TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout
      last edited by Trout

      @johnnycat Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New Guinea to Dutch New Guinea
              1 fighter moved from New Guinea to Dutch New Guinea
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 fighter moved from 33 Sea Zone to Dutch New Guinea
              1 fighter moved from 33 Sea Zone to Dutch New Guinea
      
          Combat - ANZAC
              Battle in Dutch New Guinea
                  Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                  Changer defend; Japanese defend with 2 artilleries
                      ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits
                      Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the ANZAC lost in Dutch New Guinea
                      2 artilleries owned by the Japanese lost in Dutch New Guinea
                  ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for ANZAC: 2 infantry
                  Casualties for Japanese: 2 artilleries
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              1 fighter moved from Dutch New Guinea to 33 Sea Zone
              1 fighter moved from Dutch New Guinea to New Guinea
              1 fighter moved from Dutch New Guinea to New Guinea
              1 transport moved from 46 Sea Zone to 62 Sea Zone
              1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 Escort moved from 33 Sea Zone to 46 Sea Zone
              1 destroyer moved from 45 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - French
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      ANZAC regular : 1.50
      

      Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout

        I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...

        so just to learn:

        1. Is your sub immune to naval mines? In the med.

        2. Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.

        3. Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.

        Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?
        🙂

        T 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout I was trying to be funny :).

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg Looks like Triple A working again

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout said in EXP G40 Game 3 Trout vs JCat:

                  bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg

                  Screenshot 2026-03-01 at 8.51.27 AM.png

                  Good Morning. so how many guys are here?

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Just one

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout so I don’t have to do anything right? Use the editor? I just want to send a couple guys and a plane so it’s just one paratrooper guy and that extra red dude always worries me 🙂

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Right. That's an automated process so don't need to do anything. The red dude is there just so TripleA understands that the para defends with a 3 on first round. If for some reason, he doesn't die in the first round. The red dude will automatically go away.

                        JohnnyCatJ 2 Replies Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout WOW what a challenging turn. FINALLY a super interesting turn that I sort of know what I am doing and have been hoping for.

                          I need to know how the panzer generals work beyond what I read in the manual. if one is upgraded to Waffle House can I still use it to command regular tanks ?

                          Or can I undo it back to normal from waffle?

                          Can a regular panzer general command 5 tanks that include a Waffle House tank?

                          Same question with the Oberst guy commanding Waffle House Panzer Gren and Waffle House Artillery. I need to know if a non-waffen can go into these groups?

                          I have two of these groups of Waffle House oberst, waffle art, waffle Panzer grenadier... but each group needs 4 units and I am not sure where to get them so I want to use a non waffle guy if possible. I could just buy two more and assume some will die in battle right?

                          And if you could please confirm the benefits of these little waffen groups? Seems like two of the 4 members get extra dice.

                          T 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout one more question

                            Can I upgrade the west Germany factory back to being big size and use it same turn?

                            All these factory options still confuse me.

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Once somebody goes through waffle training they cannot go back. Also no mixing of normal Germans and Hitler-fanatics in armies. For your factory question, yes to can upgrade and no to same turn

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat for waffle armies, the grumpy Gruppen hits double and one of the units in the army hits double also. So six dice rolls total

                                JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  ok so I can build 3 guys in Western Germany then build the upgrade to regular size and build 10 guys the next turn?

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    The weird thing here is panzer general Waffle House version

                                    Because that makes no sense when compared to the regular way of 1 PG and 5 other tanks

                                    If Waffen, its kist 1 PG and 3 other tanks. That is not consistent. What am I missing?

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Hi Cat

                                      All waffen Armies have a total of 4 units. The Oberst or SS Panzer General commanding 3 other Waffen units.

                                      Waffen Panzer Army has to be all Waffen Panzers and the SS PG

                                      The other Waffen Armies can't have Oberst in them unless they are the Commander. So can't have 2 Oberst in one SS/Waffen Army

                                      You could upgrade the now Minor in W GER to Hvy Industry for 2 bucks this turn and then place 4 dudes this turn. Next turn when you update to Major, you lose the Hvy Ind boost.

                                      So just a Major produce 10 spot for that turn

                                      JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by JohnnyCat

                                        @beelee Thank you but West Germany needs to go back to large and I need to know the steps and so can I build 3 guys there this turn as normal, but then add the 20 IPU upgrade to large factory ?

                                        Then build 10 guys next turn ?

                                        B 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee what is the benefit of upgrading any tanks to waffen? Seems like a down grade since it can only hold 4 units and the normal Panzer general and 5 tanks are 6 units

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee said in EXP G40 Game 3 Trout vs JCat:

                                            You could upgrade the now Minor in W GER to Hvy Industry for 2 bucks this turn and then place 4 dudes this turn. Next turn when you update to Major, you lose the Hvy Ind boost.
                                            So just a Major produce 10 spot for that turn

                                            sorry still makes no sense to me

                                            Can you please tell me what you would do this turn and next in order to get the west German factory back to normal?

                                            B 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 28
                                            • 29
                                            • 10 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums