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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout
      last edited by Trout

      @johnnycat Game History

      Round: 11
      
          Purchase Units - Russians
              Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; 
              Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With JapaneseTurn11
                  Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
              1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              3 bombers moved from Russia to Karelia
              3 tactical_bombers moved from Eastern Poland to Karelia
              1 infantry moved from Eastern Poland to Romania
              1 armour moved from Ukraine to Romania
              1 armour moved from Novgorod to Finland
                    Russians take Vyborg from Germans
                    Russians take Finland from Germans
              1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia
              1 fighter moved from Eastern Poland to Karelia
              1 elite moved from Eastern Poland to Romania
      
          Combat - Russians
              Russians creates battle in territory 105 Sea Zone
              Battle in Romania
                  Russians attack with 1 armour, 1 elite and 1 infantry
                  Germans defend with 1 infantry
                  Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers
                  Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
                  Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42
                  Casualties for Russians: 1 artillery and 7 infantry
                  Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
              1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod
              1 infantry moved from Belarus to Baltic States
              1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus
              1 elite moved from Western Ukraine to Eastern Poland
              4 armour moved from Ukraine to Belarus
              1 elite moved from Russia to Bryansk
              1 guard_infantry moved from Russia to Western Ukraine
              2 guard_infantrys moved from Russia to Belarus
              1 Elitearmour moved from Russia to Belarus
              1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus
              1 Army_Conscript moved from Rostov to Caucasus
              EDIT: 2 armour moved from Russia to 2nd Corps
              EDIT: 1 guard_infantry moved from Belarus to 2nd Corps
              EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
              EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
              2 armour moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 armour moved from Russia to Volgograd
              1 armour moved from Urals to Smolensk
              1 armour moved from Smolensk to Belarus
              EDIT: 1 russian_minor moved from Eastern Poland to Belarus
              EDIT: 1 russian_minor moved from Vologda to Novosibirsk
      
          Place Units - Russians
              3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
              1 artillery and 2 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              1 Soviet_Partisan placed in Novgorod
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
              EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan
              EDIT: Adding units owned by Russians to Vyborg: 1 infantry
              EDIT: Turning off Edit Mode
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
              Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
      
          Turn Complete - Russians
              Russians collect 42 PUs; end with 42 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
      

      Triple A acting up again. Will post when possible

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      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat 15bfc43b-12c9-4ae1-bb63-e1ff0135de12-trout-cat-game-3-r11.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them 🙂 As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion

          JohnnyCatJ B 4 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout I like this

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout If the kamikaze catches a sole ship it should be able to hit it yes?

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Trout
                  last edited by

                  @trout

                  Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one 🙂

                  Screenshot from 2026-03-04 10-39-39.png

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout Well that is intense. I am still shocked that you wiped out my Norway guys so easy.

                    In any case I am looking forward to many more games now that I am getting the hang of it! And this game might still have legs unless you land in Japan and all my mines miss.

                    trout-cat-game-3-JAPAN_11.tsvg

                    I added two Naval Mines to the zone in front of 6 and all your ships

                    And I had to use Edit to move my AA gun.

                    T 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee I asked The Captain for more on this since it seems clear this rule is highly undeveloped and quite new (play testing recently)

                      And taking out individual transports is exactly what this would be used for I would think.

                      1 Reply Last reply Reply Quote 1
                      • T Offline
                        Trout @JohnnyCat
                        last edited by Trout

                        @johnnycat Yeah, I still get stunned sometimes with how powerful an attack can be when somebody sends all of their air power against it. That's why Japan is so powerful in the early turns of the game. If they can bring all of that air power to bear on a battle, it's impossible for the Allies to not get wiped out in it. Barnee has made me painfully aware of that several times in our games.

                        Well looks like you know that! I see where you just wiped me out big time in Yunnan 😧 But Tokyo will fall 👍

                        I will set up the Home Defense for you. J gets two free guys and their dudes defend at a 3 for the first round when their homeland gets invaded.

                        Looks like you need help with the Banzai rule. Don't bother redoing the turn as looks like the game is ending soon anyway. But Banzai can only be used in one way:

                        1. One attack per turn only
                        2. Can only be infantry attacking, nothing else.
                        3. All infantry attacking from one territory attack at 2 instead of 1 for 1st round of combat.

                        Another one of those rules that is cool but doesn't get used alot because attacks are so much more effective when air/tanks/arty are involved

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout WOW. too many rules

                          or maybe just too many "not useful" rules

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout I dont see how you will take Tokyo

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by JohnnyCat

                              @beelee @Trout

                              By all means show me if you can - but I dont see how you can take it - 12 mines per turn and 12 inf per turn.

                              What am I missing here?

                              This game is TONS OF FUN - I will learn more of these rules - even the useless ones hahaha

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee @Trout

                                hahahaha. DAM. I put a tank there and was supposed to the 1 inf to take back Japan if you took it. Silly me. There are so many details to this game its amazing

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @johnnycat make it a challenge and swap that tank with an inf from Japan. Please 🙂

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @JohnnyCat
                                    last edited by

                                    @johnnycat otherwise I dont get my big counter attack. Grand Master Chess indeed !!!!!!

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @JohnnyCat
                                      last edited by

                                      @johnnycat I LOVE THIS GAME

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Okay, was able to set up the Home Defense for you. I see four Naval Mines in 6, is that correct?? Which borders are they on because I can enter from 16 or 17 so I will enter from whichever has less of those pesky things.

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout how about forget the sea mines - just swap my tank by my ships with an inf in Japan. that guy is supposed to take back Japan on the DD if you actually take it.

                                          I forgot that the DD only holds inf

                                          JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @JohnnyCat
                                            last edited by

                                            @Trout In the future games I think we might pass on the naval mines - they seem too hard to use or keep track of. except the ones by Gibraltar. hmmm

                                            T 1 Reply Last reply Reply Quote 0

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