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    EXP G40 Game 3 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      Yes the Game Notes mention some at the start of Notes and then are explained in more detail in their individual "Note" explanation.

      It's an ongoing process but yea rules that you think need hilighted are good to point out. Victory and Panzer have mentioned things that they thought important.

      I just spent 4 hours last night updating how LMs work and am still only half done lol

      https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Okay. Looks like you fixed it. Yeah, only way to keep up with it is to know the rules. The 10 max is because that is the max for placing on a major complex. Unless you upgrade to 12 and the rulebook explains that. Anyway, looks like you did it right and yes, Berlin is very well defended while you still have quite the menacing push into Middle East and even added some navy to the Med :astonished_face: So looks like a well revised turn. Will work on getting R6 out today.

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @Trout
          last edited by

          @trout Game History

          Round: 6
          
              Purchase Units - Russians
                  Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                  Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                  Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                  Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry
                  EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
                  EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys
                  EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry
                  EDIT: Turning off Edit Mode
                  Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Place Units - Russians
                  Units in Russia being upgraded or consumed: 1 factory_major
                  1 UndrgroundFctry placed in Russia
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Eastern Poland to Slovakia Hungary
                  1 tactical_bomber moved from Novgorod to Slovakia Hungary
                  1 guard_infantry moved from Western Ukraine to Slovakia Hungary
                  1 guard_infantry moved from Belarus to Nenetsia
                  EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia
                  EDIT: 1 armour moved from Urals to Nenetsia
                  EDIT: Russians undo move 7.
                  EDIT: Russians undo move 4.
                  2 armour moved from Belarus to Nenetsia
                  1 guard_infantry moved from Belarus to Nenetsia
                  1 guard_infantry moved from Belarus to Nenetsia
                  1 armour moved from Urals to Nenetsia
          
              Combat - Russians
                  Battle in Slovakia Hungary
                      Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber
                      Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost
                      Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                  Battle in Nenetsia
                      Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys
                      Germans defend with 2 german_paras and 1 german_paraBoost
                      Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 guard_infantry
                      Casualties for Germans: 2 german_paras and 1 german_paraBoost
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                  1 infantry moved from Karelia to Novgorod
                  1 elite moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Belarus
                  3 Army_Conscripts moved from Bryansk to Belarus
                  1 artillery moved from Belarus to Eastern Poland
                  1 1stTankArmy moved from Poland to Eastern Poland
                  1 2ndCorps moved from Poland to Eastern Poland
                  1 ArmyGroupActive moved from Poland to Eastern Poland
                  1 artillery moved from Poland to Eastern Poland
                  4 aaGuns moved from Poland to Eastern Poland
                  1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                  14 infantry moved from Poland to Eastern Poland
                  1 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  2 Army_Conscripts moved from Volgograd to Caucasus
                  1 guard_infantry moved from Volgograd to Caucasus
                  1 guard_infantry moved from Western Ukraine to Eastern Poland
                  11 infantry moved from Russia to Bryansk
                  1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                  1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                  1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
                  2 infantry moved from Novgorod to Belarus
                  1 infantry moved from Russia to Smolensk
                  1 guard_infantry moved from Volgograd to Caucasus
                  EDIT: 1 guard_infantry moved from Caucasus to 1st Corps
                  EDIT: 1 mech_infantry moved from 1st Corps to Caucasus
          
              Place Units - Russians
                  1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                  1 artillery placed in Novgorod
                  1 artillery placed in Volgograd
                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
          
              Turn Complete - Russians
                  Russians collect 42 PUs; end with 62 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs
          

          08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

          JohnnyCatJ 4 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout
            So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude...

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            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol

              But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.

              Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.

              https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

              I'll post my turn shortly.

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              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48

                I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.

                trout-cat-game-3-JAPAN_6_NAVAL MINE ASSIGN.tsvg

                T 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout Screenshot 2026-02-11 at 12.23.32 PM.png

                  I want to be sure where are these guys so:

                  1st corps is 2 tanks, commi and inf in Caucacus

                  5 tanks and tank general and 3 tanks and commi are in East Poland

                  Where is the 3rd corps Commi guy? Is he real?

                  Thanks

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout oh that was a typo... I knew that limit.

                      And I cannot put a fort in New Guinea right?

                      Give me a sec please and I will correct

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.

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                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout ok here it is

                            I removed the two forts
                            and put one where I intended but forgot on the island Marianas

                            I credited 1 PU to Japan for the extra one that I destroyed

                            All good?

                            trout-cat-game-3-JAPAN_6_NAVAL FIXED.tsvg

                            T 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout This is so confusing. Were did this Third Corps come from?

                              I did not recall any such markers.

                              JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @JohnnyCat
                                last edited by

                                @trout Did the paratroopers kill anyone? I thought they had some super bonus

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  yea NavalMines are a bit of a PITA to place because you have to remove both it and the Escort/Trprt to remove the ones you buy and then add the "Changer" ones and your Escort back in.

                                  Also there is a weird dynamic if you forget to do it at 2nd place and a regular Trprt is present, it won't let you remove them.

                                  Just add the Changer ones and ignore the others.

                                  There are very few border specific NMs. You need to document in Comment Log where they are defending.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat 3rd Corps was in Belarus. Your two paras killed one Russian Guard. They both got boosted to 3 on defense. So just as I teach my little kids with their arithmetic homework. 2 x 3 = 6 / 6 =1. So your paras rolled average spot on for dice and got one kill.

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Yep all good. Johnny be good this turn - haha!

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout Hahaha. My fiancé was joking about the "Dear John letter" slang last month while we were in Taiwan...

                                        Now we are broke up and the grief is horrible 😞

                                        But yea, names...

                                        Speaking of which, are we prevented from using our real first names on this thing? Does it matter? I still am not accustomed to my name is "Emperor Royal Rommel The Gladiator Space Queen Murderer" and such stuff... I'm very conservative I guess.

                                        OH I got on here for a reason, hahaha, and that was merely to state: I am trying my best to give you a good game "Sir Tasty Fish" (though I think I know your first name) despite my knowing NOTHING about these games coming into this. I had never even known that G40 was a real boardgame let alone actually played it!

                                        The only thing I knew was @beelee and theDog were kind to me last year when I started playing that other game that TheDog made.

                                        Other than my basic skills in math, I did earn a Masters in Applied Mathematics after all, I have no skill or experience in this game and approach each turn like I would a chess game.

                                        And it has proven EXTREMELY difficult for me to track down actual games online.

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout trout-cat-game-3-JAPAN_6_NAVAL NAVAL MINE_FIX.tsvg

                                            T 1 Reply Last reply Reply Quote 0

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