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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee OK so I guess I got it but that entire text in the box is not displayed on my game. This maybe is because it goes away when units are added or some Mac thing. And there is some new second version of "1st Army Group" to the right side that apparently has the group in the Caucuses.. And that is thoroughly confusing.

      Screenshot 2026-02-09 at 12.00.05 PM.png

      Anyway I gather that EVERYTHING (except the confusing issue of the marker in the Caucasus) up on the upper boxes is inside that symbol in Poland - had I known that I probably would have done even turn 3 differently , lol.

      But ok @Trout has been kind enough to let me fix this so I will redo that Germany turn with the knowledge that there are a million hostiles on the doorstep as opposed so just so 6 unit recon group as I had first thought.

      Meanwhile, however, in the Caucusses is some random group that IS NOT PART OF ANY ARMY GROUP Right?

      Screenshot 2026-02-09 at 11.49.32 AM.png

      This thing just says "1ST" and has a big red star. So WHERE IS THAT on the upper boxes? I thought that was the 9 inf and 1 art

      But Trout says something else and I just don't get this.

      PLEASE NOTE I DO UNDERSTAND PAGE 47 and the concept of groups and all that.

      What I DO NOT understand is how these markers map to units and what sense, if any, there is in the layout of the units and the boxes. WHY IS THERE A "1St" [red star] that is in the Caucasus and what is inside that marker and how do I easily find this in the upper boxes? That part IS THOROUGHLY confusing.

      I love this game but I'm a chess player so I tend to need to see the pieces or some very clear system and so far I cannot find any sensible way (sensible to me) to see that mapping of units and labels. And again, this may be some Mac version issue or maybe Triple just loses those key labels or renames them once pieces are added to the upper boxes.

      THANK YOU again both of you. I am SO HAPPY that I made the choice to play the bad guys this time. Despite not purchasing any of the shiny special units so far I am still impressed by all this complexity. I am rather drawn to it actually.

      B T 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat

        This is the map at Game Start. Note 1st Corps and the symbol in it.

        Screenshot from 2026-02-09 20-20-24.png

        Closeup

        Screenshot from 2026-02-09 20-22-10.png

        Red Star represents Russia. 1st represents 1st Corps. Hover on any image you aren't sure of what it is and you will receive additional information.

        Screenshot from 2026-02-09 20-24-03.png

        So when the 1st Corps symbol is on the map, it means the units in 1st Corps Box are in that TTy.

        I really don't know how to explain it any better.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat There's no "AG" on that circle thing in Caucasus so it's just the 1st Corps. In the 1st Corps box you can see two tanks and a mech infantry so that along with the Commissar is all that is there.

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee Yes I see that ON YOUR MAP hahahaha

            Too bad it's not on mine.

            But ok so now I understand there are 23 units in Poland under that marker

            And under the Caucasus marker is 2 tanks a commissar and 1 mech. WHY That stuff is located in the upper boxes amidst the First Army Group stuff is rather confusing and unintuitive but at least I got it.

            Or do I?

            Please confirm that there are 23 units in the poland marker and 4 units in the Caucasus marker. THANK YOU SO MUCH BEE!!!

            B 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout Yes thank you. I am redoing Italy since I would not have moved east knowing that there were mech units in the Caucasus.

              I don't want to complain ok? I just want to learn.

              But when I see something that is very counter intuitive to me I feel I should at least mention it. And this is the first time that I have used these BOXES and it's just required me to slog through all this - so thank you again for the patience.

              T 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                There are 20 units in the 1st AG in POL. An additional 5 Inf are outside the AG in POL

                Edit
                learning moving in and out of the Boxes is one of the most difficult things for triplea play. It usually takes 2-3 games before one starts to get comfortable with it.

                You are starting at a greater learning curve due to the limited number of OutOfBox game experience you have. So you are learning those rules as well, which will make it more difficult initially.

