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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout @beelee
      OK ok that is good to know.

      So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

      And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

      OR

      perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

      I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

      So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

      these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

      Thanks
      J

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout OK I am trying - so thank you for that.

          I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.

          OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Roger. I feel like I am turning you into an evil genius. I see where you also will likely defeat Panzer in your first game also. Which is again incredible since you still struggle with understanding the House Rules. You may have a Championship in your future if you decide to visit the Captain and his buddies in Denmark for their annual tournament after you have a full grasp of all the House Rules in the game

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout defeat Panzer !?

              I’m Not sure about that but I continue to try and find solutions to this amazing game.

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by

                @trout @beelee

                Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.

                In fact, I am much more interested in this TripleA version than any other game!

                And maybe I got old, but playing in person is just not what it once was...

                trout-cat-game-3-MAFIA-7.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  :astonished_face:

                  so they don't smoke and drink πŸ™‚

                  Making new friends. You are an Ambassador now.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by JohnnyCat

                    @beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!

                    This (the Captain) game is a total luxury compared to the actual board game!

                    Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.

                    In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.

                    So I highly recommend you all play it... But this is still best...

                    T 1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @JohnnyCat
                      last edited by Trout

                      @johnnycat Game History

                      Round: 7
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                              1 transport moved from 62 Sea Zone to 54 Sea Zone
                              1 artillery moved from Queensland to 54 Sea Zone
                              1 infantry moved from Queensland to 54 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                              1 artillery moved from 45 Sea Zone to Dutch New Guinea
                              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                              1 infantry moved from New Guinea to Dutch New Guinea
                              1 infantry moved from New Guinea to Dutch New Guinea
                      
                          Combat - ANZAC
                              Battle in Dutch New Guinea
                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                  Changer defend; Japanese defend with 1 infantry
                                      ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits
                                      Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Dutch New Guinea
                                  ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      
                          Place Units - ANZAC
                              1 transport placed in 62 Sea Zone
                              1 artillery and 1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 15 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      
                          Non Combat Move - French
                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0.33
                      ANZAC regular : 0.00
                      

                      62740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.

                      JohnnyCatJ 3 Replies Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout yep I agree.

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @JohnnyCat
                          last edited by

                          @johnnycat NEVERMIND - I see it

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout trout-cat-game-3GERMANY_8.tsvg

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee
                              last edited by

                              @Trout

                              You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it πŸ™‚

                              But you probably already know that πŸ™‚

                              Haven't looked at this in a while. reich got a major hardon for the Middle East lol

                              B 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout.

                                Germany 8

                                trout-cat-game-3-GERMANY_8.tsvg

                                What is going on with the underground factory that seems to be a purchased but unused?

                                T 2 Replies Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat It needs to be removed. Forgot to place it in 1st phase so instead had to Edit it there. I don't know how to remove something from the Production Q so it's just going to sit there unbuilt for rest of the game

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @beelee
                                    last edited by

                                    @Trout @beelee said in EXP G40 Game 3 Trout vs JCat:

                                    @Trout
                                    You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 8
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                              Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                              Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 3 russian_paras; Remaining resources: 18 PUs; 0 AirLendLease; 3 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              1 infantry moved from Novgorod to Karelia
                                                    Russians take Karelia from Germans
                                              1 1stTankArmy moved from Belarus to Eastern Poland
                                              1 2ndTankArmy moved from Western Ukraine to Eastern Poland
                                              1 Army_Conscript moved from Belarus to Baltic States
                                              1 artillery moved from Novgorod to Karelia
                                              1 elite moved from Novgorod to Karelia
                                              1 Army_Conscript moved from Belarus to Baltic States
                                              2 guard_infantrys moved from Western Ukraine to Eastern Poland
                                              1 guard_infantry moved from Belarus to Eastern Poland
                                              1 armour moved from Belarus to Novgorod
                                              6 infantry moved from Western Ukraine to Eastern Poland
                                              5 infantry moved from Western Ukraine to Eastern Poland
                                              1 elite moved from Belarus to Eastern Poland
                                              1 2ndCorps moved from Belarus to Baltic States
                                              2 artilleries moved from Belarus to Eastern Poland
                                              8 infantry moved from Belarus to Eastern Poland
                                              3 infantry moved from Belarus to Eastern Poland
                                              3 fighters moved from Belarus to Baltic States
                                              1 tactical_bomber moved from Russia to Baltic States
                                              1 FighterAce moved from Russia to Eastern Poland
                                              1 tactical_bomber moved from Russia to Eastern Poland
                                              2 tactical_bombers moved from Russia to Baltic States
                                      
                                          Combat - Russians
                                              Battle in Baltic States
                                                  Russians attack with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers
                                                  Germans defend with 1 mech_infantry
                                                  Russians win, taking Baltic States from Germans with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                                                  Casualties for Germans: 1 mech_infantry
                                              Battle in Eastern Poland
                                                  Russians attack with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 22 infantry and 1 tactical_bomber
                                                  Germans defend with 1 infantry
                                                  Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                  Casualties for Russians: 1 infantry
                                                  Casualties for Germans: 1 infantry
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                              4 aaGuns moved from Belarus to Eastern Poland
                                              4 infantry moved from Novgorod to Karelia
                                              1 infantry moved from Novgorod to Karelia
                                              1 Elitearmour moved from Russia to Belarus
                                              1 infantry moved from Bryansk to Western Ukraine
                                              1 artillery moved from Bryansk to Western Ukraine
                                              1 elite moved from Bryansk to Western Ukraine
                                              2 armour moved from Russia to Western Ukraine
                                              4 armour moved from Russia to Belarus
                                              1 Army_Conscript moved from Belarus to Eastern Poland
                                              3 infantry moved from Belarus to Eastern Poland
                                              1 elite moved from Russia to Bryansk
                                              1 infantry moved from Samara to Novosibirsk
                                              1 armour moved from Urals to Yenisey
                                              1 armour moved from Yenisey to Buryatia
                                              EDIT: 1 russian_minor moved from Bryansk to Belarus
                                              3 tactical_bombers moved from Baltic States to Novgorod
                                              1 tactical_bomber moved from Belarus to Novgorod
                                              1 FighterAce and 1 tactical_bomber moved from Eastern Poland to Novgorod
                                              3 fighters moved from Baltic States to Novgorod
                                      
                                          Place Units - Russians
                                              3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia
                                              1 TankDestroyerFS placed in Belarus
                                              1 artillery placed in Russia
                                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                      
                                          Turn Complete - Russians
                                              Russians collect 37 PUs; end with 55 PUs
                                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
                                      

                                      43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout hahaha. Yea I totally understand how that can happen. No worries.

                                        Hey I am really loving our game. And since my fiancΓ© and I broke up I sure can use the distraction.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout said in EXP G40 Game 3 Trout vs JCat:

                                          43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg

                                          trout-cat-game-3-JAPAN_8.tsvg

                                          I placed another super weapon, a Naval Mine, the red one on the border of zone 6 and 17.

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 8
                                            
                                                Purchase Units - Americans
                                                    Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                                                    Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                                                    Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                                                    Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Japanese from Japan: 1 NavalMine
                                                    EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed
                                                    EDIT: Turning off Edit Mode
                                                    Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 USA_Hvy_Bomber, 3 destroyers, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Americans
                                                    Units in Western United States being upgraded or consumed: 1 infantry
                                                    1 marine placed in Western United States
                                            
