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    EXP G40 Game 3 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      heh heh

      When modding for triplea I read the rules at least once everyday for 3 years. Yep I got a life 🙂 The last year I may have had to take both shoes off to count the number of days I didn't read them but I didn't have to drop my trousers 🙂

      I have a few examples at the other site. Ideally one would make a Tutorial similar to what triplea has but for HRE specific.

      Edit
      You can download the tutorial in download maps

      Screenshot from 2026-02-09 21-27-05.png

      It's an idea that I haven't really put any effort into yet 🙂

      Edit 2
      But with the number of new players showing up it's something i should probably do. You know how these things go, start small and then boom a buncha people are playing.

      So a tutorial would be best I think. That and isolated situations of which of I have a few.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 5
        
            Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Italians to Neutral
                EDIT: Turning off Edit Mode
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
        
            Combat - ANZAC
                Battle in New Guinea
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from India to Java
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        26b3c6f9-b972-4eab-864d-c80576033bca-trout-cat-game-3-f5.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          Good Morning, I feel like I just earned a college degree in Axis and Allies so future turns and games will be much easier now. Thanks again for being patience.

          HOPEfully this version of Italy 5/Germany 6 will suffice. My entire mental process with all the games we have played has been to build a good start so that there is an interesting mid game and even longer.

          Trout-cat-game-3-GERMANY_6_FEB_10.tsvg

          But I also learned that we do have to keep track of quick exits like Sea Lion or losing Berlin on turn 6! As we started this game I kept thinking that Germany would be able to block any early (Turn 6) Russian assault but obviously I was not seeing the actual situation.

          Hopefully now we will be able to play out a reasonably interesting game now unless I have still miscalculated but your 24 units versus 35 plus 7 mines should be strong.

          GAME NOTES:

          1. First edit was to correct the forgotten move of those two Mafia tanks from Holland to Berlin - they did not participate in the attack upon West Germany and the entire point of redoing Italy turn 5!

          2. I had to use edit to move those amazing super weapons (Landing Craft) and

          3. The paras did a daring paratrooper invasion deep into Russia in Winter; which was probably a waste of 8 Deutsch Marks or whatever... Please return their frozen bodies after the end of the war.

          4. I moved and armed 4 Land Mines on the Border of Slovakia-Poland (The RED mines correctly labeled). And, of course, armed the 7 new Land Mines (These are RED and armed but have no specific label) forthwith on the Berlin-Poland Border.

          5. I also converted 4 inf in Berlin to jacked-up-on-Meth super soldiers bringing my total to 10, the max allowed.

          6. And I built 3 Atlantic Wall forts in Normandy.

          Mostly this was a move-things-around-the-chess-board type of phase and stack up on defense stuff.

          What an amazing game.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Hi there. Your Berlin defense looks sufficient now. But still need a couple of more classes before getting your degree bestowed. I see 10 evil SS guys but G can only build six max for them. You had six at beginning of the turn, so can't build any more until some of them die. I only glanced at this but that's the only issue I see. At some point, you may want to learn how to form a Waffen Army or Panzer Army. Those things are powerful and G gets to build lots of them.

            JohnnyCatJ 3 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout ok that is weird as the game tells me I can build 10 - I mean the actually buying info by hovering over the units in the purchase menu.

              I believe you but please tell me where to find this information. So I can better memorize it.

              I’ll want to reallocate the 4 I paid for them to be something else but I’m driving.

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              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout Screenshot 2026-02-10 at 11.32.26 AM.png

                Here is what I see regarding max number of Waffle House Fanatics.

                And I just found on page 15 of the Captain's Rules it says max of 6.

                How do you keep track of all this stuff when it is not consistent?

                I am uploading a new map with just the 4 Waffle House guys replaced with if and using the 4 IPU spent on something else.

                Thanks for catching this

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  Trout-cat-game-3-GERMANY_6_FEB_10 FIXED WAFFLES.tsvg

                  I changed 4 Waffle House nuts to regular inf and added the 4 bucks as one of those Panzer Grenadier things that defends with 3

                  B T 2 Replies Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    Good Afternoon

                    Yea sadly triplea isn't able to enforce the max build correctly for the Waffen Inf. Waffen Panzergrenadiers either. The reason being is that those units upgrade into other units and their upgrades are placed first place phase.

                    so the "Waffen Oberst" replaces a "Waffen Inf" that was present in Berlin at the start of Germany's turn. You can have up to 4 Oberst.

                    By rule, any Waffen Inf after being upgraded no longer counts as part of the maximum of 6. So if you have a wehrmacht Inf present in Berlin it can be upgraded at the same time the Waffen Inf is upgraded.

                    The only way for triplea to allow that is by adding the max number of Oberst to the max total of waffen Inf.

                    This is one of the more difficult things to keep track of and all players should help check for rule compliance. It is easy to miscount, especially later in the game when large number of units are all over the board.

                    Panzergrenadiers are also hard to track. 6 regular Army but 4 can be upgraded to Waffen SS status, so same situation.

                    I tried to code in a way to track them and have a notification popup saying you over purchased and not allowing placement .

                    However that was unsuccessful as the upgrade units only place in Berlin.

                    Anyway, it is something one has to keep an eye on same as you would on the physical board.

                    I think it is explained in Game Notes. Haven't looked in a while.

                    Screenshot from 2026-02-10 14-22-36.png

                    I will add a extended explanation in next update.

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee OK Thank you for that update. I will add to the basic strategy guide that I am building another parallel guide that is a DETAILS OF PLAY type of TripleA guide that also works for playing on the game board. Like a list of things to keep watch for and "player enforce" as you say

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Yes the Game Notes mention some at the start of Notes and then are explained in more detail in their individual "Note" explanation.

                        It's an ongoing process but yea rules that you think need hilighted are good to point out. Victory and Panzer have mentioned things that they thought important.

                        I just spent 4 hours last night updating how LMs work and am still only half done lol

                        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

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                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Okay. Looks like you fixed it. Yeah, only way to keep up with it is to know the rules. The 10 max is because that is the max for placing on a major complex. Unless you upgrade to 12 and the rulebook explains that. Anyway, looks like you did it right and yes, Berlin is very well defended while you still have quite the menacing push into Middle East and even added some navy to the Med :astonished_face: So looks like a well revised turn. Will work on getting R6 out today.

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @Trout
                            last edited by

                            @trout Game History

                            Round: 6
                            
                                Purchase Units - Russians
                                    Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                    Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                    Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                    Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry
                                    EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
                                    EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys
                                    EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry
                                    EDIT: Turning off Edit Mode
                                    Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Place Units - Russians
                                    Units in Russia being upgraded or consumed: 1 factory_major
                                    1 UndrgroundFctry placed in Russia
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    1 infantry moved from Eastern Poland to Slovakia Hungary
                                    1 tactical_bomber moved from Novgorod to Slovakia Hungary
                                    1 guard_infantry moved from Western Ukraine to Slovakia Hungary
                                    1 guard_infantry moved from Belarus to Nenetsia
                                    EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia
                                    EDIT: 1 armour moved from Urals to Nenetsia
                                    EDIT: Russians undo move 7.
                                    EDIT: Russians undo move 4.
                                    2 armour moved from Belarus to Nenetsia
                                    1 guard_infantry moved from Belarus to Nenetsia
                                    1 guard_infantry moved from Belarus to Nenetsia
                                    1 armour moved from Urals to Nenetsia
                            
                                Combat - Russians
                                    Battle in Slovakia Hungary
                                        Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber
                                        Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost
                                        Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                                        Casualties for Russians: 1 infantry
                                        Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                    Battle in Nenetsia
                                        Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys
                                        Germans defend with 2 german_paras and 1 german_paraBoost
                                        Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4
                                        Casualties for Russians: 1 guard_infantry
                                        Casualties for Germans: 2 german_paras and 1 german_paraBoost
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                                    1 infantry moved from Karelia to Novgorod
                                    1 elite moved from Novgorod to Karelia
                                    1 artillery moved from Novgorod to Belarus
                                    3 Army_Conscripts moved from Bryansk to Belarus
                                    1 artillery moved from Belarus to Eastern Poland
                                    1 1stTankArmy moved from Poland to Eastern Poland
                                    1 2ndCorps moved from Poland to Eastern Poland
                                    1 ArmyGroupActive moved from Poland to Eastern Poland
                                    1 artillery moved from Poland to Eastern Poland
                                    4 aaGuns moved from Poland to Eastern Poland
                                    1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                    14 infantry moved from Poland to Eastern Poland
                                    1 infantry moved from Caucasus to Northwest Persia
                                          Russians take Northwest Persia from Neutral_Allies
                                    2 Army_Conscripts moved from Volgograd to Caucasus
                                    1 guard_infantry moved from Volgograd to Caucasus
                                    1 guard_infantry moved from Western Ukraine to Eastern Poland
                                    11 infantry moved from Russia to Bryansk
                                    1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                                    1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                                    1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
                                    2 infantry moved from Novgorod to Belarus
                                    1 infantry moved from Russia to Smolensk
                                    1 guard_infantry moved from Volgograd to Caucasus
                                    EDIT: 1 guard_infantry moved from Caucasus to 1st Corps
                                    EDIT: 1 mech_infantry moved from 1st Corps to Caucasus
                            
                                Place Units - Russians
                                    1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                                    1 artillery placed in Novgorod
                                    1 artillery placed in Volgograd
                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                            
                                Turn Complete - Russians
                                    Russians collect 42 PUs; end with 62 PUs
                                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs
                            

                            08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

                            JohnnyCatJ 4 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout
                              So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude...

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol

                                But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.

                                Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.

                                https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

                                I'll post my turn shortly.

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48

                                  I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.

                                  trout-cat-game-3-JAPAN_6_NAVAL MINE ASSIGN.tsvg

                                  T 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout Screenshot 2026-02-11 at 12.23.32 PM.png

                                    I want to be sure where are these guys so:

                                    1st corps is 2 tanks, commi and inf in Caucacus

                                    5 tanks and tank general and 3 tanks and commi are in East Poland

                                    Where is the 3rd corps Commi guy? Is he real?

                                    Thanks

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout oh that was a typo... I knew that limit.

                                        And I cannot put a fort in New Guinea right?

                                        Give me a sec please and I will correct

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps

                                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.

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