EXP G40 Game 3 Trout vs JCat
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@beelee. OK I found how to do that on the Mac. very different but works and popups were allowed
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this is how to get old versions of the "Game" https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git
Start triplea and show me what you get when it first starts
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yes mac and triplea don't play well together. Actually it's basically a windows world we all have to live in whether we like it or not

Perhaps you could do a self help for mac users post and put it unde rPlayer Help
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as others will surely have the same problem and Idk what you did to make it work -
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@beelee I would LOVE to help Mac users. The entire point of Mac, however, is to be easy to use. So I am not sure that I could say anything of value... hmmm. I will think about this.
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yea i just mean for now what you did to resolve your recent problem.
I will test your save now. Screenshot looks good

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hmm ... looks clearer than the windows and linux ones. The in games look good with them but posting shots with them not nearly as clearlooks like that ss fckr wanting to go into Switzerland too lol Good thing they got a Artillery piece pointed at him

Edit 2
Yea that fires for me. I'm sure it'll work for @Trout too -
@johnnycat Yes, I can open that one! Eggs fully scrambled in SZ 110. But only over easy in other SZ's. The boys in Wales and Scotland are too busy watching rugby to fly today.
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lol posted at same time again ha ha ha
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just a heads up but the upgraded Fctry should be placed 1st Placement Phase. No biggie here, as you don't have enough dudes to place to need it.
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You two are cute - total Axis and Allies synergy posting at the identical time, lol...
OK Here is my first German turn knowing more than my last first German turn... is this a somewhat typical opening? I guess I have to play more German games to see what the opening should be. I'm tempted to ignore the UK and France and just plow to Moscow but I dunno.
And there are some special Capital Taking rules or just Moscow?
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@beelee OMG - so that means that I could “use” it the turn I place it. Like that magic aircraft carrier right!
So some units are totally use and abuse and some are like, wait wait, gotta wait your turn…. I LOVE IT !!!
As I said I don’t care about makes sense or feels like should be or not… I just want to learn what IS and use that to victory, Moooooohahahaha
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
I'm tempted to ignore the UK and France and just plow to Moscow but I dunno.
Not a bad startegy well except for the France part
However the Soviet Conscription usually slows the Wehrmacht down for a couple turns and the UK with Paras and LCVs, if not blocked, keep the Western Front active to a certain extent.My guess is that is done for Historical reasons mostly, although Dieppe did happen. But primarily to force the Reich to leave some Forces in the West.
Otherwise Conscripts or no, SSR would be fckd
Idk though, I usually get caught up playing with the U-boats and have never done a full on fck everything else attack on Moscow. -
@johnnycat said in EXP G40 Game 3 Trout vs JCat:
OMG - so that means that I could “use” it the turn I place it.
yes
however you would have been better off spending the 3 bucks on a Inf as you have plenty of current placement capacity.
Also, if/when you move the Fctry Underground to avoid Strategic Bombing Raids, SBR, you will lose the upgrade.
So the better move is to move underground and then upgrade capacity if needed

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@johnnycat Game History
Round: 1 Purchase Units - Russians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 mine_unarmeds and 4 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 2 infantry moved from Ukraine to Rostov 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail and 1 aaGun moved from Sakha to Caucasus 1 Russian_Rail and 1 artillery moved from Russia to Buryatia 1 R_Europe_Rail moved from Russia to Sakha 1 R_Europe_Rail and 1 infantry moved from Sakha to Belarus 1 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 1 infantry moved from Archangel to Belarus 1 submarine moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from Buryatia to Yakut S.S.R. 4 infantry moved from Sakha to Buryatia 1 aaGun moved from Sakha to Buryatia 3 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 elite, 3 mine_unarmeds and 4 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsIf you take Moscow, you win. Unless I take it back on a Soviet counter-attack. The only special capitol rules are Flak Towers which are normally only bought when the capitol is threatened but it's the best defensive build in the game. But since they cannot attack and not move from the capitol, their only role is capitol defense. The other one is that two Panzer Generals can be active in capitol defense instead of the usual rule of one only. Besides that nothing special. Take the capitol and you get all of his bank vaults. Then if you survive the counter-attack you win the game.
642f8aa3-cf58-4d10-ab6c-77c46c221b84-trout-cat-game-3-r1.tsvg
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@beelee OK THAT JUST SUCKS hahahaha
Had I known that I would not have spent the money. There are so many details to this game
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@johnnycat On your J turn, you can do Edit to build an infantry and take back the factory upgrade. That would not change the game too much.
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
@beelee OK THAT JUST SUCKS hahahaha
Had I known that I would not have spent the money. There are so many details to this game
Thought you were gonna build 12 Transports

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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
There are so many details to this game

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I'll quit buggin you guys. Gotta go cypher what todo against the "Texan Trout Onslaught" I'm experiencing
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@Trout
It's all good mate. I will want to see you come bombing anyway cause I gotta learn that too. I can't put that fancy flack tower in west Germany ?Trout Cat Game 3 J1 GAME NOTES.txt
This turn many beautiful Japanese women go on many cruises. All very peaceful...
(shhh don't mind those nasty Chinese. And those whitey blokes, that was all a misunderstanding), so no need to attack peaceful Japanese ladies this turn... -
Yea flakTower Capital only. G SSR UK and Italy only ones that get it. I think lol Maybe the yanks do I can't remember
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