                                                Politics - Americans
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                                                    3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
                                                    1 usa_tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
                                                    1 bomber moved from Wake Island to 17 Sea Zone
                                                    2 infantry moved from Wake Island to 31 Sea Zone
                                                    2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
                                                    2 infantry moved from 21 Sea Zone to Guam
                                                    2 infantry moved from Wake Island to 31 Sea Zone
                                                    2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
                                                    2 infantry moved from 34 Sea Zone to Paulau Island
                                                    1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                                                    1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone
                                                    1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone
                                                    3 usa_fighters moved from United Kingdom to 104 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in Guam
                                                    Battle in Paulau Island
                                                    Battle in 17 Sea Zone
                                                        Changer loiter and taunt; Americans attack with 1 bomber and 2 usa_fighters
                                                        Changer defend; Japanese defend with 1 Escort
                                                            Americans roll dice for 1 bomber and 2 usa_fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                                                            Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 Escort owned by the Japanese lost in 17 Sea Zone
                                                        Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 1 Escort
                                                    Battle in 16 Sea Zone
                                                        Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                                                        Japanese defend with 1 Japan_destroyer
                                                            Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                                                            Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                                        Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                                                        Casualties for Japanese: 1 Japan_destroyer
                                                    Battle in 104 Sea Zone
                                                        Americans attack with 1 FighterAceUSA, 1 destroyer and 4 usa_fighters
                                                        Germans defend with 1 GermanUBoat
                                                            Americans roll dice for 1 FighterAceUSA, 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                                                            Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                            1 destroyer owned by the Americans lost in 104 Sea Zone
                                                            1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                                                        Americans win with 1 FighterAceUSA and 4 usa_fighters remaining. Battle score for attacker is -3
                                                        Casualties for Americans: 1 destroyer
                                                        Casualties for Germans: 1 GermanUBoat
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                                    2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                                                    4 infantry moved from Quebec to 106 Sea Zone
                                                    2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                                                    2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                                                    2 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar
                                                    1 infantry moved from 91 Sea Zone to Morocco
                                                    1 infantry moved from 91 Sea Zone to Morocco
                                                    2 infantry moved from 91 Sea Zone to Gibraltar
                                                    1 usa_para moved from Eastern United States to 101 Sea Zone
                                                    1 artillery moved from Eastern United States to 101 Sea Zone
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                                                    1 artillery moved from Eastern United States to 101 Sea Zone
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    1 ArmoredInfantry, 2 artilleries, 2 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                                                    1 ArmoredInfantry, 2 artilleries, 2 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                                                    1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                                                    3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
                                                    1 usa_fighter moved from 104 Sea Zone to United Kingdom
                                                    1 bomber moved from 17 Sea Zone to Wake Island
                                                    2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone
                                                    3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
                                                    1 transport moved from 31 Sea Zone to 26 Sea Zone
                                                    1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                                                    1 infantry moved from 31 Sea Zone to Wake Island
                                                    1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                                                    1 marine moved from Western United States to 10 Sea Zone
                                                    2 artilleries moved from Western United States to 10 Sea Zone
                                                    3 infantry moved from Western United States to 10 Sea Zone
                                                    1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier and 1 pacific_BB moved from 10 Sea Zone to 31 Sea Zone
                                                    4 usa_fighters moved from Western United States to 31 Sea Zone
                                                    2 infantry and 1 pacific_transport moved from 10 Sea Zone to 31 Sea Zone
                                                    2 infantry moved from 31 Sea Zone to Wake Island
                                                    2 artilleries and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                                    1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                                                    1 ArmoredInfantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                                    1 marine moved from 31 Sea Zone to Wake Island
                                                    1 ArmoredInfantry moved from 31 Sea Zone to Wake Island
                                                    2 artilleries moved from 31 Sea Zone to Wake Island
                                                    2 infantry moved from 31 Sea Zone to Wake Island
                                                    1 Rail and 1 elite moved from Eastern United States to Alaska
                                            
                                                Place Units - Americans
                                                    1 USA_Hvy_Bomber placed in Eastern United States
                                                    3 destroyers placed in 101 Sea Zone
                                                    1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                                                    4 TotalWarNavyFtrs placed in 10 Sea Zone
                                                    4 infantry placed in Western United States
                                                    Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                                    Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                                    Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                                                    Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                                                    Americans collect 52 PUs; end with 52 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
                                                    Trigger USA Controls PaulauIsland Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 64 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    3 infantry moved from Sikang to Shensi
                                                    1 artillery moved from Sikang to Shensi
                                                    2 infantry moved from Szechwan to Kweichow
                                                    1 fighter moved from Szechwan to Kweichow
                                                    3 artilleries and 12 infantry moved from Szechwan to Yunnan
                                            
                                                Combat - Chinese
                                                    Battle in Kweichow
                                                        Chinese attack with 1 fighter and 2 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Kweichow
                                                        Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Yunnan
                                                        Chinese attack with 3 artilleries and 12 infantry
                                                        Japanese defend with 2 infantry
                                                            Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/15 hits, 3.50 expected hits
                                                            Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Chinese lost in Yunnan
                                                            2 infantry owned by the Japanese lost in Yunnan
                                                        Chinese win, taking Yunnan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 2 infantry
                                                    Battle in Shensi
                                                        Chinese attack with 1 artillery and 3 infantry
                                                        Japanese defend with 2 infantry
                                                            Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                                                            Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                                                            2 infantry owned by the Chinese lost in Shensi
                                                            Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Japanese lost in Shensi
                                                            Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Shensi
                                                        Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 2 infantry
                                                        Casualties for Japanese: 2 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                    1 fighter moved from Kweichow to Szechwan
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Szechwan
                                                    3 infantry placed in Yunnan
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 5 PUs; end with 5 PUs
                                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
                                            
                                                Purchase Units - British
                                                    Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                                                    Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                                                    British buy 1 DemoUnderMinor, 2 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 2 artilleries, 1 demo_harbour, 4 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Place Units - British
                                                    Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                                                    1 Hvy_Ind_1 placed in Union of South Africa
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    1 infantry moved from Egypt to Alexandria
                                                    2 uk_fighters moved from Egypt to Alexandria
                                                    1 uk_tactical_bomber moved from Egypt to Alexandria
                                                    1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                                                    4 uk_fighters moved from United Kingdom to 119 Sea Zone
                                                    1 infantry moved from Burma to Shan State
                                                          British take Shan State from Japanese
                                                    1 infantry moved from Egypt to Trans-Jordan
                                                          British take Trans-Jordan from Germans
                                                    1 uk_armour moved from Belgian Congo to Ethiopia
                                                          British take Ethiopia from Italians
                                            
                                                Combat - British
                                                    Battle in Alexandria
                                                        British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                        Germans defend with 1 German_LCV and 1 infantry
                                                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                                                            Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria
                                                        British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                                                        Casualties for Germans: 1 German_LCV and 1 infantry
                                                    Battle in 119 Sea Zone
                                                        British attack with 1 destroyer and 4 uk_fighters
                                                        Germans defend with 1 GermanUBoat
                                                            British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                                                            Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                            1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                                                        British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4
                                                        Casualties for Germans: 1 GermanUBoat
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                                    4 uk_fighters moved from 119 Sea Zone to United Kingdom
                                                    2 infantry moved from United Kingdom to 109 Sea Zone
                                                    1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                                                    2 infantry moved from 91 Sea Zone to Morocco
                                                    1 uk_tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
                                                    2 uk_fighters moved from Alexandria to Anglo Egyptian Sudan
                                                    3 artilleries, 12 infantry, 2 mech_infantrys and 8 uk_armours moved from Egypt to Anglo Egyptian Sudan
                                                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                    2 infantry moved from India to 39 Sea Zone
                                                    2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                                    2 infantry moved from 41 Sea Zone to Sumatra
                                                    3 aaGuns, 3 artilleries, 12 infantry and 7 uk_armours moved from Burma to Yunnan
                                                    1 uk_armour moved from India to Yunnan
                                                    1 artillery moved from Eastern Persia to West India
                                                    1 infantry moved from West India to India
                                                    1 uk_fighter moved from India to Yunnan
                                                    1 bomber moved from India to Anglo Egyptian Sudan
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                    Units in Egypt being upgraded or consumed: 1 UndergroundMinr and 1 harbour
                                                    1 DemoUnderMinor and 1 demo_harbour placed in Egypt
                                                    1 artillery, 3 infantry and 1 uk_armour placed in India
                                                    1 artillery, 1 infantry and 2 uk_armours placed in Union of South Africa
                                                    2 Fortifications placed in Sumatra
                                                    1 UK_LCV and 1 uk_para placed in United Kingdom
                                            
                                                Turn Complete - British
                                                    British collect 40 PUs; end with 46 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : 0.33
                                            Americans regular : -0.17
                                            Italians regular : -0.33
                                            Japanese regular : -0.33
                                            Germans regular : 0.67
                                            British regular : 0.83
                                            

                                            Syria looking scary. Churchill has made the unfortunate decision to retreat from Egypt. 😞

                                            ba6fa022-8bd1-4b05-a66d-63861aa221ca-trout-cat-game-3-uk8.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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