2026-02-09 14-43-44.png

                          Edit
                          Remember you can only move in edit when in CM or NCM

                          and most importantly any Defenders must be moved into the TTy before any Attackers. Otherwise they'll show up but they won't roll.

                          All of this is explained in the Game Notes

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Commissar/Mech Infantry/two Tanks

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat What do you see in your 1st Army Group box? In your screenshot, it's all there.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 5
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                                
                                    Combat Move - ANZAC
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        1 transport moved from 54 Sea Zone to 63 Sea Zone
                                        1 infantry moved from New Zealand to 63 Sea Zone
                                        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                        1 infantry moved from Queensland to 54 Sea Zone
                                        2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                        2 infantry moved from 46 Sea Zone to New Guinea
                                        EDIT: 1 1stSovietAG moved from Poland to 1st Army Group
                                        EDIT: 1 1stTankArmy moved from 1st Army Group to Poland
                                        EDIT: 1 2ndCorps moved from 1st Army Group to Poland
                                        EDIT: 9 infantry moved from 1st Army Group to Poland
                                        EDIT: 1 artillery moved from 1st Army Group to Poland
                                
                                    Combat - ANZAC
                                        Battle in New Guinea
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        1 fighter moved from India to Java
                                        1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                        2 infantry moved from New South Wales to Queensland
                                        1 artillery moved from New South Wales to Queensland
                                
                                    Place Units - ANZAC
                                        1 transport placed in 62 Sea Zone
                                        2 infantry placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 14 PUs; end with 15 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                74778a5e-82b5-4914-85eb-241761424359-trout-cat-game-3-f5.tsvg
                                Here is the F5 turn with the AG back in its box and showing the two armies plus the 14 dudes and one arty. Hope this helps

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                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout Yes Sir My screenshots are all there is.

                                  Now you can see my confusion I hope. I still don't know what a "1st [RED STAR]" marker is. This is the one in the caucuses

                                  And I never saw any "1st Army Group" - only the marker I saw for what seemed to be 5 tanks and a super tank leader. Again I still cannot connect how those 9 inf and 1 art are anywhere on the board let alone in Poland

                                  Again I BELIEVE you of course. I'm just sharing what I saw. And more confusion is that "1st Corps" box. I don't see it anywhere.

                                  And why would "1st Army Group" that right side box have anything in common with those boxes on the left that say "1st Corps" "1st Tank" "2nd corps"

                                  this really confused me and the game is complicated enough without me having to track down game notes and rules that are not effecting me until they do... Hence my disdain for these boxes and markers... of course, if they were clear that would be fine and I will try to figure this out and why I don't have any other markers than the screenshots I posted here.

                                  Again I don't want to be a whinny little beeotch,lol, but I truly had no idea what was in that marker in Poland and before I do German 6 again - which I have to believe is doable as you pointed out, I will load this game on my PC and see if I can make any better sense of that top level boxes thing and the markers on the game board.

                                  Thanks for being patient with me.

                                  Screenshot 2026-02-09 at 12.00.05 PM.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    let me know what you don't understand in my explanation of "1st Corps" in Caucasus 4 posts above

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by JohnnyCat

                                      @beelee Thank

                                      This is NUTS I still don't see any of this stuff

                                      If I hover I get nothing but that box - oh so "1st [Red Star}" shows a box that says, "1stCoprs" so that explains that

                                      But that marker in Poland only says "1st Army Group" and that ONLY has 9 inf and 1 art. Nowhere are those five tanks and I still don't see how that group with the commissar is in poland

                                      Where is "second corps" where is "1st tank"

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee Thank again mate for stepping in here. I deeply appreciate it.

                                        Dare I even ask about this? ahahahahaha

                                        Screenshot 2026-02-09 at 3.06.07 PM.png

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat

                                          yes I will explain 1st Army Group as well but as per your request addressed Caucasus first 🙂

                                          Read through the Captain's rules and understand how they work on the physical face to face board.

                                          The triplea Game Notes assume understanding of those rules and then explains how triplea implements them. Therefore triplea notes don't explain the actual rules itself for the most part.

                                          Edit
                                          So for "1st Soviet Army Group" it is represented by the symbol in POL.

                                          Screenshot from 2026-02-09 17-20-43.png

                                          At Game start the 1st Soviet AG symbol is in the "1st Army Group" Box. In this shot you can see both 1st and 2nd AG ( Army Group ) symbols in their respective Boxes.

                                          Screenshot from 2026-02-09 17-22-38.png

                                          To form a AG you need 2 Armies or Corps. Any combination works. So 2 Corps or 1 Corps 1 TankArmy or 2 Tank Armies. Plus an additional 10 land units.

                                          Page 47

                                          https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                          Screenshot from 2026-02-09 17-28-49.png

                                          So when a Corps or Army forms, as in the 1st Corps example in Cauc, instead of moving their symbol to the board, you move it to the AG they are going to be part of.

                                          Then the additional 10 land units join them in the AG Box and the AG symbol is moved to the board.

                                          So in your game 1st Soviet AG, it's Box is called 1st Army Group for brevity, has the 1st Tank Army and 2nd Corps plus 9 Inf and 1 Arty.

                                          A Tank Army will always consist of the same units. 5 Tanks and 1 Tank General. For 2nd Corps, you go to the 2nd Corps box and see what is in it.

                                          In this case 3 Tanks plus the Commisar. Which all adds up to TankGeneral 9 Tanks Commisar Arty 9 Inf for the total number of units in AG 1.

                                          Screenshot from 2026-02-09 17-36-47.png

                                          Army Groups will usually have 20 total units.

                                          Corps and Waffen Armies will always have 4.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee I have a copy of the Captains rules tattooed on the back of my hands, my retinas and every window I have open...

                                            Yet I have never seen any mention of these boxes.

                                            I DO understand that basic concept that Army Groups (Page 47) An Army Group consists of:

                                            • 2 Armies
                                            • 10 land based combat units

                                            But, I need to understand how the triplea implementation is. I get that that First Corps is called "1st" and a red star... easy enough.

                                            But First Army Group is not defined and while there are units in those upper level boxes I cannot see how "First Army Group" is defined. Unless it just implied that anything up there is in the First Army Group.

                                            What might be helpful is to see one of your screen shots of Poland Turn 5 so that I can see what you see.

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