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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @beelee
      last edited by

      @beelee I will see if I can edit it in on my ANZAC turn. Seems easy enough to do

      1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 8
        
            Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                EDIT: Changing PUs for Italians from 24 to 25
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                EDIT: Changing PUs for Italians from 25 to 28
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                EDIT: Changing PUs for Italians from 28 to 24
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                EDIT: Turning off Edit Mode
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
        
            Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 pacific_submarine
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 pacific_submarine
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
        

        I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
        710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

        JohnnyCatJ B 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 3 Trout vs JCat:

          710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

          Amazing. This game is amazing and I just need to be patient - I also understand those army groups better now and will make a bunch of my own this turn. The best way to learn.

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout said in EXP G40 Game 3 Trout vs JCat:

            @johnnycat Game History

            Round: 8
            
                Purchase Units - ANZAC
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed
                    EDIT: Changing PUs for Italians from 24 to 25
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines
                    EDIT: Changing PUs for Italians from 25 to 28
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed
                    EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor
                    EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1
                    EDIT: Changing PUs for Italians from 28 to 24
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly
                    EDIT: Turning off Edit Mode
                    ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
            
                Combat Move - ANZAC
                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                    2 fighters moved from Queensland to 45 Sea Zone
            
                Combat - ANZAC
                    Battle in 45 Sea Zone
                        ANZAC attack with 1 destroyer and 2 fighters
                        Japanese defend with 1 pacific_submarine
                        ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 pacific_submarine
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                    2 fighters moved from 45 Sea Zone to 54 Sea Zone
                    1 artillery moved from New South Wales to Queensland
                    1 infantry moved from New South Wales to Queensland
            
                Place Units - ANZAC
                    1 carrier placed in 62 Sea Zone
                    1 fighter placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 15 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            

            I was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
            710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg

            It won't work unless it is on Italy's turn. It places 2nd place phase. At end of Place it will auto change most stuff.

            That's why you need to edit by hand or redo the turn and edit the Combat results. I think it'sd be easier doing that and Cat can get a firsthand look at how it works 🙂

            Get the little rush of turning everything German lol

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee I can easily do it by hand

              B 1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee I read the rules closely on this and according to what I read, I just start the German turn and BEFORE ANYTHING, I do the conversion and adjust cash, territory ownership, etc.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Right Arm 💪

                  Also maybe double check if you subtracted 2 bucks for when you added LM and NM #4

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    Yea you will receive a prompt. Select yes and then adjust everything

                    Edit
                    I still think it'll be easier for you to redo the turn. Purchase takeover Token and place in 2nd Place

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by JohnnyCat

                      @beelee I've already done it - and yea thanks for reminding me of those 2 wayward Mafia Lira - that will be the difference in the game!

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat
                        last edited by JohnnyCat

                        @trout @beelee

                        Here it is - the math is good but ITALY has 3 land mines bought and paid for but waiting in the queue - so how should we handle that?

                        I'm thinking just give Germany 3 Marks...?

                        1771293832716-710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-NAZI_9.tsvg

                        Seeing everything change to Germany is a powerful thing, hahaha. But I am still behind.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @trout @beelee

                          I will take the German turn now - and will choose to just add the $3 to Germany's Monopoly Bank instead of being locked into those 3 Italian mines that I bought.

                          Unless you want me to stick with that - which is fine as I would likely buy 3 Land Mines anyway. you can let me know tomorrow and we can adjust as you like.

                          So I will up the German IPU from 71 to -5 for the ITALY TAKE OVER and +24 for Mafia's current IPU balance and +3 for the Land Mine credit so a total of $93. Note that the larger factory in South Italy and the 4 land mines and 4 Naval mines (and 7 inf) were part of the Italy turn 8 purchases. So I have checked and double and quadruple checked this but please let me know of if I missed anything.

                          NOTE: This is such a complex turn I will likely take my laptop to bed and fall asleep working this turn.

                          And then Russia Turn 9 will just invade Europe and wipe me out in a couple turns, hahahahahaha

                          PS. I tried Seo Lion with Panzer haven't heard from him - I hope I did not offend him with such a gimmicky move.

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Good morning. I can't tell in your file whether you did your G9 turn yet or not. When I turn on history, it's not showing anything except where you manually converted I units to G. So are you still working your G9 turn?

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout yes sir. Did you not see my note explaining this?

                              It’s such a big turn I’m still trying to figure it out. Finally I get to buy some shiny special units but I can only concert crazies from units already in Berlin. Berlin is a magical nexus point obviously lol

                              I’ll get it done soon !!!

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @JohnnyCat
                                last edited by

                                @trout @beelee

                                Hello Gents

                                Im almost finished but need to ask: Can I mine the Suez Canal with Naval Mines?

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat You can put naval mines in SZ 98 blocking the Suez Canal. Beelee and Panzer are particularly fond of doing that. Again you should not know this much as a newbie!!!!

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout @beelee Knowledge Is POWER

                                    Another thing I cannot figure out despite reading the rules.

                                    I want to make a factory that makes max guys and start with a large factory.

                                    I can make it heavy in the first phase before combat yes?

                                    But what about making it underground?

                                    Someone told me that upgrades are lost when making underground but I cannot find that.

                                    THANKS

                                    T 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout @beelee knows that I try all sorts of crazy things when I play these games. That is how we met, I was playing TheDog's game and kept finding bugs because I would create bizarre scenarios like Chile or Fiji being major powers...

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat It's in the rules but you cannot put it underground and upgrade it in the same turn. Both actions are done in 1st phase placement

                                        JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout ok ok..

                                          And if I make a factory heavy, can I make it underground later or do I lose the upgrade ?

                                          T 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout @beelee

                                            I am trying to make the northern Italy factory heavy but the game will not let me do it.

                                            What am I doing wrong?

                                            1 Reply Last reply Reply Quote 0

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