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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout Thanks for the encouragement- I KNOW WHAT TO DO WITH THEM heee heee

      And with my lady talking to me now - even if still accusing me falsely of taking some items - I am hoping to restore that and have my own "Honey Dos" again. I feel that having a good relationship / marriage is the most important thing for many of us in this life and I will work hard to get her back 🙂 So enjoy them and know you are a very lucky man !

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      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 9
        
            Purchase Units - Americans
                Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                Americans buy 2 Heavy_Transports, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 elite and 3 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                3 usa_fighters moved from 33 Sea Zone to 18 Sea Zone
                2 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
                1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                1 Escort moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 usa_fighter moved from Gibraltar to 92 Sea Zone
                1 USA_Hvy_Bomber moved from Eastern United States to 92 Sea Zone
                1 elite moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 elite moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                3 usa_fighters moved from United Kingdom to Normandy Bordeaux
                2 usa_fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 FighterAceUSA moved from 91 Sea Zone to Normandy Bordeaux
                1 usa_para moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone
                1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 ArmoredInfantrys, 1 artillery, 2 infantry and 1 usa_para moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
        
            Combat - Americans
                Battle in 17 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                    Changer defend; Japanese defend with 1 Escort
                        Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 Escort and 1 bomber
                    Japanese defend with 1 JPN_Pacific_DD
                        Americans roll dice for 1 Escort and 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 JPN_Pacific_DD in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Escort owned by the Americans lost in 16 Sea Zone
                        1 JPN_Pacific_DD owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 Escort
                    Casualties for Japanese: 1 JPN_Pacific_DD
                Battle in 18 Sea Zone
                    Americans attack with 3 usa_fighters
                    Japanese defend with 1 Escort
                        Americans roll dice for 3 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 18 Sea Zone
                    Americans win with 3 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 92 Sea Zone
                    Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
                    Germans defend with 2 Escorts; Changer defend
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                        Germans roll dice for 2 Escorts in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                        Germans roll dice for 2 Escorts in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                        Germans roll dice for 2 Escorts in 92 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                        1 Escort owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                        Germans roll dice for 1 Escort in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 Escorts
                Battle in Normandy Bordeaux
                    Americans attack with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para
                    Germans defend with 9 Atlantic_Walls, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                        Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                        Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                        Germans roll dice for 9 Atlantic_Walls, 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 4.50 expected hits
                        5 infantry owned by the Americans lost in Normandy Bordeaux
                        1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 1 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 3 : 5/15 hits, 5.83 expected hits
                        Germans roll dice for 9 Atlantic_Walls and 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        2 Atlantic_Walls owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 4 : 2/14 hits, 5.67 expected hits
                        Germans roll dice for 7 Atlantic_Walls in Normandy Bordeaux, round 4 : 0/0 hits, 0.00 expected hits
                        2 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 5 : 6/14 hits, 5.67 expected hits
                        Germans roll dice for 5 Atlantic_Walls in Normandy Bordeaux, round 5 : 0/0 hits, 0.00 expected hits
                        5 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para remaining. Battle score for attacker is 23
                    Casualties for Americans: 6 infantry
                    Casualties for Germans: 9 Atlantic_Walls, 1 aaGun and 9 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Americans
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
                2 usa_fighters moved from Normandy Bordeaux to United Kingdom
                3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 usa_fighter moved from 92 Sea Zone to Gibraltar
                1 USA_Hvy_Bomber moved from 92 Sea Zone to United Kingdom
                1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 ArmoredInfantry, 1 Heavy_BB, 1 Hvycarrier, 1 artillery, 6 infantry, 1 pacific_BB, 1 pacific_transport, 3 transports and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
                1 ArmoredInfantry, 1 artillery and 6 infantry moved from 33 Sea Zone to Caroline Islands
                3 usa_fighters moved from 18 Sea Zone to 33 Sea Zone
                2 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 Escort moved from 10 Sea Zone to 25 Sea Zone
                1 Hvycarrier, 4 NavyFighters and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 usa_armours moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 108 Sea Zone
                1 usa_armour moved from Eastern United States to Western United States
        
