TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.2k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout
      THREE sons!!! Wow. I have a nephew and well never got to the breeding option in my Game of Life Thrones or whatever it is called.

      OK to make things easy I just redid the turn. Those darn Greeks got me again tho... Surely because of the Spartan blood. Fun Fact: My Spartan Grandfather came here to the US in 1915

      Here is a cleaner version.trout-cat-game-3-GERMANY 2.tsvg

      B T 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Something you may find helpful, is looking at the TimeTable before you purchase, so you can see what Units are going to be available the next turn, as some of them will require Units already in Berlin in order to place them.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by Trout

          @johnnycat Game History

          Round: 2
          
              Purchase Units - Russians
                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                  Russians buy 1 Soviet_Commisar, 4 armour and 1 elite; Remaining resources: 9 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
          
              Combat - Russians
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                  2 russian_paras moved from Russia to Novgorod
                  2 russian_paras moved from Russia to Caucasus
                  1 Soviet_Commisar moved from Russia to Belarus
                  2 armour moved from Russia to Belarus
                  1 mech_infantry moved from Russia to Belarus
                  1 mech_infantry moved from Caucasus to Bryansk
                  1 armour moved from Caucasus to Bryansk
                  1 elite moved from Russia to Bryansk
                  2 fighters moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 111 Sea Zone to 119 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  2 infantry moved from Bryansk to Belarus
                  1 Russian_Rail moved from Russia to Buryatia
                  1 Russian_Rail and 1 infantry moved from Buryatia to Belarus
                  1 Russian_Rail moved from Russia to Buryatia
                  1 Russian_Rail and 1 infantry moved from Buryatia to Belarus
          
              Place Units - Russians
                  1 Soviet_Commisar, 4 armour and 1 elite placed in Russia
          
              Turn Complete - Russians
                  Russians collect 37 PUs; end with 46 PUs
          

          bd223a19-6abf-469b-b0d6-bdc487deb72e-trout-cat-game-3-r2.tsvg
          Emperor of the Rising Sun is up next

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee GREAT suggestion. Thank you. I now play with three pages open to the various rules, and will constult that thing every turn ; chess is nothing compared to this...

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat

              heh heh I still keep two open at all times. One for table of contents and one to scroll lol

              f03a1a42-6b2a-4c3b-b9a2-4960c786eaaa-image.png

              Edit
              and all the new ones bookmarked. Probably easier just to go to The Captain's page for those.

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout @beelee

                QUESTION (again I try to answer first by reading the rules so I ask only after searching)

                1. Can we build large or small factories on those Money Islands?

                So I was thinking about building a massive urban metropolis with gambling and legal red light districts and fortune tellers...and water slides. lots and lots of water slides on BORNEO

                1. Can I put airbases and harbors anywhere?

                Thx

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee
                  last edited by beelee

                  @johnnycat

                  Yea No Fctry builds on Islands in G 40.

                  Yes to Harbors and ABs. Obviously no Harbors in Central Asia 🙂

                  New ABs can be upgraded to scramble 4 as well.

                  Probably best to shy away from the red lights in Indonesia anyway. Idk. They might get a bit touchy about that.

                  Edit
                  No worries. I know it's hard trying to track all this stuff down. I have had the same problem myself many times.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout oKdoki The emperor has sent some wonderful new Geisha Girls to the Philippines.

                    So do you send out your 2 fighter planes to greet these elegant ladies?

                    By the way: @beelee and @trout what do you think of us preparing a sort of obvious scramble decisions as defaults and no need to ask? Or do you do that already?

                    I could see the opening German attack being a no brainer as well as things like this Philippines gig. Like why would you EVER send out two fighters to attack 2 BB, a cruiser and other stuff? Or is there some tricky thing I do not know?

                    Anyway gotta get your order Sir?

                    trout-cat-game-3-JAPAN2.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      yea usually when it's obvious one will just roll the battle and if for some reason that wasn't the decision, you reroll the battle by hand.

                      Usually G1 battle that may need orders is 111 but if 110 goes light it may as well. The destruction of German Air early game can have a signifigant impact, as that is one of Germany's best assets.

                      Usually one doesn't want to give UK the option to do it, although sometimes 111 will happen. Other strats don't attack 111 1st rd so there is some variance, which makes it fun of course 🙂

                      All of that is a long winded way of saying, if it seems obvious, roll on through and redo with dice roller if it wasn't what your opponent wanted to do 🙂

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee OK cool. So in my case what is the "obvious?" I would assume no scramble but I dunno.

