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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by Trout

      @johnnycat Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from Caroline Islands to 18 Sea Zone
              2 fighters moved from 33 Sea Zone to 18 Sea Zone
              1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in Philippines
                  Changer loiter and taunt; ANZAC attack with 2 infantry
                  Changer defend; Japanese defend with 4 Fortifications, 1 aaGun and 1 airfield
                      ANZAC roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 4 Fortifications and 1 aaGun in Philippines, round 2 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Japanese lost in Philippines
                      ANZAC roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits
                      1 Fortification owned by the Japanese lost in Philippines
                      ANZAC roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 3 Fortifications in Philippines, round 5 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 6 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 3 Fortifications in Philippines, round 6 : 0/0 hits, 0.00 expected hits
                      1 Fortification owned by the Japanese lost in Philippines
                      ANZAC roll dice for 2 infantry in Philippines, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 Fortifications in Philippines, round 7 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 8 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 Fortifications in Philippines, round 8 : 0/0 hits, 0.00 expected hits
                      1 Fortification owned by the Japanese lost in Philippines
                      ANZAC roll dice for 2 infantry in Philippines, round 9 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 9 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 10 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 10 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 11 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 11 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 12 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 12 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 13 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 13 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 14 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 14 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 15 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 15 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 16 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 16 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 17 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 17 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 18 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 18 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 19 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 19 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 20 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 20 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 21 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 21 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 22 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 22 : 0/0 hits, 0.00 expected hits
                      ANZAC roll dice for 2 infantry in Philippines, round 23 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 Fortification in Philippines, round 23 : 0/0 hits, 0.00 expected hits
                      1 Fortification owned by the Japanese lost in Philippines
                  ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 4 Fortifications and 1 aaGun
              Battle in 18 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 Escort
                      ANZAC roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 18 Sea Zone
                  ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              1 fighter moved from 18 Sea Zone to Japan
              1 carrier moved from 33 Sea Zone to 6 Sea Zone
              2 fighters moved from 18 Sea Zone to 6 Sea Zone
              1 cruiser moved from 33 Sea Zone to 6 Sea Zone
              1 battleship moved from 62 Sea Zone to 33 Sea Zone
              1 Escort moved from 62 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 Escort moved from 45 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ35Invert: has removed 1 Escort owned by ANZAC in 35 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ35Invert: ANZAC has 1 Escort_Convoy placed in 35 Sea Zone
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone
      
          Non Combat Move - French
              Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              1 destroyer moved from 119 Sea Zone to 109 Sea Zone
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : -2.17
      

      1db4e7f8-7d5d-47ef-b41e-4b15b3b6a317-trout-cat-game-3-uk11.tsvg Oops. Posted wrong file. Use this one instead

      f5287c2d-364f-40a9-a936-97d55ff5235b-trout-cat-game-3-f11.tsvg

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Aahhh! I screwed up and didn't swap the tank etc. So to be fair you can kill one of my carrier-based before you attack and I won't replace it with one of the air units in Cali. I will live with that since the mistake was my fault and I don't think it will impact your counter attack too much anyway

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Hahaha. OK mate - well I just figured I would take it back And I saw you transports to the Philippines so not sure about that

          But anyway I actually enjoy playing games out on the fringes. So I still think I will get Japan back and keep it for a long while making this game more interesting.

          I will try to keep this fun. And certainly the next game will be.

          But I will tell you now that I enjoy the playing more than the winning. So I will keep looking for ways to keep the game interesting versus quick wins

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout trout-cat-game-3-GERMANY 12 HITLER DELERIUM.tsvg

            I will start another one if you are game for it.

            I still want the Bad Guys though.

            And I would like 30 bucks to spend just cause I still suck - if agreed to that I will not redo a single turn !
            🙂

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat What!!! At the rate you are learning this game, I may beat you once or twice more and then never again for the rest of my life. I think our record against each other is 1-1 now as Game 2 was not really a game at all. So we can play this out until you try to retake Tokyo or start another one. I will agree to let you play Axis again if you want. Also, if you want to upgrade to 2.5.5 which is the current map, that will give you some more dastardly Nazi toys called Self-Propelled Artillery, Self-Propelled Anti-Aircraft, and Naval Commanders. The Naval Commanders is something that Japan gets also.

              JohnnyCatJ B 2 Replies Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout OK well let's not bother any more on this one. I would call it a success in that I got to really learn all that upper boxes stuff.

                I will look for 2.25.5 whatever that is. Have a link?

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @trout

                  Actually I haven't added the Self Propelled AA yet 🙂

                  @JohnnyCat Yea it's best to learn the game as is. The Danish A&A Association has over a thousand games played, with 25 core members who are ex military, intellectuals, academics, historians, heads of business, tradesman and just wargame enthusiasts.

                  They have documented every game played. They pretty much have it crunched out pretty tight. If anything, there may be a slight axis advantage.

                  Anyway, stick with it Cat. You doing good 🙂

                  Edit
                  Remove existing and then re download.

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee I just deleted Triple A. so where I get the newest?

                    B 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee are we talking about tripleA or that map?
                      I need the links please

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        2.55 is the Game/Map version. You can use the same triplea Engine Version

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee I still cannot find WHERE to see what version the map is.

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @JohnnyCat
                            last edited by

                            @beelee I found it

                            1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee
                              last edited by

                              @johnnycat

                              The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86

                              1 Reply Last reply Reply Quote 0

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