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    EXP G40 Game 3 Trout vs JCat

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    • B Online
      beelee @JohnnyCat
      last edited by

      @johnnycat

      just heard back from the Captain and yea you can go Undrg and upgrade to Hvy in same turn. That's when you have to do the edit.

      You buy the Undrg and Hvy Undrg and edit in a Undrg so the Hvy Unrg can upgrade it and the Undrg upgrades the existing Fctry.

      Then remove the Undrg Fctry so you are left with just the Undrg Hvy

      Screenshot from 2026-02-19 03-29-54.png

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat I agree to your proposal. Remember for redoing Slovakia, you have to account for any air or fast movers that can join an attack like paratroopers/tanks/guard infantry in addition to what is in E. Poland. That may be what part of the issue was.

        Game History

        Round: 8
        
            Purchase Units - Americans
                Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 NavalMine
                EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed
                EDIT: Turning off Edit Mode
                Americans buy 3 Escorts, 3 USA_Hvy_Bombers and 3 destroyers; Remaining resources: 8 PUs; 
        
            Place Units - Americans
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                3 usa_fighters moved from United Kingdom to 110 Sea Zone
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                2 usa_fighters moved from Gibraltar to 104 Sea Zone
                1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone
                1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone
                1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                1 bomber moved from Wake Island to 16 Sea Zone
                3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
        
            Combat - Americans
                Battle in 17 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                    Changer defend; Japanese defend with 1 Escort
                        Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 3 usa_fighters
                    Japanese defend with 1 Japan_destroyer
                        Americans roll dice for 1 bomber and 3 usa_fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 3 usa_fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 Japan_destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters
                    Germans defend with 1 GermanUBoat
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Battle in 104 Sea Zone
                    Americans attack with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters
                    Germans defend with 1 GermanUBoat
                        Americans roll dice for 1 FighterAceUSA, 1 destroyer and 3 usa_fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                        Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 usa_fighters moved from 104 Sea Zone to Gibraltar
                1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone
                1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 usa_fighter moved from 110 Sea Zone to United Kingdom
                4 infantry moved from Quebec to 106 Sea Zone
                2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                1 usa_para moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                2 ArmoredInfantrys and 4 infantry moved from 91 Sea Zone to Morocco
                2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone
                1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                1 bomber moved from 16 Sea Zone to Wake Island
                3 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 2 artilleries, 4 infantry, 1 mech_infantry, 1 pacific_BB, 1 pacific_transport and 3 transports moved from 10 Sea Zone to 31 Sea Zone
                4 usa_fighters moved from Western United States to 31 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 4 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 Escort_Convoy moved from 31 Sea Zone to 25 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 Rail and 1 elite moved from Eastern United States to Alaska
        
            Place Units - Americans
                2 Escorts and 1 destroyer placed in 10 Sea Zone
                1 Escort and 2 destroyers placed in 101 Sea Zone
                3 USA_Hvy_Bombers placed in Eastern United States
        
            Turn Complete - Americans
                Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
                Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
                Americans collect 52 PUs; end with 60 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                1 artillery and 3 infantry moved from Sikang to Shensi
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                3 artilleries and 12 infantry moved from Szechwan to Yunnan
        
            Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 3 artilleries and 12 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                1 fighter moved from Kweichow to Szechwan
        
            Place Units - Chinese
                2 infantry placed in Szechwan
                3 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
        
            Purchase Units - British
                Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                British buy 1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry, 3 uk_armours and 1 uk_para; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                4 uk_fighters moved from United Kingdom to 119 Sea Zone
                1 uk_armour moved from Burma to Shan State
                      British take Shan State from Japanese
                1 uk_armour moved from Shan State to Yunnan
                1 uk_armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 uk_armour moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Alexandria
                2 uk_fighters moved from Egypt to Alexandria
                1 uk_tactical_bomber moved from Egypt to Alexandria
                1 artillery moved from Eastern Persia to Persia
                      British take Persia from Germans
        
            Combat - British
                Battle in Alexandria
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 1 German_LCV and 1 infantry
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/4 hits, 1.83 expected hits
                        Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria
                    British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 German_LCV and 1 infantry
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 4 uk_fighters
                    Germans defend with 1 GermanUBoat
                        British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                4 uk_fighters moved from 119 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 uk_fighters moved from Alexandria to Egypt
                1 uk_tactical_bomber moved from Alexandria to Egypt
                1 uk_armour moved from Belgian Congo to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                3 aaGuns, 3 artilleries, 13 infantry and 6 uk_armours moved from Burma to Yunnan
                1 uk_armour moved from India to Yunnan
                1 uk_fighter moved from India to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from West India to Eastern Persia
        
            Place Units - British
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                1 artillery, 3 infantry and 1 uk_armour placed in India
                1 uk_para placed in United Kingdom
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 aaGun and 2 uk_armours placed in Egypt
        
            Turn Complete - British
                British collect 41 PUs; end with 50 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -1.17
        Americans regular : -1.00
        Italians regular : -0.33
        Japanese regular : -1.33
        Germans regular : -0.33
        British regular : 2.83
        

        f87202c1-eca1-4bd4-aa8c-60541b904a9f-trout-cat-game-3-uk8.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Could be that missed some and I’m looking closely at that battle again today

          But if the TripleA battle computer doesn't work then I can do it easily bought hand. I’ve just never thought to do thinking that the battle simulator knew what to do.

          In previous game all the battles were simple. And for the most part the Winner had more units than the loser

          Is there a new way to view these battles with army groups ? Does it mean you can more easily defeat a group Of many more units?

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by Trout

            @johnnycat Bottom-line experience will teach you all things. After a few games you will get the hang of it. Recommend when you do the Takeover, you do it how TripleA has it set up.

            So basically clear all of the Italy units out of Africa and place the “Takeover” Token in S. Italy on second phase placement. Can’t put any Italy navy in the Atlantic either but you already know that

            JohnnyCatJ 1 Reply Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout @beelee

              Thank you again for this opportunity to keep learning !

              Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

              QUESTIONS that still remain.

              1. I see how Italy does the take over thing. WHEW much easier.

              2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

              I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout "Cannot build factory and plop units there same turn"
                    Got it - except for the exception.

                    And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

                    Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

                    I mention this more for me to be sure that I am learning this stuff.

                    This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

                    I will have Italy done in a few minutes

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout

                      Incredibly more easy this way!

                      Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

                      Edit - the Italians that went to Malta did not change to German... so I used the editor.

                      Seems like the RR token disappeared as well.

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        OTHER ISSUES that may just be intended for us to fix:

                        Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                        Follow this procedure:
                         Germany pays 5 IPC to the bank
                         Italian units are replaced by German units
                         Germany collects all Italian IPC
                         Germany begins Repair & Purchase Units
                        Place a German national control marker in each
                        territory that is controlled by Italy.
                        Also, place a German national control marker in
                        all original Italian territories – even if these
                        territories are controlled by The Allies – in order to
                        reflect that they are now “original” German
                        territories.
                        Correct the IPC level in favour of Germany and
                        remove the Italian national control marker from
                        the Expanded National Production Chart.

                        Screenshot 2026-02-19 at 5.59.48 PM.png

                        T 2 Replies Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                          1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 8
                            
                                Purchase Units - ANZAC
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                    EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                                    EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                                    EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                                    EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                                    EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                                    EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                                    EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                                    EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                                    EDIT: Turning off Edit Mode
                                    ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                            
                                Combat Move - ANZAC
                                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                    2 fighters moved from Queensland to 45 Sea Zone
                            
                                Combat - ANZAC
                                    Battle in 45 Sea Zone
                                        ANZAC attack with 1 destroyer and 2 fighters
                                        Japanese defend with 1 pacific_submarine
                                            ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                            Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                            1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                        ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 pacific_submarine
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                    2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                    3 infantry moved from Dutch New Guinea to New Guinea
                                    1 artillery moved from Dutch New Guinea to New Guinea
                                    1 infantry moved from New South Wales to Queensland
                                    1 artillery moved from New South Wales to Queensland
                            
                                Place Units - ANZAC
                                    1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                                    1 infantry placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                    Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                    ANZAC collect 14 PUs; end with 14 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                            
                                Combat Move - French
                            
                                Combat - French
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                            
                                Non Combat Move - French
                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                                    1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                            
                                Turn Complete - French
                            

                            Combat Hit Differential Summary :

                            Japanese regular : -0.17
                            ANZAC regular : -0.33
                            

                            Looks like you used Edit to change Italian territories and units to
                            Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                            38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout said in EXP G40 Game 3 Trout vs JCat:

                              38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                              ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                              so add this? or ?

                              Screenshot 2026-02-19 at 5.59.48 PM.png

                              T B 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                                  I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                                  Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout OK well one more issue

                                    EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                    EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                                    I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee Could you please explain the convey damage - is it in this display

                                      Screenshot 2026-02-19 at 5.59.48 PM.png

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                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                        https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                        Screenshot from 2026-02-19 21-33-36.png

                                        So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                        e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                        Subs roll 2 dice

                                        I'll do an example a bit later showing the TakeOver step by step

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

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                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Could you elaborate on what part you don't understand ?

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