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    EXP G40 Game 3 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      only 3 NMs a turn for Italy. Same as LMs unless you upgrade the Fctry to 4. Then 4.

      Also if you have a damaged Fctry you can only place as many as the damaged Fctry can regular units.

      4 Damage on a Fctry that can place 10, means it can only place 6. That means you can only place 6 LM and/or NMs then.

      Screenshot from 2026-02-15 21-25-33.png

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by JohnnyCat

        @beelee Gosh I am sorry that I am so dense but I think I am twisting the rules in my brain.

        So just to be clear: Are LM and NM treated differently or is the TOTAL NUMBER of mines just the size of the factory?

        In this case 3 mines total? OR 3 LM and 3 NM ?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          3 each

          Edit
          Italy could buy 3 Inf 3 LMs 3 NMs all in the same turn and place them all in S Italy.

          If they have enough dough πŸ™‚

          This also includes Rockets for G and R

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            @trout @beelee

            So this should be the final fix : one Factory Upgrade for $2, 4 Naval Mines and 4 Land Mines.

            Sorry for the difficulty this turn - all I wanted was to buy some inf and leave Africa lol

            trout-cat-game-3-ITALY_8_MINE FIX 4LM 4 NM.tsvg

            B T 3 Replies Last reply Reply Quote 1
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat said in EXP G40 Game 3 Trout vs JCat:

              and leave Africa lol

              yea it's not what it used to be πŸ™‚

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Hey JC. Will send in my Croc Dundee turn tonight. It’s going to be the same as what I did previously. I am still depressed about blowing up 22 IPC’s of stuff and spending 4 doing it- then you just nonchalantly smile and go the other way 😞

                1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @JohnnyCat
                  last edited by Trout

                  @johnnycat See! I am right about turning you into an evil genius! Happy to be a part of your therapy group while you navigate some tough times personally

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    Thank you - yea it's rough but I'm hopeful.

                    Regarding Egypt, maybe take solace in the observation that the fireworks show confirmed my decision to go East. Had you not, I might have decided to get those Pyramids packed up for the mighty Fuhrer for his birthday present.

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        @beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??

                        yea the Takeover has to be placed 2nd Place Phase of Italian Turn or it won't work. That's why I told Cat he could redo his turn and edit any Combat or edit the Takeover.

                        Actually probably easier to redo the turn and edit the Combat and NCMs but Idk. I haven't looked at it.

                        I can do it for you guys later tonight if you want or aren't quite sure about how to go about it.

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee I will see if I can edit it in on my ANZAC turn. Seems easy enough to do

                          1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 8
                            
                                Purchase Units - ANZAC
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                                    EDIT: Changing PUs for Italians from 24 to 25
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                                    EDIT: Changing PUs for Italians from 25 to 28
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                                    EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                                    EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                                    EDIT: Changing PUs for Italians from 28 to 24
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                                    EDIT: Turning off Edit Mode
                                    ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                            
                                Combat Move - ANZAC
                                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                    2 fighters moved from Queensland to 45 Sea Zone
                            
                                Combat - ANZAC
                                    Battle in 45 Sea Zone
                                        ANZAC attack with 1 destroyer and 2 fighters
                                        Japanese defend with 1 pacific_submarine
                                        ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 pacific_submarine
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                    1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                    2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                    1 artillery moved from New South Wales to Queensland
                                    1 infantry moved from New South Wales to Queensland
                            
                                Place Units - ANZAC
                                    1 carrier placed in 62 Sea Zone
                                    1 fighter placed in 62 Sea Zone
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 14 PUs; end with 15 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                            

                            I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
                            710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                            JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout said in EXP G40 Game 3 Trout vs JCat:

                              710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                              Amazing. This game is amazing and I just need to be patient - I also understand those army groups better now and will make a bunch of my own this turn. The best way to learn.

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @Trout
                                last edited by beelee

                                @trout said in EXP G40 Game 3 Trout vs JCat:

                                @johnnycat Game History

                                Round: 8
                                
                                    Purchase Units - ANZAC
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                                        EDIT: Changing PUs for Italians from 24 to 25
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                                        EDIT: Changing PUs for Italians from 25 to 28
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                                        EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                                        EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                                        EDIT: Changing PUs for Italians from 28 to 24
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                                        EDIT: Turning off Edit Mode
                                        ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                                
                                    Combat Move - ANZAC
                                        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                        2 fighters moved from Queensland to 45 Sea Zone
                                
                                    Combat - ANZAC
                                        Battle in 45 Sea Zone
                                            ANZAC attack with 1 destroyer and 2 fighters
                                            Japanese defend with 1 pacific_submarine
                                            ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                            Casualties for Japanese: 1 pacific_submarine
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                        2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                        1 artillery moved from New South Wales to Queensland
                                        1 infantry moved from New South Wales to Queensland
                                
                                    Place Units - ANZAC
                                        1 carrier placed in 62 Sea Zone
                                        1 fighter placed in 62 Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 14 PUs; end with 15 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                

                                I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
                                710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                                It won't work unless it is on Italy's turn. It places 2nd place phase. At end of Place it will auto change most stuff.

                                That's why you need to edit by hand or redo the turn and edit the Combat results. I think it'sd be easier doing that and Cat can get a firsthand look at how it works πŸ™‚

                                Get the little rush of turning everything German lol

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee I can easily do it by hand

                                  B 1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee I read the rules closely on this and according to what I read, I just start the German turn and BEFORE ANYTHING, I do the conversion and adjust cash, territory ownership, etc.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Right Arm πŸ’ͺ

                                      Also maybe double check if you subtracted 2 bucks for when you added LM and NM #4

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        Yea you will receive a prompt. Select yes and then adjust everything

                                        Edit
                                        I still think it'll be easier for you to redo the turn. Purchase takeover Token and place in 2nd Place

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by JohnnyCat

                                          @beelee I've already done it - and yea thanks for reminding me of those 2 wayward Mafia Lira - that will be the difference in the game!

                                          1 Reply Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat
                                            last edited by JohnnyCat

                                            @trout @beelee

                                            Here it is - the math is good but ITALY has 3 land mines bought and paid for but waiting in the queue - so how should we handle that?

                                            I'm thinking just give Germany 3 Marks...?

                                            1771293832716-710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-NAZI_9.tsvg

                                            Seeing everything change to Germany is a powerful thing, hahaha. But I am still behind.

                                            1 Reply Last reply Reply Quote 0

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