TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 93.9k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout Yes so my assessment is that you could "barely" take Tokyo - but my inf will take it back - so swap the tank on the coast there with an inf in Japan.

      I still dont see how you would take Japan, however, if you have to go through the 12 mines.

      But in all my tests, you could take it, but not hold it.

      So I look forward to the details !

      Edit: What I mean, is that the stats tell me that you could not land the units you have on those 12 mines and statistically have enough units to take, and hold, Japan.

      EDIT 2: I played out your attack about 20 times over the past 3 days. I took into account all your bombardments and planes and still don't see you taking and holding it. So when you get it done please let me look through the battle so I can learn what I might be missing. THANKS

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Good Morning JC. I am going to guess that there’s a few things missing in your assessment. First, your LMs on average will kill four dudes. Second, you saw how your Air Force wiped me out in Yunnan so how many aircraft are attacking Tokyo? Third, I have one Heavy Bomber in Western USA that can hit Tokyo with double 4’s and land in Iwo Jima. Lastly, I can take those $6 carrier fighters as casualties and then aircraft in Midway, Hawaii, and California can fly over and land on the carriers so that I still have fully loaded carriers for your inevitable counter attack. With those things in mind does your assessment of the probable outcome change??

        JohnnyCatJ 3 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout like I said there are plenty of things about this game that I still don’t”get”

          I accept that !!!

          But I still think I’ll get Japan back

          That’s all I meant.

          And I only see you having a few land units is all. 😉

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout and yes I know about the carriers. They were full in my 20 scenario runs

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout and on top
              Of that

              You could have bad dice rolls.

              It happens.

              All I’m saying is that I saw this coming and believe I’ll have Japan back !

              Otherwise I would have started building our defense a turn earlier.

              But back to future games: I’m
              Psyched now !!!!

              T 3 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by Trout

                @johnnycat Here we go my Cali friend that unfortunately I am training to become Supreme Evil Genius of G40. I rolled the 12 LMs on Dice Bot and results were exactly average with 4 dudes getting blown up. So will make that adjustment and attack!! Game History

                Round: 11
                
                    Purchase Units - Americans
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds
                        EDIT: Adding units owned by Changer to Japan: 12 japan_mine_Oranges
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
                        EDIT: Adding units owned by Japanese to Shan State: 1 aaGun
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry
                        EDIT: Turning off Edit Mode
                        Americans buy 1 Heavy_Transport, 1 Repair_BB, 8 TotalWarFighters and 8 infantry; Remaining resources: 1 PUs; 
                
                    Place Units - Americans
                        1 Repair_BB placed in 17 Sea Zone
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        1 unit repaired.
                        Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 17 Sea Zone
                        2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                        1 transport moved from 17 Sea Zone to 31 Sea Zone
                        2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry moved from Iwo Jima to 17 Sea Zone
                        8 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Japan
                        1 USA_Hvy_Bomber moved from Western United States to Japan
                        2 ArmoredInfantrys, 2 artilleries, 1 elite, 7 infantry, 1 pacific_transport and 5 transports moved from 17 Sea Zone to 6 Sea Zone
                        1 pacific_destroyer moved from 16 Sea Zone to 6 Sea Zone
                        1 pacific_destroyer moved from 26 Sea Zone to 6 Sea Zone
                        1 elite moved from 6 Sea Zone to Japan
                        2 artilleries moved from 6 Sea Zone to Japan
                        2 ArmoredInfantrys moved from 6 Sea Zone to Japan
                        2 infantry moved from 6 Sea Zone to Japan
                        1 infantry moved from 6 Sea Zone to Japan
                
