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    EXP G40 Game 3 Trout vs JCat

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    • B Online
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      This is the map at Game Start. Note 1st Corps and the symbol in it.

      Screenshot from 2026-02-09 20-20-24.png

      Closeup

      Screenshot from 2026-02-09 20-22-10.png

      Red Star represents Russia. 1st represents 1st Corps. Hover on any image you aren't sure of what it is and you will receive additional information.

      Screenshot from 2026-02-09 20-24-03.png

      So when the 1st Corps symbol is on the map, it means the units in 1st Corps Box are in that TTy.

      I really don't know how to explain it any better.

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat There's no "AG" on that circle thing in Caucasus so it's just the 1st Corps. In the 1st Corps box you can see two tanks and a mech infantry so that along with the Commissar is all that is there.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee Yes I see that ON YOUR MAP hahahaha

          Too bad it's not on mine.

          But ok so now I understand there are 23 units in Poland under that marker

          And under the Caucasus marker is 2 tanks a commissar and 1 mech. WHY That stuff is located in the upper boxes amidst the First Army Group stuff is rather confusing and unintuitive but at least I got it.

          Or do I?

          Please confirm that there are 23 units in the poland marker and 4 units in the Caucasus marker. THANK YOU SO MUCH BEE!!!

          B 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout Yes thank you. I am redoing Italy since I would not have moved east knowing that there were mech units in the Caucasus.

            I don't want to complain ok? I just want to learn.

            But when I see something that is very counter intuitive to me I feel I should at least mention it. And this is the first time that I have used these BOXES and it's just required me to slog through all this - so thank you again for the patience.

            T 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat

              There are 20 units in the 1st AG in POL. An additional 5 Inf are outside the AG in POL

              Edit
              learning moving in and out of the Boxes is one of the most difficult things for triplea play. It usually takes 2-3 games before one starts to get comfortable with it.

              You are starting at a greater learning curve due to the limited number of OutOfBox game experience you have. So you are learning those rules as well, which will make it more difficult initially.

              You are improving 🙂

              The AG symbol next to AG 1 in the Boxes is AG 2. Has the same characteristics as AG 1

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by

                @Trout @beelee
                I have read through page 18,19 etc about paratroopers but I cannot find any information in the rules for the word, "Boost" so I do not understand why paratroops turn into two guys: A regular guy and a doppelgänger guy with a big red circle (I recall this being called a boost).

                Can you please tell me where to find this information or what to search for?

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Yes, no problem changing your Italy turn

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee OK yes 20 NOT 23 like I said. I keep getting fooled by that other group up there that is actually in the Caucasus

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      ParaBoost is explained in in Game Notes

                      Screenshot from 2026-02-09 20-41-53.png

                      it is unique to triplea as it is what triplea uses to give the Para a +1 in the first round combat for Attack and Defense.

                      Captain's Rules page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee said in EXP G40 Game 3 Trout vs JCat:

                        https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                        Right but NO MENTION of the term "boost" in the Captains rules.

                        I just assumed that TripleA knew what to do when rolling dice.

                        OK now I have to wonder why there ever was those paratrooper units with the red dot still on the map. What I just read in the Game Notes (something I had not even thought to check OMG) it states that these are just first turn markers that get automagically removed - but they did not get removed so is that a known bug or a Mac thing?

                        B 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout Much the same turn but now knowing about those upper boxes some obvious changes...

                          PS I guess we have to hunt down all those paratrooper boost units and remove them - or is that a Mac thing? Do you ever see the red boost guys still sticking around the map like I do? How do you handle those?

                          trout-cat-game-3-ITALY_5_REDONE.tsvg

                          Look at Trans Jordan to see what I am referring to. There is a new paratrooper guy there in red but he should have done away right?

                          1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            yea the red boost is for triplea only. They auto remove during phases and reappear. That is when they are by themselves or only a AA Gun present, as any other unit negates there 1st rd +1 combat bonus.

                            So if you end your turn with only Para units, triplea will automatically deploy the red boost so you will defend correctly if attacked without anyone then having to do anything.

                            Offensively they behave the same. Paras only and the red boost will show up.

                            e.g. if you have 2 Paras and 2 Tanks in S Italy the red Boost will not showup. If the 2 Paras attack Syria by themselves you need to add a red Boost at start of CM and then move them to Syria to attack.

                            Basically, you need to move the red boost when attacking with Paras only to get the bonus.

                            Defense pretty much auto works

                            Edit
                            You don't take the red boost as a hit. It will auto die after first rd of combat and then respawn after combat if conditions are met

                            Edit 2
                            Yes so Jordan is correct. triplea auto spawned red Boost so if the Para gets attacked, it will automatically get it's defensive bonus of +1

                            Note that if other axis non Italian units show up in Jordan, it will not negate red Boost and you will heve to edit him out as your Allies have to be Para units only also or it negates the Bonus.

                            For the most part they work pretty good and you don't need to do much

                            Attacking with Paras only is risky because if they miss they only attack at 1. That's why i like to send air with them or LCV support.

