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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout wow I forgot about that water stuff. I hate to give up anything I do if I can correct it.

      And yea I forgot all about that no water thing.

      I’m on a hike now but will
      Look through the game and see what makes sense to me when I return as this game is proving very insightful. To me

      As far as the army group stuff goes. Well I read it all all again but I’ve read those rules dozens of times now so I’ll look at that too.

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout so I converted a panzer general to SS panzer general right?

        So far so good

        But I recall the game said I can’t have 5 SS panzer tanks so how i make that?

        Was my other warden group correct?

        T 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat The SS Panzer Army is SS PG and three SS Panzers

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat That army rolls 8 dice attacking at 4 and defending at 5. Very potent unit

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout now I understand why I see you building them every game

              But regular panzer army is one panzer general
              And 5 regular tanks so it’s easy to forget. Hence the reason to use the upper boxes. Duh. Now I see the sense in that.

              I just home so I’ll see if we can salvage this. Another option is to just stay in Europe. But what’s the fun in That ?

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Ha Ha! Yes, the allure of conquering Africa and the Middle East is a strong temptation for Axis each game. But have to be careful to defend the homeland also.

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  I am reading and still need to ask

                  what is a Waffen PG and how is it used?

                  so 6 tanks for the panzer armies but only 4 units for the waffen guys?

                  Who leads the waffen guys:

                  The oberst obviously but maybe this guy can lead too? I cannot find rules for this Waffen PG. THANKS

                  Screenshot 2026-02-21 at 5.15.38 PM.png ,

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                  • JohnnyCatJ Offline
                    JohnnyCat
                    last edited by

                    @Trout

                    Turns out that German turn 8 is when I broke the rules and sent nazi fanatics on boats and that would have resulted in the end of the universe as we know it -

                    Screenshot 2026-02-21 at 5.23.28 PM.png

                    So it appears that I might be able to salvage this game by just redoing that turn.

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Yes, that was my suggestion. Just go back to G8 and play from there. There was something I wanted to change in my US8 turn anyway so I don't mind just going back to G8 and we play forward from that point. There is a rulebook for the Waffen Panzer General in the same location as all of the other rulebooks.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        OK how about this then. For me to start at G8 means that I sort of don't coordinate the mafia turn immediately prior that and in this game I can see how that pair is intimate so I propose restarting at Italy 7 - the photo here is after Italy 7 currently so I would redo that and also get this nazi fanatics back into their cages.

                        Or we could just play checkers.

                        Screenshot 2026-02-21 at 5.34.30 PM.png

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat That’s fine

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by JohnnyCat

                            OK. I will do that

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              Right arm 💪 on the Takeover. I'm still gonna do an example for others. Actually I'm gonna do examples for all the complicated stuff. I have a few done but most need updating.

                              Anyway, the ss boys are scared of the water. They get seasick. However they are fearless in the skies so they can use Air Trprt. Remember the reich is the only player that can Air Trprt Armor units.

                              According to the Captain the reason for no naval transport for ss is game balance and the realism justification is they had much more equipment than their corresponding Wehrmacht units.

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout

                                Take 38

                                trout-cat-game-3-ITALY_7.tsvg

                                nothing special this time. Hopefully this game will develop
                                🙂

                                Screenshot 2026-02-22 at 1.16.39 PM.png

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 7
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Escort and 1 transport; Remaining resources: 2 PUs; 
                                  
                                      Combat Move - ANZAC
                                          1 transport moved from 62 Sea Zone to 54 Sea Zone
                                          1 artillery moved from Queensland to 54 Sea Zone
                                          1 infantry moved from Queensland to 54 Sea Zone
                                          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                          1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                          1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                          2 infantry moved from New Guinea to Dutch New Guinea
                                  
                                      Combat - ANZAC
                                          Battle in Dutch New Guinea
                                              Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                              Changer defend; Japanese defend with 1 infantry
                                                  ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the ANZAC lost in Dutch New Guinea
                                                  ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 2/3 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Japanese lost in Dutch New Guinea
                                              ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                              Casualties for ANZAC: 1 infantry
                                              Casualties for Japanese: 1 infantry
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                          Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                          1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                  
                                      Place Units - ANZAC
                                          1 Escort and 1 transport placed in 62 Sea Zone
                                  
                                      Turn Complete - ANZAC
                                          Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                          Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                          ANZAC collect 14 PUs; end with 16 PUs
                                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                                  
                                      Combat Move - French
                                  
                                      Combat - French
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                          Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  Japanese regular : 0.33
                                  ANZAC regular : 0.17
                                  

                                  77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout said in EXP G40 Game 3 Trout vs JCat:

                                    77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

                                    trout-cat-game-3-GERMANY_8 FEB 23.tsvg

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 8
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                              Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                              Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras; Remaining resources: 22 PUs; 0 AirLendLease; 3 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              1 infantry moved from Novgorod to Baltic States
                                              1 infantry moved from Northwest Persia to Iraq
                                                    Russians take Iraq from Germans
                                              1 mech_infantry moved from Caucasus to Persia
                                                    Russians take Persia from Germans
                                              1 artillery, 1 elite and 6 infantry moved from Novgorod to Karelia
                                                    Russians take Karelia from Germans
                                              1 1stTankArmy, 1 2ndCorps, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland
                                              1 infantry moved from Western Ukraine to Eastern Poland
                                              2 guard_infantrys moved from Western Ukraine to Romania
                                              3 fighters moved from Belarus to Romania
                                              1 tactical_bomber moved from Belarus to Romania
                                              1 2ndTankArmy moved from Western Ukraine to Eastern Poland
                                              7 infantry moved from Western Ukraine to Eastern Poland
                                              2 infantry moved from Western Ukraine to Eastern Poland
                                              1 FighterAce moved from Russia to Baltic States
                                              2 tactical_bombers moved from Russia to Baltic States
                                              1 tactical_bomber moved from Russia to Baltic States
                                      
                                          Combat - Russians
                                              Battle in Romania
                                                  Russians attack with 3 fighters, 2 guard_infantrys and 1 tactical_bomber
                                                  Germans defend with 2 infantry
                                                  Russians win, taking Romania from Germans with 3 fighters, 2 guard_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                  Casualties for Germans: 2 infantry
                                              Battle in Baltic States
                                                  Russians attack with 1 FighterAce, 1 infantry and 3 tactical_bombers
                                                  Germans defend with 1 mech_infantry
                                                  Russians win, taking Baltic States from Germans with 1 FighterAce, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                                                  Casualties for Germans: 1 mech_infantry
                                              Battle in Eastern Poland
                                                  Russians attack with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry
                                                  Germans defend with 1 infantry
                                                  Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Germans: 1 infantry
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                              Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                              1 infantry moved from Western Ukraine to Bessarabia
                                              3 infantry moved from Western Ukraine to Eastern Poland
                                              1 Russian_Rail and 1 elite moved from Russia to Caucasus
                                              1 artillery moved from Bryansk to Belarus
                                              1 armour moved from Urals to Archangel
                                              1 Elitearmour moved from Russia to Belarus
                                              4 armour moved from Russia to Belarus
                                              1 infantry moved from Samara to Volgograd
                                              1 tactical_bomber moved from Romania to Belarus
                                              1 fighter moved from Romania to Belarus
                                              1 fighter moved from Romania to Belarus
                                              1 tactical_bomber moved from Russia to Bryansk
                                              1 fighter moved from Romania to Belarus
                                              3 tactical_bombers moved from Baltic States to Belarus
                                              1 FighterAce moved from Baltic States to Belarus
                                              2 armour moved from Russia to Volgograd
                                              1 armour moved from Yenisey to Buryatia
                                      
                                          Place Units - Russians
                                              3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia
                                              1 TankDestroyerFS placed in Volgograd
                                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                      
                                          Turn Complete - Russians
                                              Russians collect 44 PUs; end with 66 PUs
                                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 71 PUs
                                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 77 PUs
                                      

                                      Looks like you are getting the hang of this now! Forming Panzer Armies, setting up your Waffen Armies and not needing to ask any questions at all. Over to Japan now.

                                      d6127436-8b2c-425d-bef6-4b533773c179-trout-cat-game-3-r8.tsvg

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                                      • JohnnyCatJ Offline
                                        JohnnyCat
                                        last edited by

                                        @trout

                                        trout-cat-game-3-JAPAN_8_FEB24.tsvg

                                        Added a Naval Mine to the border between zone 6 and 17

                                        So there are two there now and one between 6 and 16 where that red nosed Cruiser is.

                                        T 2 Replies Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by Trout

                                          @johnnycat Happy Tuesday sir. I see three naval mines in Sea Zone 33. What borders are they on?? Never mind, I found them in your notes. Border between 33 & 48

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout They are actually attached to the hulls of our carriers - and I have the remote controls moo hahaha.

                                            T 1 Reply Last reply Reply Quote 0

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