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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by Trout

      @johnnycat Happy Tuesday sir. I see three naval mines in Sea Zone 33. What borders are they on?? Never mind, I found them in your notes. Border between 33 & 48

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout They are actually attached to the hulls of our carriers - and I have the remote controls moo hahaha.

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Game History

          Round: 8
          
              Purchase Units - Americans
                  Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                  Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                  Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                  Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                  Americans buy 1 Escort, 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 6 TotalWar_Tanks, 1 USA_Hvy_Bomber and 1 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 bomber moved from Wake Island to 16 Sea Zone
                  1 pacific_submarine moved from 31 Sea Zone to 16 Sea Zone
                  1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                  2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                  1 elite moved from Wake Island to 31 Sea Zone
                  1 artillery moved from Wake Island to 31 Sea Zone
                  4 infantry moved from Wake Island to 31 Sea Zone
                  1 artillery, 1 elite, 4 infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
                  1 artillery, 1 elite and 4 infantry moved from 33 Sea Zone to Caroline Islands
                  1 Heavy_BB, 1 battleship, 2 cruisers and 1 pacific_cruiser moved from 31 Sea Zone to 33 Sea Zone
                  3 usa_fighters moved from 31 Sea Zone to Caroline Islands
                  4 NavyFighters, 4 carriers and 1 pacific_carrier moved from 31 Sea Zone to 33 Sea Zone
                  1 elite moved from Morocco to Algeria
                        Americans take Algeria from Italians
          
              Combat - Americans
                  Battle in 17 Sea Zone
                      Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                      Changer defend; Japanese defend with 1 Escort
                          Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                          Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Escort owned by the Japanese lost in 17 Sea Zone
                      Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 Escort
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 1 pacific_submarine and 2 usa_fighters
                      Japanese defend with 1 pacific_cruiser
                          Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 pacific_cruiser owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 bomber, 1 pacific_submarine and 2 usa_fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 pacific_cruiser
                  Battle in Caroline Islands
                      Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 4 infantry and 3 usa_fighters
                      Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 6 infantry
                          Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                          Americans roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers and 1 pacific_cruiser in Caroline Islands, round 2 : 3/6 hits, 3.83 expected hits
                          Americans roll dice for 1 artillery, 1 elite, 4 infantry and 3 usa_fighters in Caroline Islands, round 2 : 3/10 hits, 3.17 expected hits
                          Japanese roll dice for 6 Fortifications, 2 aaGuns and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 3.00 expected hits
                          2 infantry owned by the Americans lost in Caroline Islands
                          4 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 artillery, 1 elite, 2 infantry and 3 usa_fighters in Caroline Islands, round 3 : 6/8 hits, 2.83 expected hits
                          Japanese roll dice for 6 Fortifications and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 1.00 expected hits
                          1 infantry owned by the Americans lost in Caroline Islands
                          2 infantry owned by the Japanese and 4 Fortifications owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Caroline Islands, round 4 : 3/7 hits, 2.67 expected hits
                          Japanese roll dice for 2 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits
                          2 Fortifications owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 elite, 1 infantry and 3 usa_fighters remaining. Battle score for attacker is 25
                      Casualties for Americans: 3 infantry
                      Casualties for Japanese: 6 Fortifications, 2 aaGuns and 6 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  3 usa_fighters moved from Caroline Islands to 33 Sea Zone
                  1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                  2 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
                  3 destroyers moved from 31 Sea Zone to 33 Sea Zone
                  2 Escort_Convoys moved from 31 Sea Zone to 33 Sea Zone
                  1 submarine moved from 31 Sea Zone to 33 Sea Zone
                  1 Hvycarrier moved from 10 Sea Zone to 26 Sea Zone
                  2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 elite moved from Western United States to 10 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
                  2 usa_fighters moved from Western United States to Hawaiian Islands
                  2 usa_fighters moved from Western United States to 26 Sea Zone
                  1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 elite moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 elite moved from 91 Sea Zone to Morocco
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                  1 usa_para moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  4 infantry moved from Quebec to 106 Sea Zone
                  2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                  1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                  2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                  3 ArmoredInfantrys, 1 artillery, 5 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                  2 carriers moved from 109 Sea Zone to 91 Sea Zone
                  1 FighterAceUSA moved from 109 Sea Zone to 91 Sea Zone
                  1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone
                  1 usa_fighter moved from Gibraltar to 91 Sea Zone
                  1 cruiser, 2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
          
              Place Units - Americans
                  6 TotalWar_Tanks placed in Central United States
                  1 USA_Hvy_Bomber placed in Eastern United States
                  1 Escort and 1 Hvycarrier placed in 10 Sea Zone
                  1 Heavy_Transport placed in 101 Sea Zone
                  4 TotalWarNavyFtrs placed in 10 Sea Zone
                  1 infantry placed in Eastern United States
                  Americans undo move 1.
                  6 TotalWar_Tanks placed in Eastern United States
                  Trigger AmericansTotalWarTankPlaceEUS: has removed 6 TotalWar_Tanks owned by Americans in Eastern United States
                  Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                  Trigger AmericansTotalWarTankPlaceEUS: Americans has 6 usa_armours placed in Eastern United States
                  Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                  Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
                  Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                  Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
                  Americans collect 53 PUs; end with 53 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                  Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  2 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow
                  3 artilleries and 12 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Sikang to Tsinghai
                  1 artillery moved from Sikang to Tsinghai
          
              Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Tsinghai
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Tsinghai
                          1 infantry owned by the Japanese lost in Tsinghai
                      Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 3 artilleries and 12 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/15 hits, 3.50 expected hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  1 fighter moved from Kweichow to Szechwan
                  1 infantry moved from Sikang to Szechwan
          
              Place Units - Chinese
                  3 infantry placed in Szechwan
                  2 infantry placed in Yunnan
          
              Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
          
              Purchase Units - British
                  Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                  Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                  British buy 1 UK_Hvy_Bomber, 2 artilleries, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 UK_LCV moved from United Kingdom to Holland Belgium
                  EDIT: 2 infantry moved from United Kingdom to Holland Belgium
                  4 uk_fighters moved from United Kingdom to Holland Belgium
                  1 uk_armour moved from Burma to Shan State
                        British take Shan State from Japanese
                  1 uk_armour moved from Shan State to Yunnan
                  1 infantry moved from West India to Eastern Persia
                  1 bomber moved from India to Eastern Persia
                  2 uk_fighters moved from India to Eastern Persia
                  1 uk_tactical_bomber moved from India to Eastern Persia
                  1 uk_armour moved from Belgian Congo to Ethiopia
                        British take Ethiopia from Italians
                  1 uk_armour moved from Egypt to Trans-Jordan
                        British take Trans-Jordan from Germans
                  1 uk_armour moved from Trans-Jordan to Egypt
          
              Combat - British
                  Battle in Holland Belgium
                      British attack with 1 UK_LCV, 2 infantry and 4 uk_fighters
                      Germans defend with 2 Atlantic_Walls and 3 infantry
                          British roll dice for 1 UK_LCV, 2 infantry and 4 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
                          Germans roll dice for 2 Atlantic_Walls and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                          1 infantry owned by the Germans lost in Holland Belgium
                          British roll dice for 1 UK_LCV, 2 infantry and 4 uk_fighters in Holland Belgium, round 3 : 1/6 hits, 2.33 expected hits
                          Germans roll dice for 2 Atlantic_Walls and 2 infantry in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits
                          1 UK_LCV owned by the British lost in Holland Belgium
                          1 infantry owned by the Germans lost in Holland Belgium
                          British roll dice for 2 infantry and 4 uk_fighters in Holland Belgium, round 4 : 3/6 hits, 2.33 expected hits
                          Germans roll dice for 2 Atlantic_Walls and 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits
                          1 infantry owned by the British lost in Holland Belgium
                          2 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                      British win, taking Holland Belgium from Germans with 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 Atlantic_Walls and 3 infantry
                      Casualties for British: 1 UK_LCV and 1 infantry
                  Battle in Eastern Persia
                      British attack with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Germans defend with 1 infantry
                          British roll dice for 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 2.50 expected hits
                          Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Germans lost in Eastern Persia
                      British win, taking Eastern Persia from Germans with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                  1 bomber moved from Eastern Persia to India
                  1 uk_tactical_bomber moved from Eastern Persia to India
                  2 uk_fighters moved from Eastern Persia to India
                  1 infantry moved from Burma to Shan State
                  3 aaGuns, 3 artilleries, 12 infantry and 6 uk_armours moved from Burma to Yunnan
                  1 uk_armour moved from India to Yunnan
                  3 infantry moved from India to Burma
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  4 uk_fighters moved from Holland Belgium to United Kingdom
                  1 transport moved from 109 Sea Zone to 91 Sea Zone
                  2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                  1 battleship moved from 109 Sea Zone to 91 Sea Zone
          
