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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout Could be that missed some and I’m looking closely at that battle again today

      But if the TripleA battle computer doesn't work then I can do it easily bought hand. I’ve just never thought to do thinking that the battle simulator knew what to do.

      In previous game all the battles were simple. And for the most part the Winner had more units than the loser

      Is there a new way to view these battles with army groups ? Does it mean you can more easily defeat a group Of many more units?

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by Trout

        @johnnycat Bottom-line experience will teach you all things. After a few games you will get the hang of it. Recommend when you do the Takeover, you do it how TripleA has it set up.

        So basically clear all of the Italy units out of Africa and place the “Takeover” Token in S. Italy on second phase placement. Can’t put any Italy navy in the Atlantic either but you already know that

        JohnnyCatJ 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout @beelee

          Thank you again for this opportunity to keep learning !

          Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

          QUESTIONS that still remain.

          1. I see how Italy does the take over thing. WHEW much easier.

          2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

          I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

          T 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

              JohnnyCatJ 1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout "Cannot build factory and plop units there same turn"
                Got it - except for the exception.

                And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

                Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

                I mention this more for me to be sure that I am learning this stuff.

                This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

                I will have Italy done in a few minutes

                1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout

                  Incredibly more easy this way!

                  Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

                  Edit - the Italians that went to Malta did not change to German... so I used the editor.

                  Seems like the RR token disappeared as well.

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    OTHER ISSUES that may just be intended for us to fix:

                    Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                    Follow this procedure:
                     Germany pays 5 IPC to the bank
                     Italian units are replaced by German units
                     Germany collects all Italian IPC
                     Germany begins Repair & Purchase Units
                    Place a German national control marker in each
                    territory that is controlled by Italy.
                    Also, place a German national control marker in
                    all original Italian territories – even if these
                    territories are controlled by The Allies – in order to
                    reflect that they are now “original” German
                    territories.
                    Correct the IPC level in favour of Germany and
                    remove the Italian national control marker from
                    the Expanded National Production Chart.

                    Screenshot 2026-02-19 at 5.59.48 PM.png

                    T 2 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                      1 Reply Last reply Reply Quote 1
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 8
                        
                            Purchase Units - ANZAC
                                Turning on Edit Mode
                                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                                EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                                EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                                EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                                EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                                EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                                EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                                EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                                EDIT: Turning off Edit Mode
                                ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                2 fighters moved from Queensland to 45 Sea Zone
                        
                            Combat - ANZAC
                                Battle in 45 Sea Zone
                                    ANZAC attack with 1 destroyer and 2 fighters
                                    Japanese defend with 1 pacific_submarine
                                        ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                        Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                        1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                    Casualties for Japanese: 1 pacific_submarine
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                3 infantry moved from Dutch New Guinea to New Guinea
                                1 artillery moved from Dutch New Guinea to New Guinea
                                1 infantry moved from New South Wales to Queensland
                                1 artillery moved from New South Wales to Queensland
                        
                            Place Units - ANZAC
                                1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                                1 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                ANZAC collect 14 PUs; end with 14 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : -0.17
                        ANZAC regular : -0.33
                        

                        Looks like you used Edit to change Italian territories and units to
                        Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                        38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout said in EXP G40 Game 3 Trout vs JCat:

                          38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                          ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                          so add this? or ?

                          Screenshot 2026-02-19 at 5.59.48 PM.png

                          T B 2 Replies Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                              I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                              Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout OK well one more issue

                                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                                I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee Could you please explain the convey damage - is it in this display

                                  Screenshot 2026-02-19 at 5.59.48 PM.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                    https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                    Screenshot from 2026-02-19 21-33-36.png

                                    So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                    e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                    Subs roll 2 dice

                                    I'll do an example a bit later showing the TakeOver step by step

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

                                      B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Could you elaborate on what part you don't understand ?

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @JohnnyCat
                                          last edited by JohnnyCat

                                          @Trout. I keep posting this sign - this is from our game not a random example. So am I to read this that you have two blockades over Italy income? se szone 93 and that the game rolled a 2 and a 4 so 15 collected but 2 lost to convoy damage.

                                          So 48 gets added to the German turn 9:: 71 - 5 for th take over +48 = 114Screenshot 2026-02-19 at 5.59.48 PM.png

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by JohnnyCat

                                            @beelee I don't understand if you are referring to things in general or the specific case which is this image so I gather the 2 were lostScreenshot 2026-02-19 at 5.59.48 PM.png

                                            In other words I get it yes. Thank you. And apparently the game did it because this is the image from that Italian turn

                                            B T 2 Replies Last reply Reply Quote 0

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