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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout The Takeover thing worked perfectly - no need to revisit it now. I totally get how it works

      JohnnyCatJ 1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @JohnnyCat
        last edited by

        @Trout

        sorry forgot one thing

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout I did not use any RR this time and should have but like I said my emotions about my lady...

          But please check the board and see if I have 3 RR units - I recall seeing more but should only have 3.

          Thanks

          PS. I think that they appear during non-combat - so if you look now you see two in Germany and I think that those might need to be removed.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by Trout

            @johnnycat Hey JC. Something is wrong with your turn. I don't know where but there are some SS infantry in the Egypt attack but the SS guys cannot travel across Sea Zones. They are so in love with their Fuehrer that they never go very far from the Fatherland. I don't know if the rule is just for play balance or historical realism because they were never in Africa in the real WW2 but in any case, need to redo your turn for that. On another note, I am glad my AAA killed a plane. I usually never buy those but I saw that the only way you could attack Egypt was with multiple aircraft so glad that paid off.

            Okay, I looked at it closer and your Armies look wrong too. Waffen Armies can only contain Waffen units. So need an SS something instead of the Elite Infantry. Also for your Panzer Army, you have SS tanks in there but SS units can only be in Waffen Armies. There is one SS Panzer Army that G is allowed to build. For that, need SS Panzer General and three SS Panzers. But regular G units and SS units can never be in the same Army. So need to correct that also. Recommend you just redo your entire I8/G9 turn maybe if needed to correct those things.

            These things are all in the rulebook but you already knew that.

            Looks like your SS dudes went to Syria in your G8 turn. So do you want to go back to G8 and redo from there? Or just let it go as a learner game where you will get it right next time?

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout wow I forgot about that water stuff. I hate to give up anything I do if I can correct it.

              And yea I forgot all about that no water thing.

              I’m on a hike now but will
              Look through the game and see what makes sense to me when I return as this game is proving very insightful. To me

              As far as the army group stuff goes. Well I read it all all again but I’ve read those rules dozens of times now so I’ll look at that too.

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              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout so I converted a panzer general to SS panzer general right?

                So far so good

                But I recall the game said I can’t have 5 SS panzer tanks so how i make that?

                Was my other warden group correct?

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat The SS Panzer Army is SS PG and three SS Panzers

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat That army rolls 8 dice attacking at 4 and defending at 5. Very potent unit

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout now I understand why I see you building them every game

                      But regular panzer army is one panzer general
                      And 5 regular tanks so it’s easy to forget. Hence the reason to use the upper boxes. Duh. Now I see the sense in that.

                      I just home so I’ll see if we can salvage this. Another option is to just stay in Europe. But what’s the fun in That ?

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Ha Ha! Yes, the allure of conquering Africa and the Middle East is a strong temptation for Axis each game. But have to be careful to defend the homeland also.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          I am reading and still need to ask

                          what is a Waffen PG and how is it used?

                          so 6 tanks for the panzer armies but only 4 units for the waffen guys?

                          Who leads the waffen guys:

                          The oberst obviously but maybe this guy can lead too? I cannot find rules for this Waffen PG. THANKS

                          Screenshot 2026-02-21 at 5.15.38 PM.png ,

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat
                            last edited by

                            @Trout

                            Turns out that German turn 8 is when I broke the rules and sent nazi fanatics on boats and that would have resulted in the end of the universe as we know it -

                            Screenshot 2026-02-21 at 5.23.28 PM.png

                            So it appears that I might be able to salvage this game by just redoing that turn.

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Yes, that was my suggestion. Just go back to G8 and play from there. There was something I wanted to change in my US8 turn anyway so I don't mind just going back to G8 and we play forward from that point. There is a rulebook for the Waffen Panzer General in the same location as all of the other rulebooks.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout

                                OK how about this then. For me to start at G8 means that I sort of don't coordinate the mafia turn immediately prior that and in this game I can see how that pair is intimate so I propose restarting at Italy 7 - the photo here is after Italy 7 currently so I would redo that and also get this nazi fanatics back into their cages.

                                Or we could just play checkers.

                                Screenshot 2026-02-21 at 5.34.30 PM.png

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat That’s fine

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    OK. I will do that

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Right arm 💪 on the Takeover. I'm still gonna do an example for others. Actually I'm gonna do examples for all the complicated stuff. I have a few done but most need updating.

                                      Anyway, the ss boys are scared of the water. They get seasick. However they are fearless in the skies so they can use Air Trprt. Remember the reich is the only player that can Air Trprt Armor units.

                                      According to the Captain the reason for no naval transport for ss is game balance and the realism justification is they had much more equipment than their corresponding Wehrmacht units.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        Take 38

                                        trout-cat-game-3-ITALY_7.tsvg

                                        nothing special this time. Hopefully this game will develop
                                        🙂

                                        Screenshot 2026-02-22 at 1.16.39 PM.png

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Game History

                                          Round: 7
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 Escort and 1 transport; Remaining resources: 2 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                  1 artillery moved from Queensland to 54 Sea Zone
                                                  1 infantry moved from Queensland to 54 Sea Zone
                                                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                                  1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                                  2 infantry moved from New Guinea to Dutch New Guinea
                                          
                                              Combat - ANZAC
                                                  Battle in Dutch New Guinea
                                                      Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                                      Changer defend; Japanese defend with 1 infantry
                                                          ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits
                                                          Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the ANZAC lost in Dutch New Guinea
                                                          ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 2/3 hits, 0.83 expected hits
                                                          Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Dutch New Guinea
                                                      ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                                      Casualties for ANZAC: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                          
                                              Non Combat Move - ANZAC
                                                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                  Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                                  Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                          
                                              Place Units - ANZAC
                                                  1 Escort and 1 transport placed in 62 Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                                  Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                                  ANZAC collect 14 PUs; end with 16 PUs
                                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                                          
                                              Combat Move - French
                                          
                                              Combat - French
                                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                          
                                              Non Combat Move - French
                                                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                  Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                                  Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                          
                                              Turn Complete - French
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : 0.33
                                          ANZAC regular : 0.17
                                          

                                          77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout said in EXP G40 Game 3 Trout vs JCat:

                                            77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                            trout-cat-game-3-GERMANY_8 FEB 23.tsvg

                                            T 1 Reply Last reply Reply Quote 0

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