EXP G40 Game 3 Trout vs JCat
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@trout I dont see how you will take Tokyo
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@johnnycat make it a challenge and swap that tank with an inf from Japan. Please

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@johnnycat otherwise I dont get my big counter attack. Grand Master Chess indeed !!!!!!
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@johnnycat I LOVE THIS GAME
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@johnnycat Okay, was able to set up the Home Defense for you. I see four Naval Mines in 6, is that correct?? Which borders are they on because I can enter from 16 or 17 so I will enter from whichever has less of those pesky things.
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@trout how about forget the sea mines - just swap my tank by my ships with an inf in Japan. that guy is supposed to take back Japan on the DD if you actually take it.
I forgot that the DD only holds inf
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@Trout In the future games I think we might pass on the naval mines - they seem too hard to use or keep track of. except the ones by Gibraltar. hmmm
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@trout and in reality those naval mines would have a decent chance to wipe out transports right? Or is this another thing like the fighter aces where they never get chosen?
Seems to me I maybe should make some new way to chart this naval mines, hmmm. Because IF they can be used reliably and if they can take out random transports then it might become a viable play choice. Until then though they sure do seem complicated to use
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@johnnycat I am very okay with just agreeing to not use Naval Mines in the next game. Personal opinion- I think they only work well in bottlenecks which is when they were used in reality anyway. In the Pacific, it’s just too easy to go around them and you usually have big naval stacks where your escorts can sweep them away
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@johnnycat So two less Naval Mines, and swap the tank and infantry?? Just want to get it right. If I am not correct, please respond with very specifically what you want to change so I get it right for you
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@trout Yes so my assessment is that you could "barely" take Tokyo - but my inf will take it back - so swap the tank on the coast there with an inf in Japan.
I still dont see how you would take Japan, however, if you have to go through the 12 mines.
But in all my tests, you could take it, but not hold it.
So I look forward to the details !
Edit: What I mean, is that the stats tell me that you could not land the units you have on those 12 mines and statistically have enough units to take, and hold, Japan.
EDIT 2: I played out your attack about 20 times over the past 3 days. I took into account all your bombardments and planes and still don't see you taking and holding it. So when you get it done please let me look through the battle so I can learn what I might be missing. THANKS
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@johnnycat Good Morning JC. I am going to guess that there’s a few things missing in your assessment. First, your LMs on average will kill four dudes. Second, you saw how your Air Force wiped me out in Yunnan so how many aircraft are attacking Tokyo? Third, I have one Heavy Bomber in Western USA that can hit Tokyo with double 4’s and land in Iwo Jima. Lastly, I can take those $6 carrier fighters as casualties and then aircraft in Midway, Hawaii, and California can fly over and land on the carriers so that I still have fully loaded carriers for your inevitable counter attack. With those things in mind does your assessment of the probable outcome change??
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@trout like I said there are plenty of things about this game that I still don’t”get”
I accept that !!!
But I still think I’ll get Japan back
That’s all I meant.
And I only see you having a few land units is all.

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@trout and yes I know about the carriers. They were full in my 20 scenario runs
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@trout and on top
Of thatYou could have bad dice rolls.
It happens.
All I’m saying is that I saw this coming and believe I’ll have Japan back !
Otherwise I would have started building our defense a turn earlier.
But back to future games: I’m
Psyched now !!!! -
@johnnycat Here we go my Cali friend that unfortunately I am training to become Supreme Evil Genius of G40. I rolled the 12 LMs on Dice Bot and results were exactly average with 4 dudes getting blown up. So will make that adjustment and attack!! Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 12 japan_mine_Oranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun EDIT: Adding units owned by Japanese to Shan State: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry EDIT: Turning off Edit Mode Americans buy 1 Heavy_Transport, 1 Repair_BB, 8 TotalWarFighters and 8 infantry; Remaining resources: 1 PUs; Place Units - Americans 1 Repair_BB placed in 17 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 17 Sea Zone 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry moved from Iwo Jima to 17 Sea Zone 8 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Japan 1 USA_Hvy_Bomber moved from Western United States to Japan 2 ArmoredInfantrys, 2 artilleries, 1 elite, 7 infantry, 1 pacific_transport and 5 transports moved from 17 Sea Zone to 6 Sea Zone 1 pacific_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 6 Sea Zone 1 elite moved from 6 Sea Zone to Japan 2 artilleries moved from 6 Sea Zone to Japan 2 ArmoredInfantrys moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Changer loiter and taunt; Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports Changer defend; Japanese defend with 1 Escort Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport and 5 transports in 6 Sea Zone, round 2 : 10/16 hits, 8.17 expected hits Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Japan Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 8 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 HomeDefense, 1 Hvy_Ind_2, 1 Japanese_LCV, 2 aaGuns, 1 airfield, 1 armour, 1 elite, 1 harbour and 18 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 NavyFighter owned by the Americans lost in Japan Americans roll dice for 2 ArmoredInfantrys, 7 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 2 : 12/28 hits, 12.50 expected hits Japanese roll dice for 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry in Japan, round 2 : 7/21 hits, 10.50 expected hits 3 infantry owned by the Americans, 2 ArmoredInfantrys owned by the Americans and 2 artilleries owned by the Americans lost in Japan 10 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan 1 HomeDefense owned by the Japanese lost in Japan Americans roll dice for 7 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 3 : 12/21 hits, 10.33 expected hits Japanese roll dice for 1 Japanese_LCV, 1 armour, 1 elite and 8 infantry in Japan, round 3 : 3/11 hits, 3.83 expected hits 3 NavyFighters owned by the Americans lost in Japan 8 infantry owned by the Japanese, 1 Japanese_LCV owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Japan Americans captures 54PUs while taking Japanese capital Americans converts Hvy_Ind_2 into different units Americans win, taking Japan from Japanese with 4 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 2 ArmoredInfantrys, 4 NavyFighters, 2 artilleries and 3 infantry Casualties for Japanese: 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Americans Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from Japan to Iwo Jima 4 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from Japan to 6 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone 1 bomber moved from Wake Island to Midway 2 usa_fighters moved from Gibraltar to United Kingdom 2 usa_armours moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 elite moved from Quebec to 106 Sea Zone 1 Heavy_Transport, 1 elite, 1 infantry and 2 usa_armours moved from 106 Sea Zone to 91 Sea Zone 1 elite, 1 infantry and 2 usa_armours moved from 91 Sea Zone to Gibraltar 4 air_transports moved from Gibraltar to Eastern United States 1 USA_Hvy_Bomber moved from Eastern United States to Western United States 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 Heavy_Transport and 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 FighterAceUSA moved from 109 Sea Zone to United Kingdom 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 usa_fighters moved from 109 Sea Zone to 91 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 usa_armour moved from Eastern United States to New Brunswick Nova Scotia 1 Rail and 1 elite moved from Eastern United States to Western United States 6 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 usa_tactical_bombers moved from Western United States to Hawaiian Islands Place Units - Americans 1 Heavy_Transport placed in 10 Sea Zone 8 TotalWarFighters placed in Western United States 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS8: has removed 8 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS8: Americans has 8 usa_fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 117 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 131 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 134 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 131 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 132 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 131 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 3 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 6 TotalWar_Artys, 1 artillery, 1 elite, 5 infantry, 1 mech_infantry and 2 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Changer from Japan: 4 japan_mine_Oranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Trans-Jordan to Iraq 1 bomber moved from India to Iraq 2 uk_fighters moved from Eastern Persia to Iraq 1 uk_tactical_bomber moved from Eastern Persia to Iraq 1 uk_armour moved from Trans-Jordan to Iraq 4 artilleries, 8 infantry and 7 uk_armours moved from Trans-Jordan to Syria 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV moved from United Kingdom to Normandy Bordeaux EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux 2 UK_Hvy_Bombers and 4 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters Germans defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters in Normandy Bordeaux, round 2 : 7/11 hits, 5.17 expected hits Germans roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 UK_Hvy_Bombers, 1 elite, 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 UK_LCV Casualties for Germans: 1 elite and 1 infantry Battle in Iraq British attack with 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Syria British attack with 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours Germans defend with 4 infantry British roll dice for 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours in Syria, round 2 : 8/20 hits, 7.00 expected hits Germans roll dice for 4 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Syria 4 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 4 artilleries, 6 infantry, 1 mech_infantry and 7 uk_armours remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from West India to India 1 artillery, 1 infantry and 2 uk_armours moved from Burma to India 2 UK_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom 4 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 battleship, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone 6 TotalWar_Artys and 1 elite placed in United Kingdom 1 artillery, 3 infantry and 1 uk_armour placed in India 1 infantry, 1 mech_infantry and 1 uk_armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 British collect 46 PUs (1 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -4.67 Japanese AA : 0.00 Germans regular : 0.67 British regular : 3.50Tokyo has fallen. Lost four carrier-based fighters total. One from AAA and three from the attack itself. One elite infantry survived to loot the bank vaults
83dcccac-cd3c-4155-a0fa-014d1f570a52-trout-cat-game-3-uk11.tsvg ANZAC next. Hmmm. Philippines has some nice tropical fruit I understand.
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@johnnycat Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 18 Sea Zone 2 fighters moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Changer loiter and taunt; ANZAC attack with 2 infantry Changer defend; Japanese defend with 4 Fortifications, 1 aaGun and 1 airfield ANZAC roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications and 1 aaGun in Philippines, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 5 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 6 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Philippines, round 7 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Philippines, round 8 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 9 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 10 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 11 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 12 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 13 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 14 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 14 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 15 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 15 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 16 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 16 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 17 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 17 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 18 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 18 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 19 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 19 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 20 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 20 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 21 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 21 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 22 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 22 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 23 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 23 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 4 Fortifications and 1 aaGun Battle in 18 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 Escort ANZAC roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 18 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium 1 fighter moved from 18 Sea Zone to Japan 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 18 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 62 Sea Zone to 33 Sea Zone 1 Escort moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Escort moved from 45 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ35Invert: has removed 1 Escort owned by ANZAC in 35 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ35Invert: ANZAC has 1 Escort_Convoy placed in 35 Sea Zone ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - French Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.171db4e7f8-7d5d-47ef-b41e-4b15b3b6a317-trout-cat-game-3-uk11.tsvg Oops. Posted wrong file. Use this one instead
f5287c2d-364f-40a9-a936-97d55ff5235b-trout-cat-game-3-f11.tsvg
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@johnnycat Aahhh! I screwed up and didn't swap the tank etc. So to be fair you can kill one of my carrier-based before you attack and I won't replace it with one of the air units in Cali. I will live with that since the mistake was my fault and I don't think it will impact your counter attack too much anyway
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