                You are improving 🙂

                The AG symbol next to AG 1 in the Boxes is AG 2. Has the same characteristics as AG 1

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat
                  last edited by

                  @Trout @beelee
                  I have read through page 18,19 etc about paratroopers but I cannot find any information in the rules for the word, "Boost" so I do not understand why paratroops turn into two guys: A regular guy and a doppelgänger guy with a big red circle (I recall this being called a boost).

                  Can you please tell me where to find this information or what to search for?

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Yes, no problem changing your Italy turn

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee OK yes 20 NOT 23 like I said. I keep getting fooled by that other group up there that is actually in the Caucasus

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        ParaBoost is explained in in Game Notes

                        Screenshot from 2026-02-09 20-41-53.png

                        it is unique to triplea as it is what triplea uses to give the Para a +1 in the first round combat for Attack and Defense.

                        Captain's Rules page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee said in EXP G40 Game 3 Trout vs JCat:

                          https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                          Right but NO MENTION of the term "boost" in the Captains rules.

                          I just assumed that TripleA knew what to do when rolling dice.

                          OK now I have to wonder why there ever was those paratrooper units with the red dot still on the map. What I just read in the Game Notes (something I had not even thought to check OMG) it states that these are just first turn markers that get automagically removed - but they did not get removed so is that a known bug or a Mac thing?

                          B 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by JohnnyCat

                            @trout Much the same turn but now knowing about those upper boxes some obvious changes...

                            PS I guess we have to hunt down all those paratrooper boost units and remove them - or is that a Mac thing? Do you ever see the red boost guys still sticking around the map like I do? How do you handle those?

                            trout-cat-game-3-ITALY_5_REDONE.tsvg

                            Look at Trans Jordan to see what I am referring to. There is a new paratrooper guy there in red but he should have done away right?

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                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat

                              yea the red boost is for triplea only. They auto remove during phases and reappear. That is when they are by themselves or only a AA Gun present, as any other unit negates there 1st rd +1 combat bonus.

                              So if you end your turn with only Para units, triplea will automatically deploy the red boost so you will defend correctly if attacked without anyone then having to do anything.

                              Offensively they behave the same. Paras only and the red boost will show up.

                              e.g. if you have 2 Paras and 2 Tanks in S Italy the red Boost will not showup. If the 2 Paras attack Syria by themselves you need to add a red Boost at start of CM and then move them to Syria to attack.

                              Basically, you need to move the red boost when attacking with Paras only to get the bonus.

                              Defense pretty much auto works

                              Edit
                              You don't take the red boost as a hit. It will auto die after first rd of combat and then respawn after combat if conditions are met

                              Edit 2
                              Yes so Jordan is correct. triplea auto spawned red Boost so if the Para gets attacked, it will automatically get it's defensive bonus of +1

                              Note that if other axis non Italian units show up in Jordan, it will not negate red Boost and you will heve to edit him out as your Allies have to be Para units only also or it negates the Bonus.

                              For the most part they work pretty good and you don't need to do much

                              Attacking with Paras only is risky because if they miss they only attack at 1. That's why i like to send air with them or LCV support.

                              Defense they just basically work except for the rare above circiumstance with their Allies present.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee OK thanks that makes sense now

                                Is there some way that I could help to teach this wonderful game because without you helping me I doubt I could have made sense of half of this.

                                B T 2 Replies Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  heh heh

                                  When modding for triplea I read the rules at least once everyday for 3 years. Yep I got a life 🙂 The last year I may have had to take both shoes off to count the number of days I didn't read them but I didn't have to drop my trousers 🙂

                                  I have a few examples at the other site. Ideally one would make a Tutorial similar to what triplea has but for HRE specific.

                                  Edit
                                  You can download the tutorial in download maps

                                  Screenshot from 2026-02-09 21-27-05.png

                                  It's an idea that I haven't really put any effort into yet 🙂

                                  Edit 2
                                  But with the number of new players showing up it's something i should probably do. You know how these things go, start small and then boom a buncha people are playing.