                        Screenshot Japan Crushing It.png

                        B T 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          yea most likely he won't but I would wait and ask as he could scramble 1 Ftr just to negate the Bombard.

                          He'll probably lose anyway but when in doubt I'd just ask and wait.

                          If you're familiar having played multiple games with your opponent it becomes easier to decide

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat No scramble- you guys were correct. Filipinos prefer that Congee to scrambled eggs. I love 99% of foreign food but congee and Japanese natto - no go forever for this dude

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout @beelee

                              Good Morning Mates; quick QUESTION.

                              I took some island and have to choose who paid the ULTIMATE PRICE

                              Choice between artillery and inf sucker

                              If I choose to keep the infantry and can make one of those fortifications that mean my inf defends like a tank...

                              But the artillery is more pricey in value so the QUESTION IS: can the art Las make one of those FORTS?

                              I'll keep doing my turn and I will get rid of the inf - but please let me change to saving the ART if artillery can also make those forts.

                              QUESTION 2:

                              I need to know if the planes on carriers next to zone 6 can scramble to intercept the Americans that will surely drive over to zone 6 to try and take that zone. Does this make sense?

                              Screenshot 2026-01-30 at 9.00.04 AM.png

                              In the photo : Can the planes in zone 19 intercept any shenanigans taking place in zone 6?

                              "Shenanigans" refers to secret, dishonest, or tricky activities, as well as high-spirited mischief, playful pranks, or silliness. Originating in the mid-19th century, this informal term often describes behavior that is inconvenient, sneaky, or questionable rather than truly dangerous

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                No only regular Inf can make Forts. Elites can't or any other Unit.

                                I usually keep the Inf for that reason. Obviously it depends on the situation but generally that's what I do.

                                Edit
                                No the Ftrs in 19 would only defend in 19 SZ

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee ok but that makes so sense from a logical point of view.

                                  Just look at the UK for supporting evidence: according to what I have read any attack in zone 109 for example, can be intercepted with TWO groups of 3 fighter planes (London and Scotland) because the rules say "adjacent zones"

                                  So I just want to be sure about this cause it's hugely important

                                  So is there a paragraph that makes this interceptor stuff super clear? I guess I am a stickler for details in this case so I found the actual rules to be a little vague. Anyway thanks I will change the art to fort..

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    yes both bases can scramble to 109. As long as they have Planes of course. 🙂

                                    That is an OOB rule so that's where you'd look for it's explanation.

                                    Remember, Any AB can be upgraded so it can scramble 4. That is a HRE rule.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      This is truly an amazing game. The basic Axis and Allies games are somewhat boring and feel like checkers whereas this igame feels like GO or 3D Chess. I LOVE IT

                                      trout-cat-game-3-JAPAN 2.tsvg

                                      As far as game notes go: So far this seems like SOP. I would not be surprised if Japan taking the Philippines and some Money Islands is SOP like Germany taking France turn 1.

                                      B T 2 Replies Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Yes once JPN and USA are at War, JPN will usually want to take out the PHIs as soon as possible. Singapore should go next.

                                        At least that's how I rate them. There are other strategies one could use where that might not be the case though 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Game History

                                          Round: 2
                                          
                                              Purchase Units - Americans
                                                  Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          
                                              Combat - Americans
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                                                  4 infantry moved from Western United States to 10 Sea Zone
                                                  1 Heavy_BB, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                                  4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                  1 elite moved from Eastern United States to 101 Sea Zone
                                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                                  1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                                  1 elite moved from 91 Sea Zone to Gibraltar
                                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                                  2 infantry moved from Brazil to 86 Sea Zone
                                                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                                  2 infantry moved from 91 Sea Zone to Morocco
                                          
                                              Place Units - Americans
                                                  1 Heavy_BB and 2 carriers placed in 10 Sea Zone
                                                  1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                                                  1 transport placed in 10 Sea Zone
                                                  1 artillery, 1 elite, 1 infantry and 1 usa_fighter placed in Eastern United States
                                          
                                              Turn Complete - Americans
                                                  Americans collect 52 PUs; end with 53 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Chinese
                                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                  3 infantry moved from Szechwan to Yunnan
                                                  1 fighter moved from Shensi to Yunnan
                                                  4 infantry moved from Shensi to Suiyuyan
                                          
                                              Combat - Chinese
                                                  Battle in Suiyuyan
                                                      Chinese attack with 4 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                                                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Suiyuyan
                                                          Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Suiyuyan
                                                          Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Suiyuyan
                                                      Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                                                      Casualties for Chinese: 2 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Yunnan
                                                      Chinese attack with 1 fighter and 3 infantry
                                                      Japanese defend with 1 artillery and 1 infantry
                                                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                                                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                                                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                                                          1 infantry owned by the Chinese lost in Yunnan
                                                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                                                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 artillery and 1 infantry
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                                  1 fighter moved from Yunnan to Shensi
                                          
                                              Place Units - Chinese
                                                  6 infantry placed in Shensi
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 7 PUs; end with 7 PUs
                                                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                                          
                                              Purchase Units - British
                                                  Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                                  Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                                  British buy 1 artillery, 1 destroyer, 9 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                          
                                              Combat Move - British
                                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                  Turning on Edit Mode
                                                      EDIT: British takes Holland Belgium from Germans
                                                      EDIT: Turning off Edit Mode
                                                  1 mech_infantry moved from Egypt to Kenya
                                                  1 artillery, 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya
                                                  1 infantry moved from Eastern Persia to 80 Sea Zone
                                                  1 infantry moved from Persia to 80 Sea Zone
                                                  2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                                                  2 infantry moved from 72 Sea Zone to Kenya
                                                  1 bomber moved from Malta to Kenya
                                                  EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                                  1 infantry moved from Burma to Shan State
                                                  1 uk_tactical_bomber moved from India to Shan State
                                                  2 uk_fighters moved from India to Shan State
                                          
                                              Combat - British
                                                  Battle in Kenya
                                                      British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour
                                                      Italians defend with 1 artillery and 3 infantry
                                                          British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 2/8 hits, 2.50 expected hits
                                                          Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                                                          3 infantry owned by the British lost in Kenya
                                                          2 infantry owned by the Italians lost in Kenya
                                                          British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                                                          Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                                                          1 infantry owned by the British lost in Kenya
                                                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                                                      British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 1
                                                      Casualties for British: 4 infantry
                                                      Casualties for Italians: 1 artillery and 3 infantry
                                                  Battle in Shan State
                                                      British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                      Japanese defend with 1 infantry
                                                          British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                                                          Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                                                          British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
                                                          Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Shan State
                                                      British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          
                                              Non Combat Move - British
                                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                  2 uk_fighters moved from Shan State to India
                                                  1 uk_tactical_bomber moved from Shan State to India
                                                  3 infantry moved from India to Burma
                                                  1 artillery moved from India to Burma
                                                  1 infantry moved from India to 39 Sea Zone
                                                  1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                                                  1 infantry moved from Malaya to 37 Sea Zone
                                                  2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                                                  2 infantry moved from 41 Sea Zone to Sumatra
                                                        British take Sumatra from Dutch
                                                  1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                                                  1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                                                  1 battleship moved from 107 Sea Zone to 91 Sea Zone
                                                  1 infantry moved from Quebec to 106 Sea Zone
                                                  1 uk_armour moved from Quebec to 106 Sea Zone
                                                  1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                                  1 uk_armour moved from 91 Sea Zone to Gibraltar
                                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                                  2 uk_fighters moved from Malta to Egypt
                                                  1 uk_tactical_bomber moved from Malta to Egypt
                                                  1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                                                  1 bomber moved from Kenya to Anglo Egyptian Sudan
                                          
                                              Place Units - British
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  1 destroyer placed in 110 Sea Zone
                                                  1 uk_para placed in United Kingdom
                                                  1 artillery, 3 infantry and 1 uk_armour placed in India
                                                  6 infantry placed in United Kingdom
                                          
                                              Turn Complete - British
                                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                  British collect 47 PUs; end with 47 PUs
                                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : -0.50
                                          Italians regular : 2.00
                                          Japanese regular : 0.00
                                          British regular : -3.17
                                          

                                          No commentary this turn except it's a lovely day for tea time.

                                          51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout said in EXP G40 Game 3 Trout vs JCat:

                                            51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                                            trout-cat-game-3-ITALY-2.tsvg

                                            Mafia needs WAY MORE cash - next time I wonder if we need play with a bid...

                                            T 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 28
                                            • 29
                                            • 13 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums