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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat
      last edited by

      @trout @beelee

      So this should be the final fix : one Factory Upgrade for $2, 4 Naval Mines and 4 Land Mines.

      Sorry for the difficulty this turn - all I wanted was to buy some inf and leave Africa lol

      trout-cat-game-3-ITALY_8_MINE FIX 4LM 4 NM.tsvg

      B T 3 Replies Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat said in EXP G40 Game 3 Trout vs JCat:

        and leave Africa lol

        yea it's not what it used to be πŸ™‚

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Hey JC. Will send in my Croc Dundee turn tonight. It’s going to be the same as what I did previously. I am still depressed about blowing up 22 IPC’s of stuff and spending 4 doing it- then you just nonchalantly smile and go the other way 😞

          1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by Trout

            @johnnycat See! I am right about turning you into an evil genius! Happy to be a part of your therapy group while you navigate some tough times personally

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout

              Thank you - yea it's rough but I'm hopeful.

              Regarding Egypt, maybe take solace in the observation that the fireworks show confirmed my decision to go East. Had you not, I might have decided to get those Pyramids packed up for the mighty Fuhrer for his birthday present.

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @trout said in EXP G40 Game 3 Trout vs JCat:

                  @beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??

                  yea the Takeover has to be placed 2nd Place Phase of Italian Turn or it won't work. That's why I told Cat he could redo his turn and edit any Combat or edit the Takeover.

                  Actually probably easier to redo the turn and edit the Combat and NCMs but Idk. I haven't looked at it.

                  I can do it for you guys later tonight if you want or aren't quite sure about how to go about it.

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee I will see if I can edit it in on my ANZAC turn. Seems easy enough to do

                    1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 8
                      
                          Purchase Units - ANZAC
                              Turning on Edit Mode
                              EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                              EDIT: Changing PUs for Italians from 24 to 25
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                              EDIT: Changing PUs for Italians from 25 to 28
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                              EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                              EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                              EDIT: Changing PUs for Italians from 28 to 24
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                              EDIT: Turning off Edit Mode
                              ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                              2 fighters moved from Queensland to 45 Sea Zone
                      
                          Combat - ANZAC
                              Battle in 45 Sea Zone
                                  ANZAC attack with 1 destroyer and 2 fighters
                                  Japanese defend with 1 pacific_submarine
                                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 pacific_submarine
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                              2 fighters moved from 45 Sea Zone to 54 Sea Zone
                              1 artillery moved from New South Wales to Queensland
                              1 infantry moved from New South Wales to Queensland
                      
                          Place Units - ANZAC
                              1 carrier placed in 62 Sea Zone
                              1 fighter placed in 62 Sea Zone
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 15 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                      

                      I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
                      710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                      JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                        Amazing. This game is amazing and I just need to be patient - I also understand those army groups better now and will make a bunch of my own this turn. The best way to learn.

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                        • B Offline
                          beelee @Trout
                          last edited by beelee

                          @trout said in EXP G40 Game 3 Trout vs JCat:

                          @johnnycat Game History

                          Round: 8
                          
                              Purchase Units - ANZAC
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                                  EDIT: Changing PUs for Italians from 24 to 25
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                                  EDIT: Changing PUs for Italians from 25 to 28
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                                  EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                                  EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                                  EDIT: Changing PUs for Italians from 28 to 24
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                                  EDIT: Turning off Edit Mode
                                  ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                          
                              Combat Move - ANZAC
                                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                  2 fighters moved from Queensland to 45 Sea Zone
                          
                              Combat - ANZAC
                                  Battle in 45 Sea Zone
                                      ANZAC attack with 1 destroyer and 2 fighters
                                      Japanese defend with 1 pacific_submarine
                                      ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                      Casualties for Japanese: 1 pacific_submarine
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                  2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                  1 artillery moved from New South Wales to Queensland
                                  1 infantry moved from New South Wales to Queensland
                          
                              Place Units - ANZAC
                                  1 carrier placed in 62 Sea Zone
                                  1 fighter placed in 62 Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 14 PUs; end with 15 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                          

                          I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
                          710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

                          It won't work unless it is on Italy's turn. It places 2nd place phase. At end of Place it will auto change most stuff.

                          That's why you need to edit by hand or redo the turn and edit the Combat results. I think it'sd be easier doing that and Cat can get a firsthand look at how it works πŸ™‚

                          Get the little rush of turning everything German lol

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee I can easily do it by hand

                            B 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee I read the rules closely on this and according to what I read, I just start the German turn and BEFORE ANYTHING, I do the conversion and adjust cash, territory ownership, etc.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                Right Arm πŸ’ͺ

                                Also maybe double check if you subtracted 2 bucks for when you added LM and NM #4

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                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Yea you will receive a prompt. Select yes and then adjust everything

                                  Edit
                                  I still think it'll be easier for you to redo the turn. Purchase takeover Token and place in 2nd Place

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by JohnnyCat

                                    @beelee I've already done it - and yea thanks for reminding me of those 2 wayward Mafia Lira - that will be the difference in the game!

                                    1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat
                                      last edited by JohnnyCat

                                      @trout @beelee

                                      Here it is - the math is good but ITALY has 3 land mines bought and paid for but waiting in the queue - so how should we handle that?

                                      I'm thinking just give Germany 3 Marks...?

                                      1771293832716-710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-NAZI_9.tsvg

                                      Seeing everything change to Germany is a powerful thing, hahaha. But I am still behind.

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                                      • JohnnyCatJ Offline
                                        JohnnyCat
                                        last edited by

                                        @trout @beelee

                                        I will take the German turn now - and will choose to just add the $3 to Germany's Monopoly Bank instead of being locked into those 3 Italian mines that I bought.

                                        Unless you want me to stick with that - which is fine as I would likely buy 3 Land Mines anyway. you can let me know tomorrow and we can adjust as you like.

                                        So I will up the German IPU from 71 to -5 for the ITALY TAKE OVER and +24 for Mafia's current IPU balance and +3 for the Land Mine credit so a total of $93. Note that the larger factory in South Italy and the 4 land mines and 4 Naval mines (and 7 inf) were part of the Italy turn 8 purchases. So I have checked and double and quadruple checked this but please let me know of if I missed anything.

                                        NOTE: This is such a complex turn I will likely take my laptop to bed and fall asleep working this turn.

                                        And then Russia Turn 9 will just invade Europe and wipe me out in a couple turns, hahahahahaha

                                        PS. I tried Seo Lion with Panzer haven't heard from him - I hope I did not offend him with such a gimmicky move.

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Good morning. I can't tell in your file whether you did your G9 turn yet or not. When I turn on history, it's not showing anything except where you manually converted I units to G. So are you still working your G9 turn?

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout yes sir. Did you not see my note explaining this?

                                            It’s such a big turn I’m still trying to figure it out. Finally I get to buy some shiny special units but I can only concert crazies from units already in Berlin. Berlin is a magical nexus point obviously lol

                                            I’ll get it done soon !!!

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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