TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      3 mines in sea zone 22 33

      trout-cat-game-3-JAPAN_10.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by Trout

        @johnnycat Game History

        Round: 10
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans
                Americans buy 4 TotalWarTacBmbrs, 1 USA_Hvy_Bomber, 2 destroyers, 1 elite, 8 infantry and 1 marine; Remaining resources: 3 PUs; 
        
            Place Units - Americans
                Units in Western United States being upgraded or consumed: 1 infantry
                1 marine placed in Western United States
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 usa_fighter moved from Gibraltar to 91 Sea Zone
                1 USA_Hvy_Bomber moved from Eastern United States to 91 Sea Zone
                1 FighterAceUSA and 3 usa_fighters moved from 110 Sea Zone to 91 Sea Zone
                1 USA_Hvy_Bomber moved from United Kingdom to 91 Sea Zone
                2 usa_fighters moved from United Kingdom to 91 Sea Zone
                2 NavyFighters moved from 33 Sea Zone to 34 Sea Zone
                2 NavyFighters moved from 33 Sea Zone to 22 Sea Zone
                1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                4 usa_fighters moved from 33 Sea Zone to 34 Sea Zone
                5 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
                4 NavyFighters moved from 26 Sea Zone to 17 Sea Zone
                2 Escort_Convoys, 2 Heavy_BBs, 1 battleship, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_cruiser and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 ArmoredInfantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                7 infantry moved from Caroline Islands to 33 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 7 infantry, 1 pacific_transport and 4 transports moved from 33 Sea Zone to 17 Sea Zone
                1 elite moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 elite, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 ArmoredInfantry moved from Wake Island to 31 Sea Zone
                1 ArmoredInfantry, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                2 ArmoredInfantrys, 2 artilleries, 1 elite and 9 infantry moved from 17 Sea Zone to Iwo Jima
        
            Combat - Americans
                Battle in 17 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 4 NavyFighters, 1 battleship, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 submarine and 6 transports
                    Changer defend; Japanese defend with 1 JPN_Pacific_DD
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 JPN_Pacific_DD in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 pacific_BB owned by the Americans
                        1 JPN_Pacific_DD owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 4 NavyFighters, 1 battleship, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 submarine and 6 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 JPN_Pacific_DD
                Battle in 22 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 NavyFighters and 5 usa_fighters
                    Changer defend; Japanese defend with 1 Escort
                        Americans roll dice for 2 NavyFighters and 5 usa_fighters in 22 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                        Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 22 Sea Zone
                    Americans win with 2 NavyFighters and 5 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 34 Sea Zone
                    Americans attack with 2 NavyFighters, 4 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 1 Escort
                        Americans roll dice for 2 NavyFighters, 4 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
                        Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 NavyFighters, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 91 Sea Zone
                    Americans attack with 1 FighterAceUSA, 2 USA_Hvy_Bombers, 1 destroyer and 6 usa_fighters
                    Germans defend with 9 GermanUBoats, 1 Wolfpack and 3 submarines
                        Americans roll dice for 1 FighterAceUSA, 2 USA_Hvy_Bombers, 1 destroyer and 6 usa_fighters in 91 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
                        Germans roll dice for 9 GermanUBoats and 3 submarines in 91 Sea Zone, round 2 : 4/12 hits, 5.00 expected hits
                        Germans roll dice for 1 Wolfpack in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        3 submarines owned by the Germans and 3 GermanUBoats owned by the Germans lost in 91 Sea Zone
                        1 Wolfpack owned by the Germans lost in 91 Sea Zone
                    Germans and Americans reach a stalemate
                    . Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 3 GermanUBoats, 1 Wolfpack and 3 submarines
                Battle in Iwo Jima
                    Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 9 infantry
                    Changer defend; Japanese defend with 2 Fortifications, 1 aaGun and 2 infantry
                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 9 infantry in Iwo Jima, round 2 : 3/15 hits, 3.50 expected hits
                        Japanese roll dice for 2 Fortifications, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Americans lost in Iwo Jima
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima
                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Iwo Jima, round 3 : 2/13 hits, 3.17 expected hits
                        Japanese roll dice for 2 Fortifications in Iwo Jima, round 3 : 0/0 hits, 0.00 expected hits
                        2 Fortifications owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 Fortifications, 1 aaGun and 2 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
        
