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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat 15bfc43b-12c9-4ae1-bb63-e1ff0135de12-trout-cat-game-3-r11.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them 🙂 As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion

        JohnnyCatJ B 4 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout I like this

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            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout If the kamikaze catches a sole ship it should be able to hit it yes?

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              • B Online
                beelee @Trout
                last edited by

                @trout

                Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one 🙂

                Screenshot from 2026-03-04 10-39-39.png

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout Well that is intense. I am still shocked that you wiped out my Norway guys so easy.

                  In any case I am looking forward to many more games now that I am getting the hang of it! And this game might still have legs unless you land in Japan and all my mines miss.

                  trout-cat-game-3-JAPAN_11.tsvg

                  I added two Naval Mines to the zone in front of 6 and all your ships

                  And I had to use Edit to move my AA gun.

                  T 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee I asked The Captain for more on this since it seems clear this rule is highly undeveloped and quite new (play testing recently)

                    And taking out individual transports is exactly what this would be used for I would think.

                    1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @JohnnyCat
                      last edited by Trout

                      @johnnycat Yeah, I still get stunned sometimes with how powerful an attack can be when somebody sends all of their air power against it. That's why Japan is so powerful in the early turns of the game. If they can bring all of that air power to bear on a battle, it's impossible for the Allies to not get wiped out in it. Barnee has made me painfully aware of that several times in our games.

                      Well looks like you know that! I see where you just wiped me out big time in Yunnan 😧 But Tokyo will fall 👍

                      I will set up the Home Defense for you. J gets two free guys and their dudes defend at a 3 for the first round when their homeland gets invaded.

                      Looks like you need help with the Banzai rule. Don't bother redoing the turn as looks like the game is ending soon anyway. But Banzai can only be used in one way:

                      1. One attack per turn only
                      2. Can only be infantry attacking, nothing else.
                      3. All infantry attacking from one territory attack at 2 instead of 1 for 1st round of combat.

                      Another one of those rules that is cool but doesn't get used alot because attacks are so much more effective when air/tanks/arty are involved

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout WOW. too many rules

                        or maybe just too many "not useful" rules

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout I dont see how you will take Tokyo

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @JohnnyCat
                            last edited by JohnnyCat

                            @beelee @Trout

                            By all means show me if you can - but I dont see how you can take it - 12 mines per turn and 12 inf per turn.

                            What am I missing here?

                            This game is TONS OF FUN - I will learn more of these rules - even the useless ones hahaha

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee @Trout

                              hahahaha. DAM. I put a tank there and was supposed to the 1 inf to take back Japan if you took it. Silly me. There are so many details to this game its amazing

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @JohnnyCat
                                last edited by

                                @johnnycat make it a challenge and swap that tank with an inf from Japan. Please 🙂

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @johnnycat otherwise I dont get my big counter attack. Grand Master Chess indeed !!!!!!

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @JohnnyCat
                                    last edited by

                                    @johnnycat I LOVE THIS GAME

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Okay, was able to set up the Home Defense for you. I see four Naval Mines in 6, is that correct?? Which borders are they on because I can enter from 16 or 17 so I will enter from whichever has less of those pesky things.

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout how about forget the sea mines - just swap my tank by my ships with an inf in Japan. that guy is supposed to take back Japan on the DD if you actually take it.

                                        I forgot that the DD only holds inf

                                        JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @JohnnyCat
                                          last edited by

                                          @Trout In the future games I think we might pass on the naval mines - they seem too hard to use or keep track of. except the ones by Gibraltar. hmmm

                                          T 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout and in reality those naval mines would have a decent chance to wipe out transports right? Or is this another thing like the fighter aces where they never get chosen?

                                            Seems to me I maybe should make some new way to chart this naval mines, hmmm. Because IF they can be used reliably and if they can take out random transports then it might become a viable play choice. Until then though they sure do seem complicated to use

                                            1 Reply Last reply Reply Quote 0

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