EXP G40 Game 3 Trout vs JCat
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
parts of this game still elude me,
that includes all of us
I've been playing Mines wrong for almost 5 years lol. I thought they defended only one direction but once the border is mined it defends in both directions.I just found that out today

I have to update the notes and clarify as the Captain's didn't make it seem that they did by my reading.
But I fckd up Pacific Island Bonus for close to 3 years too, so one is gonna have a little bit of that

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@beelee Yea that makes sense. Thank you.
I can easily correct those things now
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trout-cat-game-3-ITALY_8_MINE FIX.tsvg
Since I cannot place 4 unarmed LMs I removed 1 mine and added 1 PU
So Italy placed 3 unarmed LM
What is the situation with the 6 Naval Mines? How many of those can I purchase there in Southern Italy ?
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@trout Again my apologies that I posted that practice game.
As far as I can tell everything in Italy is fixed except for buying 6 naval mines - I'm not sure how many I can buy but I posted the latest save
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only 3 NMs a turn for Italy. Same as LMs unless you upgrade the Fctry to 4. Then 4.
Also if you have a damaged Fctry you can only place as many as the damaged Fctry can regular units.
4 Damage on a Fctry that can place 10, means it can only place 6. That means you can only place 6 LM and/or NMs then.

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@beelee Gosh I am sorry that I am so dense but I think I am twisting the rules in my brain.
So just to be clear: Are LM and NM treated differently or is the TOTAL NUMBER of mines just the size of the factory?
In this case 3 mines total? OR 3 LM and 3 NM ?
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3 each
Edit
Italy could buy 3 Inf 3 LMs 3 NMs all in the same turn and place them all in S Italy.If they have enough dough

This also includes Rockets for G and R
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So this should be the final fix : one Factory Upgrade for $2, 4 Naval Mines and 4 Land Mines.
Sorry for the difficulty this turn - all I wanted was to buy some inf and leave Africa lol
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
and leave Africa lol
yea it's not what it used to be

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@johnnycat Hey JC. Will send in my Croc Dundee turn tonight. Itβs going to be the same as what I did previously. I am still depressed about blowing up 22 IPCβs of stuff and spending 4 doing it- then you just nonchalantly smile and go the other way

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@johnnycat See! I am right about turning you into an evil genius! Happy to be a part of your therapy group while you navigate some tough times personally
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Thank you - yea it's rough but I'm hopeful.
Regarding Egypt, maybe take solace in the observation that the fireworks show confirmed my decision to go East. Had you not, I might have decided to get those Pyramids packed up for the mighty Fuhrer for his birthday present.
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@beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??
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@trout said in EXP G40 Game 3 Trout vs JCat:
@beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??
yea the Takeover has to be placed 2nd Place Phase of Italian Turn or it won't work. That's why I told Cat he could redo his turn and edit any Combat or edit the Takeover.
Actually probably easier to redo the turn and edit the Combat and NCMs but Idk. I haven't looked at it.
I can do it for you guys later tonight if you want or aren't quite sure about how to go about it.
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@beelee I will see if I can edit it in on my ANZAC turn. Seems easy enough to do
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@johnnycat Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed EDIT: Changing PUs for Italians from 24 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines EDIT: Changing PUs for Italians from 25 to 28 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1 EDIT: Changing PUs for Italians from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 pacific_submarine ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsI was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg -
@trout said in EXP G40 Game 3 Trout vs JCat:
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg
Amazing. This game is amazing and I just need to be patient - I also understand those army groups better now and will make a bunch of my own this turn. The best way to learn.
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@trout said in EXP G40 Game 3 Trout vs JCat:
@johnnycat Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed EDIT: Changing PUs for Italians from 24 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines EDIT: Changing PUs for Italians from 25 to 28 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1 EDIT: Changing PUs for Italians from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 pacific_submarine ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsI was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvgIt won't work unless it is on Italy's turn. It places 2nd place phase. At end of Place it will auto change most stuff.
That's why you need to edit by hand or redo the turn and edit the Combat results. I think it'sd be easier doing that and Cat can get a firsthand look at how it works

Get the little rush of turning everything German lol
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@beelee I can easily do it by hand
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@beelee I read the rules closely on this and according to what I read, I just start the German turn and BEFORE ANYTHING, I do the conversion and adjust cash, territory ownership, etc.