                            Defense they just basically work except for the rare above circiumstance with their Allies present.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee OK thanks that makes sense now

                              Is there some way that I could help to teach this wonderful game because without you helping me I doubt I could have made sense of half of this.

                              B T 2 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                heh heh

                                When modding for triplea I read the rules at least once everyday for 3 years. Yep I got a life 🙂 The last year I may have had to take both shoes off to count the number of days I didn't read them but I didn't have to drop my trousers 🙂

                                I have a few examples at the other site. Ideally one would make a Tutorial similar to what triplea has but for HRE specific.

                                Edit
                                You can download the tutorial in download maps

                                Screenshot from 2026-02-09 21-27-05.png

                                It's an idea that I haven't really put any effort into yet 🙂

                                Edit 2
                                But with the number of new players showing up it's something i should probably do. You know how these things go, start small and then boom a buncha people are playing.

                                So a tutorial would be best I think. That and isolated situations of which of I have a few.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 5
                                  
                                      Purchase Units - ANZAC
                                          Turning on Edit Mode
                                          EDIT: Changing ownership of Northwest Persia from Italians to Neutral
                                          EDIT: Turning off Edit Mode
                                          ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                                  
                                      Combat Move - ANZAC
                                          1 transport moved from 54 Sea Zone to 63 Sea Zone
                                          1 infantry moved from New Zealand to 63 Sea Zone
                                          1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                          1 infantry moved from Queensland to 54 Sea Zone
                                          2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                          2 infantry moved from 46 Sea Zone to New Guinea
                                  
                                      Combat - ANZAC
                                          Battle in New Guinea
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                          Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                          Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                          1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                          1 fighter moved from India to Java
                                          2 infantry moved from New South Wales to Queensland
                                          1 artillery moved from New South Wales to Queensland
                                  
                                      Place Units - ANZAC
                                          1 transport placed in 62 Sea Zone
                                          2 infantry placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 14 PUs; end with 15 PUs
                                  
                                      Combat Move - French
                                  
                                      Combat - French
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                          Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                          Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  26b3c6f9-b972-4eab-864d-c80576033bca-trout-cat-game-3-f5.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    Good Morning, I feel like I just earned a college degree in Axis and Allies so future turns and games will be much easier now. Thanks again for being patience.

                                    HOPEfully this version of Italy 5/Germany 6 will suffice. My entire mental process with all the games we have played has been to build a good start so that there is an interesting mid game and even longer.

                                    Trout-cat-game-3-GERMANY_6_FEB_10.tsvg

                                    But I also learned that we do have to keep track of quick exits like Sea Lion or losing Berlin on turn 6! As we started this game I kept thinking that Germany would be able to block any early (Turn 6) Russian assault but obviously I was not seeing the actual situation.

                                    Hopefully now we will be able to play out a reasonably interesting game now unless I have still miscalculated but your 24 units versus 35 plus 7 mines should be strong.

                                    GAME NOTES:

                                    1. First edit was to correct the forgotten move of those two Mafia tanks from Holland to Berlin - they did not participate in the attack upon West Germany and the entire point of redoing Italy turn 5!

                                    2. I had to use edit to move those amazing super weapons (Landing Craft) and

                                    3. The paras did a daring paratrooper invasion deep into Russia in Winter; which was probably a waste of 8 Deutsch Marks or whatever... Please return their frozen bodies after the end of the war.

                                    4. I moved and armed 4 Land Mines on the Border of Slovakia-Poland (The RED mines correctly labeled). And, of course, armed the 7 new Land Mines (These are RED and armed but have no specific label) forthwith on the Berlin-Poland Border.

                                    5. I also converted 4 inf in Berlin to jacked-up-on-Meth super soldiers bringing my total to 10, the max allowed.

                                    6. And I built 3 Atlantic Wall forts in Normandy.

                                    Mostly this was a move-things-around-the-chess-board type of phase and stack up on defense stuff.

                                    What an amazing game.

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Hi there. Your Berlin defense looks sufficient now. But still need a couple of more classes before getting your degree bestowed. I see 10 evil SS guys but G can only build six max for them. You had six at beginning of the turn, so can't build any more until some of them die. I only glanced at this but that's the only issue I see. At some point, you may want to learn how to form a Waffen Army or Panzer Army. Those things are powerful and G gets to build lots of them.

                                      JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout ok that is weird as the game tells me I can build 10 - I mean the actually buying info by hovering over the units in the purchase menu.

                                        I believe you but please tell me where to find this information. So I can better memorize it.

                                        I’ll want to reallocate the 4 I paid for them to be something else but I’m driving.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout Screenshot 2026-02-10 at 11.32.26 AM.png

                                          Here is what I see regarding max number of Waffle House Fanatics.

                                          And I just found on page 15 of the Captain's Rules it says max of 6.

                                          How do you keep track of all this stuff when it is not consistent?

                                          I am uploading a new map with just the 4 Waffle House guys replaced with if and using the 4 IPU spent on something else.

                                          Thanks for catching this

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout

                                            Trout-cat-game-3-GERMANY_6_FEB_10 FIXED WAFFLES.tsvg

                                            I changed 4 Waffle House nuts to regular inf and added the 4 bucks as one of those Panzer Grenadier things that defends with 3

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