            Place Units - Americans
                4 TotalWarAirTrprts placed in Eastern United States
                4 TotalWarFighters placed in Western United States
                1 Heavy_Transport placed in 10 Sea Zone
                1 Heavy_Transport placed in 101 Sea Zone
                1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
                2 infantry placed in Western United States
                1 infantry placed in Eastern United States
                Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States
                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States
                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
        
            Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Szechwan to Hunan
        
            Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Chinese
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Hunan to Yunnan
                4 infantry moved from Szechwan to Yunnan
                EDIT: 1 artillery moved from Tsinghai to Yunnan
                EDIT: 1 infantry moved from Tsinghai to Yunnan
                1 infantry moved from Kweichow to Yunnan
        
            Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
        
            Purchase Units - British
                British buy 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 elite moved from United Kingdom to 110 Sea Zone
                1 elite moved from 110 Sea Zone to Holland Belgium
                EDIT: 1 uk_para moved from United Kingdom to Denmark
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 uk_armour moved from Egypt to Alexandria
                      British take Alexandria from Germans
                1 uk_armour moved from Alexandria to Egypt
                2 uk_fighters moved from Egypt to Trans-Jordan
                1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                3 infantry moved from Burma to Shan State
                1 uk_tactical_bomber moved from India to Shan State
                2 uk_fighters moved from India to Shan State
                1 bomber moved from India to Shan State
        
            Combat - British
                Battle in Denmark
                    British attack with 1 uk_para
                    Germans defend with 2 Atlantic_Walls
                        British roll dice for 1 uk_para in Denmark, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 2 Atlantic_Walls in Denmark, round 2 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 2 Atlantic_Walls in Denmark, round 3 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 4 : 1/1 hits, 0.17 expected hits
                        Germans roll dice for 2 Atlantic_Walls in Denmark, round 4 : 0/0 hits, 0.00 expected hits
                        1 Atlantic_Wall owned by the Germans lost in Denmark
                        British roll dice for 1 uk_para in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 5 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 6 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 6 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 7 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 7 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 8 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 8 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 9 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 9 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 10 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 10 : 0/0 hits, 0.00 expected hits
                        British roll dice for 1 uk_para in Denmark, round 11 : 1/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Atlantic_Wall in Denmark, round 11 : 0/0 hits, 0.00 expected hits
                        1 Atlantic_Wall owned by the Germans lost in Denmark
                    British win, taking Denmark from Germans with 1 uk_para remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Atlantic_Walls
                Battle in Holland Belgium
                Battle in Trans-Jordan
                    British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Holland Belgium from Germans, taking Trans-Jordan from Germans with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Shan State
                    British attack with 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/7 hits, 2.83 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Shan State
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                1 uk_armour moved from India to Yunnan
                1 artillery moved from India to Burma
                3 infantry moved from India to Burma
                2 uk_fighters moved from Shan State to India
                1 bomber moved from Shan State to India
                1 uk_tactical_bomber moved from Shan State to India
                1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                2 uk_fighters moved from Trans-Jordan to Egypt
                1 uk_armour moved from Ethiopia to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
        
            Place Units - British
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom
                1 artillery, 3 infantry and 1 uk_armour placed in India
                1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                1 infantry placed in Union of South Africa
        
            Turn Complete - British
                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                British collect 45 PUs; end with 49 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.33
        Americans regular : -11.67
        Japanese regular : 1.00
        Germans AA : -0.50
        Germans regular : -2.67
        British regular : -0.50
        

        No secret formula on getting past NM's in the Med - except to just go the other direction
        07461567-ca81-4c50-b5a8-d3108ab8c89b-trout-cat-game-3-uk9.tsvg

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout
          last edited by Trout

          @johnnycat Game History

          Round: 9
          
              Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
          
              Combat Move - ANZAC
                  2 infantry moved from New Guinea to Dutch New Guinea
                  1 fighter moved from New Guinea to Dutch New Guinea
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 artillery moved from 45 Sea Zone to Dutch New Guinea
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 fighter moved from 33 Sea Zone to Dutch New Guinea
                  1 fighter moved from 33 Sea Zone to Dutch New Guinea
          