                    Combat - Americans
                        Battle in 6 Sea Zone
                            Changer loiter and taunt; Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports
                            Changer defend; Japanese defend with 1 Escort
                                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport and 5 transports in 6 Sea Zone, round 2 : 10/16 hits, 8.17 expected hits
                                Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 Escort owned by the Japanese lost in 6 Sea Zone
                            Americans win, taking 6 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 Escort
                        Battle in Japan
                            Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 8 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber
                            Changer defend; Japanese defend with 1 HomeDefense, 1 Hvy_Ind_2, 1 Japanese_LCV, 2 aaGuns, 1 airfield, 1 armour, 1 elite, 1 harbour and 18 infantry
                                Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
                                1 NavyFighter owned by the Americans lost in Japan
                                Americans roll dice for 2 ArmoredInfantrys, 7 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 2 : 12/28 hits, 12.50 expected hits
                                Japanese roll dice for 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry in Japan, round 2 : 7/21 hits, 10.50 expected hits
                                3 infantry owned by the Americans, 2 ArmoredInfantrys owned by the Americans and 2 artilleries owned by the Americans lost in Japan
                                10 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
                                1 HomeDefense owned by the Japanese lost in Japan
                                Americans roll dice for 7 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 3 : 12/21 hits, 10.33 expected hits
                                Japanese roll dice for 1 Japanese_LCV, 1 armour, 1 elite and 8 infantry in Japan, round 3 : 3/11 hits, 3.83 expected hits
                                3 NavyFighters owned by the Americans lost in Japan
                                8 infantry owned by the Japanese, 1 Japanese_LCV owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Japan
                            Americans captures 54PUs while taking Japanese capital
                            Americans converts Hvy_Ind_2 into different units
                            Americans win, taking Japan from Japanese with 4 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 26
                            Casualties for Americans: 2 ArmoredInfantrys, 4 NavyFighters, 2 artilleries and 3 infantry
                            Casualties for Japanese: 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                        1 USA_Hvy_Bomber moved from Japan to Iwo Jima
                        4 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from Japan to 6 Sea Zone
                        3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                        1 usa_tactical_bomber moved from Western United States to 6 Sea Zone
                        1 bomber moved from Wake Island to Midway
                        2 usa_fighters moved from Gibraltar to United Kingdom
                        2 usa_armours moved from Quebec to 106 Sea Zone
                        1 infantry moved from Quebec to 106 Sea Zone
                        1 elite moved from Quebec to 106 Sea Zone
                        1 Heavy_Transport, 1 elite, 1 infantry and 2 usa_armours moved from 106 Sea Zone to 91 Sea Zone
                        1 elite, 1 infantry and 2 usa_armours moved from 91 Sea Zone to Gibraltar
                        4 air_transports moved from Gibraltar to Eastern United States
                        1 USA_Hvy_Bomber moved from Eastern United States to Western United States
                        2 transports moved from 109 Sea Zone to 91 Sea Zone
                        1 transport moved from 109 Sea Zone to 91 Sea Zone
                        1 Heavy_Transport and 3 transports moved from 109 Sea Zone to 106 Sea Zone
                        1 FighterAceUSA moved from 109 Sea Zone to United Kingdom
                        1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
                        1 usa_fighter moved from Eastern United States to 91 Sea Zone
                        1 usa_armour moved from Eastern United States to New Brunswick Nova Scotia
                        1 Rail and 1 elite moved from Eastern United States to Western United States
                        6 infantry moved from Eastern United States to New Brunswick Nova Scotia
                        1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                        2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                        2 usa_tactical_bombers moved from Western United States to Hawaiian Islands
                
                    Place Units - Americans
                        1 Heavy_Transport placed in 10 Sea Zone
                        8 TotalWarFighters placed in Western United States
                        6 infantry placed in Eastern United States
                        1 infantry placed in Western United States
                        1 infantry placed in Eastern United States
                        Trigger AmericansTotalWarFighterPlaceWUS8: has removed 8 TotalWarFighters owned by Americans in Western United States
                        Trigger AmericansTotalWarFighterPlaceWUS8: Americans has 8 usa_fighters placed in Western United States
                
                    Turn Complete - Americans
                        Americans collect 62 PUs; end with 117 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 131 PUs
                        Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 134 PUs
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 131 PUs
                        Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 132 PUs
                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 131 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
                
                    Combat Move - Chinese
                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                        1 infantry moved from Hunan to Kiangsi
                              Chinese take Kiangsi from Japanese
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                
                    Place Units - Chinese
                        3 infantry placed in Shensi
                        1 infantry placed in Manchuria
                
                    Turn Complete - Chinese
                        Chinese collect 11 PUs; end with 13 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                
                    Purchase Units - British
                        British buy 6 TotalWar_Artys, 1 artillery, 1 elite, 5 infantry, 1 mech_infantry and 2 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                        EDIT: Removing units owned by Changer from Japan: 4 japan_mine_Oranges
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: British takes Holland Belgium from Germans
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        3 infantry moved from Trans-Jordan to Iraq
                        1 bomber moved from India to Iraq
                        2 uk_fighters moved from Eastern Persia to Iraq
                        1 uk_tactical_bomber moved from Eastern Persia to Iraq
                        1 uk_armour moved from Trans-Jordan to Iraq
                        4 artilleries, 8 infantry and 7 uk_armours moved from Trans-Jordan to Syria
                        1 mech_infantry moved from Egypt to Syria
                        1 infantry moved from Egypt to Trans-Jordan
                        EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                        EDIT: 1 UK_LCV moved from United Kingdom to Normandy Bordeaux
                        EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux
                        EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux
                        2 UK_Hvy_Bombers and 4 uk_fighters moved from United Kingdom to Normandy Bordeaux
                
                    Combat - British
                        Battle in Normandy Bordeaux
                            British attack with 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters
                            Germans defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry
                                British roll dice for 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters in Normandy Bordeaux, round 2 : 7/11 hits, 5.17 expected hits
                                Germans roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                                1 UK_LCV owned by the British lost in Normandy Bordeaux
                                1 elite owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                            British win, taking Normandy Bordeaux from Germans with 2 UK_Hvy_Bombers, 1 elite, 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 3
                            Casualties for British: 1 UK_LCV
                            Casualties for Germans: 1 elite and 1 infantry
                        Battle in Iraq
                            British attack with 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                            Germans defend with 1 factory_minor and 3 infantry
                                British roll dice for 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3.33 expected hits
                                Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                1 infantry owned by the British lost in Iraq
                                3 infantry owned by the Germans lost in Iraq
                            British win, taking Iraq from Germans with 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                            Casualties for British: 1 infantry
                            Casualties for Germans: 3 infantry
                        Battle in Syria
                            British attack with 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours
                            Germans defend with 4 infantry
                                British roll dice for 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours in Syria, round 2 : 8/20 hits, 7.00 expected hits
                                Germans roll dice for 4 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits
                                2 infantry owned by the British lost in Syria
                                4 infantry owned by the Germans lost in Syria
                            British win, taking Syria from Germans with 4 artilleries, 6 infantry, 1 mech_infantry and 7 uk_armours remaining. Battle score for attacker is 6
                            Casualties for British: 2 infantry
                            Casualties for Germans: 4 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                        1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
                        1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                        2 uk_fighters and 1 uk_tactical_bomber moved from West India to India
                        1 artillery, 1 infantry and 2 uk_armours moved from Burma to India
                        2 UK_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom
                        4 uk_fighters moved from Normandy Bordeaux to United Kingdom
                        1 battleship, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                        1 destroyer moved from 118 Sea Zone to 109 Sea Zone
                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                
                    Place Units - British
                        Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                        6 TotalWar_Artys and 1 elite placed in United Kingdom
                        1 artillery, 3 infantry and 1 uk_armour placed in India
                        1 infantry, 1 mech_infantry and 1 uk_armour placed in Egypt
                        1 infantry placed in Union of South Africa
                
                    Turn Complete - British
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Total Cost from Convoy Blockades: 1
                            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3
                            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                        British collect 46 PUs (1 lost to blockades); end with 47 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 2.67
                Japanese regular : -4.67
                Japanese AA : 0.00
                Germans regular : 0.67
                British regular : 3.50
                

                Tokyo has fallen. Lost four carrier-based fighters total. One from AAA and three from the attack itself. One elite infantry survived to loot the bank vaults

                83dcccac-cd3c-4155-a0fa-014d1f570a52-trout-cat-game-3-uk11.tsvg ANZAC next. Hmmm. Philippines has some nice tropical fruit I understand.

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by Trout

                  @johnnycat Game History

                  Round: 11
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
                  
                      Combat Move - ANZAC
                          2 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                          2 infantry moved from 35 Sea Zone to Philippines
                          1 fighter moved from Caroline Islands to 18 Sea Zone
                          2 fighters moved from 33 Sea Zone to 18 Sea Zone
                          1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                                ANZAC take 22 Sea Zone from Japanese
                  
                      Combat - ANZAC
                          Battle in Philippines
                              Changer loiter and taunt; ANZAC attack with 2 infantry
                              Changer defend; Japanese defend with 4 Fortifications, 1 aaGun and 1 airfield
                                  ANZAC roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 4 Fortifications and 1 aaGun in Philippines, round 2 : 0/0 hits, 0.00 expected hits
                                  1 aaGun owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits
                                  1 Fortification owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 3 Fortifications in Philippines, round 5 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 6 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 3 Fortifications in Philippines, round 6 : 0/0 hits, 0.00 expected hits
                                  1 Fortification owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 2 infantry in Philippines, round 7 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 2 Fortifications in Philippines, round 7 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 8 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 2 Fortifications in Philippines, round 8 : 0/0 hits, 0.00 expected hits
                                  1 Fortification owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 2 infantry in Philippines, round 9 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 9 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 10 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 10 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 11 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 11 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 12 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 12 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 13 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 13 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 14 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 14 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 15 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 15 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 16 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 16 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 17 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 17 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 18 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 18 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 19 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 19 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 20 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 20 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 21 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 21 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 22 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 22 : 0/0 hits, 0.00 expected hits
                                  ANZAC roll dice for 2 infantry in Philippines, round 23 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Fortification in Philippines, round 23 : 0/0 hits, 0.00 expected hits
                                  1 Fortification owned by the Japanese lost in Philippines
                              ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 9
                              Casualties for Japanese: 4 Fortifications and 1 aaGun
                          Battle in 18 Sea Zone
                              ANZAC attack with 1 destroyer and 3 fighters
                              Japanese defend with 1 Escort
                                  ANZAC roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                                  Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Escort owned by the Japanese lost in 18 Sea Zone
                              ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 Escort
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          1 fighter moved from 18 Sea Zone to Japan
                          1 carrier moved from 33 Sea Zone to 6 Sea Zone
                          2 fighters moved from 18 Sea Zone to 6 Sea Zone
                          1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                          1 battleship moved from 62 Sea Zone to 33 Sea Zone
                          1 Escort moved from 62 Sea Zone to 33 Sea Zone
                          1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                          2 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                          2 infantry moved from 33 Sea Zone to Caroline Islands
                          1 Escort moved from 45 Sea Zone to 35 Sea Zone
                  
