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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Good morning JC. My thoughts are:

      1. No to modifying the game. Will hurt your learning curve and believe it or not the Axis has a slight advantage in this game but it's very slight.
      2. For a beginner it's easier to play Allies since they have alot more dough to start off with and you get to see how things play out a bit before Commies and Hot Dog-eaters enter the battle.
      3. Axis, it takes awhile to figure out how to use those two big advantages it has. First, G has a huge number of special killer units. Secondly, J starts off with a large navy and ridiculously large air force.
      4. I do agree with you that this game is headed for an Allied victory most likely. Because you really smoked me big time in our first game, I played my very best in this game and that's what you got from me. 🙂
      5. You are welcome to surrender if you want. I have frustrated Beelee a few times when I surrendered around where the game is now if I could see no path to victory. It's really up to you because I want to help you learn.
      6. I think it may benefit you for the next game to be you playing Allies since with your big Pacific trick which I wasn't prepared for, you didn't really get a feel for playing somebody as the Allies past a few turns.

      Anyway, just let me know what you decide sir

      JohnnyCatJ 1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout OK well First off: THANK YOU for your comments.

        Second : I did say that I still want to continue this - and if the pace slows down or, better yet you invade Spain, I might have a chance

        And yes I sure do need more experience.

        But WE gotta play this BBR now too!

        Here is me crushing the Pacific as the allies, the jap player has his entire fleet cowering in the southwest...

        IMG_1718.jpeg

        There are big tournaments for this game and you get 6 hours to play it and 8 turns ! Plenty of additional units and rules that, like our game, opens up plenty of possibilities Just a thought...

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Game is definitely not completely lost for you. You have huge stacks in Middle East and Indochina and I don’t have any idea what I should do about them exactly. Okay I will get started on the Allied triple play turn when I have a chance. Lots of honey-dos for me today

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout Thanks for the encouragement- I KNOW WHAT TO DO WITH THEM heee heee

            And with my lady talking to me now - even if still accusing me falsely of taking some items - I am hoping to restore that and have my own "Honey Dos" again. I feel that having a good relationship / marriage is the most important thing for many of us in this life and I will work hard to get her back 🙂 So enjoy them and know you are a very lucky man !

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 9
              
                  Purchase Units - Americans
                      Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                      Americans buy 2 Heavy_Transports, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 elite and 3 infantry; Remaining resources: 2 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      3 usa_fighters moved from 33 Sea Zone to 18 Sea Zone
                      2 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
                      1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                      1 Escort moved from 25 Sea Zone to 16 Sea Zone
                      1 bomber moved from Hawaiian Islands to 16 Sea Zone
                      1 usa_fighter moved from Gibraltar to 92 Sea Zone
                      1 USA_Hvy_Bomber moved from Eastern United States to 92 Sea Zone
                      1 elite moved from Gibraltar to 91 Sea Zone
                      1 artillery moved from Morocco to 91 Sea Zone
                      1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                      1 elite moved from 110 Sea Zone to Normandy Bordeaux
                      1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                      3 usa_fighters moved from United Kingdom to Normandy Bordeaux
                      2 usa_fighters moved from 91 Sea Zone to Normandy Bordeaux
                      1 FighterAceUSA moved from 91 Sea Zone to Normandy Bordeaux
                      1 usa_para moved from Gibraltar to 91 Sea Zone
                      1 artillery moved from Gibraltar to 91 Sea Zone
                      1 infantry moved from Gibraltar to 91 Sea Zone
                      1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                      1 infantry moved from Gibraltar to 91 Sea Zone
                      1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                      1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone
                      1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                      2 ArmoredInfantrys, 1 artillery, 2 infantry and 1 usa_para moved from 110 Sea Zone to Normandy Bordeaux
                      4 infantry moved from Gibraltar to 91 Sea Zone
                      4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                      4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                      1 submarine moved from 91 Sea Zone to 92 Sea Zone
                      1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
              
                  Combat - Americans
                      Battle in 17 Sea Zone
                          Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                          Changer defend; Japanese defend with 1 Escort
                              Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                              Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Escort owned by the Japanese lost in 17 Sea Zone
                          Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 Escort
                      Battle in 16 Sea Zone
                          Americans attack with 1 Escort and 1 bomber
                          Japanese defend with 1 JPN_Pacific_DD
                              Americans roll dice for 1 Escort and 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 JPN_Pacific_DD in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 Escort owned by the Americans lost in 16 Sea Zone
                              1 JPN_Pacific_DD owned by the Japanese lost in 16 Sea Zone
                          Americans win with 1 bomber remaining. Battle score for attacker is 1
                          Casualties for Americans: 1 Escort
                          Casualties for Japanese: 1 JPN_Pacific_DD
                      Battle in 18 Sea Zone
                          Americans attack with 3 usa_fighters
                          Japanese defend with 1 Escort
                              Americans roll dice for 3 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                              Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Escort owned by the Japanese lost in 18 Sea Zone
                          Americans win with 3 usa_fighters remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 Escort
                      Battle in 92 Sea Zone
                          Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
                          Germans defend with 2 Escorts; Changer defend
                              Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                              Germans roll dice for 2 Escorts in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                              Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                              Germans roll dice for 2 Escorts in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                              Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                              Germans roll dice for 2 Escorts in 92 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                              1 Escort owned by the Germans lost in 92 Sea Zone
                              Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                              Germans roll dice for 1 Escort in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                              1 Escort owned by the Germans lost in 92 Sea Zone
                          Americans win with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 12
                          Casualties for Germans: 2 Escorts
                      Battle in Normandy Bordeaux
                          Americans attack with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para
                          Germans defend with 9 Atlantic_Walls, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                              Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                              Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                              Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                              Germans roll dice for 9 Atlantic_Walls, 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 4.50 expected hits
                              5 infantry owned by the Americans lost in Normandy Bordeaux
                              1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
                              Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 1 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 3 : 5/15 hits, 5.83 expected hits
                              Germans roll dice for 9 Atlantic_Walls and 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                              1 infantry owned by the Americans lost in Normandy Bordeaux
                              2 Atlantic_Walls owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                              Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 4 : 2/14 hits, 5.67 expected hits
                              Germans roll dice for 7 Atlantic_Walls in Normandy Bordeaux, round 4 : 0/0 hits, 0.00 expected hits
                              2 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                              Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 5 : 6/14 hits, 5.67 expected hits
                              Germans roll dice for 5 Atlantic_Walls in Normandy Bordeaux, round 5 : 0/0 hits, 0.00 expected hits
                              5 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                          Americans win, taking Normandy Bordeaux from Germans with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para remaining. Battle score for attacker is 23
                          Casualties for Americans: 6 infantry
                          Casualties for Germans: 9 Atlantic_Walls, 1 aaGun and 9 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
                      2 usa_fighters moved from Normandy Bordeaux to United Kingdom
                      3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
                      1 usa_fighter moved from 92 Sea Zone to Gibraltar
                      1 USA_Hvy_Bomber moved from 92 Sea Zone to United Kingdom
                      1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
                      1 artillery moved from Hawaiian Islands to 26 Sea Zone
                      4 infantry moved from Hawaiian Islands to 26 Sea Zone
                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                      1 ArmoredInfantry, 1 Heavy_BB, 1 Hvycarrier, 1 artillery, 6 infantry, 1 pacific_BB, 1 pacific_transport, 3 transports and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
                      1 ArmoredInfantry, 1 artillery and 6 infantry moved from 33 Sea Zone to Caroline Islands
                      3 usa_fighters moved from 18 Sea Zone to 33 Sea Zone
                      2 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                      1 bomber moved from 16 Sea Zone to Hawaiian Islands
                      1 transport moved from 33 Sea Zone to 26 Sea Zone
                      1 transport moved from 33 Sea Zone to 26 Sea Zone
                      1 Escort moved from 10 Sea Zone to 25 Sea Zone
                      1 Hvycarrier, 4 NavyFighters and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
                      2 usa_armours moved from Eastern United States to 101 Sea Zone
                      2 artilleries moved from Eastern United States to 101 Sea Zone
                      1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 108 Sea Zone
                      1 usa_armour moved from Eastern United States to Western United States
              
                  Place Units - Americans
                      4 TotalWarAirTrprts placed in Eastern United States
                      4 TotalWarFighters placed in Western United States
                      1 Heavy_Transport placed in 10 Sea Zone
                      1 Heavy_Transport placed in 101 Sea Zone
                      1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
                      2 infantry placed in Western United States
                      1 infantry placed in Eastern United States
                      Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States
                      Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                      Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States
                      Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
              
                  Turn Complete - Americans
                      Americans collect 55 PUs; end with 57 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                      Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                      Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      1 infantry moved from Suiyuyan to Chahar
                            Chinese take Chahar from Japanese
                      1 infantry moved from Kweichow to Hopei
                            Chinese take Hopei from Japanese
                      1 infantry moved from Yunnan to Hunan
                      1 fighter moved from Szechwan to Hunan
              
                  Combat - Chinese
                      Battle in Hunan
                          Chinese attack with 1 fighter and 1 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Hunan
                          Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 fighter moved from Hunan to Yunnan
                      4 infantry moved from Szechwan to Yunnan
                      EDIT: 1 artillery moved from Tsinghai to Yunnan
                      EDIT: 1 infantry moved from Tsinghai to Yunnan
                      1 infantry moved from Kweichow to Yunnan
              
                  Place Units - Chinese
                      1 artillery and 4 infantry placed in Yunnan
              
                  Turn Complete - Chinese
                      Chinese collect 10 PUs; end with 10 PUs
                      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
              
                  Purchase Units - British
                      British buy 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 transport moved from 91 Sea Zone to 110 Sea Zone
                      1 elite moved from United Kingdom to 110 Sea Zone
                      1 elite moved from 110 Sea Zone to Holland Belgium
                      EDIT: 1 uk_para moved from United Kingdom to Denmark
                      1 infantry moved from Egypt to Trans-Jordan
                      1 infantry moved from Egypt to Trans-Jordan
                      1 uk_armour moved from Egypt to Alexandria
                            British take Alexandria from Germans
                      1 uk_armour moved from Alexandria to Egypt
                      2 uk_fighters moved from Egypt to Trans-Jordan
                      1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                      3 infantry moved from Burma to Shan State
                      1 uk_tactical_bomber moved from India to Shan State
                      2 uk_fighters moved from India to Shan State
                      1 bomber moved from India to Shan State
              
                  Combat - British
                      Battle in Denmark
                          British attack with 1 uk_para
                          Germans defend with 2 Atlantic_Walls
                              British roll dice for 1 uk_para in Denmark, round 2 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 2 Atlantic_Walls in Denmark, round 2 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 3 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 2 Atlantic_Walls in Denmark, round 3 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 4 : 1/1 hits, 0.17 expected hits
                              Germans roll dice for 2 Atlantic_Walls in Denmark, round 4 : 0/0 hits, 0.00 expected hits
                              1 Atlantic_Wall owned by the Germans lost in Denmark
                              British roll dice for 1 uk_para in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 5 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 6 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 6 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 7 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 7 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 8 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 8 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 9 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 9 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 10 : 0/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 10 : 0/0 hits, 0.00 expected hits
                              British roll dice for 1 uk_para in Denmark, round 11 : 1/1 hits, 0.17 expected hits
                              Germans roll dice for 1 Atlantic_Wall in Denmark, round 11 : 0/0 hits, 0.00 expected hits
                              1 Atlantic_Wall owned by the Germans lost in Denmark
                          British win, taking Denmark from Germans with 1 uk_para remaining. Battle score for attacker is 2
                          Casualties for Germans: 2 Atlantic_Walls
                      Battle in Holland Belgium
                      Battle in Trans-Jordan
                          British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                          Germans defend with 1 infantry
                              British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                              Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Germans lost in Trans-Jordan
                          British win, taking Holland Belgium from Germans, taking Trans-Jordan from Germans with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Battle in Shan State
                          British attack with 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                          Japanese defend with 2 infantry
                              British roll dice for 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/7 hits, 2.83 expected hits
                              Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                              2 infantry owned by the British lost in Shan State
                              2 infantry owned by the Japanese lost in Shan State
                          British win, taking Shan State from Japanese with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for British: 2 infantry
                          Casualties for Japanese: 2 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                      1 uk_armour moved from India to Yunnan
                      1 artillery moved from India to Burma
                      3 infantry moved from India to Burma
                      2 uk_fighters moved from Shan State to India
                      1 bomber moved from Shan State to India
                      1 uk_tactical_bomber moved from Shan State to India
                      1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                      2 uk_fighters moved from Trans-Jordan to Egypt
                      1 uk_armour moved from Ethiopia to Egypt
                      1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
              
                  Place Units - British
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom
                      1 artillery, 3 infantry and 1 uk_armour placed in India
                      1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                      1 infantry placed in Union of South Africa
              
                  Turn Complete - British
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      Total Cost from Convoy Blockades: 0
                          Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                      British collect 45 PUs; end with 49 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 0.33
              Americans regular : -11.67
              Japanese regular : 1.00
              Germans AA : -0.50
              Germans regular : -2.67
              British regular : -0.50
              

              No secret formula on getting past NM's in the Med - except to just go the other direction
              07461567-ca81-4c50-b5a8-d3108ab8c89b-trout-cat-game-3-uk9.tsvg

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trout
                last edited by Trout

                @johnnycat Game History

                Round: 9
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
                
                    Combat Move - ANZAC
                        2 infantry moved from New Guinea to Dutch New Guinea
                        1 fighter moved from New Guinea to Dutch New Guinea
                        1 infantry moved from New South Wales to 62 Sea Zone
                        1 artillery moved from New South Wales to 62 Sea Zone
                        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                        1 artillery moved from 45 Sea Zone to Dutch New Guinea
                        1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        1 fighter moved from 33 Sea Zone to Dutch New Guinea
                        1 fighter moved from 33 Sea Zone to Dutch New Guinea
                
                    Combat - ANZAC
                        Battle in Dutch New Guinea
                            Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                            Changer defend; Japanese defend with 2 artilleries
                                ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits
                                Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                                2 infantry owned by the ANZAC lost in Dutch New Guinea
                                2 artilleries owned by the Japanese lost in Dutch New Guinea
                            ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                            Casualties for ANZAC: 2 infantry
                            Casualties for Japanese: 2 artilleries
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        1 fighter moved from Dutch New Guinea to 33 Sea Zone
                        1 fighter moved from Dutch New Guinea to New Guinea
                        1 fighter moved from Dutch New Guinea to New Guinea
                        1 transport moved from 46 Sea Zone to 62 Sea Zone
                        1 transport moved from 54 Sea Zone to 62 Sea Zone
                        1 Escort moved from 33 Sea Zone to 46 Sea Zone
                        1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                
                    Place Units - ANZAC
                        1 fighter and 2 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 16 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - French
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                        1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : 1.33
                ANZAC regular : 1.50
                

                Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...

                  so just to learn:

                  1. Is your sub immune to naval mines? In the med.

                  2. Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.

                  3. Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.

                  Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?
                  🙂

                  T 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those

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                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout I was trying to be funny :).

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg Looks like Triple A working again

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout said in EXP G40 Game 3 Trout vs JCat:

                            bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg

                            Screenshot 2026-03-01 at 8.51.27 AM.png

                            Good Morning. so how many guys are here?

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Just one

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout so I don’t have to do anything right? Use the editor? I just want to send a couple guys and a plane so it’s just one paratrooper guy and that extra red dude always worries me 🙂

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Right. That's an automated process so don't need to do anything. The red dude is there just so TripleA understands that the para defends with a 3 on first round. If for some reason, he doesn't die in the first round. The red dude will automatically go away.

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout WOW what a challenging turn. FINALLY a super interesting turn that I sort of know what I am doing and have been hoping for.

                                    I need to know how the panzer generals work beyond what I read in the manual. if one is upgraded to Waffle House can I still use it to command regular tanks ?

                                    Or can I undo it back to normal from waffle?

                                    Can a regular panzer general command 5 tanks that include a Waffle House tank?

                                    Same question with the Oberst guy commanding Waffle House Panzer Gren and Waffle House Artillery. I need to know if a non-waffen can go into these groups?

                                    I have two of these groups of Waffle House oberst, waffle art, waffle Panzer grenadier... but each group needs 4 units and I am not sure where to get them so I want to use a non waffle guy if possible. I could just buy two more and assume some will die in battle right?

                                    And if you could please confirm the benefits of these little waffen groups? Seems like two of the 4 members get extra dice.

                                    T 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout one more question

                                      Can I upgrade the west Germany factory back to being big size and use it same turn?

                                      All these factory options still confuse me.

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                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Once somebody goes through waffle training they cannot go back. Also no mixing of normal Germans and Hitler-fanatics in armies. For your factory question, yes to can upgrade and no to same turn

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat for waffle armies, the grumpy Gruppen hits double and one of the units in the army hits double also. So six dice rolls total

                                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout

                                            ok so I can build 3 guys in Western Germany then build the upgrade to regular size and build 10 guys the next turn?

                                            1 Reply Last reply Reply Quote 0

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