              Combat - ANZAC
                  Battle in Dutch New Guinea
                      Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                      Changer defend; Japanese defend with 2 artilleries
                          ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits
                          Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                          2 infantry owned by the ANZAC lost in Dutch New Guinea
                          2 artilleries owned by the Japanese lost in Dutch New Guinea
                      ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                      Casualties for ANZAC: 2 infantry
                      Casualties for Japanese: 2 artilleries
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  1 fighter moved from Dutch New Guinea to 33 Sea Zone
                  1 fighter moved from Dutch New Guinea to New Guinea
                  1 fighter moved from Dutch New Guinea to New Guinea
                  1 transport moved from 46 Sea Zone to 62 Sea Zone
                  1 transport moved from 54 Sea Zone to 62 Sea Zone
                  1 Escort moved from 33 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 45 Sea Zone to 33 Sea Zone
          
              Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 16 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - French
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 110 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : 1.33
          ANZAC regular : 1.50
          

          Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...

            so just to learn:

            1. Is your sub immune to naval mines? In the med.

            2. Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.

            3. Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.

            Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?
            🙂

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those

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              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout I was trying to be funny :).

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                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg Looks like Triple A working again

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                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout said in EXP G40 Game 3 Trout vs JCat:

                      bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg

                      Screenshot 2026-03-01 at 8.51.27 AM.png

                      Good Morning. so how many guys are here?

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                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Just one

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                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout so I don’t have to do anything right? Use the editor? I just want to send a couple guys and a plane so it’s just one paratrooper guy and that extra red dude always worries me 🙂

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Right. That's an automated process so don't need to do anything. The red dude is there just so TripleA understands that the para defends with a 3 on first round. If for some reason, he doesn't die in the first round. The red dude will automatically go away.

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                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout WOW what a challenging turn. FINALLY a super interesting turn that I sort of know what I am doing and have been hoping for.

                              I need to know how the panzer generals work beyond what I read in the manual. if one is upgraded to Waffle House can I still use it to command regular tanks ?

                              Or can I undo it back to normal from waffle?

                              Can a regular panzer general command 5 tanks that include a Waffle House tank?

                              Same question with the Oberst guy commanding Waffle House Panzer Gren and Waffle House Artillery. I need to know if a non-waffen can go into these groups?

                              I have two of these groups of Waffle House oberst, waffle art, waffle Panzer grenadier... but each group needs 4 units and I am not sure where to get them so I want to use a non waffle guy if possible. I could just buy two more and assume some will die in battle right?

                              And if you could please confirm the benefits of these little waffen groups? Seems like two of the 4 members get extra dice.

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout one more question

                                Can I upgrade the west Germany factory back to being big size and use it same turn?

                                All these factory options still confuse me.

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                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Once somebody goes through waffle training they cannot go back. Also no mixing of normal Germans and Hitler-fanatics in armies. For your factory question, yes to can upgrade and no to same turn

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                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat for waffle armies, the grumpy Gruppen hits double and one of the units in the army hits double also. So six dice rolls total

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      ok so I can build 3 guys in Western Germany then build the upgrade to regular size and build 10 guys the next turn?

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        The weird thing here is panzer general Waffle House version

                                        Because that makes no sense when compared to the regular way of 1 PG and 5 other tanks

                                        If Waffen, its kist 1 PG and 3 other tanks. That is not consistent. What am I missing?

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                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Hi Cat

                                          All waffen Armies have a total of 4 units. The Oberst or SS Panzer General commanding 3 other Waffen units.

                                          Waffen Panzer Army has to be all Waffen Panzers and the SS PG

                                          The other Waffen Armies can't have Oberst in them unless they are the Commander. So can't have 2 Oberst in one SS/Waffen Army

                                          You could upgrade the now Minor in W GER to Hvy Industry for 2 bucks this turn and then place 4 dudes this turn. Next turn when you update to Major, you lose the Hvy Ind boost.

                                          So just a Major produce 10 spot for that turn

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by JohnnyCat

                                            @beelee Thank you but West Germany needs to go back to large and I need to know the steps and so can I build 3 guys there this turn as normal, but then add the 20 IPU upgrade to large factory ?

                                            Then build 10 guys next turn ?

                                            B 1 Reply Last reply Reply Quote 0

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