                      Place Units - ANZAC
                          1 fighter and 2 infantry placed in New South Wales
                          1 transport placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ35Invert: has removed 1 Escort owned by ANZAC in 35 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ35Invert: ANZAC has 1 Escort_Convoy placed in 35 Sea Zone
                          ANZAC collect 14 PUs; end with 16 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                          1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : -0.33
                  ANZAC regular : -2.17
                  

                  1db4e7f8-7d5d-47ef-b41e-4b15b3b6a317-trout-cat-game-3-uk11.tsvg Oops. Posted wrong file. Use this one instead

                  f5287c2d-364f-40a9-a936-97d55ff5235b-trout-cat-game-3-f11.tsvg

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Aahhh! I screwed up and didn't swap the tank etc. So to be fair you can kill one of my carrier-based before you attack and I won't replace it with one of the air units in Cali. I will live with that since the mistake was my fault and I don't think it will impact your counter attack too much anyway

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Hahaha. OK mate - well I just figured I would take it back And I saw you transports to the Philippines so not sure about that

                      But anyway I actually enjoy playing games out on the fringes. So I still think I will get Japan back and keep it for a long while making this game more interesting.

                      I will try to keep this fun. And certainly the next game will be.

                      But I will tell you now that I enjoy the playing more than the winning. So I will keep looking for ways to keep the game interesting versus quick wins

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout trout-cat-game-3-GERMANY 12 HITLER DELERIUM.tsvg

                        I will start another one if you are game for it.

                        I still want the Bad Guys though.

                        And I would like 30 bucks to spend just cause I still suck - if agreed to that I will not redo a single turn !
                        🙂

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat What!!! At the rate you are learning this game, I may beat you once or twice more and then never again for the rest of my life. I think our record against each other is 1-1 now as Game 2 was not really a game at all. So we can play this out until you try to retake Tokyo or start another one. I will agree to let you play Axis again if you want. Also, if you want to upgrade to 2.5.5 which is the current map, that will give you some more dastardly Nazi toys called Self-Propelled Artillery, Self-Propelled Anti-Aircraft, and Naval Commanders. The Naval Commanders is something that Japan gets also.

                          JohnnyCatJ B 2 Replies Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout OK well let's not bother any more on this one. I would call it a success in that I got to really learn all that upper boxes stuff.

                            I will look for 2.25.5 whatever that is. Have a link?

                            1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              Actually I haven't added the Self Propelled AA yet 🙂

                              @JohnnyCat Yea it's best to learn the game as is. The Danish A&A Association has over a thousand games played, with 25 core members who are ex military, intellectuals, academics, historians, heads of business, tradesman and just wargame enthusiasts.

                              They have documented every game played. They pretty much have it crunched out pretty tight. If anything, there may be a slight axis advantage.

                              Anyway, stick with it Cat. You doing good 🙂

                              Edit
                              Remove existing and then re download.

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee I just deleted Triple A. so where I get the newest?

                                B 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee are we talking about tripleA or that map?
                                  I need the links please

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    2.55 is the Game/Map version. You can use the same triplea Engine Version

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee I still cannot find WHERE to see what version the map is.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @JohnnyCat
                                        last edited by

                                        @beelee I found it

                                        1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee
                                          last edited by

                                          @johnnycat

                                          The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86

                                          1 Reply Last reply Reply Quote 0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          • 1
                                          • 2
                                          • 20
                                          • 21
                                          • 22
                                          • 23
                                          • 24
                                          • 28
                                          • 29
                                          • 22 / 29
                                          • First post
                                            Last post
                                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums