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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout OK. the fix is easy but I have to drive somewhere - so I will get to it ASAP. Mostly the plan was to funnel you to Greece but because my 30 inf army when to a Dance Club in Italy and got high on Ecstasy they were not where they were supposed to be to make you going to Poland suicide.

      I did have one question for you though:

      In the future turns will your guys cross any of those 4 Land Mines? Do I have to keep track of them each turn? I recall @beelee saying they blow up dudes BOTH WAYS

      I wonder if we should do special land mine dice rolls just to be able to notice it. I am looking forward to seeing what happens in Gibraltar but knowing you, your UK guys have a top secret Mine Sweeper unit that @beelee just added that wipes out all my naval mines and detonates all my land mines everywhere, hahahaha. I AM KIDDING...

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      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout QUESTION ABOUT SCRAMBLES

        I Figured out that the AAA gun in Burgaria is there to shoot down your para troopers and the little boat just there to soak off a hit - BUT I STILL DO NOT understand why I am keeping 3 fighters there in Greece - I thought they would intercept your guys that took Romania but that did not happen.

        what am I missing about that and why did I put an airbase there in the first place? I mean if I was you. I mean why would YOU put an airbase there if you were me....

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @JohnnyCat
          last edited by

          @johnnycat

          yea ABs only scramble to Sea zones.

          Where are the 4 LMs defending ? I suggest using the Comment Log to document where they defend when no border specific ones available.

          Remember Paras get +1 move from ABs too. Stalingrad worth a 5 spot to the reich

          JohnnyCatJ T 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee where is Stalingrad?

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Volgograd

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee OMG !!!! I HAD NO IDEA. That changes everything. thanks

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                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee I have a plan for Gibraltar that may surprise you a bit 🙂 For the 4 LM's, you laid them on the Poland/Slovakia border, I don't know if I will cross that border or not. Very common on the Soviet/G front for units to try to bypass if they can. G has bonuses for Caucasus, Volgograd, and Novgorod. In the rulebook of course.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout Yea I would not be surprised to find nuclear weapons and starfleet command in Gibraltar. Seriously how you get pass the mines?

                    Anyway I RR 3 new land Mines between the Slovakia and Eastern Poland border (the blue mines) of course there are no German mines for that but plenty of Russian mines. Which says I am doing things way different than the devs thought up.

                    trout-cat-game-3-GERMANY_9_PROOF_27Beta.tsvg

                    So for the record: the ENTIRE REASON I want to play this game is to prove your earlier statement about this mod being unique actually being TENABLE.

                    I want your statement to be true and huge armies in the Middle East or wherever is a fun and interesting game to play.

                    I've been trying to define that thin line between keeping the axis alive long enough to actually do cool new stuff and the basic concept that I should be able to block the soviets long enough - but I might be wrong.

                    Otherwise we might as well play G40 and call it checkers cause that is what that game really is if there is no room for new creativity that works.

                    So hopefully I will get a few more turns to put some of this stuff together - and sure let's see the bring Rock of Gibraltar Surprise (DOES IT MOVE ?)

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Checkers this game is not. Maybe Grandmaster Chess .... maybe. I have seen some crazy strategies but have never seen this monstrous pile of Nazi orcs crawling up and down the Arab desert. Well, at the moment, there's no way for my comparatively modest stacks in Egypt and Caucasus to compete with that so Middle East is yours sir. Whether you can keep the Allies away from Berlin while that happens?? Well, I don't know the answer to that just yet.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout and THAT is the key question that needs answering.

                        And the disposition of my wife/ex/future wife/future ex lol. That’s a question I need answered too but not soon.

                        Not soon for either question I hope.

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Well, with regards to keeping Berlin safe, you succeeded this turn. FYI, for the Slovakia attack, I rolled for the 3 LMs and none hit. But your AAA did shoot down one fighter plane 😞 I think we finally made it past R9, so Japan is up.
                          Game History

                          Round: 9
                          
                              Purchase Units - Russians
                                  Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 11 PUs; 0 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                  Turning on Edit Mode
                                      EDIT: Russians takes Bulgaria from Germans
                                      EDIT: Turning off Edit Mode
                                  1 infantry moved from Karelia to Finland
                                        Russians take Finland from Germans
                                  1 armour moved from Archangel to Karelia
                                  1 infantry moved from Eastern Poland to Baltic States
                                  1 Army_Conscript moved from Eastern Poland to Baltic States
                                  1 Army_Conscript moved from Eastern Poland to Poland
                                  1 Army_Conscript moved from Eastern Poland to Poland
                                  1 infantry moved from Bessarabia to Romania
                                  1 infantry moved from Eastern Poland to Romania
                                  1 infantry moved from Eastern Poland to Romania
                                  EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps
                                  EDIT: 2 armour moved from 2nd Corps to Romania
                                  EDIT: 1 guard_infantry moved from 2nd Corps to Romania
                                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania
                                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                  1 infantry moved from Eastern Poland to Romania
                                  1 Elitearmour moved from Belarus to Romania
                                  1 infantry moved from Eastern Poland to Slovakia Hungary
                                  1 tactical_bomber moved from Bryansk to Slovakia Hungary
                                  1 tactical_bomber moved from Belarus to Poland
                                  1 fighter moved from Belarus to Poland
                                  1 fighter moved from Belarus to Slovakia Hungary
                                  1 tactical_bomber moved from Belarus to Slovakia Hungary
                                  1 fighter moved from Belarus to Slovakia Hungary
                                  1 FighterAce moved from Belarus to Slovakia Hungary
                                  2 armour moved from Belarus to Baltic States
                                  1 armour moved from Eastern Poland to Baltic States
                                  1 tactical_bomber moved from Belarus to Poland
                                  1 tactical_bomber moved from Belarus to Slovakia Hungary
                          
                              Combat - Russians
                                  Battle in Romania
                                      Russians attack with 1 Elitearmour, 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 4 infantry
                                      Germans defend with 1 aaGun and 3 infantry
                                      Russians win, taking Romania from Germans with 1 Elitearmour, 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 14
                                      Casualties for Germans: 1 aaGun and 3 infantry
                                  Battle in Poland
                                      Russians attack with 2 Army_Conscripts, 1 fighter and 2 tactical_bombers
                                      Germans defend with 1 infantry
                                      Russians win, taking Poland from Germans with 2 Army_Conscripts, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in Baltic States
                                      Russians attack with 1 Army_Conscript, 3 armour and 1 infantry
                                      Germans defend with 1 elite
                                      Russians win, taking Baltic States from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 1
                                      Casualties for Russians: 1 Army_Conscript
                                      Casualties for Germans: 1 elite
                                  Battle in Slovakia Hungary
                                      Changer loiter and taunt; Russians attack with 1 FighterAce, 2 fighters, 1 infantry and 3 tactical_bombers
                                      Germans defend with 1 aaGun and 1 infantry; Changer defend
                                      Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                                      Casualties for Russians: 1 fighter
                                      Casualties for Germans: 1 aaGun and 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd
                                  2 armour moved from Belarus to Karelia
                                  1 infantry moved from Novgorod to Karelia
                                  1 russian_para moved from Russia to Eastern Poland
                                  1 russian_para moved from Russia to Eastern Poland
                                  1 russian_para moved from Russia to Caucasus
                                  1 TankDestroyerFS moved from Volgograd to Caucasus
                                  1 armour moved from Volgograd to Caucasus
                                  1 armour moved from Russia to Volgograd
                                  1 armour moved from Urals to Archangel
                                  1 artillery moved from Belarus to Eastern Poland
                                  1 infantry moved from Bryansk to Belarus
                                  1 mech_infantry moved from Persia to Caucasus
                                  1 FighterAce, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
                                  2 tactical_bombers moved from Poland to Eastern Poland
                                  1 fighter moved from Poland to Eastern Poland
                                  EDIT: 1 russian_minor moved from Bryansk to Eastern Poland
                                  3 armour moved from Russia to Belarus
                                  1 armour moved from Volgograd to Caucasus
                                  2 armour moved from Russia to Volgograd
                                  2 aaGuns moved from Belarus to Eastern Poland
                                  1 Russian_Rail moved from Russia to Belarus
                                  1 Russian_Rail and 1 aaGun moved from Belarus to Volgograd
                                  1 aaGun moved from Belarus to Eastern Poland
                                  1 elite moved from Bryansk to Western Ukraine
                                  1 elite moved from Russia to Samara
                          
                              Place Units - Russians
                                  3 Mass_Tankss, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                  1 TankDestroyerFS placed in Novgorod
                                  Trigger RussiansTotalWarBomberPlaceRussia4: has removed 4 TotalWar_Bombers owned by Russians in Russia
                                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                  Trigger RussiansTotalWarBomberPlaceRussia4: Russians has 4 bombers placed in Russia
                                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                          
                              Turn Complete - Russians
                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                  Russians collect 50 PUs; end with 61 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 66 PUs
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 81 PUs
                          

                          f6829073-9020-4ab4-803f-316520233a40-trout-cat-game-3-r9.tsvg

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Good Morning

                            I'm working on the Japs now - damn this game is complex.

                            You bought one of those fighter aces or the game give you one?

                            DAMN you have all the cool stuff - How do I shoot down your fighter ace or is that always protected? I see I can get ME262s, cool but seems not useful..

                            This is game is so very cool - I just need to learn to survive till turn 15 or so. and I need to start better - you taking West Germany early fked up my factory there back to small.

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat The game rules are that when AAA gets a hit, the attacker gets to choose the casualty so the Ace will always survive in those situations. For Fighter Aces, Soviets can only build one and those Nazis can build three. So Aces favor you more than me. They are double hitters and cost 11 so it's a good buy. An issue that one always has playing G is they have so much cool stuff that they can purchase and you can't buy everything so have to make choices

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout but I want EVERYTHING DAD!

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat I have three boys so I have heard that many times!

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout I KNOW MATE ! that's why I said it that way, heehee

                                    Hey I just got email from Janice - turns out she is mad at me because she thought I stole a bunch of items from her house - which is troubling because she suspected me first and I did not take anything.

                                    But I feel better knowing that she is well and can communicate with me again - I have to believe that we will work this out.

                                    Anyway I am still thinking about Japan 9 and have a plan but those darn naval mines better start blowing up some ships...

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      USA is UP - come and get me says the Emperor

                                      trout-cat-game-3-JAPAN_9.tsvg

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Good evening sir. Before USA considers your invite to enter SZ 6, they request that you redo your turn because we see 10 navy fighters there and the maximum allowed per rules is 8. So for carrier-based fighters, the rules are:

                                        1. G can build two
                                        2. UK can build four
                                        3. J can build eight and limited to Pacific only
                                        4. USA can build eight and limited to Pacific only
                                        5. All of them can only be used to and from carriers - if they cannot land on a carrier, they die at end of turn because no carrier for them to land on
                                        JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout OMG. how many YEARS did it take for you to learn this game.

                                          I just spent an hour trying to figure out if I have to blow up factories that I don't care if you take. And I still don't know.

                                          But ok I will check this and figure out how this happened. I recall getting some gifts but who knows. I'll keep to 8

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout trout-cat-game-3-Japan_9_FEB27.tsvg

                                            1 Reply Last reply Reply Quote 0

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