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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @JohnnyCat
      last edited by

      @Trout

      sorry forgot one thing

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout I did not use any RR this time and should have but like I said my emotions about my lady...

        But please check the board and see if I have 3 RR units - I recall seeing more but should only have 3.

        Thanks

        PS. I think that they appear during non-combat - so if you look now you see two in Germany and I think that those might need to be removed.

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by Trout

          @johnnycat Hey JC. Something is wrong with your turn. I don't know where but there are some SS infantry in the Egypt attack but the SS guys cannot travel across Sea Zones. They are so in love with their Fuehrer that they never go very far from the Fatherland. I don't know if the rule is just for play balance or historical realism because they were never in Africa in the real WW2 but in any case, need to redo your turn for that. On another note, I am glad my AAA killed a plane. I usually never buy those but I saw that the only way you could attack Egypt was with multiple aircraft so glad that paid off.

          Okay, I looked at it closer and your Armies look wrong too. Waffen Armies can only contain Waffen units. So need an SS something instead of the Elite Infantry. Also for your Panzer Army, you have SS tanks in there but SS units can only be in Waffen Armies. There is one SS Panzer Army that G is allowed to build. For that, need SS Panzer General and three SS Panzers. But regular G units and SS units can never be in the same Army. So need to correct that also. Recommend you just redo your entire I8/G9 turn maybe if needed to correct those things.

          These things are all in the rulebook but you already knew that.

          Looks like your SS dudes went to Syria in your G8 turn. So do you want to go back to G8 and redo from there? Or just let it go as a learner game where you will get it right next time?

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout wow I forgot about that water stuff. I hate to give up anything I do if I can correct it.

            And yea I forgot all about that no water thing.

            I’m on a hike now but will
            Look through the game and see what makes sense to me when I return as this game is proving very insightful. To me

            As far as the army group stuff goes. Well I read it all all again but I’ve read those rules dozens of times now so I’ll look at that too.

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout so I converted a panzer general to SS panzer general right?

              So far so good

              But I recall the game said I can’t have 5 SS panzer tanks so how i make that?

              Was my other warden group correct?

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat The SS Panzer Army is SS PG and three SS Panzers

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat That army rolls 8 dice attacking at 4 and defending at 5. Very potent unit

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout now I understand why I see you building them every game

                    But regular panzer army is one panzer general
                    And 5 regular tanks so it’s easy to forget. Hence the reason to use the upper boxes. Duh. Now I see the sense in that.

                    I just home so I’ll see if we can salvage this. Another option is to just stay in Europe. But what’s the fun in That ?

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Ha Ha! Yes, the allure of conquering Africa and the Middle East is a strong temptation for Axis each game. But have to be careful to defend the homeland also.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        I am reading and still need to ask

                        what is a Waffen PG and how is it used?

                        so 6 tanks for the panzer armies but only 4 units for the waffen guys?

                        Who leads the waffen guys:

                        The oberst obviously but maybe this guy can lead too? I cannot find rules for this Waffen PG. THANKS

                        Screenshot 2026-02-21 at 5.15.38 PM.png ,

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                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @Trout

                          Turns out that German turn 8 is when I broke the rules and sent nazi fanatics on boats and that would have resulted in the end of the universe as we know it -

                          Screenshot 2026-02-21 at 5.23.28 PM.png

                          So it appears that I might be able to salvage this game by just redoing that turn.

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Yes, that was my suggestion. Just go back to G8 and play from there. There was something I wanted to change in my US8 turn anyway so I don't mind just going back to G8 and we play forward from that point. There is a rulebook for the Waffen Panzer General in the same location as all of the other rulebooks.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout

                              OK how about this then. For me to start at G8 means that I sort of don't coordinate the mafia turn immediately prior that and in this game I can see how that pair is intimate so I propose restarting at Italy 7 - the photo here is after Italy 7 currently so I would redo that and also get this nazi fanatics back into their cages.

                              Or we could just play checkers.

                              Screenshot 2026-02-21 at 5.34.30 PM.png

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat That’s fine

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  OK. I will do that

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Right arm 💪 on the Takeover. I'm still gonna do an example for others. Actually I'm gonna do examples for all the complicated stuff. I have a few done but most need updating.

                                    Anyway, the ss boys are scared of the water. They get seasick. However they are fearless in the skies so they can use Air Trprt. Remember the reich is the only player that can Air Trprt Armor units.

                                    According to the Captain the reason for no naval transport for ss is game balance and the realism justification is they had much more equipment than their corresponding Wehrmacht units.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      Take 38

                                      trout-cat-game-3-ITALY_7.tsvg

                                      nothing special this time. Hopefully this game will develop
                                      🙂

                                      Screenshot 2026-02-22 at 1.16.39 PM.png

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Game History

                                        Round: 7
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Escort and 1 transport; Remaining resources: 2 PUs; 
                                        
                                            Combat Move - ANZAC
                                                1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                1 artillery moved from Queensland to 54 Sea Zone
                                                1 infantry moved from Queensland to 54 Sea Zone
                                                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                                2 infantry moved from New Guinea to Dutch New Guinea
                                        
                                            Combat - ANZAC
                                                Battle in Dutch New Guinea
                                                    Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                                    Changer defend; Japanese defend with 1 infantry
                                                        ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits
                                                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                                                        ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 2/3 hits, 0.83 expected hits
                                                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Japanese lost in Dutch New Guinea
                                                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                                    Casualties for ANZAC: 1 infantry
                                                    Casualties for Japanese: 1 infantry
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                        
                                            Place Units - ANZAC
                                                1 Escort and 1 transport placed in 62 Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                                Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                                ANZAC collect 14 PUs; end with 16 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                                        
                                            Combat Move - French
                                        
                                            Combat - French
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        Japanese regular : 0.33
                                        ANZAC regular : 0.17
                                        

                                        77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout said in EXP G40 Game 3 Trout vs JCat:

                                          77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                          trout-cat-game-3-GERMANY_8 FEB 23.tsvg

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 8
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                                    Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                                    Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras; Remaining resources: 22 PUs; 0 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    1 infantry moved from Novgorod to Baltic States
                                                    1 infantry moved from Northwest Persia to Iraq
                                                          Russians take Iraq from Germans
                                                    1 mech_infantry moved from Caucasus to Persia
                                                          Russians take Persia from Germans
                                                    1 artillery, 1 elite and 6 infantry moved from Novgorod to Karelia
                                                          Russians take Karelia from Germans
                                                    1 1stTankArmy, 1 2ndCorps, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland
                                                    1 infantry moved from Western Ukraine to Eastern Poland
                                                    2 guard_infantrys moved from Western Ukraine to Romania
                                                    3 fighters moved from Belarus to Romania
                                                    1 tactical_bomber moved from Belarus to Romania
                                                    1 2ndTankArmy moved from Western Ukraine to Eastern Poland
                                                    7 infantry moved from Western Ukraine to Eastern Poland
                                                    2 infantry moved from Western Ukraine to Eastern Poland
                                                    1 FighterAce moved from Russia to Baltic States
                                                    2 tactical_bombers moved from Russia to Baltic States
                                                    1 tactical_bomber moved from Russia to Baltic States
                                            
                                                Combat - Russians
                                                    Battle in Romania
                                                        Russians attack with 3 fighters, 2 guard_infantrys and 1 tactical_bomber
                                                        Germans defend with 2 infantry
                                                        Russians win, taking Romania from Germans with 3 fighters, 2 guard_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                        Casualties for Germans: 2 infantry
                                                    Battle in Baltic States
                                                        Russians attack with 1 FighterAce, 1 infantry and 3 tactical_bombers
                                                        Germans defend with 1 mech_infantry
                                                        Russians win, taking Baltic States from Germans with 1 FighterAce, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                                                        Casualties for Germans: 1 mech_infantry
                                                    Battle in Eastern Poland
                                                        Russians attack with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry
                                                        Germans defend with 1 infantry
                                                        Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                                    Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                                    1 infantry moved from Western Ukraine to Bessarabia
                                                    3 infantry moved from Western Ukraine to Eastern Poland
                                                    1 Russian_Rail and 1 elite moved from Russia to Caucasus
                                                    1 artillery moved from Bryansk to Belarus
                                                    1 armour moved from Urals to Archangel
                                                    1 Elitearmour moved from Russia to Belarus
                                                    4 armour moved from Russia to Belarus
                                                    1 infantry moved from Samara to Volgograd
                                                    1 tactical_bomber moved from Romania to Belarus
                                                    1 fighter moved from Romania to Belarus
                                                    1 fighter moved from Romania to Belarus
                                                    1 tactical_bomber moved from Russia to Bryansk
                                                    1 fighter moved from Romania to Belarus
                                                    3 tactical_bombers moved from Baltic States to Belarus
                                                    1 FighterAce moved from Baltic States to Belarus
                                                    2 armour moved from Russia to Volgograd
                                                    1 armour moved from Yenisey to Buryatia
                                            
                                                Place Units - Russians
                                                    3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia
                                                    1 TankDestroyerFS placed in Volgograd
                                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Russians collect 44 PUs; end with 66 PUs
                                                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 71 PUs
                                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 77 PUs
                                            

                                            Looks like you are getting the hang of this now! Forming Panzer Armies, setting up your Waffen Armies and not needing to ask any questions at all. Over to Japan now.

                                            d6127436-8b2c-425d-bef6-4b533773c179-trout-cat-game-3-r8.tsvg

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