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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout OK best if you do it I guess. Just move those two suckers (inf and art) from Siam Land of Mystery to Kiangsi land of I dunno.

      ANd I get it, USA is at war... ok well this time so sneaky sub attacks are gonna work haha

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Will do tomorrow. Done for the evening

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @Trout
          last edited by

          @trout Would you like Italian scrambled eggs this morning with your coffee? Specifically in SZ 97?
          da51b3f4-4b7f-4903-8c87-82a62ba853c1-trout-cat-game-3-uk1.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout Gosh I have no idea - do what you would do.

            The Mafia is too busy with parties now so no flights today

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 1
              
                  Purchase Units - Americans
                      Americans buy 3 Fortifications, 1 Heavy_BB, 1 demo_harbour, 1 destroyer, 1 elite and 2 transports; Remaining resources: 3 PUs; 
              
                  Politics - Americans
                      Americans takes Political Action: Political Action Americans To War With Germans
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                      Americans takes Political Action: Political Action Americans To War With Japanese
                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                      Americans takes Political Action: Political Action Americans To War With Italians
                          Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
              
                  Combat Move - Americans
                      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                      1 submarine moved from 35 Sea Zone to 54 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 infantry moved from Central United States to 101 Sea Zone
                      1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                      1 infantry moved from 86 Sea Zone to Brazil
                            Americans take Brazil from Neutral_Allies
                      1 infantry moved from Mexico to 10 Sea Zone
                      1 infantry moved from Mexico to Western United States
                      1 artillery moved from Western United States to 10 Sea Zone
                      1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                      1 transport moved from 26 Sea Zone to 10 Sea Zone
                      1 artillery moved from 26 Sea Zone to Hawaiian Islands
                      1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      1 bomber moved from Central United States to Hawaiian Islands
              
                  Place Units - Americans
                      Units in Philippines being upgraded or consumed: 1 harbour
                      3 Fortifications and 1 demo_harbour placed in Philippines
                      1 destroyer and 1 transport placed in 101 Sea Zone
                      1 Heavy_BB and 1 transport placed in 10 Sea Zone
                      1 elite placed in Eastern United States
                      Turning on Edit Mode
                      EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 1 infantry
                      EDIT: Removing units owned by Japanese from Siam: 1 infantry
                      EDIT: Removing units owned by Japanese from Siam: 1 artillery
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - Americans
                      Total Cost from Convoy Blockades: 2
                          Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,2,3,5,4,5,4,5,4,2,3
                      Americans collect 52 PUs (2 lost to blockades); end with 55 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 5 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      2 infantry moved from Szechwan to Yunnan
                      1 fighter moved from Szechwan to Yunnan
                      1 infantry moved from Szechwan to Yunnan
              
                  Combat - Chinese
                      Battle in Yunnan
                          Chinese attack with 1 fighter and 3 infantry
                          Japanese defend with 1 artillery and 1 infantry
                          Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                          Casualties for Chinese: 2 infantry
                          Casualties for Japanese: 1 artillery and 1 infantry
              
                  Non Combat Move - Chinese
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 fighter moved from Yunnan to Shensi
                      2 infantry moved from Kweichow to Shensi
                      2 infantry moved from Suiyuyan to Shensi
                      1 infantry moved from Szechwan to Shensi
              
                  Place Units - Chinese
                      3 infantry placed in Shensi
                      2 infantry placed in Szechwan
              
                  Turn Complete - Chinese
                      Chinese collect 9 PUs; end with 9 PUs
                      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
              
                  Purchase Units - British
                      Trigger Seafire: buySeafire added to productionBritish
                      British buy 1 Repair_BB, 1 UndrgroundFctry, 1 elite, 7 infantry, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      1 Repair_BB placed in 110 Sea Zone
                      Units in United Kingdom being upgraded or consumed: 1 factory_major
                      1 UndrgroundFctry placed in United Kingdom
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 unit repaired.
                      Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone
                      1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                      1 uk_fighter moved from Malta to 97 Sea Zone
                      1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                      1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                      2 uk_fighters moved from United Kingdom to 97 Sea Zone
                      1 bomber moved from United Kingdom to 97 Sea Zone
                      1 uk_fighter moved from Gibraltar to 96 Sea Zone
                      1 infantry moved from Malaya to Shan State
                      1 uk_fighter moved from Burma to Shan State
                      1 uk_tactical_bomber moved from India to Shan State
                      1 uk_fighter moved from India to Shan State
              
                  Combat - British
                      Battle in 96 Sea Zone
                          British attack with 1 cruiser and 1 uk_fighter
                          Italians defend with 1 destroyer and 1 transport
                          British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13
                          Casualties for Italians: 1 destroyer and 1 transport
                      Battle in 97 Sea Zone
                          British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                          Italians defend with 1 battleship, 1 cruiser and 1 transport
                          British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23
                          Casualties for British: 1 destroyer
                          Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                      Battle in Shan State
                          British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                          Japanese defend with 1 infantry
                          British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 1 infantry
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                      2 uk_fighters moved from Shan State to India
                      1 uk_tactical_bomber moved from Shan State to India
                      1 battleship moved from 37 Sea Zone to 39 Sea Zone
                      1 infantry moved from Alexandria to 98 Sea Zone
                      1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                      1 infantry moved from 80 Sea Zone to Persia
                            British take Persia from Neutral_Allies
                      1 infantry moved from Anglo Egyptian Sudan to Egypt
                      1 uk_armour moved from Alexandria to Egypt
                      1 artillery moved from Alexandria to Egypt
                      1 infantry moved from Alexandria to Egypt
                      1 uk_fighter moved from 96 Sea Zone to Malta
                      1 bomber moved from 97 Sea Zone to Malta
                      1 uk_tactical_bomber moved from 97 Sea Zone to Malta
                      1 uk_fighter moved from 97 Sea Zone to Malta
                      1 battleship moved from 110 Sea Zone to 107 Sea Zone
                      1 destroyer moved from 106 Sea Zone to 107 Sea Zone
                      1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                      1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                      1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                      1 artillery moved from Egypt to Anglo Egyptian Sudan
                      1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                      1 uk_fighter moved from Scotland to United Kingdom
                      2 infantry moved from Scotland to United Kingdom
                      1 aaGun moved from Scotland to United Kingdom
                      1 artillery moved from Ontario to Quebec
                      1 infantry moved from Ontario to Quebec
                      1 infantry moved from West India to Eastern Persia
                            British take Eastern Persia from Neutral_Allies
              
                  Place Units - British
                      1 infantry placed in India
                      1 elite, 6 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 8
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,6
                      British collect 35 PUs (8 lost to blockades); end with 36 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
              

              c82b39a5-eb44-42e8-8ac6-6e4493dfb897-trout-cat-game-3-uk1.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout trout-cat-game-3-Mafia1.tsvg

                Must be the 1940 Incredible Air Show of Malta now. Look at all those planes there.

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 1
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                  
                      Combat Move - ANZAC
                          1 infantry moved from Malaya to Shan State
                                British take Shan State from Japanese
                          1 infantry moved from New Guinea to Dutch New Guinea
                                ANZAC take Dutch New Guinea from Dutch
                  
                      Combat - ANZAC
                  
                      Non Combat Move - ANZAC
                          2 infantry moved from New South Wales to 62 Sea Zone
                          2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                                ANZAC take Java from Dutch
                          2 fighters moved from New Zealand to 54 Sea Zone
                          1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                          2 fighters moved from 54 Sea Zone to Queensland
                          1 fighter moved from Queensland to Malaya
                  
                      Place Units - ANZAC
                          1 infantry placed in New South Wales
                          1 transport placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 15 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                  
                      Combat Move - French
                  
                      Non Combat Move - French
                          1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                          1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                          1 infantry moved from Algeria to Morocco
                          1 infantry moved from French West Africa to French Central Africa
                          1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                          1 infantry moved from Syria to Trans-Jordan
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  e2a15216-64b0-4178-b4e5-6dc214cfa85f-trout-cat-game-3-f1.tsvg Third Reich goose-steppers up!

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    e2a15216-64b0-4178-b4e5-6dc214cfa85f-trout-cat-game-3-f1.tsvg

                    Awesome. finally at German turn 2 again...

                    So these army groups are a question now. Does one typically purchase a Panzer General now and group 5 tanks - the benefit is some extra rolls or something and I guess I just need to know if that computer game supports that stuff?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      Yep PanzerGeneral a good turn 2 buy. To activate it it has to start or end it's turn with 5 Panzers in the TTy it is in. You then switch to PG 3 the red dot one.

                      Explained in the in game Game Notes

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                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout @beelee
                        Hey Guys... Got another big QUESTION

                        I got a territory of 3 and I want to place a minor factory but I want it to make more than 3

                        I need to know if I can do BOTH purchases and builds in the same turn and what those are?

                        So I assume I buy a minor factory for 10 but if I buy underground or Hvy_minor or Minor_underground how it really works and what this game software will support and what I must edit.

                        THANKS

                        PS. Looked everywhere I could for info on SUB PENs. How I find this?