              Place Units - British
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  1 UK_Hvy_Bomber placed in United Kingdom
                  1 artillery, 3 infantry and 1 uk_armour placed in India
                  2 infantry placed in Union of South Africa
                  1 artillery and 2 uk_armours placed in Egypt
          
              Turn Complete - British
                  British collect 43 PUs; end with 46 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 1.00
          Americans regular : 2.50
          Japanese regular : -2.00
          Japanese AA : -0.50
          Germans regular : -1.17
          British regular : -3.50
          

          fb9af4fd-3db0-451b-86cc-56a7bcf6861f-trout-cat-game-3-uk8.tsvg

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Ha ha! Japanese were tops in the world in technology when I was there in the first few years of the 21st century but not so much in 1944 or whatever year we are in right now

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout strangely the two Italian paratroopers in Greece did not change into Nazi Nuts - what's up with that?

              1771985028442-fb9af4fd-3db0-451b-86cc-56a7bcf6861f-trout-cat-game-3-ITALY_8_Feb_24.tsvg

              Maybe you can see and fix if needed

              B T 2 Replies Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Good Morning Cat

                Yea so the dudes don't change appearance but are under German control. You can hover to see.

                I think I did that to make it easier to not overproduce Paras after the Takeover. I can't remember. LCVs do the same.

                Anyway, after they die it will produce them in grey. Idk, I've thought about changing it and probably should at some point or at least mention it in Notes if I haven't already but it's kind of low priority since it actually works 🙂

                The new update is coming along well though, so I might do it for that.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Good morning. Everything looks correct. Congrats!

                  Game History

                  Round: 8
                  
                      Purchase Units - ANZAC
                          Turning on Edit Mode
                          EDIT: Removing units owned by Germans from Denmark: 1 artillery
                          EDIT: Adding units owned by Germans to Germany: 1 artillery
                          EDIT: Turning off Edit Mode
                          ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
                  
                      Combat Move - ANZAC
                          3 fighters moved from Queensland to 45 Sea Zone
                          1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  
                      Combat - ANZAC
                          Battle in 45 Sea Zone
                              ANZAC attack with 1 destroyer and 3 fighters
                              Japanese defend with 1 Japan_destroyer, 1 pacific_submarine and 1 transport
                                  ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                                  Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  Japanese roll dice for 1 Japan_destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                                  1 Japan_destroyer owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                  ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                                  Japanese roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                  1 transport owned by the Japanese lost in 45 Sea Zone
                              ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
                              Casualties for Japanese: 1 Japan_destroyer, 1 pacific_submarine and 1 transport
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                          2 fighters moved from 45 Sea Zone to 33 Sea Zone
                          1 fighter moved from 45 Sea Zone to New Guinea
                          1 transport moved from 62 Sea Zone to 54 Sea Zone
                          1 infantry moved from Queensland to 54 Sea Zone
                          1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                          1 infantry moved from Solomon Islands to 49 Sea Zone
                          2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                          2 infantry moved from 46 Sea Zone to New Guinea
                          1 Escort_Convoy moved from 62 Sea Zone to 33 Sea Zone
                          1 aaGun moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          1 destroyer and 1 transport placed in 62 Sea Zone
                          1 artillery and 1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          Trigger ANZAC RemoveANZACConvoySZ33: has removed 1 Escort_Convoy owned by ANZAC in 33 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ33: ANZAC has 1 Escort placed in 33 Sea Zone
                          ANZAC collect 14 PUs; end with 17 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                          1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : -0.83
                  ANZAC regular : 0.33
                  

                  88d3054f-6673-453d-af1a-2010cf040793-trout-cat-game-3-f8.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    88d3054f-6673-453d-af1a-2010cf040793-trout-cat-game-3-f8.tsvg

                    Trout-cat-game-3-GERMANY_9.tsvg

                    Game NOTES:

                    I don't know how to get my subs in the North Sea into their new Sub Pens - could you please tell me how to do that?

