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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Air raid. You can see that in the Turn Summary. Sent one destroyer and all of my aircraft that could reach. Subs/U-Boats cannot shoot at airplanes, so you lost six of them and my destroyer died. Then I retreated because airplanes can't shoot at subs unless a destroyer is present

      1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 10
        
            Purchase Units - ANZAC
                ANZAC buy 1 Escort and 1 battleship; Remaining resources: 2 PUs; 
        
            Combat Move - ANZAC
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 Escort moved from 46 Sea Zone to 45 Sea Zone
                2 fighters moved from New Guinea to 45 Sea Zone
        
            Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 Escort and 2 fighters
                    Japanese defend with 1 Escort
                        ANZAC roll dice for 1 Escort and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 Escort and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 36 Sea Zone
                    ANZAC attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 pacific_transport and 2 transports
                        ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Units damaged: 1 battleship owned by the ANZAC
                        ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        1 transport owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 battleship in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
                        1 transport owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 1 battleship in 36 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 battleship in 36 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
                        1 battleship owned by the ANZAC lost in 36 Sea Zone
                        1 pacific_transport owned by the Japanese lost in 36 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 battleship and 1 destroyer
                    Casualties for Japanese: 1 pacific_transport and 2 transports
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from New South Wales to Queensland
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 Escort and 1 battleship placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
        
            Combat Move - French
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 cruiser moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        
            Combat - French
                Battle in 119 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 GermanUBoat
                        French roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 cruiser owned by the French lost in 119 Sea Zone
                        French roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                        1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                    French win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -5
                    Casualties for French: 1 cruiser
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - French
                Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy
                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        French regular : -1.17
        Japanese regular : 0.17
        ANZAC regular : -2.83
        Germans regular : 0.17
        

        Not a great turn for me. three J transports killed a battleship/destroyer and then 1 U-Boat killed a cruiser by himself. Back to G for the start of Fall 1945!!

        486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 3 Trout vs JCat:

          486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg

          1772534235633-486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-GERMANY_Fall 1945.tsvg

          3 mines active now (no correct unit) in the Slovakia-East Poland Border.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Got it. Only one small problem in your turn. You did a Total War infantry buy but you split it up. So for Total War buys, they all have to go on one territory. Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to do Total War infantry buys for G due to these restrictions. Looks like you have decided that India must fall. Not sure I can figure out how to stop that

            JohnnyCatJ 2 Replies Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout ok. how about I just remove a guy. like he mysteriously dies

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Works for me. I think that may have happened a few times in the Reich

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout said in EXP G40 Game 3 Trout vs JCat:

                  Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to

                  The fact that I COULD hAVE SENT MY 1st Waffle House group to your paratroopers in Romania is the cause of this - darn. Anyway I will just consider that I just bought 10 guys as normal and not the special 11 ...

                  You want me to fix? Or will you do Russia turn and I will fix?

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                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat I can fix. Remove from WG or G?

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout max inf to wear germ so take one from Germany

                      T 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 11
                        
                            Purchase Units - Russians
                                Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; 
                                Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
                        
                            Politics - Russians
                                Russians takes Political Action: Political Action Russians To War With JapaneseTurn11
                                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War
                                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu
                                      Chinese take Kansu from Japanese
                                1 infantry moved from Amur to Manchuria
                                      Chinese take Manchuria from Japanese
                                3 bombers moved from Russia to Karelia
                                3 tactical_bombers moved from Eastern Poland to Karelia
                                1 infantry moved from Eastern Poland to Romania
                                1 armour moved from Ukraine to Romania
                                1 armour moved from Novgorod to Finland
                                      Russians take Vyborg from Germans
                                      Russians take Finland from Germans
                                1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia
                                1 fighter moved from Eastern Poland to Karelia
                                1 elite moved from Eastern Poland to Romania
                        
                            Combat - Russians
                                Russians creates battle in territory 105 Sea Zone
                                Battle in Romania
                                    Russians attack with 1 armour, 1 elite and 1 infantry
                                    Germans defend with 1 infantry
                                    Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0
                                    Casualties for Russians: 1 infantry
                                    Casualties for Germans: 1 infantry
                                Battle in Karelia
                                    Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers
                                    Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                    Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42
                                    Casualties for Russians: 1 artillery and 7 infantry
                                    Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod
                                1 infantry moved from Belarus to Baltic States
                                1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus
                                1 elite moved from Western Ukraine to Eastern Poland
                                4 armour moved from Ukraine to Belarus
                                1 elite moved from Russia to Bryansk
                                1 guard_infantry moved from Russia to Western Ukraine
                                2 guard_infantrys moved from Russia to Belarus
                                1 Elitearmour moved from Russia to Belarus
                                1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus
                                1 Army_Conscript moved from Rostov to Caucasus
                                EDIT: 2 armour moved from Russia to 2nd Corps
                                EDIT: 1 guard_infantry moved from Belarus to 2nd Corps
                                EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
                                EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
                                2 armour moved from Russia to Bryansk
                                1 armour moved from Russia to Bryansk
                                1 armour moved from Russia to Volgograd
                                1 armour moved from Urals to Smolensk
                                1 armour moved from Smolensk to Belarus
                                EDIT: 1 russian_minor moved from Eastern Poland to Belarus
                                EDIT: 1 russian_minor moved from Vologda to Novosibirsk
                        
                            Place Units - Russians
                                3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                                1 artillery and 2 infantry placed in Novgorod
                                1 artillery and 2 infantry placed in Volgograd
                                1 Soviet_Partisan placed in Novgorod
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
                                EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan
                                EDIT: Adding units owned by Russians to Vyborg: 1 infantry
                                EDIT: Turning off Edit Mode
                                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 42 PUs; end with 42 PUs
                                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
                        
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                        • T Offline
                          Trout
                          last edited by Trout

                          @johnnycat Game History

                          Round: 11
                          
                              Purchase Units - Russians
                                  Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; 
                                  Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
                          
                              Politics - Russians
                                  Russians takes Political Action: Political Action Russians To War With JapaneseTurn11
                                      Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War
                                      Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                  1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu
                                        Chinese take Kansu from Japanese
                                  1 infantry moved from Amur to Manchuria
                                        Chinese take Manchuria from Japanese
                                  3 bombers moved from Russia to Karelia
                                  3 tactical_bombers moved from Eastern Poland to Karelia
                                  1 infantry moved from Eastern Poland to Romania
                                  1 armour moved from Ukraine to Romania
                                  1 armour moved from Novgorod to Finland
                                        Russians take Vyborg from Germans
                                        Russians take Finland from Germans
                                  1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia
                                  1 fighter moved from Eastern Poland to Karelia
                                  1 elite moved from Eastern Poland to Romania
                          
                              Combat - Russians
                                  Russians creates battle in territory 105 Sea Zone
                                  Battle in Romania
                                      Russians attack with 1 armour, 1 elite and 1 infantry
                                      Germans defend with 1 infantry
                                      Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0
                                      Casualties for Russians: 1 infantry
                                      Casualties for Germans: 1 infantry
                                  Battle in Karelia
                                      Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers
                                      Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                      Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42
                                      Casualties for Russians: 1 artillery and 7 infantry
                                      Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                  1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod
                                  1 infantry moved from Belarus to Baltic States
                                  1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus
                                  1 elite moved from Western Ukraine to Eastern Poland
                                  4 armour moved from Ukraine to Belarus
                                  1 elite moved from Russia to Bryansk
                                  1 guard_infantry moved from Russia to Western Ukraine
                                  2 guard_infantrys moved from Russia to Belarus
                                  1 Elitearmour moved from Russia to Belarus
                                  1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus
                                  1 Army_Conscript moved from Rostov to Caucasus
                                  EDIT: 2 armour moved from Russia to 2nd Corps
                                  EDIT: 1 guard_infantry moved from Belarus to 2nd Corps
                                  EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
                                  EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
                                  2 armour moved from Russia to Bryansk
                                  1 armour moved from Russia to Bryansk
                                  1 armour moved from Russia to Volgograd
                                  1 armour moved from Urals to Smolensk
                                  1 armour moved from Smolensk to Belarus
                                  EDIT: 1 russian_minor moved from Eastern Poland to Belarus
                                  EDIT: 1 russian_minor moved from Vologda to Novosibirsk
                          
                              Place Units - Russians
                                  3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                                  1 artillery and 2 infantry placed in Novgorod
                                  1 artillery and 2 infantry placed in Volgograd
                                  1 Soviet_Partisan placed in Novgorod
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
                                  EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan
                                  EDIT: Adding units owned by Russians to Vyborg: 1 infantry
                                  EDIT: Turning off Edit Mode
                                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                  Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                  Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 42 PUs; end with 42 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
                          

                          Triple A acting up again. Will post when possible

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat 15bfc43b-12c9-4ae1-bb63-e1ff0135de12-trout-cat-game-3-r11.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them 🙂 As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion

                              JohnnyCatJ B 4 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22

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                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout I like this

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout If the kamikaze catches a sole ship it should be able to hit it yes?

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                                    • B Offline
                                      beelee @Trout
                                      last edited by

                                      @trout

                                      Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one 🙂

                                      Screenshot from 2026-03-04 10-39-39.png

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout Well that is intense. I am still shocked that you wiped out my Norway guys so easy.

                                        In any case I am looking forward to many more games now that I am getting the hang of it! And this game might still have legs unless you land in Japan and all my mines miss.

                                        trout-cat-game-3-JAPAN_11.tsvg

                                        I added two Naval Mines to the zone in front of 6 and all your ships

                                        And I had to use Edit to move my AA gun.

                                        T 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee I asked The Captain for more on this since it seems clear this rule is highly undeveloped and quite new (play testing recently)

                                          And taking out individual transports is exactly what this would be used for I would think.

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                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by Trout

                                            @johnnycat Yeah, I still get stunned sometimes with how powerful an attack can be when somebody sends all of their air power against it. That's why Japan is so powerful in the early turns of the game. If they can bring all of that air power to bear on a battle, it's impossible for the Allies to not get wiped out in it. Barnee has made me painfully aware of that several times in our games.

                                            Well looks like you know that! I see where you just wiped me out big time in Yunnan 😧 But Tokyo will fall 👍

                                            I will set up the Home Defense for you. J gets two free guys and their dudes defend at a 3 for the first round when their homeland gets invaded.

                                            Looks like you need help with the Banzai rule. Don't bother redoing the turn as looks like the game is ending soon anyway. But Banzai can only be used in one way:

                                            1. One attack per turn only
                                            2. Can only be infantry attacking, nothing else.
                                            3. All infantry attacking from one territory attack at 2 instead of 1 for 1st round of combat.

                                            Another one of those rules that is cool but doesn't get used alot because attacks are so much more effective when air/tanks/arty are involved

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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