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                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @trout @beelee

                          German turn done -

                          More QUESTIONS:

                          1. Game says I can buy pioneers - so I did. But the game will not allow me to place it. WTF?

                          2. I see I lose out my 3 bucks or whatever on that factory I made big in Germany when I make it underground. so what should I have done? Just made it underground first?? then made it Hvy?

                          3. SWEEDEN - I am getting some "Swedish Ore" bonus of 5 IPU each turn. HOW CAN I GET MORE MONEY? Now that the population is Hooked on Meth, we need more dough! Please tell me how and if stacking neutrals is a good thing.

                          trout-cat-game-3-GERMANY2.tsvg

                          B T 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Hi Cat

                            Some optional rules came out after the rulebook. Subpens is one of them. Those rules are found here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                            The in game "Game Notes" has these new rules listed and should have a link to where you can find the detailed rules.

                            Screenshot from 2026-01-29 08-40-35.png

                            The Game Notes follow the order of when Units/Rules appear in the rulebook. The newer options will be towards the end of Game Notes.

                            The Waffen Pioneer needs a Combat Engineer to be placed. It works the same as a Waffen Infantry replacing a Wehrmacht/regular Infantry.

                            Any upgrades to Fctrys are lost when they are moved underground. You can move underground and upgrade in the same turn. This requires some manipulation with edit.

                            Edit in a Underground Fctry of the type that is being upgraded during 1st place. Then place both the Underground Fctry you bought and the upgraded Undrg Fctry. Then remove the extra/non upgraded Undrg Fctry.

                            I'll look at the save after bit.

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @beelee
                              last edited by

                              @JohnnyCat

                              So if you want to place a Fctry in a 3 PU value TTy, you can place a Minor and next turn upgrade to a Major or place the Major initially.

                              Remember, only original Fctries from Game Start can be upgraded to Heavy Industry.

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by Trout

                                @johnnycat Hey JC. Looks like you will need to edit your turn. So Waffen Pioneer buy requires that there be a Combat Engineer previously purchased and located in Berlin. Likewise you bought multiple Gruppens. Buying a Gruppen requires there to be an SS Hitler Fanatic dude previously purchased and located in Berlin. In both cases, assuming that previously purchased unit is in Berlin, they are considered upgrades so you place them in 1st phase so that you can move out immediately with them. It's the exact same process you used in G1 when you turned your dudes into SS fanatics in the 1st phase before they ran into Paris to do whatever those SS guys do in such cases during Combat Movement.

                                Also a Gruppen only works if it forms a Waffen Army. Same for a Panzer General, it only works if it forms a Panzer Army. Otherwise, they operate like any other SS dude or Panzer

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  @trout you do know (I hope) that the real reason I play this game is your AMAZING HUMOR !!!

                                  I will fix this today. Thanks.

                                  This is what I need to fully learn this game.

                                  important QUESTIONS:

                                  1. So in order for a Gruppen to be whatever a Gruppen is, he needs a WaffleHouse Army. Which is what? 4 other any units or must be special zealots?

                                  2. WHY do I want a German Waffle Pioneer ?

                                  3. Why would I want a German Combat Engineer? To remove mines?

                                  T 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee
                                    last edited by

                                    @johnnycat

                                    The Oberst is explained page 44 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
                                    You will want to read the triplea Game Notes on them as well.

                                    Basically you don't. I've never seen someone buy one but they could be useful in certain situations.

                                    The SS boys have strict membership requirements. They don't play well with outsiders.

                                    Combat Engnrs are pretty handy. Can do a multitude of tasks. I like to have a couple anyways. One thing to be careful with the Reich is all the sexy units they have. At the end of the day, you still need bullet stoppers.

                                    They are in the link I posted about 2 hours ago.

                                    Screenshot from 2026-01-29 11-07-13.png

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat For the Waffle House Army, need three Hitler-worshipers plus a Grumpy. They hit with six dice when active. For Engineers they can do several things but the most effective uses, and the only reason I ever buy them is moving factories and clearing LM’s. I have three sons so I have to be funny in order to keep them positive if I ever have to discipline them. They have daily fights with each other so humor helps while I instill “behavior changing measures” such as…. Well … You can guess

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee Thank you

                                        1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout
                                          THREE sons!!! Wow. I have a nephew and well never got to the breeding option in my Game of Life Thrones or whatever it is called.

                                          OK to make things easy I just redid the turn. Those darn Greeks got me again tho... Surely because of the Spartan blood. Fun Fact: My Spartan Grandfather came here to the US in 1915

                                          Here is a cleaner version.trout-cat-game-3-GERMANY 2.tsvg

                                          B T 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Something you may find helpful, is looking at the TimeTable before you purchase, so you can see what Units are going to be available the next turn, as some of them will require Units already in Berlin in order to place them.

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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