                                  So a tutorial would be best I think. That and isolated situations of which of I have a few.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 5
                                    
                                        Purchase Units - ANZAC
                                            Turning on Edit Mode
                                            EDIT: Changing ownership of Northwest Persia from Italians to Neutral
                                            EDIT: Turning off Edit Mode
                                            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - ANZAC
                                            1 transport moved from 54 Sea Zone to 63 Sea Zone
                                            1 infantry moved from New Zealand to 63 Sea Zone
                                            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                            1 infantry moved from Queensland to 54 Sea Zone
                                            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                            2 infantry moved from 46 Sea Zone to New Guinea
                                    
                                        Combat - ANZAC
                                            Battle in New Guinea
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                            1 fighter moved from India to Java
                                            2 infantry moved from New South Wales to Queensland
                                            1 artillery moved from New South Wales to Queensland
                                    
                                        Place Units - ANZAC
                                            1 transport placed in 62 Sea Zone
                                            2 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 14 PUs; end with 15 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    26b3c6f9-b972-4eab-864d-c80576033bca-trout-cat-game-3-f5.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      Good Morning, I feel like I just earned a college degree in Axis and Allies so future turns and games will be much easier now. Thanks again for being patience.

                                      HOPEfully this version of Italy 5/Germany 6 will suffice. My entire mental process with all the games we have played has been to build a good start so that there is an interesting mid game and even longer.

                                      Trout-cat-game-3-GERMANY_6_FEB_10.tsvg

                                      But I also learned that we do have to keep track of quick exits like Sea Lion or losing Berlin on turn 6! As we started this game I kept thinking that Germany would be able to block any early (Turn 6) Russian assault but obviously I was not seeing the actual situation.

                                      Hopefully now we will be able to play out a reasonably interesting game now unless I have still miscalculated but your 24 units versus 35 plus 7 mines should be strong.

                                      GAME NOTES:

                                      1. First edit was to correct the forgotten move of those two Mafia tanks from Holland to Berlin - they did not participate in the attack upon West Germany and the entire point of redoing Italy turn 5!

                                      2. I had to use edit to move those amazing super weapons (Landing Craft) and

                                      3. The paras did a daring paratrooper invasion deep into Russia in Winter; which was probably a waste of 8 Deutsch Marks or whatever... Please return their frozen bodies after the end of the war.

                                      4. I moved and armed 4 Land Mines on the Border of Slovakia-Poland (The RED mines correctly labeled). And, of course, armed the 7 new Land Mines (These are RED and armed but have no specific label) forthwith on the Berlin-Poland Border.

                                      5. I also converted 4 inf in Berlin to jacked-up-on-Meth super soldiers bringing my total to 10, the max allowed.

                                      6. And I built 3 Atlantic Wall forts in Normandy.

                                      Mostly this was a move-things-around-the-chess-board type of phase and stack up on defense stuff.

                                      What an amazing game.

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Hi there. Your Berlin defense looks sufficient now. But still need a couple of more classes before getting your degree bestowed. I see 10 evil SS guys but G can only build six max for them. You had six at beginning of the turn, so can't build any more until some of them die. I only glanced at this but that's the only issue I see. At some point, you may want to learn how to form a Waffen Army or Panzer Army. Those things are powerful and G gets to build lots of them.

                                        JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout ok that is weird as the game tells me I can build 10 - I mean the actually buying info by hovering over the units in the purchase menu.

                                          I believe you but please tell me where to find this information. So I can better memorize it.

                                          I’ll want to reallocate the 4 I paid for them to be something else but I’m driving.

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout Screenshot 2026-02-10 at 11.32.26 AM.png

                                            Here is what I see regarding max number of Waffle House Fanatics.

                                            And I just found on page 15 of the Captain's Rules it says max of 6.

                                            How do you keep track of all this stuff when it is not consistent?

                                            I am uploading a new map with just the 4 Waffle House guys replaced with if and using the 4 IPU spent on something else.

                                            Thanks for catching this

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