            Non Combat Move - Americans
                Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                2 NavyFighters and 5 usa_fighters moved from 22 Sea Zone to 17 Sea Zone
                2 NavyFighters, 4 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
                1 Hvycarrier, 4 carriers and 1 pacific_carrier moved from 33 Sea Zone to 17 Sea Zone
                1 Hvycarrier moved from 26 Sea Zone to 17 Sea Zone
                2 usa_fighters moved from Hawaiian Islands to Wake Island
                1 bomber moved from Hawaiian Islands to Wake Island
                1 pacific_destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 pacific_destroyer moved from 24 Sea Zone to 16 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 Heavy_Transport, 1 artillery, 2 infantry and 1 marine moved from 10 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from 31 Sea Zone to Wake Island
                1 marine moved from 31 Sea Zone to Wake Island
                3 usa_fighters moved from Western United States to Hawaiian Islands
                1 usa_fighter moved from Western United States to Eastern United States
                1 Heavy_Transport moved from 101 Sea Zone to 106 Sea Zone
                1 elite moved from Eastern United States to Quebec
                1 infantry moved from Eastern United States to Quebec
                2 usa_armours moved from Eastern United States to Quebec
                4 air_transports and 4 infantry moved from Eastern United States to Gibraltar
                1 USA_Hvy_Bomber moved from 91 Sea Zone to Western United States
                1 USA_Hvy_Bomber moved from 91 Sea Zone to Eastern United States
                1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 108 Sea Zone to 109 Sea Zone
                2 artilleries and 2 usa_armours moved from 109 Sea Zone to United Kingdom
                1 FighterAceUSA moved from 91 Sea Zone to 109 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to United Kingdom
                3 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to Gibraltar
                1 usa_fighter moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 Escort_Convoy moved from 110 Sea Zone to 104 Sea Zone
                1 Escort, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 6 transports moved from 110 Sea Zone to 109 Sea Zone
        
            Place Units - Americans
                1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
                4 TotalWarTacBmbrs placed in Western United States
                8 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States
                Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone
                Trigger Americans RemoveUSAConvoySZ109Invert: has removed 1 Escort owned by Americans in 109 Sea Zone
                Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone
                Trigger Americans RemoveUSAConvoySZ109Invert: Americans has 1 Escort_Convoy placed in 109 Sea Zone
                Americans collect 54 PUs; end with 57 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
        
            Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - Chinese
                Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Hunan to Yunnan
                EDIT: 1 infantry moved from Chahar to Yunnan
                EDIT: 1 infantry moved from Hopei to Yunnan
        
            Place Units - Chinese
                6 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
        
            Purchase Units - British
                British buy 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite, 8 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                    EDIT: British takes Norway from Germans
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 bomber moved from India to Persia
                2 uk_fighters moved from India to Persia
                1 uk_tactical_bomber moved from India to Persia
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from 80 Sea Zone to Persia
                1 uk_tactical_bomber moved from Egypt to Persia
                1 uk_fighter moved from Egypt to Persia
                7 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                4 artilleries moved from Egypt to Trans-Jordan
                6 uk_armours moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                2 uk_armours moved from Egypt to Trans-Jordan
                1 uk_armour moved from India to Burma
                1 uk_armour moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                3 infantry moved from Yunnan to Burma
                EDIT: 1 uk_para moved from United Kingdom to Norway
                EDIT: 1 UK_LCV moved from United Kingdom to Normandy Bordeaux
                EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux
                EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux
                1 UK_Hvy_Bomber moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 118 Sea Zone
                2 uk_fighters moved from United Kingdom to 118 Sea Zone
                2 uk_fighters moved from United Kingdom to Normandy Bordeaux
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 uk_fighter moved from Egypt to Persia
        
            Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters
                    Germans defend with 2 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 3/7 hits, 2.83 expected hits
                        Germans roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
                        1 UK_LCV owned by the British lost in Normandy Bordeaux
                        2 armour owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 UK_Hvy_Bomber, 1 elite, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 UK_LCV
                    Casualties for Germans: 2 armour
                Battle in 118 Sea Zone
                    British attack with 1 destroyer and 2 uk_fighters
                    Germans defend with 1 GermanUBoat
                        British roll dice for 1 destroyer and 2 uk_fighters in 118 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 GermanUBoat owned by the Germans lost in 118 Sea Zone
                    British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Battle in Persia
                    British attack with 1 artillery, 1 bomber, 4 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                    Germans defend with 1 artillery, 1 elite, 1 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 3/3 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 1 bomber, 4 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Persia, round 2 : 5/12 hits, 5.17 expected hits
                        Germans roll dice for 1 artillery, 1 elite, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the British lost in Persia
                        1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Germans: 1 artillery, 1 elite, 1 infantry and 1 mech_infantry
                Battle in Burma
                    British attack with 1 artillery, 3 infantry and 2 uk_armours
                    Japanese defend with 1 Japanese_LCV, 1 artillery and 1 elite
                        British roll dice for 1 artillery, 3 infantry and 2 uk_armours in Burma, round 2 : 2/6 hits, 2.00 expected hits
                        Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Burma, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the British lost in Burma
                        1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 infantry and 2 uk_armours in Burma, round 3 : 3/4 hits, 1.67 expected hits
                        Japanese roll dice for 1 Japanese_LCV in Burma, round 3 : 0/0 hits, 0.00 expected hits
                        1 Japanese_LCV owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 infantry and 2 uk_armours remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 Japanese_LCV, 1 artillery and 1 elite
                Battle in Trans-Jordan
                    British attack with 4 artilleries, 12 infantry and 8 uk_armours
                    Germans defend with 1 artillery, 1 elite and 1 infantry
                        British roll dice for 4 artilleries, 12 infantry and 8 uk_armours in Trans-Jordan, round 2 : 8/24 hits, 8.00 expected hits
                        Germans roll dice for 1 artillery, 1 elite and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                        1 elite owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 4 artilleries, 11 infantry and 8 uk_armours remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 artillery, 1 elite and 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                1 bomber moved from Persia to India
                1 uk_fighter moved from Persia to West India
                1 uk_tactical_bomber moved from Persia to West India
                1 uk_fighter moved from Persia to West India
                2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Eastern Persia
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                2 uk_fighters moved from 118 Sea Zone to United Kingdom
                2 uk_fighters moved from Normandy Bordeaux to United Kingdom
                1 UK_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
        
            Place Units - British
                Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom
                5 infantry and 1 uk_armour placed in India
                2 infantry and 1 uk_armour placed in Egypt
                1 infantry placed in Union of South Africa
        
            Turn Complete - British
                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                British collect 45 PUs (1 lost to blockades); end with 46 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.33
        Americans regular : -5.17
        Japanese regular : 1.67
        Germans regular : -1.17
        British regular : 2.33
        

        Hello there. For my hamburger-eaters in SZ 17, you have one Naval Mine there but I didn't know if he was on border with 23 or 24. But whichever one it was, everybody could make it from either. So whichever SZ the NM was defending. My guys went the other way.

        962582e0-8797-4cf0-83b5-1d84dc7174e4-trout-cat-game-3-uk10.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 3 Trout vs JCat:

          962582e0-8797-4cf0-83b5-1d84dc7174e4-trout-cat-game-3-uk10.tsvg

          whose turn? What happened to 3 of my 9 subs outside Gibraltar ?

          T 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Air raid. You can see that in the Turn Summary. Sent one destroyer and all of my aircraft that could reach. Subs/U-Boats cannot shoot at airplanes, so you lost six of them and my destroyer died. Then I retreated because airplanes can't shoot at subs unless a destroyer is present

            1 Reply Last reply Reply Quote 1
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 10
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 Escort and 1 battleship; Remaining resources: 2 PUs; 
              
                  Combat Move - ANZAC
                      1 battleship moved from 33 Sea Zone to 36 Sea Zone
                            ANZAC take 35 Sea Zone from Japanese
                      1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                      1 Escort moved from 46 Sea Zone to 45 Sea Zone
                      2 fighters moved from New Guinea to 45 Sea Zone
              
                  Combat - ANZAC
                      Battle in 45 Sea Zone
                          ANZAC attack with 1 Escort and 2 fighters
                          Japanese defend with 1 Escort
                              ANZAC roll dice for 1 Escort and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                              Japanese roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Escort owned by the Japanese lost in 45 Sea Zone
                          ANZAC win with 1 Escort and 2 fighters remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 Escort
                      Battle in 36 Sea Zone
                          ANZAC attack with 1 battleship and 1 destroyer
                          Japanese defend with 1 pacific_transport and 2 transports
                              ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                              ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                          Units damaged: 1 battleship owned by the ANZAC
                              ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                              1 destroyer owned by the ANZAC lost in 36 Sea Zone
                              1 transport owned by the Japanese lost in 36 Sea Zone
                              ANZAC roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                              Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                              ANZAC roll dice for 1 battleship in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                              Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
                              1 transport owned by the Japanese lost in 36 Sea Zone
                              ANZAC roll dice for 1 battleship in 36 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                              Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                              ANZAC roll dice for 1 battleship in 36 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
                              Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
                              1 battleship owned by the ANZAC lost in 36 Sea Zone
                              1 pacific_transport owned by the Japanese lost in 36 Sea Zone
                          Japanese win with no units remaining. Battle score for attacker is -4
                          Casualties for ANZAC: 1 battleship and 1 destroyer
                          Casualties for Japanese: 1 pacific_transport and 2 transports
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                      Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      1 fighter moved from 45 Sea Zone to 33 Sea Zone
                      1 fighter moved from 45 Sea Zone to 33 Sea Zone
                      1 fighter moved from 33 Sea Zone to Caroline Islands
                      1 fighter moved from New South Wales to Queensland
                      2 transports moved from 62 Sea Zone to 54 Sea Zone
                      1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                      2 infantry moved from New South Wales to Queensland
              
                  Place Units - ANZAC
                      1 Escort and 1 battleship placed in 62 Sea Zone
              
                  Turn Complete - ANZAC
                      ANZAC collect 14 PUs; end with 16 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              
                  Combat Move - French
                      1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                      1 cruiser moved from 110 Sea Zone to 119 Sea Zone
                      1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              
                  Combat - French
                      Battle in 119 Sea Zone
                          French attack with 1 cruiser and 1 destroyer
                          Germans defend with 1 GermanUBoat
                              French roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                              Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                              1 cruiser owned by the French lost in 119 Sea Zone
                              French roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                              French roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                              French roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                              Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                              French roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                              Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                              1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                          French win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -5
                          Casualties for French: 1 cruiser
                          Casualties for Germans: 1 GermanUBoat
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - French
                      Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                      Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              French regular : -1.17
              Japanese regular : 0.17
              ANZAC regular : -2.83
              Germans regular : 0.17
              

              Not a great turn for me. three J transports killed a battleship/destroyer and then 1 U-Boat killed a cruiser by himself. Back to G for the start of Fall 1945!!

              486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout said in EXP G40 Game 3 Trout vs JCat:

                486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg

                1772534235633-486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-GERMANY_Fall 1945.tsvg

                3 mines active now (no correct unit) in the Slovakia-East Poland Border.

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Got it. Only one small problem in your turn. You did a Total War infantry buy but you split it up. So for Total War buys, they all have to go on one territory. Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to do Total War infantry buys for G due to these restrictions. Looks like you have decided that India must fall. Not sure I can figure out how to stop that

                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout ok. how about I just remove a guy. like he mysteriously dies

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Works for me. I think that may have happened a few times in the Reich

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to

                        The fact that I COULD hAVE SENT MY 1st Waffle House group to your paratroopers in Romania is the cause of this - darn. Anyway I will just consider that I just bought 10 guys as normal and not the special 11 ...

                        You want me to fix? Or will you do Russia turn and I will fix?

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat I can fix. Remove from WG or G?

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout max inf to wear germ so take one from Germany

                            T 2 Replies Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 11
                              
                                  Purchase Units - Russians
                                      Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; 
                                      Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
                              
                                  Politics - Russians
                                      Russians takes Political Action: Political Action Russians To War With JapaneseTurn11
                                          Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War
                                          Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                          Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                      1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu
                                            Chinese take Kansu from Japanese
                                      1 infantry moved from Amur to Manchuria
                                            Chinese take Manchuria from Japanese
                                      3 bombers moved from Russia to Karelia
                                      3 tactical_bombers moved from Eastern Poland to Karelia
                                      1 infantry moved from Eastern Poland to Romania
                                      1 armour moved from Ukraine to Romania
                                      1 armour moved from Novgorod to Finland
                                            Russians take Vyborg from Germans
                                            Russians take Finland from Germans
                                      1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia
                                      1 fighter moved from Eastern Poland to Karelia
                                      1 elite moved from Eastern Poland to Romania
                              
                                  Combat - Russians
                                      Russians creates battle in territory 105 Sea Zone
                                      Battle in Romania
                                          Russians attack with 1 armour, 1 elite and 1 infantry
                                          Germans defend with 1 infantry
                                          Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 1 infantry
                                      Battle in Karelia
                                          Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers
                                          Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                          Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42
                                          Casualties for Russians: 1 artillery and 7 infantry
                                          Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                      Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                      1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod
                                      1 infantry moved from Belarus to Baltic States
                                      1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus
                                      1 elite moved from Western Ukraine to Eastern Poland
                                      4 armour moved from Ukraine to Belarus
                                      1 elite moved from Russia to Bryansk
                                      1 guard_infantry moved from Russia to Western Ukraine
                                      2 guard_infantrys moved from Russia to Belarus
                                      1 Elitearmour moved from Russia to Belarus
                                      1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus
                                      1 Army_Conscript moved from Rostov to Caucasus
                                      EDIT: 2 armour moved from Russia to 2nd Corps
                                      EDIT: 1 guard_infantry moved from Belarus to 2nd Corps
                                      EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
                                      EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
                                      2 armour moved from Russia to Bryansk
                                      1 armour moved from Russia to Bryansk
                                      1 armour moved from Russia to Volgograd
                                      1 armour moved from Urals to Smolensk
                                      1 armour moved from Smolensk to Belarus
                                      EDIT: 1 russian_minor moved from Eastern Poland to Belarus
                                      EDIT: 1 russian_minor moved from Vologda to Novosibirsk
                              
