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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat No scramble- you guys were correct. Filipinos prefer that Congee to scrambled eggs. I love 99% of foreign food but congee and Japanese natto - no go forever for this dude

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout @beelee

        Good Morning Mates; quick QUESTION.

        I took some island and have to choose who paid the ULTIMATE PRICE

        Choice between artillery and inf sucker

        If I choose to keep the infantry and can make one of those fortifications that mean my inf defends like a tank...

        But the artillery is more pricey in value so the QUESTION IS: can the art Las make one of those FORTS?

        I'll keep doing my turn and I will get rid of the inf - but please let me change to saving the ART if artillery can also make those forts.

        QUESTION 2:

        I need to know if the planes on carriers next to zone 6 can scramble to intercept the Americans that will surely drive over to zone 6 to try and take that zone. Does this make sense?

        Screenshot 2026-01-30 at 9.00.04 AM.png

        In the photo : Can the planes in zone 19 intercept any shenanigans taking place in zone 6?

        "Shenanigans" refers to secret, dishonest, or tricky activities, as well as high-spirited mischief, playful pranks, or silliness. Originating in the mid-19th century, this informal term often describes behavior that is inconvenient, sneaky, or questionable rather than truly dangerous

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          No only regular Inf can make Forts. Elites can't or any other Unit.

          I usually keep the Inf for that reason. Obviously it depends on the situation but generally that's what I do.

          Edit
          No the Ftrs in 19 would only defend in 19 SZ

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee ok but that makes so sense from a logical point of view.

            Just look at the UK for supporting evidence: according to what I have read any attack in zone 109 for example, can be intercepted with TWO groups of 3 fighter planes (London and Scotland) because the rules say "adjacent zones"

            So I just want to be sure about this cause it's hugely important

            So is there a paragraph that makes this interceptor stuff super clear? I guess I am a stickler for details in this case so I found the actual rules to be a little vague. Anyway thanks I will change the art to fort..

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              yes both bases can scramble to 109. As long as they have Planes of course. 🙂

              That is an OOB rule so that's where you'd look for it's explanation.

              Remember, Any AB can be upgraded so it can scramble 4. That is a HRE rule.

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                This is truly an amazing game. The basic Axis and Allies games are somewhat boring and feel like checkers whereas this igame feels like GO or 3D Chess. I LOVE IT

                trout-cat-game-3-JAPAN 2.tsvg

                As far as game notes go: So far this seems like SOP. I would not be surprised if Japan taking the Philippines and some Money Islands is SOP like Germany taking France turn 1.

                B T 2 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Yes once JPN and USA are at War, JPN will usually want to take out the PHIs as soon as possible. Singapore should go next.

                  At least that's how I rate them. There are other strategies one could use where that might not be the case though 🙂

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 2
                    
                        Purchase Units - Americans
                            Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    
                        Combat - Americans
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                            4 infantry moved from Western United States to 10 Sea Zone
                            1 Heavy_BB, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                            4 infantry moved from 26 Sea Zone to Hawaiian Islands
                            1 elite moved from Eastern United States to 101 Sea Zone
                            1 infantry moved from Eastern United States to 101 Sea Zone
                            1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                            1 elite moved from 91 Sea Zone to Gibraltar
                            1 infantry moved from 91 Sea Zone to Gibraltar
                            2 infantry moved from Brazil to 86 Sea Zone
                            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                            2 infantry moved from 91 Sea Zone to Morocco
                    
                        Place Units - Americans
                            1 Heavy_BB and 2 carriers placed in 10 Sea Zone
                            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                            1 transport placed in 10 Sea Zone
                            1 artillery, 1 elite, 1 infantry and 1 usa_fighter placed in Eastern United States
                    
                        Turn Complete - Americans
                            Americans collect 52 PUs; end with 53 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            3 infantry moved from Szechwan to Yunnan
                            1 fighter moved from Shensi to Yunnan
                            4 infantry moved from Shensi to Suiyuyan
                    
                        Combat - Chinese
                            Battle in Suiyuyan
                                Chinese attack with 4 infantry
                                Japanese defend with 1 infantry
                                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Suiyuyan
                                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Suiyuyan
                                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Suiyuyan
                                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                                Casualties for Chinese: 2 infantry
                                Casualties for Japanese: 1 infantry
                            Battle in Yunnan
                                Chinese attack with 1 fighter and 3 infantry
                                Japanese defend with 1 artillery and 1 infantry
                                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Chinese lost in Yunnan
                                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                Casualties for Chinese: 1 infantry
                                Casualties for Japanese: 1 artillery and 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                            1 fighter moved from Yunnan to Shensi
                    
                        Place Units - Chinese
                            6 infantry placed in Shensi
                    
                        Turn Complete - Chinese
                            Chinese collect 7 PUs; end with 7 PUs
                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                    
                        Purchase Units - British
                            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                            British buy 1 artillery, 1 destroyer, 9 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            Turning on Edit Mode
                                EDIT: British takes Holland Belgium from Germans
                                EDIT: Turning off Edit Mode
                            1 mech_infantry moved from Egypt to Kenya
                            1 artillery, 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya
                            1 infantry moved from Eastern Persia to 80 Sea Zone
                            1 infantry moved from Persia to 80 Sea Zone
                            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                            2 infantry moved from 72 Sea Zone to Kenya
                            1 bomber moved from Malta to Kenya
                            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                            1 infantry moved from Burma to Shan State
                            1 uk_tactical_bomber moved from India to Shan State
                            2 uk_fighters moved from India to Shan State
                    
                        Combat - British
                            Battle in Kenya
                                British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour
                                Italians defend with 1 artillery and 3 infantry
                                    British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 2/8 hits, 2.50 expected hits
                                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                                    3 infantry owned by the British lost in Kenya
                                    2 infantry owned by the Italians lost in Kenya
                                    British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the British lost in Kenya
                                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                                British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 1
                                Casualties for British: 4 infantry
                                Casualties for Italians: 1 artillery and 3 infantry
                            Battle in Shan State
                                British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                Japanese defend with 1 infantry
                                    British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                                    British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
                                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Shan State
                                British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                            2 uk_fighters moved from Shan State to India
                            1 uk_tactical_bomber moved from Shan State to India
                            3 infantry moved from India to Burma
                            1 artillery moved from India to Burma
                            1 infantry moved from India to 39 Sea Zone
                            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                            1 infantry moved from Malaya to 37 Sea Zone
                            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                            2 infantry moved from 41 Sea Zone to Sumatra
                                  British take Sumatra from Dutch
                            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                            1 battleship moved from 107 Sea Zone to 91 Sea Zone
                            1 infantry moved from Quebec to 106 Sea Zone
                            1 uk_armour moved from Quebec to 106 Sea Zone
                            1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                            1 uk_armour moved from 91 Sea Zone to Gibraltar
                            1 infantry moved from 91 Sea Zone to Gibraltar
                            2 uk_fighters moved from Malta to Egypt
                            1 uk_tactical_bomber moved from Malta to Egypt
                            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                            1 bomber moved from Kenya to Anglo Egyptian Sudan
                    
                        Place Units - British
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            1 destroyer placed in 110 Sea Zone
                            1 uk_para placed in United Kingdom
                            1 artillery, 3 infantry and 1 uk_armour placed in India
                            6 infantry placed in United Kingdom
                    
                        Turn Complete - British
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            British collect 47 PUs; end with 47 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -0.50
                    Italians regular : 2.00
                    Japanese regular : 0.00
                    British regular : -3.17
                    

                    No commentary this turn except it's a lovely day for tea time.

                    51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout said in EXP G40 Game 3 Trout vs JCat:

                      51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                      trout-cat-game-3-ITALY-2.tsvg

                      Mafia needs WAY MORE cash - next time I wonder if we need play with a bid...

                      T 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Yeah, well. That's why that move which UK did is a popular gambit. You can see quite a few articles on the A&A forum discussing the merits of the "Taranto Raid" which is what it's called. Not everyone does it but the big benefit is that it really sets Italy back alot in the first few turns. The negative is it wipes out alot of expensive UK hardware also and takes the Bomber out of the UK where it's useful for many things in the North Atlantic. Italy is always the weak Axis sister compared to Japan & Germany. It's possible for Italy to recover from it but it usually needs G to help a bit with it by building U-Boats in SZ 93 and sending air & ground units to the Med area also. Frankly that is pretty close to how history played out in the real WW2 anyway.