                    Let's know that they are there ok?

                    The 6 New Naval Mines are mining the Gibraltar Straight - I am doing that correct yes? These naval mines are much more powerful than land mines so if you go through them I would love to see how to roll it out - odds are good that some full transports would be blown up some I would think heehee

                    B T 3 Replies Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Good Morning Cat

                      So to get the dudes in the SubPens you need to edit in a "Changer" U-boat. They have a blue bow.

                      UBoatPen.png

                      They can't be attacked then. You have to edit them in and out as you attack with them. Also, they won't defend either. They just chill.

                      Anyway, the 4 U-boats in 113 could enter the Pen but they can't be attacked regardless, so no need too.

                      Also, your free SubPen can be placed according to the rules. It just defaults to W GER. Use edit if you wanna place it somewhere else.

                      Screenshot from 2026-02-26 06-37-21.png

                      You can use the same NM for 92 SZ. NMs are just informational so no biggie. Besides it looks more intimidating with so many present lol

                      Edit
                      The 3 Subs in 96 need to switch to U-boats. Happens with the Takeover. I can't remember if it auto does that or not. I think so. I should fix it if that's the case.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat No problem on the U-Boats. Am not planning to attack W. Germany or SZ 112 this turn anyway. 33 infantry in ME and two are elites!!! That's easily a record for what I have ever seen before in any of my games. That's why House Rules Expansion is such a great game. Every single game is vastly different than the others.

                        1 Reply Last reply Reply Quote 1
                        • T Offline
                          Trout @JohnnyCat
                          last edited by Trout

                          @johnnycat Game History

                          Round: 9
                          
                              Purchase Units - Russians
                                  Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s, 1 elite and 3 infantry; Remaining resources: 2 PUs; 0 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                  1 infantry moved from Bessarabia to Romania
                                  1 infantry moved from Baltic States to Poland
                                  1 infantry moved from Karelia to Finland
                                        Russians take Finland from Germans
                                  1 infantry moved from Eastern Poland to Romania
                                  2 infantry moved from Eastern Poland to Slovakia Hungary
                                  1 infantry moved from Eastern Poland to Romania
                                  1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 armour, 2 artilleries, 1 elite, 1 guard_infantry and 23 infantry moved from Eastern Poland to Poland
                                  1 Elitearmour moved from Belarus to Poland
                                  4 armour moved from Belarus to Poland
                                  1 FighterAce moved from Belarus to Slovakia Hungary
                                  1 tactical_bomber moved from Belarus to Slovakia Hungary
                                  3 tactical_bombers moved from Belarus to Romania
                                  3 fighters moved from Belarus to Romania
                                  1 tactical_bomber moved from Bryansk to Slovakia Hungary
                          
                              Combat - Russians
                                  Battle in Romania
                                      Russians attack with 3 fighters, 3 infantry and 3 tactical_bombers
                                      Germans defend with 2 infantry
                                      Russians win, taking Romania from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 infantry
                                      Casualties for Germans: 2 infantry
                                  Battle in Poland
                                      Russians attack with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 Elitearmour, 5 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry
                                      Germans defend with 1 infantry
                                      Russians win, taking Poland from Germans with 1 1stTankArmy, 1 2ndCorps, 1 2ndTankArmy, 1 ArmyGroupActive, 3 Army_Conscripts, 1 Elitearmour, 5 armour, 2 artilleries, 1 elite, 1 guard_infantry and 24 infantry remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in Slovakia Hungary
                                      Changer loiter and taunt; Russians attack with 1 FighterAce, 2 infantry and 2 tactical_bombers
                                      Germans defend with 1 infantry; Changer defend
                                      Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                                      Casualties for Russians: 1 infantry
                                      Casualties for Germans: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                  4 aaGuns moved from Belarus to Eastern Poland
                                  1 artillery moved from Belarus to Eastern Poland
                                  1 armour moved from Archangel to Baltic States
                                  1 TankDestroyerFS moved from Volgograd to Caucasus
                                  2 armour moved from Volgograd to Caucasus
                                  1 infantry moved from Volgograd to Caucasus
                                  1 russian_para moved from Russia to Caucasus
                                  2 russian_paras moved from Russia to Eastern Poland
                                  3 armour moved from Russia to Volgograd
                                  3 armour moved from Russia to Belarus
                                  1 infantry moved from Bryansk to Belarus
                                  1 elite moved from Bryansk to Western Ukraine
                                  1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                  3 fighters and 3 tactical_bombers moved from Romania to Eastern Poland
                                  1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                  1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                  1 FighterAce moved from Slovakia Hungary to Eastern Poland
                                  1 Russian_Rail moved from Russia to Urals
                                  1 Russian_Rail and 1 armour moved from Urals to Eastern Poland
                          
                              Place Units - Russians
                                  3 Mass_Tankss, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                  1 TankDestroyerFS and 2 infantry placed in Bryansk
                                  1 infantry placed in Novgorod
                                  Trigger RussiansTotalWarBomberPlaceRussia4: has removed 4 TotalWar_Bombers owned by Russians in Russia
                                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                  Trigger RussiansTotalWarBomberPlaceRussia4: Russians has 4 bombers placed in Russia
                                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 47 PUs; end with 49 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
                          

                          Berlin may have trouble next turn
                          6354e786-e8e9-4867-8bcb-29ebae447cae-trout-cat-game-3-r9.tsvg

                          If you want to re-do your G9, I am okay with that. Otherwise I believe Berlin will fall on my next Russian turn. If so, you would probably successfully recapture it with all of that stuff you have in Yugo & Northern Italy but it's quite the hit to lose your entire bankroll of Germany/Italy and hand it over to Soviets.

                          JohnnyCatJ 4 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout I am heartbroken but how am I so stupid? I thought I blocked your army I don't get it

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout OMG. I figured out what I did without even looking. I moved those 30 inf south and they were supposed to be next to Germany.

                              Because I counted your guys this time and there are only 10 in those upper boxes. you have 12 in the the upper boxes far from that front so there are only 10 armors that could "surprise" me this time (no surprise now that I can read that stuff). I counted this and actually was trying to trap you into going south - I have a surprise for you there - I swear man this thing with Janice is just tearing me up and have had trouble just thinking.

                              But she DID email a week ago and mentioned us meeting And she has every right to be mad at me so I am getting a grip - but still

                              Anyway, thanks I will fix this quickly because the entire point was for you to take that giant army south and no way you could threaten Berlin this turn with all I have there - I had so much I even sent a precious Jagdpanzer via airlift to Norway !!! hahaha

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout OK. the fix is easy but I have to drive somewhere - so I will get to it ASAP. Mostly the plan was to funnel you to Greece but because my 30 inf army when to a Dance Club in Italy and got high on Ecstasy they were not where they were supposed to be to make you going to Poland suicide.

                                I did have one question for you though:

                                In the future turns will your guys cross any of those 4 Land Mines? Do I have to keep track of them each turn? I recall @beelee saying they blow up dudes BOTH WAYS

                                I wonder if we should do special land mine dice rolls just to be able to notice it. I am looking forward to seeing what happens in Gibraltar but knowing you, your UK guys have a top secret Mine Sweeper unit that @beelee just added that wipes out all my naval mines and detonates all my land mines everywhere, hahahaha. I AM KIDDING...

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout QUESTION ABOUT SCRAMBLES

                                  I Figured out that the AAA gun in Burgaria is there to shoot down your para troopers and the little boat just there to soak off a hit - BUT I STILL DO NOT understand why I am keeping 3 fighters there in Greece - I thought they would intercept your guys that took Romania but that did not happen.

                                  what am I missing about that and why did I put an airbase there in the first place? I mean if I was you. I mean why would YOU put an airbase there if you were me....

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    yea ABs only scramble to Sea zones.

                                    Where are the 4 LMs defending ? I suggest using the Comment Log to document where they defend when no border specific ones available.

                                    Remember Paras get +1 move from ABs too. Stalingrad worth a 5 spot to the reich

                                    JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee where is Stalingrad?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Volgograd

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee OMG !!!! I HAD NO IDEA. That changes everything. thanks

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee I have a plan for Gibraltar that may surprise you a bit 🙂 For the 4 LM's, you laid them on the Poland/Slovakia border, I don't know if I will cross that border or not. Very common on the Soviet/G front for units to try to bypass if they can. G has bonuses for Caucasus, Volgograd, and Novgorod. In the rulebook of course.

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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