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    EXP G40 Game 3 Trout vs JCat

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    • T Online
      Trout @JohnnyCat
      last edited by

      @johnnycat For the Waffle House Army, need three Hitler-worshipers plus a Grumpy. They hit with six dice when active. For Engineers they can do several things but the most effective uses, and the only reason I ever buy them is moving factories and clearing LM’s. I have three sons so I have to be funny in order to keep them positive if I ever have to discipline them. They have daily fights with each other so humor helps while I instill “behavior changing measures” such as…. Well … You can guess

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee Thank you

        1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout
          THREE sons!!! Wow. I have a nephew and well never got to the breeding option in my Game of Life Thrones or whatever it is called.

          OK to make things easy I just redid the turn. Those darn Greeks got me again tho... Surely because of the Spartan blood. Fun Fact: My Spartan Grandfather came here to the US in 1915

          Here is a cleaner version.trout-cat-game-3-GERMANY 2.tsvg

          B T 2 Replies Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            Something you may find helpful, is looking at the TimeTable before you purchase, so you can see what Units are going to be available the next turn, as some of them will require Units already in Berlin in order to place them.

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • T Online
              Trout @JohnnyCat
              last edited by Trout

              @johnnycat Game History

              Round: 2
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                      Russians buy 1 Soviet_Commisar, 4 armour and 1 elite; Remaining resources: 9 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              
                  Combat - Russians
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                      2 russian_paras moved from Russia to Novgorod
                      2 russian_paras moved from Russia to Caucasus
                      1 Soviet_Commisar moved from Russia to Belarus
                      2 armour moved from Russia to Belarus
                      1 mech_infantry moved from Russia to Belarus
                      1 mech_infantry moved from Caucasus to Bryansk
                      1 armour moved from Caucasus to Bryansk
                      1 elite moved from Russia to Bryansk
                      2 fighters moved from Russia to Novgorod
                      1 tactical_bomber moved from Russia to Novgorod
                      1 submarine moved from 111 Sea Zone to 119 Sea Zone
                      1 submarine moved from 119 Sea Zone to 109 Sea Zone
                      2 infantry moved from Bryansk to Belarus
                      1 Russian_Rail moved from Russia to Buryatia
                      1 Russian_Rail and 1 infantry moved from Buryatia to Belarus
                      1 Russian_Rail moved from Russia to Buryatia
                      1 Russian_Rail and 1 infantry moved from Buryatia to Belarus
              
                  Place Units - Russians
                      1 Soviet_Commisar, 4 armour and 1 elite placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 46 PUs
              

              bd223a19-6abf-469b-b0d6-bdc487deb72e-trout-cat-game-3-r2.tsvg
              Emperor of the Rising Sun is up next

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee GREAT suggestion. Thank you. I now play with three pages open to the various rules, and will constult that thing every turn ; chess is nothing compared to this...

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  heh heh I still keep two open at all times. One for table of contents and one to scroll lol

                  f03a1a42-6b2a-4c3b-b9a2-4960c786eaaa-image.png

                  Edit
                  and all the new ones bookmarked. Probably easier just to go to The Captain's page for those.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout @beelee

                    QUESTION (again I try to answer first by reading the rules so I ask only after searching)

                    1. Can we build large or small factories on those Money Islands?

                    So I was thinking about building a massive urban metropolis with gambling and legal red light districts and fortune tellers...and water slides. lots and lots of water slides on BORNEO

                    1. Can I put airbases and harbors anywhere?

                    Thx

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee
                      last edited by beelee

                      @johnnycat

                      Yea No Fctry builds on Islands in G 40.

                      Yes to Harbors and ABs. Obviously no Harbors in Central Asia 🙂

                      New ABs can be upgraded to scramble 4 as well.

                      Probably best to shy away from the red lights in Indonesia anyway. Idk. They might get a bit touchy about that.

                      Edit
                      No worries. I know it's hard trying to track all this stuff down. I have had the same problem myself many times.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout oKdoki The emperor has sent some wonderful new Geisha Girls to the Philippines.

                        So do you send out your 2 fighter planes to greet these elegant ladies?

                        By the way: @beelee and @trout what do you think of us preparing a sort of obvious scramble decisions as defaults and no need to ask? Or do you do that already?

                        I could see the opening German attack being a no brainer as well as things like this Philippines gig. Like why would you EVER send out two fighters to attack 2 BB, a cruiser and other stuff? Or is there some tricky thing I do not know?

                        Anyway gotta get your order Sir?

                        trout-cat-game-3-JAPAN2.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          yea usually when it's obvious one will just roll the battle and if for some reason that wasn't the decision, you reroll the battle by hand.

                          Usually G1 battle that may need orders is 111 but if 110 goes light it may as well. The destruction of German Air early game can have a signifigant impact, as that is one of Germany's best assets.

                          Usually one doesn't want to give UK the option to do it, although sometimes 111 will happen. Other strats don't attack 111 1st rd so there is some variance, which makes it fun of course 🙂

                          All of that is a long winded way of saying, if it seems obvious, roll on through and redo with dice roller if it wasn't what your opponent wanted to do 🙂

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee OK cool. So in my case what is the "obvious?" I would assume no scramble but I dunno.

                            Screenshot Japan Crushing It.png

                            B T 2 Replies Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              yea most likely he won't but I would wait and ask as he could scramble 1 Ftr just to negate the Bombard.

                              He'll probably lose anyway but when in doubt I'd just ask and wait.

                              If you're familiar having played multiple games with your opponent it becomes easier to decide

                              1 Reply Last reply Reply Quote 0
                              • T Online
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat No scramble- you guys were correct. Filipinos prefer that Congee to scrambled eggs. I love 99% of foreign food but congee and Japanese natto - no go forever for this dude

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout @beelee

                                  Good Morning Mates; quick QUESTION.

                                  I took some island and have to choose who paid the ULTIMATE PRICE

                                  Choice between artillery and inf sucker

                                  If I choose to keep the infantry and can make one of those fortifications that mean my inf defends like a tank...

                                  But the artillery is more pricey in value so the QUESTION IS: can the art Las make one of those FORTS?

                                  I'll keep doing my turn and I will get rid of the inf - but please let me change to saving the ART if artillery can also make those forts.

                                  QUESTION 2:

                                  I need to know if the planes on carriers next to zone 6 can scramble to intercept the Americans that will surely drive over to zone 6 to try and take that zone. Does this make sense?

                                  Screenshot 2026-01-30 at 9.00.04 AM.png

                                  In the photo : Can the planes in zone 19 intercept any shenanigans taking place in zone 6?

                                  "Shenanigans" refers to secret, dishonest, or tricky activities, as well as high-spirited mischief, playful pranks, or silliness. Originating in the mid-19th century, this informal term often describes behavior that is inconvenient, sneaky, or questionable rather than truly dangerous

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    No only regular Inf can make Forts. Elites can't or any other Unit.

                                    I usually keep the Inf for that reason. Obviously it depends on the situation but generally that's what I do.

                                    Edit
                                    No the Ftrs in 19 would only defend in 19 SZ

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee ok but that makes so sense from a logical point of view.

                                      Just look at the UK for supporting evidence: according to what I have read any attack in zone 109 for example, can be intercepted with TWO groups of 3 fighter planes (London and Scotland) because the rules say "adjacent zones"

                                      So I just want to be sure about this cause it's hugely important

                                      So is there a paragraph that makes this interceptor stuff super clear? I guess I am a stickler for details in this case so I found the actual rules to be a little vague. Anyway thanks I will change the art to fort..

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        yes both bases can scramble to 109. As long as they have Planes of course. 🙂

                                        That is an OOB rule so that's where you'd look for it's explanation.

                                        Remember, Any AB can be upgraded so it can scramble 4. That is a HRE rule.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout

                                          This is truly an amazing game. The basic Axis and Allies games are somewhat boring and feel like checkers whereas this igame feels like GO or 3D Chess. I LOVE IT

                                          trout-cat-game-3-JAPAN 2.tsvg

                                          As far as game notes go: So far this seems like SOP. I would not be surprised if Japan taking the Philippines and some Money Islands is SOP like Germany taking France turn 1.

                                          B T 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Yes once JPN and USA are at War, JPN will usually want to take out the PHIs as soon as possible. Singapore should go next.

                                            At least that's how I rate them. There are other strategies one could use where that might not be the case though 🙂

                                            1 Reply Last reply Reply Quote 0

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