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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      Trout-cat-game-3-GERMANY_6_FEB_10 FIXED WAFFLES.tsvg

      I changed 4 Waffle House nuts to regular inf and added the 4 bucks as one of those Panzer Grenadier things that defends with 3

      B T 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Good Afternoon

        Yea sadly triplea isn't able to enforce the max build correctly for the Waffen Inf. Waffen Panzergrenadiers either. The reason being is that those units upgrade into other units and their upgrades are placed first place phase.

        so the "Waffen Oberst" replaces a "Waffen Inf" that was present in Berlin at the start of Germany's turn. You can have up to 4 Oberst.

        By rule, any Waffen Inf after being upgraded no longer counts as part of the maximum of 6. So if you have a wehrmacht Inf present in Berlin it can be upgraded at the same time the Waffen Inf is upgraded.

        The only way for triplea to allow that is by adding the max number of Oberst to the max total of waffen Inf.

        This is one of the more difficult things to keep track of and all players should help check for rule compliance. It is easy to miscount, especially later in the game when large number of units are all over the board.

        Panzergrenadiers are also hard to track. 6 regular Army but 4 can be upgraded to Waffen SS status, so same situation.

        I tried to code in a way to track them and have a notification popup saying you over purchased and not allowing placement .

        However that was unsuccessful as the upgrade units only place in Berlin.

        Anyway, it is something one has to keep an eye on same as you would on the physical board.

        I think it is explained in Game Notes. Haven't looked in a while.

        Screenshot from 2026-02-10 14-22-36.png

        I will add a extended explanation in next update.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee OK Thank you for that update. I will add to the basic strategy guide that I am building another parallel guide that is a DETAILS OF PLAY type of TripleA guide that also works for playing on the game board. Like a list of things to keep watch for and "player enforce" as you say

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            Yes the Game Notes mention some at the start of Notes and then are explained in more detail in their individual "Note" explanation.

            It's an ongoing process but yea rules that you think need hilighted are good to point out. Victory and Panzer have mentioned things that they thought important.

            I just spent 4 hours last night updating how LMs work and am still only half done lol

            https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

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            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Okay. Looks like you fixed it. Yeah, only way to keep up with it is to know the rules. The 10 max is because that is the max for placing on a major complex. Unless you upgrade to 12 and the rulebook explains that. Anyway, looks like you did it right and yes, Berlin is very well defended while you still have quite the menacing push into Middle East and even added some navy to the Med :astonished_face: So looks like a well revised turn. Will work on getting R6 out today.

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              • T Offline
                Trout @Trout
                last edited by

                @trout Game History

                Round: 6
                
                    Purchase Units - Russians
                        Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                        Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                        Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                        Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry
                        EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
                        EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys
                        EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry
                        EDIT: Turning off Edit Mode
                        Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Place Units - Russians
                        Units in Russia being upgraded or consumed: 1 factory_major
                        1 UndrgroundFctry placed in Russia
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        1 infantry moved from Eastern Poland to Slovakia Hungary
                        1 tactical_bomber moved from Novgorod to Slovakia Hungary
                        1 guard_infantry moved from Western Ukraine to Slovakia Hungary
                        1 guard_infantry moved from Belarus to Nenetsia
                        EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                        EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia
                        EDIT: 1 armour moved from Urals to Nenetsia
                        EDIT: Russians undo move 7.
                        EDIT: Russians undo move 4.
                        2 armour moved from Belarus to Nenetsia
                        1 guard_infantry moved from Belarus to Nenetsia
                        1 guard_infantry moved from Belarus to Nenetsia
                        1 armour moved from Urals to Nenetsia
                
                    Combat - Russians
                        Battle in Slovakia Hungary
                            Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber
                            Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost
                            Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                            Casualties for Russians: 1 infantry
                            Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                        Battle in Nenetsia
                            Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys
                            Germans defend with 2 german_paras and 1 german_paraBoost
                            Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4
                            Casualties for Russians: 1 guard_infantry
                            Casualties for Germans: 2 german_paras and 1 german_paraBoost
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                        Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                        1 infantry moved from Karelia to Novgorod
                        1 elite moved from Novgorod to Karelia
                        1 artillery moved from Novgorod to Belarus
                        3 Army_Conscripts moved from Bryansk to Belarus
                        1 artillery moved from Belarus to Eastern Poland
                        1 1stTankArmy moved from Poland to Eastern Poland
                        1 2ndCorps moved from Poland to Eastern Poland
                        1 ArmyGroupActive moved from Poland to Eastern Poland
                        1 artillery moved from Poland to Eastern Poland
                        4 aaGuns moved from Poland to Eastern Poland
                        1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                        14 infantry moved from Poland to Eastern Poland
                        1 infantry moved from Caucasus to Northwest Persia
                              Russians take Northwest Persia from Neutral_Allies
                        2 Army_Conscripts moved from Volgograd to Caucasus
                        1 guard_infantry moved from Volgograd to Caucasus
                        1 guard_infantry moved from Western Ukraine to Eastern Poland
                        11 infantry moved from Russia to Bryansk
                        1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                        1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                        1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
                        2 infantry moved from Novgorod to Belarus
                        1 infantry moved from Russia to Smolensk
                        1 guard_infantry moved from Volgograd to Caucasus
                        EDIT: 1 guard_infantry moved from Caucasus to 1st Corps
                        EDIT: 1 mech_infantry moved from 1st Corps to Caucasus
                
                    Place Units - Russians
                        1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                        1 artillery placed in Novgorod
                        1 artillery placed in Volgograd
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 42 PUs; end with 62 PUs
                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs
                

                08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

                JohnnyCatJ 4 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout
                  So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude...

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol

                    But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.

                    Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.

                    https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

                    I'll post my turn shortly.

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                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout

                      Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48

                      I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.

                      trout-cat-game-3-JAPAN_6_NAVAL MINE ASSIGN.tsvg

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                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout Screenshot 2026-02-11 at 12.23.32 PM.png

                        I want to be sure where are these guys so:

                        1st corps is 2 tanks, commi and inf in Caucacus

                        5 tanks and tank general and 3 tanks and commi are in East Poland

                        Where is the 3rd corps Commi guy? Is he real?

                        Thanks

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout oh that was a typo... I knew that limit.

                            And I cannot put a fort in New Guinea right?

                            Give me a sec please and I will correct

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout ok here it is

                                  I removed the two forts
                                  and put one where I intended but forgot on the island Marianas

                                  I credited 1 PU to Japan for the extra one that I destroyed

                                  All good?

                                  trout-cat-game-3-JAPAN_6_NAVAL FIXED.tsvg

                                  T 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout This is so confusing. Were did this Third Corps come from?

                                    I did not recall any such markers.

                                    JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @JohnnyCat
                                      last edited by

                                      @trout Did the paratroopers kill anyone? I thought they had some super bonus

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        yea NavalMines are a bit of a PITA to place because you have to remove both it and the Escort/Trprt to remove the ones you buy and then add the "Changer" ones and your Escort back in.

                                        Also there is a weird dynamic if you forget to do it at 2nd place and a regular Trprt is present, it won't let you remove them.

                                        Just add the Changer ones and ignore the others.

                                        There are very few border specific NMs. You need to document in Comment Log where they are defending.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat 3rd Corps was in Belarus. Your two paras killed one Russian Guard. They both got boosted to 3 on defense. So just as I teach my little kids with their arithmetic homework. 2 x 3 = 6 / 6 =1. So your paras rolled average spot on for dice and got one kill.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Yep all good. Johnny be good this turn - haha!

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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