EXP G40 Game 3 Trout vs JCat
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You need a Escort to deploy NMs. https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf
You load them in NCM and then move them and either deploy or leave unarmed on the Escort.
Have to use edit in 2nd Plase Phase to remove the NMs and the escort. Then add the Escort back in and add Changer NMs.
Document in Comment Log where they defend. The Border they defend is in both directions.
I'm in the process of updating the examples for both LMs and NMs
They aren't very triplea user friendly. If you forget to remove in 2nd Place it won't let you. Just ignore and place the changer ones.
You only have 1 NM in Italy. The link explains how to buy and deploy
Edit
You need to evacuate Alexandia and Egypt to do the Takeover. It's somewhat involved, so you will want to go through the triplea Notes -
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@beelee I have no units in continental Africa
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@beelee In fact I have read those rules about the take over MANY times because I have been planning that this entire game.
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@johnnycat I just looked again at your Italy turn and I see Mafiosi in Alexandria and Egypt. Those count as Africa. I think you're okay with the two guys in TransJordan. But you can't do it this turn. If at the end of your next Italy turn, if you don't have any units in Africa along with the other two requirements which I assume you know since you read the rules, then you can do it. Yes, would be a good move to do.
There are Game Notes in TripleA for how you can get TripleA to convert the Italians into Germans so you will need to read those too
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
@beelee I have no units in continental Africa

this is what the above save shows for me.
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@beelee what! OK let me check
That looks like one of my practice files.
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This is what it looks like but I will load the file as well

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I hate to say this - but the Mac kind of sucks because it does not keep the windows current like in Unix. I almost always do a practice run and save to a similar file name - so I use a dash in the filename versus underscore./
I guess I need to be more aggressive because the Mac does not keep the file name current as UNIX would do.
Anyway this is the actual game file:
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@trout sorry about that - I uploaded my practice file. Please look through the file I just uploaded...
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It's easy to do. Yea Mac and triplea have had problems from the get go.
Edit
Yea that qualifies. So, the easiest way is to purchase and then place the Takeover Token for Italy. It will then auto change most stuff.Idk how much combat took place. But you can redo the turn and edit the combat results and place the Token or edit all the takeover stuff.
It's a little confusing but after you do it a few times it works pretty smooth. The biggest is getting the income correct, especially if there is Blockade/Convoy damage that has to be rolled for.
Gotta do that by hand but that is not the case here.
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Maybe I don't know the naval mines rules as much as I thought.
Can you take a look at the purchase for Italy and tell me what makes sense :

https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf
says: A maximum of 3 Naval Mines can be loaded onto
an EscortPreviously in Japan I was loading only 1 naval mine per escort ! I had that wrong ?
In particular I am wondering why the game let me place all the mines except 3 land mines? @Trout said that I could go ahead and just consider that I spent $2 to make that south Italy factory larger but I will deal with it next turn as Germany - or as Italy if I have the wrong.
So some reason parts of this game still elude me, lol. And I have to remember that places that start with a factory are different than places that do not start with one
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yea so Mines are, as you can see, somewhat labor intensive with triplea. For starters, you can only buy as many as your Fctry can produce of regular Units.
So Italy can only produce 3 per turn, 4 if they upgraded. They can do that for NMs and LMs both so 3 a piece with starting Fctry plus any other builds
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
parts of this game still elude me,
that includes all of us
I've been playing Mines wrong for almost 5 years lol. I thought they defended only one direction but once the border is mined it defends in both directions.I just found that out today

I have to update the notes and clarify as the Captain's didn't make it seem that they did by my reading.
But I fckd up Pacific Island Bonus for close to 3 years too, so one is gonna have a little bit of that

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@beelee Yea that makes sense. Thank you.
I can easily correct those things now
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trout-cat-game-3-ITALY_8_MINE FIX.tsvg
Since I cannot place 4 unarmed LMs I removed 1 mine and added 1 PU
So Italy placed 3 unarmed LM
What is the situation with the 6 Naval Mines? How many of those can I purchase there in Southern Italy ?
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@trout Again my apologies that I posted that practice game.
As far as I can tell everything in Italy is fixed except for buying 6 naval mines - I'm not sure how many I can buy but I posted the latest save
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only 3 NMs a turn for Italy. Same as LMs unless you upgrade the Fctry to 4. Then 4.
Also if you have a damaged Fctry you can only place as many as the damaged Fctry can regular units.
4 Damage on a Fctry that can place 10, means it can only place 6. That means you can only place 6 LM and/or NMs then.

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@beelee Gosh I am sorry that I am so dense but I think I am twisting the rules in my brain.
So just to be clear: Are LM and NM treated differently or is the TOTAL NUMBER of mines just the size of the factory?
In this case 3 mines total? OR 3 LM and 3 NM ?
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