                        1 Reply Last reply Reply Quote 1
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Game History

                          Round: 2
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 4 Fortifications, 1 Hvy_Ind_1, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
                          
                              Place Units - ANZAC
                                  Units in New South Wales being upgraded or consumed: 1 factory_minor
                                  1 Hvy_Ind_1 placed in New South Wales
                          
                              Combat Move - ANZAC
                                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                                  1 fighter moved from Malaya to 42 Sea Zone
                          
                              Combat - ANZAC
                                  Battle in 42 Sea Zone
                                      ANZAC attack with 1 destroyer and 1 fighter
                                      Japanese defend with 1 submarine
                                          ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                          1 submarine owned by the Japanese lost in 42 Sea Zone
                                      ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                                      Casualties for Japanese: 1 submarine
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                  1 fighter moved from 42 Sea Zone to Java
                                  1 infantry moved from New South Wales to 62 Sea Zone
                                  1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                  1 infantry moved from Queensland to 54 Sea Zone
                                  2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                  2 infantry moved from 42 Sea Zone to Java
                          
                              Place Units - ANZAC
                                  4 Fortifications placed in Java
                                  1 destroyer and 1 transport placed in 62 Sea Zone
                                  1 infantry placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 14 PUs; end with 19 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                          
                              Combat Move - French
                                  1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                  1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                                  1 fighter moved from United Kingdom to 105 Sea Zone
                          
                              Combat - French
                                  Battle in 105 Sea Zone
                                      French attack with 1 cruiser, 1 destroyer and 1 fighter
                                      Germans defend with 2 GermanUBoats
                                          French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                          Germans roll dice for 2 GermanUBoats in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                          1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                                          French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                                          Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                          1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                                      French win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                                      Casualties for Germans: 2 GermanUBoats
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                  1 fighter moved from 105 Sea Zone to United Kingdom
                                  1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                                  1 infantry moved from Trans-Jordan to Egypt
                                  1 infantry moved from French Central Africa to French Equatorial Africa
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          French regular : -0.67
                          Japanese regular : -0.17
                          ANZAC regular : 0.17
                          Germans regular : -0.50
                          

                          Yeah, the Frenchies killed two U-Boats. They can now say that they did something besides just die in this game. Good job - free croissants for all who participated.

                          356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                          JohnnyCatJ 1 Reply Last reply Reply Quote 2
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by JohnnyCat

                            @trout said in EXP G40 Game 3 Trout vs JCat:

                            356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                            trout-cat-game-3-GERMANY_3.tsvg

                            I need more money

                            T 2 Replies Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Me too 😁

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout HAHAHAHA

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  Hey mate - hope you having a great weekend...

                                  I met some guys to play the actual boardgame yesterday. Fun times...

                                  QUESTION:

                                  When and how does the Japanese able to non-combat move into Celebes, Sumatra, etc.?

                                  I am on turn 1 and tried a million things but none work. What am I missing?

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Hi Cat

                                    JPN has to DOW on UK to be able to attack the Dutch. Page 8 OOB rule https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                    Screenshot from 2026-02-01 18-32-36.png

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee Got it ! I looked for that in the rule book but I searched on "celebes" and not "Dutch Territories".

                                      I am SO UNIMPRESSED by the poor quality of these rule books...

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        yea I have a hard time navigating it myself 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Game History

                                          Round: 3
                                          
                                              Purchase Units - Russians
                                                  Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                                  Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                                  Trigger TankGeneral: buyTank_General added to productionRussians
                                                  Russians buy 1 Tank_General, 2 armour, 2 artilleries and 1 elite; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          
                                              Combat - Russians
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Russians
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                  Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                                                  1 submarine moved from 109 Sea Zone to 105 Sea Zone
                                                  1 Soviet_Commisar moved from Russia to Rostov
                                                  1 mech_infantry moved from Bryansk to Rostov
                                                  1 armour moved from Bryansk to Rostov
                                                  1 armour moved from Russia to Rostov
                                                  1 elite moved from Bryansk to Belarus
                                                  1 artillery moved from Bryansk to Belarus
                                                  2 aaGuns moved from Bryansk to Belarus
                                                  1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                                  1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                                  1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                                  1 infantry moved from Ukraine to Rostov
                                                  1 infantry moved from Bessarabia to Ukraine
                                                  1 elite moved from Russia to Bryansk
                                                  1 armour moved from Russia to Bryansk
                                                  1 armour moved from Urals to Russia
                                                  4 infantry moved from Yakut S.S.R. to Yenisey
                                          
                                              Place Units - Russians
                                                  1 Tank_General, 2 armour, 2 artilleries and 1 elite placed in Russia
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
                                                  EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
                                                  EDIT: Turning off Edit Mode
                                          
                                              Turn Complete - Russians
                                                  Russians collect 37 PUs; end with 54 PUs
                                          

                                          97d04e36-cb25-4ef6-9bd0-0d96e1e98d8b-trout-cat-game-3-r3.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout Trout-cat-game-3-JAPAN_3.tsvg

                                            Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...

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