                                  Place Units - Russians
                                      3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                                      1 artillery and 2 infantry placed in Novgorod
                                      1 artillery and 2 infantry placed in Volgograd
                                      1 Soviet_Partisan placed in Novgorod
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
                                      EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan
                                      EDIT: Adding units owned by Russians to Vyborg: 1 infantry
                                      EDIT: Turning off Edit Mode
                                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                      Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                      Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 42 PUs; end with 42 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
                              
                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout
                                last edited by Trout

                                @johnnycat Game History

                                Round: 11
                                
                                    Purchase Units - Russians
                                        Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; 
                                        Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
                                
                                    Politics - Russians
                                        Russians takes Political Action: Political Action Russians To War With JapaneseTurn11
                                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War
                                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                        1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu
                                              Chinese take Kansu from Japanese
                                        1 infantry moved from Amur to Manchuria
                                              Chinese take Manchuria from Japanese
                                        3 bombers moved from Russia to Karelia
                                        3 tactical_bombers moved from Eastern Poland to Karelia
                                        1 infantry moved from Eastern Poland to Romania
                                        1 armour moved from Ukraine to Romania
                                        1 armour moved from Novgorod to Finland
                                              Russians take Vyborg from Germans
                                              Russians take Finland from Germans
                                        1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia
                                        1 fighter moved from Eastern Poland to Karelia
                                        1 elite moved from Eastern Poland to Romania
                                
                                    Combat - Russians
                                        Russians creates battle in territory 105 Sea Zone
                                        Battle in Romania
                                            Russians attack with 1 armour, 1 elite and 1 infantry
                                            Germans defend with 1 infantry
                                            Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0
                                            Casualties for Russians: 1 infantry
                                            Casualties for Germans: 1 infantry
                                        Battle in Karelia
                                            Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers
                                            Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                            Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42
                                            Casualties for Russians: 1 artillery and 7 infantry
                                            Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod
                                        1 infantry moved from Belarus to Baltic States
                                        1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus
                                        1 elite moved from Western Ukraine to Eastern Poland
                                        4 armour moved from Ukraine to Belarus
                                        1 elite moved from Russia to Bryansk
                                        1 guard_infantry moved from Russia to Western Ukraine
                                        2 guard_infantrys moved from Russia to Belarus
                                        1 Elitearmour moved from Russia to Belarus
                                        1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus
                                        1 Army_Conscript moved from Rostov to Caucasus
                                        EDIT: 2 armour moved from Russia to 2nd Corps
                                        EDIT: 1 guard_infantry moved from Belarus to 2nd Corps
                                        EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
                                        EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
                                        2 armour moved from Russia to Bryansk
                                        1 armour moved from Russia to Bryansk
                                        1 armour moved from Russia to Volgograd
                                        1 armour moved from Urals to Smolensk
                                        1 armour moved from Smolensk to Belarus
                                        EDIT: 1 russian_minor moved from Eastern Poland to Belarus
                                        EDIT: 1 russian_minor moved from Vologda to Novosibirsk
                                
                                    Place Units - Russians
                                        3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                                        1 artillery and 2 infantry placed in Novgorod
                                        1 artillery and 2 infantry placed in Volgograd
                                        1 Soviet_Partisan placed in Novgorod
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
                                        EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan
                                        EDIT: Adding units owned by Russians to Vyborg: 1 infantry
                                        EDIT: Turning off Edit Mode
                                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                        Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                        Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 42 PUs; end with 42 PUs
                                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
                                

                                Triple A acting up again. Will post when possible

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat 15bfc43b-12c9-4ae1-bb63-e1ff0135de12-trout-cat-game-3-r11.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them 🙂 As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion

                                    JohnnyCatJ B 4 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout I like this

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout If the kamikaze catches a sole ship it should be able to hit it yes?

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @Trout
                                            last edited by

                                            @trout

                                            Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one 🙂

                                            Screenshot from 2026-03-04 10-39-39.png

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 28
                                            • 29
                                            • 1 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums