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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout OK well one more issue

      EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
      EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

      I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

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      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee Could you please explain the convey damage - is it in this display

        Screenshot 2026-02-19 at 5.59.48 PM.png

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          Convoy ( Blockade in Triplea ) is same as OOB. Page 22

          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

          Screenshot from 2026-02-19 21-33-36.png

          So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

          e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

          Subs roll 2 dice

          I'll do an example a bit later showing the TakeOver step by step

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

            B JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Could you elaborate on what part you don't understand ?

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by JohnnyCat

                @Trout. I keep posting this sign - this is from our game not a random example. So am I to read this that you have two blockades over Italy income? se szone 93 and that the game rolled a 2 and a 4 so 15 collected but 2 lost to convoy damage.

                So 48 gets added to the German turn 9:: 71 - 5 for th take over +48 = 114Screenshot 2026-02-19 at 5.59.48 PM.png

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                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by JohnnyCat

                  @beelee I don't understand if you are referring to things in general or the specific case which is this image so I gather the 2 were lostScreenshot 2026-02-19 at 5.59.48 PM.png

                  In other words I get it yes. Thank you. And apparently the game did it because this is the image from that Italian turn

                  B T 2 Replies Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    yea so you don't need to subtract the 5 bucks from germany when using the Token. A "UserAction" will pop up at start of G's turn and ask if you want to takeover Italy. If you accept it will auto deduct the 5 bucks

                    Edit
                    I will provide a detailed example after bit

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                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Happy Saturday my Cali evil genius friend 🙂 Had an idea for you since you are on a quest to figure out how this Takeover thing works. If you want to keep redoing your I8/G9 turn until you figure out the TripleA mechanics of it and then get your units where you want. Then feel free to do it a few times and then just post it when you are happy with the results. My F8 turn is not going to change no matter what you do so you can just follow these instructions for it and work on your Takeover. My F8 turn that you can just do and then move straight to your G9 are:

                      1. ANZAC purchase escort/destroyer/transport/infantry.
                      2. destroyer and two fighters attack the sub in Sea Zone 45
                      3. ANZAC Navy move to Sea Zone 54 and the two fighters after combat land on the carrier
                      4. For France, just the destroyer/cruiser move from SZ 109 to SZ 110

                      Anyway, that can give you some time to just tinker with it until you get it right. Beelee is busy coming out with the new version of this game which will have the new Naval Commander units added, etc. He does great pro bono work with that. I should at least buy him an Irish Coffee sometime for a teensy bit of compensation.

                      You'll get it figured out very soon. I think you're almost there actually. Just need to place the token on your Italy turn, press the button paying the 5 IPCs on the Germany turn, and add the Italy bank account to Deutsche Bank via Edit Mode. Until then have a great rest of your day.

                      JohnnyCatJ 2 Replies Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout @beelee

                        Sorry it took me days. My (who was my fiancé last month) contacted me suggesting a future meeting so maybe that is good. It was difficult for me to concentrate on this game with all that emotion running around.

                        trout-cat-game-3-GERMANY_9_4Gibraltar_Mined.tsvg

                        GAME NOTES:
                        Now that I am learning it everything from the army groups to factory strategies are feeling almost east now.

                        Congrats to Field Marshal @Trout for taking my West German factory and squishing it down to a minor - I always felt you were wasting your time and money with those bothersome paratroopers always dropping into their demise but now I see the point of that.

                        I formed a Panzer Group with a Waffle House Panzer Leader but not all the tanks are waffle tanks.

                        I formed a Waffle House Wait staff lead by a special fanatic and containing a special waffle artillery (had to plan to make those) and a waffle tank and some elite guy.

                        I HAVE NO IDEA what is the best make up for these groups - I would love to hear suggestions and even regroup them if that makes sense. I even have one of those Panzer Jagers (Tank Destroyer) that defends well so maybe he should join?

                        STRATEGY - I have been struggling all game to figure out how to assess the map in terms of reality of battles and it is better now. Thank you for patience.

                        While I WILL get into huge complicated battles with you, possibly next turn if you fall for my trap, I avoided the obvious blocking move because I know that you will just attack Slovakia even if you have a 1 percent chance and that makes sense because you have nothing to lose and my pieces are more precious in a sense.

                        I am surprised that you gave me Africa and Egypt, however, so I took it. And I STILL kept going to India which was my goal. Because you did not blow Egypt, however, I had to slow down and the battle wiped out almost all my methamphetamine-addicted Waffle Water Boys YOU F-ING MONSTER YOU!

                        Now I have to train more fanatics.

                        The Naval Mines are all placed where you would think but the graphics don't allow me to place them on the line between the med and the Atlantic.

                        If you do cross that line I would like to be online to see how you roll it. With 4 mines there and each one having a 33.3333% chance to hit and it being done for each vessel, odds are great that you would lose transports full of horny young seeman smoking cigarettes and reading National Geographic zines to see the naked African women... So don't cross the line, heeeheee. PS. I built two more naval mines so please leave one of my escort vessels so that I can build a wall.

                        I don't think I have anything else say other than, unless I read it wrong, we should have a few more good turns and I can finally build out and use these army groups

                        SSR up Sir

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                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout The Takeover thing worked perfectly - no need to revisit it now. I totally get how it works

                          JohnnyCatJ 1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @JohnnyCat
                            last edited by

                            @Trout

                            sorry forgot one thing

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout I did not use any RR this time and should have but like I said my emotions about my lady...

                              But please check the board and see if I have 3 RR units - I recall seeing more but should only have 3.

                              Thanks

                              PS. I think that they appear during non-combat - so if you look now you see two in Germany and I think that those might need to be removed.

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by Trout

                                @johnnycat Hey JC. Something is wrong with your turn. I don't know where but there are some SS infantry in the Egypt attack but the SS guys cannot travel across Sea Zones. They are so in love with their Fuehrer that they never go very far from the Fatherland. I don't know if the rule is just for play balance or historical realism because they were never in Africa in the real WW2 but in any case, need to redo your turn for that. On another note, I am glad my AAA killed a plane. I usually never buy those but I saw that the only way you could attack Egypt was with multiple aircraft so glad that paid off.

                                Okay, I looked at it closer and your Armies look wrong too. Waffen Armies can only contain Waffen units. So need an SS something instead of the Elite Infantry. Also for your Panzer Army, you have SS tanks in there but SS units can only be in Waffen Armies. There is one SS Panzer Army that G is allowed to build. For that, need SS Panzer General and three SS Panzers. But regular G units and SS units can never be in the same Army. So need to correct that also. Recommend you just redo your entire I8/G9 turn maybe if needed to correct those things.

                                These things are all in the rulebook but you already knew that.

                                Looks like your SS dudes went to Syria in your G8 turn. So do you want to go back to G8 and redo from there? Or just let it go as a learner game where you will get it right next time?

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout wow I forgot about that water stuff. I hate to give up anything I do if I can correct it.

                                  And yea I forgot all about that no water thing.

                                  I’m on a hike now but will
                                  Look through the game and see what makes sense to me when I return as this game is proving very insightful. To me

                                  As far as the army group stuff goes. Well I read it all all again but I’ve read those rules dozens of times now so I’ll look at that too.

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout so I converted a panzer general to SS panzer general right?

                                    So far so good

                                    But I recall the game said I can’t have 5 SS panzer tanks so how i make that?

                                    Was my other warden group correct?

                                    T 2 Replies Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat The SS Panzer Army is SS PG and three SS Panzers

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat That army rolls 8 dice attacking at 4 and defending at 5. Very potent unit

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout now I understand why I see you building them every game

                                          But regular panzer army is one panzer general
                                          And 5 regular tanks so it’s easy to forget. Hence the reason to use the upper boxes. Duh. Now I see the sense in that.

                                          I just home so I’ll see if we can salvage this. Another option is to just stay in Europe. But what’s the fun in That ?

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Ha Ha! Yes, the allure of conquering Africa and the Middle East is a strong temptation for Axis each game. But have to be careful to defend the homeland also.

                                            1 Reply Last reply Reply Quote 0

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