TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout @beelee

      Thank you again for this opportunity to keep learning !

      Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

      QUESTIONS that still remain.

      1. I see how Italy does the take over thing. WHEW much easier.

      2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

      I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

      T 2 Replies Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

          JohnnyCatJ 1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout "Cannot build factory and plop units there same turn"
            Got it - except for the exception.

            And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

            Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

            I mention this more for me to be sure that I am learning this stuff.

            This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

            I will have Italy done in a few minutes

            1 Reply Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout

              Incredibly more easy this way!

              Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

              Edit - the Italians that went to Malta did not change to German... so I used the editor.

              Seems like the RR token disappeared as well.

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                OTHER ISSUES that may just be intended for us to fix:

                Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                Follow this procedure:
                 Germany pays 5 IPC to the bank
                 Italian units are replaced by German units
                 Germany collects all Italian IPC
                 Germany begins Repair & Purchase Units
                Place a German national control marker in each
                territory that is controlled by Italy.
                Also, place a German national control marker in
                all original Italian territories – even if these
                territories are controlled by The Allies – in order to
                reflect that they are now “original” German
                territories.
                Correct the IPC level in favour of Germany and
                remove the Italian national control marker from
                the Expanded National Production Chart.

                Screenshot 2026-02-19 at 5.59.48 PM.png

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                  1 Reply Last reply Reply Quote 1
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 8
                    
                        Purchase Units - ANZAC
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                            EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                            EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                            EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                            EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                            EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                            EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                            EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                            EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                            EDIT: Turning off Edit Mode
                            ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                            2 fighters moved from Queensland to 45 Sea Zone
                    
                        Combat - ANZAC
                            Battle in 45 Sea Zone
                                ANZAC attack with 1 destroyer and 2 fighters
                                Japanese defend with 1 pacific_submarine
                                    ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                    Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                    1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                Casualties for Japanese: 1 pacific_submarine
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                            2 fighters moved from 45 Sea Zone to 54 Sea Zone
                            3 infantry moved from Dutch New Guinea to New Guinea
                            1 artillery moved from Dutch New Guinea to New Guinea
                            1 infantry moved from New South Wales to Queensland
                            1 artillery moved from New South Wales to Queensland
                    
                        Place Units - ANZAC
                            1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                            1 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                            Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                            ANZAC collect 14 PUs; end with 14 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                    
                        Non Combat Move - French
                            Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Japanese regular : -0.17
                    ANZAC regular : -0.33
                    

                    Looks like you used Edit to change Italian territories and units to
                    Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                    38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout said in EXP G40 Game 3 Trout vs JCat:

                      38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                      ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                      so add this? or ?

                      Screenshot 2026-02-19 at 5.59.48 PM.png

                      T B 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                          I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                          Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout OK well one more issue

                            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                            EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                            I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Could you please explain the convey damage - is it in this display

                              Screenshot 2026-02-19 at 5.59.48 PM.png

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                Screenshot from 2026-02-19 21-33-36.png

                                So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                Subs roll 2 dice

                                I'll do an example a bit later showing the TakeOver step by step

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

                                  B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Could you elaborate on what part you don't understand ?

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @JohnnyCat
                                      last edited by JohnnyCat

                                      @Trout. I keep posting this sign - this is from our game not a random example. So am I to read this that you have two blockades over Italy income? se szone 93 and that the game rolled a 2 and a 4 so 15 collected but 2 lost to convoy damage.

                                      So 48 gets added to the German turn 9:: 71 - 5 for th take over +48 = 114Screenshot 2026-02-19 at 5.59.48 PM.png

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by JohnnyCat

                                        @beelee I don't understand if you are referring to things in general or the specific case which is this image so I gather the 2 were lostScreenshot 2026-02-19 at 5.59.48 PM.png

                                        In other words I get it yes. Thank you. And apparently the game did it because this is the image from that Italian turn

                                        B T 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat

                                          yea so you don't need to subtract the 5 bucks from germany when using the Token. A "UserAction" will pop up at start of G's turn and ask if you want to takeover Italy. If you accept it will auto deduct the 5 bucks

                                          Edit
                                          I will provide a detailed example after bit

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Happy Saturday my Cali evil genius friend 🙂 Had an idea for you since you are on a quest to figure out how this Takeover thing works. If you want to keep redoing your I8/G9 turn until you figure out the TripleA mechanics of it and then get your units where you want. Then feel free to do it a few times and then just post it when you are happy with the results. My F8 turn is not going to change no matter what you do so you can just follow these instructions for it and work on your Takeover. My F8 turn that you can just do and then move straight to your G9 are:

                                            1. ANZAC purchase escort/destroyer/transport/infantry.
                                            2. destroyer and two fighters attack the sub in Sea Zone 45
                                            3. ANZAC Navy move to Sea Zone 54 and the two fighters after combat land on the carrier
                                            4. For France, just the destroyer/cruiser move from SZ 109 to SZ 110

                                            Anyway, that can give you some time to just tinker with it until you get it right. Beelee is busy coming out with the new version of this game which will have the new Naval Commander units added, etc. He does great pro bono work with that. I should at least buy him an Irish Coffee sometime for a teensy bit of compensation.

                                            You'll get it figured out very soon. I think you're almost there actually. Just need to place the token on your Italy turn, press the button paying the 5 IPCs on the Germany turn, and add the Italy bank account to Deutsche Bank via Edit Mode. Until then have a great rest of your day.

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 28
                                            • 29
                                            • 1 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums